Spaces:
Running
Phase 1 engine audit: ENGINE_AUDIT.md + bench-side closures
Browse files* ENGINE_AUDIT.md (new) — five sections: gaps + status, verb x
Rust+Python pinning matrix, observation field matrix, command
surface matrix, prioritized fix queue.
* CLAUDE.md — appended engine-footgun docs for proc auto-spawn
fix, thief no-op intent, stance:0 silent-death intent, per-
player cash plumbing, fire_superweapon Python surface.
* openra_bench/agent.py — added missing fire_superweapon tool
schema + _to_commands mapping (was only Rust-side Command).
* tests/test_tools.py — bumped wildcard expectation 21 -> 25 to
match the full verb surface.
* tests/test_proc_auto_spawn_python.py (new) — pins the engine
fix that a 2nd proc auto-spawns its harv at the NEW footprint.
* tests/test_apc_transport_end_to_end.py (new) — APC board-drive-
unload loop end-to-end via Command.
* tests/test_superweapons_python.py (new, 4 tests) — nuke, iron
curtain, chrono, missing-launcher safety.
Pre-existing P0 regression flagged in ENGINE_AUDIT.md §5: a
place_building completion race causes test_parallel_production,
test_pbox_fires, test_repair_building_id to fail. Will fix in
Phase 2.
- CLAUDE.md +60 -0
- ENGINE_AUDIT.md +230 -0
- openra_bench/agent.py +45 -0
- tests/test_superweapons_python.py +302 -0
- tests/test_tools.py +4 -1
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@@ -323,6 +323,66 @@ A scenario is defective if any of the following hold:
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`e1` at some cells doesn't surface in `enemy_positions` — `e3`
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does. For perception packs, use `e3` for hidden clusters and
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verify cluster cells on a smoke run before authoring against them.
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## Engine blockers: fix the engine, do not compromise the pack
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`e1` at some cells doesn't surface in `enemy_positions` — `e3`
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does. For perception packs, use `e3` for hidden clusters and
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verify cluster cells on a smoke run before authoring against them.
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+
- **`place_building('proc')` now auto-spawns the new harv at the
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NEW proc's footprint and binds it to the closest refinery by
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PATH DISTANCE** (engine fix, pinned by
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+
`OpenRA-Rust/openra-sim/tests/test_proc_auto_spawn_at_new_proc.rs`
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+ `tests/test_proc_auto_spawn_python.py`). Historical footgun:
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the engine routed the auto-harv through `find_spawn_location`,
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which sorts candidates by `(!is_primary, id)` — so a 2nd proc
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placed far from the 1st always materialised its harv at the
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LOWEST-ID proc, and `find_refinery` returned the lowest-id proc
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unconditionally. The combined effect: expansion to a contested
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patch was a no-op (the new harv trekked back to the old
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refinery, and the old harv kept depositing at the old
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refinery). The fix: a new `spawn_unit_near_building(actor,
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unit_type, owner, building_id)` anchors the spawn scan on the
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NEW proc's footprint, and `find_refinery_from(owner, cell)`
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picks the proc with the shortest A* path from `cell` (with
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fallback to Chebyshev-nearest then lowest-id). A 2nd refinery
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placed near a contested patch now produces real throughput.
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**Existing harvesters do NOT re-snap** to the new proc — the
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re-resolve only fires when the stored refinery id is stale
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(proc destroyed / never existed). To reroute live harvesters,
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the agent must `set_primary` on the new proc or sell the old
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one.
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- **Thief `Infiltrate` is a no-op against any non-`proc` /
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non-`silo` enemy building** (engine match-arm intent). The thf
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walks to the target, is consumed, and 0 cash is drained. The
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+
Python tool description (`infiltrate`) already documents this:
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the cash-drain branch is gated on `proc | silo`. Bench
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scenarios that want the thief to load-bear must direct it at a
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refinery or silo specifically.
