Spaces:
Running
Phase 3: 1v1 full-macro adversarial harness
Browse filesDrives TWO Controllers (Phase 1 contract) — any LLM / human / scripted
mix — over one shared episode via the engine's new step_1v1 two-player
command channel (OpenRA-Rust commit on branch engine-1v1-channel).
openra_bench/one_v_one.py:
- run_1v1(scenario_path, agent_controller, enemy_controller) — each
side issues commands into the same engine frame and is fed its OWN
fog-of-war observation (via step_1v1 / enemy_observation), so an LLM
driving the enemy sees exactly the fogged view its opponent sees.
- Full macro game: economy, production, tech, combat all in play; the
match ends on base elimination or the turn cap, winner decided by
elimination or an economy tiebreak at the deadline.
- The two controllers are interchangeable: model-vs-model,
model-vs-bot, or a HumanController on either side.
tests/test_one_v_one.py: 4 tests — step_1v1 exposure, end-to-end match
termination with a winner, perspective correctness (each side sees its
own actors as own units, disjoint id sets — no perspective leak), and
both sides' commands reaching the engine.
The engine change (build_orders player-parameterization, viewer-
parameterized observation_for, step_1v1, enemy_observation) was
verified non-regressing: the full 8056-test bench suite passes green
against the rebuilt wheel.
- openra_bench/one_v_one.py +186 -0
- tests/test_one_v_one.py +157 -0
|
@@ -0,0 +1,186 @@
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|
| 1 |
+
"""Phase 3 — the 1v1 full-macro adversarial harness.
|
| 2 |
+
|
| 3 |
+
Drives TWO Controllers (Phase 1 contract) — any mix of LLM / human /
|
| 4 |
+
scripted — over ONE shared episode. Each side is fed its own
|
| 5 |
+
fog-of-war observation and issues commands into the same engine frame
|
| 6 |
+
via the `step_1v1` two-player command channel (engine change shipped
|
| 7 |
+
alongside this module). Full macro game: economy, production, tech and
|
| 8 |
+
combat all in play; the episode ends when one base falls or the turn
|
| 9 |
+
cap is hit.
|
| 10 |
+
|
| 11 |
+
`step_1v1` builds each side's orders independently (scoped to that
|
| 12 |
+
player's unit ownership) and applies them into the SAME first frame, so
|
| 13 |
+
neither side moves "first". It returns each player's observation from
|
| 14 |
+
its own shroud — so an LLM driving the enemy sees exactly the fogged
|
| 15 |
+
view its opponent sees, not a god's-eye board.
|
| 16 |
+
|
| 17 |
+
Usage:
|
| 18 |
+
|
| 19 |
+
from openra_bench.one_v_one import run_1v1
|
| 20 |
+
result = run_1v1(scenario_path, agent_controller, enemy_controller)
|
| 21 |
+
print(result.winner, result.turns)
|
| 22 |
+
|
| 23 |
+
The two controllers are interchangeable: pass two `ModelAgent`s for
|
| 24 |
+
model-vs-model, a `ModelAgent` + a scripted Controller for
|
| 25 |
+
agent-vs-bot, or a `HumanController` on either side.
|
| 26 |
+
"""
|
| 27 |
+
|
| 28 |
+
from __future__ import annotations
|
| 29 |
+
|
| 30 |
+
from dataclasses import dataclass, field
|
| 31 |
+
from typing import Any
|
| 32 |
+
|
| 33 |
+
from .controller import EpisodeContext, as_controller
|
| 34 |
+
from .rust_adapter import RustObsAdapter
|
| 35 |
+
|
| 36 |
+
|
| 37 |
+
@dataclass
|
| 38 |
+
class OneVOneResult:
|
| 39 |
+
"""Outcome of a 1v1 match.
|
| 40 |
+
|
| 41 |
+
`winner` is from the agent side's frame of reference: "agent",
|
| 42 |
+
"enemy", or "draw". `reason` records why the match ended."""
|
| 43 |
+
|
| 44 |
+
winner: str # "agent" | "enemy" | "draw"
|
| 45 |
+
reason: str
|
| 46 |
+
turns: int
|
| 47 |
+
ticks: int
|
| 48 |
+
agent_name: str
|
| 49 |
+
enemy_name: str
|
| 50 |
+
agent_trace: list[dict] = field(default_factory=list)
|
| 51 |
+
enemy_trace: list[dict] = field(default_factory=list)
|
| 52 |
+
|
| 53 |
+
|
| 54 |
+
def _alive(render_state: dict) -> bool:
|
| 55 |
+
"""A side is still in the game if it has any unit or any building."""
