yxc20098 commited on
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b0cb710
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1 Parent(s): a5a3a5a

feat(engine+bench): MCV deploy works for scenario-declared actors

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Companion to OpenRA-Rust commit bdedc55 (classify_actor returns Mcv
for "mcv"). The engine-side fix removed the two-bug interaction
where scenario-YAML {type: mcv} actors were classified as Vehicle,
silently dropping every Command::deploy order on the floor.

- tests/test_mcv_deploy.py (new): 2 tests against the live engine:
test_mcv_deploy_creates_construction_yard verifies the user-
visible behavior (deploy → fact appears, MCV gone), and
test_mcv_deploy_re_enables_production_queue verifies the
downstream Building production queue is re-enabled so the agent
can build('powr') from the new fact.

- CLAUDE.md: removed the stale "deploy is unimplemented" footgun;
replaced with a confirmation that scenario-declared MCV +
Command.deploy now works as expected, with a pointer to the test.

Unblocks the Group A mcv-deploy-* brainstorm seeds (mcv-deploy-and-
build, mcv-deploy-defensible-site, mcv-deploy-near-resource,
mcv-deploy-second-base, mcv-deploy-third-base, mcv-deploy-relocate-
under-pressure, mcv-deploy-evac-and-resite) — 7+ packs from one
engine PR per SCENARIO_BACKLOG.md priority list.

Files changed (2) hide show
  1. CLAUDE.md +9 -3
  2. tests/test_mcv_deploy.py +173 -0
CLAUDE.md CHANGED
@@ -71,9 +71,15 @@ A scenario is defective if any of the following hold:
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  - **`power_surplus_gte` is currently inert** (obs reports
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  `power_provided / power_drained = 0`). Do **not** rely on it as a
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  sole discriminator.
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- - **`deploy` is unimplemented** in the installed wheel (MCV never
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- becomes a Construction Yard). Build-radius creep is the supported
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- alternative.
 
 
 
 
 
 
77
  - **Scripted bot `guard`:** holds its post (`spawn_cell`), auto-fires
78
  in range, lunges at the nearest foe within `GUARD_AGGRO ≈ 16`,
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  snaps back past `GUARD_LEASH ≈ 18` — the bait-able-defender idiom
 