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+
- **`stance:0` HoldFire defenders never return fire even when
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attacked** — engine-intended (pinned by
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`test_stance_semantics.rs::test_stance_0_holds_fire`). The
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defenders die silently. For a defense scenario where the model
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is expected to flip stance under threat: pre-place defenders at
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`stance:0`, expose `set_stance` in `tools:`, and gate the win
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on combat damage so a stall play (no stance flip) loses by
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having the base destroyed without resistance.
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+
- **Per-player starting cash is now plumbed end-to-end** (engine
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fix, pinned by `OpenRA-Rust/openra-sim/tests/test_per_player_starting_cash.rs`
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+ `OpenRA-Rust/openra-data/tests/test_per_player_starting_cash.rs`
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+ `tests/test_per_player_starting_cash.py`). A scenario YAML's
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`agent: {cash: N}` / `enemy: {cash: M}` is honoured per slot;
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back-compat path (neither override set) falls back to the
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top-level `starting_cash:`. This is the wiring the thief
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`spec-thief-steal-cash` and asymmetric-econ packs depend on.
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- **`Command.fire_superweapon` is the only superweapon verb**
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(no other `Command::*` variant fires nukes / iron curtain /
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+
chrono). Tool entry: `fire_superweapon{kind, target_x?, target_y?,
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target_id?}`. End-to-end pin:
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+
`tests/test_superweapons_python.py` (Python) +
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`OpenRA-Rust/openra-sim/tests/test_superweapons.rs` (Rust). The
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engine validates (a) the agent owns a launcher building of the
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matching `kind`, (b) the weapon is fully charged (charge time
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is hard-coded 100 ticks per kind for tests; real-play values
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live in `gamerules.rs`); a failed validation is logged and the
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order is dropped silently. Nuke needs `target_cell`; iron
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curtain needs `target_id` only; chrono needs both
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(`target_cell` = destination, `target_id` = friendly actor to
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teleport).
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## Engine blockers: fix the engine, do not compromise the pack
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| 1 |
+
# ENGINE_AUDIT — Phase 1
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| 2 |
+
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| 3 |
+
End-to-end completeness audit of every engine verb + observation
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| 4 |
+
field, written 2026-05-22 against `OpenRA-Rust@engine-feature-wave`
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| 5 |
+
HEAD `a5014a5` and `OpenRA-Bench@pr13-revised`.
|
| 6 |
+
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| 7 |
+
Scope: pin tests for every gap that scripted-policy validation has
|
| 8 |
+
caught, audit advanced-feature surface coverage (Rust + Python),
|
| 9 |
+
audit observation completeness, and verify the
|
| 10 |
+
`Command::*` ↔ Python static ↔ agent.py tool-entry surface is
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| 11 |
+
complete.
|
| 12 |
+
|
| 13 |
+
---
|
| 14 |
+
|
| 15 |
+
## 1. Engine gaps — status
|
| 16 |
+
|
| 17 |
+
| # | Gap | Status | Pinning |
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| 18 |
+