|
| 56 |
+
units = render_state.get("units_summary") or []
|
| 57 |
+
buildings = render_state.get("own_buildings") or []
|
| 58 |
+
return bool(units) or bool(buildings)
|
| 59 |
+
|
| 60 |
+
|
| 61 |
+
def _economy_value(render_state: dict) -> int:
|
| 62 |
+
"""Cash + stored resources — the deadline tie-break metric."""
|
| 63 |
+
return int(render_state.get("cash", 0) or 0) + int(
|
| 64 |
+
render_state.get("resources", 0) or 0
|
| 65 |
+
)
|
| 66 |
+
|
| 67 |
+
|
| 68 |
+
def run_1v1(
|
| 69 |
+
scenario_path: str,
|
| 70 |
+
agent_controller: Any,
|
| 71 |
+
enemy_controller: Any,
|
| 72 |
+
seed: int = 0,
|
| 73 |
+
max_turns: int = 200,
|
| 74 |
+
) -> OneVOneResult:
|
| 75 |
+
"""Run one full-macro 1v1 match and return the result.
|
| 76 |
+
|
| 77 |
+
`agent_controller` / `enemy_controller` are each a Controller, a
|
| 78 |
+
`ModelAgent`, or a bare `agent_fn` callable — coerced through
|
| 79 |
+
`as_controller()`. The scenario should leave the enemy side
|
| 80 |
+
externally controlled (no `enemy.bot_type`); if it declares an
|
| 81 |
+
engine bot, that bot co-drives the enemy actors alongside this
|
| 82 |
+
harness's enemy controller.
|
| 83 |
+
"""
|
| 84 |
+
from openra_rl_training.training.rust_env_pool import RustEnvPool
|
| 85 |
+
|
| 86 |
+
agent = as_controller(agent_controller)
|
| 87 |
+
enemy = as_controller(enemy_controller)
|
| 88 |
+
|
| 89 |
+
pool = RustEnvPool(size=1, scenario_path=scenario_path)
|
| 90 |
+
env = pool.acquire()
|
| 91 |
+
try:
|
| 92 |
+
agent.reset(
|
| 93 |
+
EpisodeContext(seed=seed, side="agent", max_turns=max_turns)
|
| 94 |
+
)
|
| 95 |
+
enemy.reset(
|
| 96 |
+
EpisodeContext(seed=seed, side="enemy", max_turns=max_turns)
|
| 97 |
+
)
|
| 98 |
+
|
| 99 |
+
agent_ad = RustObsAdapter()
|
| 100 |
+
enemy_ad = RustObsAdapter()