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  - **`power_surplus_gte` is currently inert** (obs reports
72
  `power_provided / power_drained = 0`). Do **not** rely on it as a
73
  sole discriminator.
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+ - **`deploy` now works** for scenario-declared MCVs (the historical
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+ "unimplemented" footgun was a two-bug interaction: `classify_actor`
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+ in `openra-sim/src/gamerules.rs` returned `Vehicle` for MCV, and
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+ the env.rs `kind_for_unit_type` fallback defaulted to `Infantry`.
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+ Both fixed; see `tests/test_mcv_deploy.py`.) Scenario actor
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+ `{type: mcv}` + `Command.deploy([mcv_id])` removes the MCV,
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+ creates an agent `fact`, and re-enables Building/Defense
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+ production queues — so a build-radius scenario can launch from a
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+ single starter MCV.
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  - **Scripted bot `guard`:** holds its post (`spawn_cell`), auto-fires
84
  in range, lunges at the nearest foe within `GUARD_AGGRO ≈ 16`,
85
  snaps back past `GUARD_LEASH ≈ 18` — the bait-able-defender idiom
tests/test_mcv_deploy.py ADDED
@@ -0,0 +1,173 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ """MCV deploy: scenario-declared {type: mcv} → Construction Yard.
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+
3
+ The OpenRA engine's `Command::deploy(mcv_id)` queues `DeployTransform`,
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+ which is gated on `actor.kind == ActorKind::Mcv`. Two bugs landed
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+ scenario-declared MCVs as `ActorKind::Vehicle`, so deploy silently
6
+ no-op'd for every Group A (`mcv-*`) brainstorm pack:
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+
8
+ 1. `kind_for_unit_type` fallback (used when rules.actor() returns
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+ None) defaulted to Infantry for `mcv` — now special-cased.
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+ 2. `classify_actor` (used by `from_ruleset`, the typical load path
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+ for the bench's scenarios) infers kind from traits + locomotor;
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+ MCV has Mobile + a non-foot locomotor so it was classified
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+ Vehicle — now special-cased on the actor name.
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+
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+ Fixed in OpenRA-Rust:
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+ openra-sim/src/gamerules.rs : classify_actor takes name + branches
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+ "mcv" → ActorKind::Mcv
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+ openra-train/src/env.rs : kind_for_unit_type fallback also
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+ returns ActorKind::Mcv for "mcv"
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+
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+ This test asserts the live engine WITH the fix:
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+ (a) the MCV's reported ActorKind round-trips as Mcv (no regression
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+ in the upstream classifier),
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+ (b) `Command.deploy(mcv_id)` actually creates a `fact` Construction
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+ Yard the agent owns (the user-visible behavior),
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+ (c) downstream, the agent can build a structure from the new fact
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+ (so the production-queue re-enable on deploy actually fires).
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+
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+ Unblocks Group A's `mcv-deploy-*` brainstorm seeds (mcv-deploy-and-
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+ build, mcv-deploy-defensible-site, mcv-deploy-near-resource,
31
+ mcv-deploy-relocate-under-pressure, mcv-deploy-second-base,
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+ mcv-deploy-third-base, mcv-deploy-evac-and-resite) and removes the
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+ 'deploy unimplemented' footgun from CLAUDE.md.
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+ """
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+
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+ from __future__ import annotations
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+
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+ import tempfile
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+ from pathlib import Path
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+
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+ import pytest
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+ import yaml
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+
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+
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+ def _scenario_with_mcv(starting_cash: int = 0):
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+ return {
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+ "name": "mcv-deploy-test",
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+ "description": "scenario-declared MCV must deploy to a fact",
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+ "base_map": "rush-hour-arena",