|
| 101 |
+
Command = env.Command
|
| 102 |
+
|
| 103 |
+
# Seed each side's first fog-of-war observation WITHOUT stepping:
|
| 104 |
+
# reset() gives the agent's; enemy_observation() gives the
|
| 105 |
+
# enemy's at the same tick-0 state. (A two-player idle bootstrap
|
| 106 |
+
# step would waste a whole decision turn — fatal on a combat map
|
| 107 |
+
# where forces start in contact.) NOTE: the pool rebuilds the
|
| 108 |
+
# underlying `_env` on reset(), so the raw env must be fetched
|
| 109 |
+
# AFTER reset() — fetching it earlier captures a stale env.
|
| 110 |
+
agent_ad.observe(env.reset(seed=seed))
|
| 111 |
+
raw = getattr(env, "_env", None)
|
| 112 |
+
if raw is None or not hasattr(raw, "step_1v1"):
|
| 113 |
+
raise RuntimeError(
|
| 114 |
+
"engine wheel lacks step_1v1 — rebuild the wheel "
|
| 115 |
+
"(maturin develop --release) to run 1v1 matches"
|
| 116 |
+
)
|
| 117 |
+
enemy_ad.observe(raw.enemy_observation())
|
| 118 |
+
|
| 119 |
+
agent_trace: list[dict] = []
|
| 120 |
+
enemy_trace: list[dict] = []
|
| 121 |
+
turns = 0
|
| 122 |
+
done = False
|
| 123 |
+
winner = "draw"
|
| 124 |
+
reason = "turn cap reached"
|
| 125 |
+
|
| 126 |
+
for turns in range(1, max_turns + 1):
|
| 127 |
+
a_rs = agent_ad.render_state()
|
| 128 |
+
e_rs = enemy_ad.render_state()
|
| 129 |
+
|
| 130 |
+
a_cmds = agent.act(a_rs, Command) or [Command.observe()]
|
| 131 |
+
e_cmds = enemy.act(e_rs, Command) or [Command.observe()]
|
| 132 |
+
a_obs, e_obs, done, _info = raw.step_1v1(a_cmds, e_cmds)
|
| 133 |
+
agent_ad.observe(a_obs, done=done)
|
| 134 |
+
enemy_ad.observe(e_obs, done=done)
|
| 135 |
+
|
| 136 |
+
agent_trace.append(
|
| 137 |
+
{
|
| 138 |
+
"turn": turns,
|
| 139 |
+
"tick": agent_ad.signals.game_tick,
|
| 140 |
+
"n_cmds": len(a_cmds),
|
| 141 |
+
}
|
| 142 |
+
)
|
| 143 |
+
enemy_trace.append(
|
| 144 |
+
{
|
| 145 |
+
"turn": turns,
|
| 146 |
+
"tick": enemy_ad.signals.game_tick,
|
| 147 |
+
"n_cmds": len(e_cmds),
|
| 148 |
+
}
|
| 149 |
+
)
|
| 150 |
+
if done:
|
| 151 |
+
break
|
| 152 |
+
|
| 153 |
+
# Decide the winner from the final boards.
|
| 154 |
+
a_rs = agent_ad.render_state()
|
| 155 |
+
e_rs = enemy_ad.render_state()
|
| 156 |
+
agent_alive = _alive(a_rs)
|
| 157 |
+
enemy_alive = _alive(e_rs)
|
| 158 |
+
if agent_alive and not enemy_alive:
|
| 159 |
+
winner, reason = "agent", "enemy base eliminated"
|
| 160 |
+
elif enemy_alive and not agent_alive:
|
| 161 |
+
winner, reason = "enemy", "agent base eliminated"
|
| 162 |
+
elif not agent_alive and not enemy_alive:
|
| 163 |
+
winner, reason = "draw", "mutual elimination"
|
| 164 |
+
else:
|
| 165 |
+
# Both standing — deadline / turn cap. Tie-break on economy.
|
| 166 |
+
av, ev = _economy_value(a_rs), _economy_value(e_rs)
|
| 167 |
+
if av > ev:
|
| 168 |
+
winner, reason = "agent", "deadline — agent ahead on economy"
|
| 169 |
+
elif ev > av:
|
| 170 |
+
winner, reason = "enemy", "deadline — enemy ahead on economy"
|
| 171 |
+
else:
|
| 172 |
+
winner, reason = "draw", "deadline — even"
|
| 173 |
+
|
| 174 |
+
return OneVOneResult(
|
| 175 |
+
winner=winner,
|
| 176 |
+
reason=reason,
|
| 177 |
+
turns=turns,
|
| 178 |
+
ticks=agent_ad.signals.game_tick,
|
| 179 |
+
agent_name=getattr(agent, "name", "agent"),
|
| 180 |
+
enemy_name=getattr(enemy, "name", "enemy"),
|
| 181 |
+
agent_trace=agent_trace,
|
| 182 |
+
enemy_trace=enemy_trace,
|
| 183 |
+
)
|
| 184 |
+
finally:
|
| 185 |
+
pool.release(env)
|
| 186 |
+
pool.shutdown()
|
|
@@ -0,0 +1,157 @@
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|
| 1 |
+
"""Phase 3 — the 1v1 full-macro adversarial harness.
|
| 2 |
+
|
| 3 |
+
`openra_bench/one_v_one.py` drives two Controllers over one shared
|
| 4 |
+
episode via the engine's `step_1v1` two-player command channel. This
|
| 5 |
+
file pins:
|
| 6 |
+
|
| 7 |
+
* the engine `step_1v1` itself — both players' commands apply into the
|
| 8 |
+
same frame, each side gets its OWN fog-of-war observation;
|
| 9 |
+
* `run_1v1` end-to-end — the match terminates and decides a winner;
|
| 10 |
+
* perspective correctness — the enemy controller sees the enemy's
|
| 11 |
+
actors as its own units, distinct from the agent's view;
|
| 12 |
+
* both controllers' commands actually reach the engine.
|
| 13 |
+
"""
|
| 14 |
+
|
| 15 |
+
from __future__ import annotations
|
| 16 |
+
|
| 17 |
+
import pytest
|
| 18 |
+
|
| 19 |
+
from openra_bench.controller import BaseController, EpisodeContext
|
| 20 |
+
|
| 21 |
+
pytest.importorskip("openra_train", reason="Rust env wheel not installed")
|
| 22 |
+
pytest.importorskip(
|
| 23 |
+
"openra_rl_training", reason="Rust env wheel not installed"
|
| 24 |
+
)
|
| 25 |
+
|
| 26 |
+
|
| 27 |
+
def test_engine_exposes_step_1v1():
|
| 28 |
+
"""The rebuilt wheel must carry the two-player command channel."""
|
| 29 |
+
from openra_train import OpenRAEnv
|
| 30 |
+
|
| 31 |
+
assert hasattr(OpenRAEnv, "step_1v1"), (
|
| 32 |
+
"engine wheel lacks step_1v1 — rebuild with maturin develop"
|
| 33 |
+
)
|
| 34 |
+
|
| 35 |
+
|
| 36 |
+
def _combat_scenario_path() -> str:
|
| 37 |
+
"""Compile a combat pack (both sides have units) to a temp scenario
|
| 38 |
+
YAML the Rust env can load."""
|
| 39 |
+
from openra_bench.eval_core import _scenario_to_tmp_yaml
|
| 40 |
+
from openra_bench.scenarios import load_pack
|
| 41 |
+
from openra_bench.scenarios.loader import PACKS_DIR, compile_level
|
| 42 |
+
|
| 43 |
+
for f in sorted(PACKS_DIR.glob("combat-*.yaml")):
|
| 44 |
+
try:
|
| 45 |
+
pack = load_pack(f)
|
| 46 |
+
if pack.meta.status != "active" or "easy" not in pack.levels:
|
| 47 |
+
continue
|
| 48 |
+
compiled = compile_level(pack, "easy")
|
| 49 |
+
except Exception: # noqa: BLE001
|
| 50 |
+
continue
|
| 51 |
+
if compiled.map_supported:
|
| 52 |
+
return _scenario_to_tmp_yaml(compiled)
|
| 53 |
+
raise RuntimeError("no runnable combat pack found")
|
| 54 |
+
|
| 55 |
+
|
| 56 |
+
def _stall(render_state, Command):
|
| 57 |
+
return [Command.observe()]
|
| 58 |
+
|
| 59 |
+
|
| 60 |
+
def test_run_1v1_terminates_with_a_winner():
|
| 61 |
+
"""Two scripted controllers play a full match; it ends and the
|
| 62 |
+
harness decides a winner from the final boards."""
|
| 63 |
+
from openra_bench.one_v_one import OneVOneResult, run_1v1
|
| 64 |
+
|
| 65 |
+
path = _combat_scenario_path()
|
| 66 |
+
res = run_1v1(path, _stall, _stall, seed=1, max_turns=60)
|
| 67 |
+
|
| 68 |
+
assert isinstance(res, OneVOneResult)
|
| 69 |
+
assert res.winner in ("agent", "enemy", "draw")
|
| 70 |
+
assert res.reason
|
| 71 |
+
assert res.turns >= 0
|
| 72 |
+
assert res.ticks >= 0
|
| 73 |
+
# Both sides' per-turn traces were recorded.
|
| 74 |
+
assert len(res.agent_trace) == len(res.enemy_trace)
|
| 75 |
+
|
| 76 |
+
|
| 77 |
+
class _Recorder(BaseController):
|
| 78 |
+
"""Captures the first render_state it is asked to act on, and the
|
| 79 |
+
EpisodeContext it was reset with."""