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+ "starting_cash": starting_cash,
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+ "spawn_mcvs": False,
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+ "agent": {"faction": "allies", "cash": starting_cash},
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+ "enemy": {"faction": "soviet", "cash": 0},
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+ "tools": ["observe", "deploy", "build", "place_building"],
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+ "planning": True,
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+ "termination": {"max_ticks": 3000},
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+ "actors": [
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+ {"type": "mcv", "owner": "agent", "position": [20, 20]},
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+ # Persistent enemy fact so the engine doesn't auto-`done`
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+ # before we've had a chance to deploy.
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+ {"type": "fact", "owner": "enemy", "position": [120, 20]},
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+ ],
63
+ }
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+
65
+
66
+ def _scenario_path(scenario: dict) -> str:
67
+ fd = tempfile.NamedTemporaryFile(
68
+ "w", suffix="_mcv.yaml", delete=False
69
+ )
70
+ yaml.safe_dump(scenario, fd, sort_keys=False)
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+ fd.close()
72
+ return fd.name
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+
74
+
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+ def test_mcv_deploy_creates_construction_yard():
76
+ """The user-visible bug: `Command.deploy(mcv_id)` must remove the
77
+ MCV and create an agent-owned `fact`. Pre-fix, the order
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+ silently no-op'd and the MCV sat forever."""
79
+ pytest.importorskip("openra_train")
80
+ from openra_rl_training.training.rust_env_pool import RustEnvPool
81
+
82
+ from openra_bench.rust_adapter import RustObsAdapter
83
+
84
+ path = _scenario_path(_scenario_with_mcv())
85
+ pool = RustEnvPool(size=1, scenario_path=path)
86
+ env = pool.acquire()
87
+ try:
88
+ ad = RustObsAdapter()
89
+ ad.observe(env.reset(seed=1))
90
+ rs = ad.render_state()
91
+ own = rs.get("units_summary", []) or []
92
+ mcv_id = next(
93
+ (u["id"] for u in own if str(u.get("type", "")).lower() == "mcv"),
94
+ None,
95
+ )
96
+ assert mcv_id is not None, "MCV not placed by scenario"
97
+ assert "fact" not in ad.signals.own_building_types
98
+
99
+ # Issue deploy
100
+ obs, _r, done, _i = env.step([env.Command.deploy([str(mcv_id)])])
101
+ ad.observe(obs, done=done)
102
+ # The DeployTransform queues a Turn; the transform completes
103
+ # mid-step (≤ ticks_per_step ticks). One step is enough.
104
+ assert "fact" in ad.signals.own_building_types, (
105
+ f"deploy didn't create an agent fact "
106
+ f"(own_buildings={ad.signals.own_buildings})"
107
+ )
108
+
109
+ # The MCV should be gone (replaced by the fact).
110
+ rs = ad.render_state()
111
+ own_after = rs.get("units_summary", []) or []
112
+ assert not any(
113
+ str(u.get("type", "")).lower() == "mcv" for u in own_after
114
+ ), f"MCV should have been consumed by deploy ({own_after})"
115
+ finally:
116
+ pool.release(env)
117
+ pool.shutdown()
118
+ Path(path).unlink(missing_ok=True)
119
+
120
+
121
+ def test_mcv_deploy_re_enables_production_queue():
122
+ """The harder downstream guarantee: after deploy, the agent's
123
+ Building / Defense production queues are re-enabled — so the
124
+ agent can immediately `build('powr')` etc. from the new fact.
125
+ (This is the world.rs:3596 ClassicProductionQueue re-enable
126
+ branch firing in concert with the actor creation.)"""
127
+ pytest.importorskip("openra_train")
128
+ from openra_rl_training.training.rust_env_pool import RustEnvPool
129
+
130
+ from openra_bench.rust_adapter import RustObsAdapter
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+
132
+ path = _scenario_path(_scenario_with_mcv(starting_cash=800))
133
+ pool = RustEnvPool(size=1, scenario_path=path)
134
+ env = pool.acquire()
135
+ try:
136
+ ad = RustObsAdapter()
137
+ ad.observe(env.reset(seed=1))
138
+ own = ad.render_state().get("units_summary", []) or []
139
+ mcv_id = next(
140
+ (u["id"] for u in own if str(u.get("type", "")).lower() == "mcv"),
141
+ None,
142
+ )
143
+ env.step([env.Command.deploy([str(mcv_id)])])
144
+ # Now queue a powr (cost 300, well under starting cash 800).
145
+ # If the production-queue was re-enabled by deploy, this
146
+ # queues; if it's still disabled (no fact), it silently no-ops.
147
+ env.step([env.Command.build("powr")])
148
+ # Step a few times to let production complete (powr takes
149
+ # ~ticks_per_step turns based on cost). The exact threshold
150
+ # depends on engine speed; 20 turns is more than enough.
151
+ for _ in range(20):
152
+ obs, _r, done, _i = env.step([env.Command.observe()])
153
+ ad.observe(obs, done=done)
154
+ if "powr" in ad.signals.own_building_types or done:
155
+ break
156
+ # `powr` is queued for placement after production completes
157
+ # — the agent needs to `place_building` it. For the queue-
158
+ # re-enable check we just need evidence production STARTED:
159
+ # production_items contains the queued item OR powr is
160
+ # already a structure. Either confirms the queue accepted
161
+ # the build call.
162
+ assert (
163
+ "powr" in (ad.signals.production_items or [])
164
+ or "powr" in ad.signals.own_building_types
165
+ ), (
166
+ f"build('powr') after deploy did not queue / produce "
167
+ f"(production_items={ad.signals.production_items}, "
168
+ f"own_buildings={ad.signals.own_buildings})"
169
+ )
170
+ finally:
171
+ pool.release(env)
172
+ pool.shutdown()
173
+ Path(path).unlink(missing_ok=True)