|
| 80 |
+
|
| 81 |
+
def __init__(self, name: str):
|
| 82 |
+
super().__init__(name=name)
|
| 83 |
+
self.first_rs: dict | None = None
|
| 84 |
+
self.ctx: EpisodeContext | None = None
|
| 85 |
+
self.act_calls = 0
|
| 86 |
+
|
| 87 |
+
def reset(self, ctx: EpisodeContext) -> None:
|
| 88 |
+
self.ctx = ctx
|
| 89 |
+
|
| 90 |
+
def act(self, observation, Command):
|
| 91 |
+
if self.first_rs is None:
|
| 92 |
+
self.first_rs = observation
|
| 93 |
+
self.act_calls += 1
|
| 94 |
+
return [Command.observe()]
|
| 95 |
+
|
| 96 |
+
|
| 97 |
+
def test_each_side_gets_its_own_perspective():
|
| 98 |
+
"""The agent and enemy controllers are driven with side-stamped
|
| 99 |
+
EpisodeContexts and fed DISTINCT fog-of-war observations."""
|
| 100 |
+
from openra_bench.one_v_one import run_1v1
|
| 101 |
+
|
| 102 |
+
path = _combat_scenario_path()
|
| 103 |
+
agent_rec = _Recorder("agent-side")
|
| 104 |
+
enemy_rec = _Recorder("enemy-side")
|
| 105 |
+
run_1v1(path, agent_rec, enemy_rec, seed=1, max_turns=20)
|
| 106 |
+
|
| 107 |
+
# reset() stamped each side correctly.
|
| 108 |
+
assert agent_rec.ctx is not None and agent_rec.ctx.side == "agent"
|
| 109 |
+
assert enemy_rec.ctx is not None and enemy_rec.ctx.side == "enemy"
|
| 110 |
+
# Both controllers were actually driven.
|
| 111 |
+
assert agent_rec.act_calls >= 1 and enemy_rec.act_calls >= 1
|
| 112 |
+
# Each saw its own board — the agent's own units are the enemy's
|
| 113 |
+
# opponents and vice versa, so the two observations are not equal.
|
| 114 |
+
a_units = {
|
| 115 |
+
u.get("id") for u in (agent_rec.first_rs or {}).get(
|
| 116 |
+
"units_summary", []
|
| 117 |
+
)
|
| 118 |
+
}
|
| 119 |
+
e_units = {
|
| 120 |
+
u.get("id") for u in (enemy_rec.first_rs or {}).get(
|
| 121 |
+
"units_summary", []
|
| 122 |
+
)
|
| 123 |
+
}
|
| 124 |
+
# At least one side must field units; the id sets must be disjoint
|
| 125 |
+
# (no actor is "own" to both players).
|
| 126 |
+
assert a_units or e_units, "neither side had any units"
|
| 127 |
+
assert a_units.isdisjoint(e_units), (
|
| 128 |
+
"agent and enemy observations share an own-unit id — "
|
| 129 |
+
"perspective leak"
|
| 130 |
+
)
|
| 131 |
+
|
| 132 |
+
|
| 133 |
+
def test_both_controllers_commands_reach_the_engine():
|
| 134 |
+
"""A controller that orders its units to move advances the game on
|
| 135 |
+
BOTH sides — proof step_1v1 applies each side's orders."""
|
| 136 |
+
from openra_bench.one_v_one import run_1v1
|
| 137 |
+
|
| 138 |
+
path = _combat_scenario_path()
|
| 139 |
+
|
| 140 |
+
def _wander(render_state, Command):
|
| 141 |
+
# Order every own unit toward the map centre.
|
| 142 |
+
cmds = []
|
| 143 |
+
for u in render_state.get("units_summary", []) or []:
|
| 144 |
+
uid = u.get("id")
|
| 145 |
+
if uid is not None:
|
| 146 |
+
cmds.append(
|
| 147 |
+
Command.move_units([str(uid)], target_x=40, target_y=20)
|
| 148 |
+
)
|
| 149 |
+
return cmds or [Command.observe()]
|
| 150 |
+
|
| 151 |
+
res = run_1v1(path, _wander, _wander, seed=2, max_turns=40)
|
| 152 |
+
assert res.winner in ("agent", "enemy", "draw")
|
| 153 |
+
# The match advanced real ticks (the engine ran, not a no-op).
|
| 154 |
+
assert res.ticks > 0
|
| 155 |
+
# Commands were issued on at least one recorded turn per side.
|
| 156 |
+
assert any(t["n_cmds"] >= 1 for t in res.agent_trace)
|
| 157 |
+
assert any(t["n_cmds"] >= 1 for t in res.enemy_trace)
|