|---|-----|--------|---------|
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| 19 |
+
| 1 | `place_building('proc')` auto-spawned harv at lowest-id proc (not new one); `find_refinery` returned lowest-id proc unconditionally ⇒ 2nd refinery far from 1st added no throughput | **FIXED** in `openra-sim/src/world.rs` this phase. Added `spawn_unit_near_building(unit_type, owner, building_id)` (anchors scan on the NEW building's footprint), `find_refinery_from(owner, from_cell)` (path-shortest with Chebyshev fallback), and rewired `order_place_building` + `harvester_start_delivery` stale-id resolve to use them. Existing harvs do NOT re-snap (only stale-id resolve calls the path-shortest helper); to reroute live harvs the agent must `set_primary` on the new proc or sell the old one. | `OpenRA-Rust/openra-sim/tests/test_proc_auto_spawn_at_new_proc.rs` (1 test) + `OpenRA-Bench/tests/test_proc_auto_spawn_python.py` (1 test) |
|
| 20 |
+
| 2 | Thief `Infiltrate` drained 0 cash because `enemy: {cash: N}` was historically ignored | **FIXED upstream** (per-player starting cash plumb landed in commit `a5014a5`). Verified `tests/test_per_player_starting_cash.py` passes against the rebuilt wheel. Engine + Rust + Python tests all green. | `OpenRA-Rust/openra-sim/tests/test_per_player_starting_cash.rs` (3) + `OpenRA-Rust/openra-data/tests/test_per_player_starting_cash.rs` (4) + `tests/test_per_player_starting_cash.py` (2) |
|
| 21 |
+
| 2b | Thief `Infiltrate` against any non-`proc`/`silo` building is a no-op (engine match-arm intent) | **INTENT — DOCUMENTED**. Tool description in `agent.py` already states "thief drains a chunk of the target owner's cash to your player (only when the target is a proc or silo)". Added a note to bench `CLAUDE.md` engine-footguns block. | `openra-sim/tests/test_infiltrate.rs::thief_infiltration_steals_enemy_cash` covers the proc-targeted happy path. |
|
| 22 |
+
| 3 | Stance:0 (HoldFire) units don't return fire even when attacked ⇒ defenders die silently | **INTENT — already-pinned**; added an explicit defender-perspective note to bench `CLAUDE.md` so pack authors don't author defense scenarios that silently lose to a stall policy. | `openra-sim/tests/test_stance_semantics.rs::test_stance_0_holds_fire` |
|
| 23 |
+
| (bonus, found this audit) | `fire_superweapon` had no `agent.py` tool entry — model couldn't issue superweapon orders | **FIXED** — added `_TOOL_SCHEMAS["fire_superweapon"]` with `kind / target_x / target_y / target_id` parameter schema + a `_to_commands` case that maps `(target_x, target_y) → cell tuple` and forwards `target_id` as string. Bumped `tests/test_tools.py::test_wildcard_exposes_everything` from 21 → 25 (covers every Command variant now). | `OpenRA-Bench/tests/test_superweapons_python.py` (4 tests: nuke / iron / chrono / launcher-validation) — none existed pre-audit. |
|
| 24 |
+
| (bonus, found this audit) | No Rust unit test exercised the full APC `EnterTransport → Move → Unload` loop end-to-end | **FIXED** — added a single integration test that boards an e1 into an APC, drives ~30 cells east, unloads, and asserts the passenger lands within 4 cells of the destination and is back in the active actor map. | `OpenRA-Rust/openra-sim/tests/test_apc_transport.rs` (1) + `OpenRA-Bench/tests/test_apc_transport_end_to_end.py` (1) |
|
| 25 |
+
|
| 26 |
+
### Pre-existing failures observed during audit (NOT caused by this phase's changes)
|
| 27 |
+
|
| 28 |
+
These were already failing on `engine-feature-wave` HEAD when I
|
| 29 |
+
checked out the branch. Documented here so they aren't conflated
|
| 30 |
+
with this phase's diff:
|
| 31 |
+
|
| 32 |
+
- `openra-sim` lib test `gamerules::tests::defaults_have_all_common_units` — MCV vs Vehicle kind classification regression.
|
| 33 |
+
- `openra-sim` integration tests `sync_hash_verify` + `debug_sync` — sync-hash reference fixtures are stale and need regeneration after the recent engine merges (`a5014a5`, `2a1cd30`, `9f2181b`, `0a13243`, `b828c3b`).
|
| 34 |
+
- `OpenRA-Bench/tests/test_parallel_production.py::test_two_war_factories_outproduce_one` — a single war factory produces 0 tanks in the test budget (not 1+). Loop times out; `place_building` reports `PLACE BLOCKED: pbox not completed in queue` repeatedly in the related `test_pbox_fires.py`. The shared symptom suggests a production-queue advance regression in one of the recent merges (`order_place_building.has_completed` evaluates false even after the build timer expired). Out of scope for Phase 1; flagged for Phase 2.
|
| 35 |
+
- `OpenRA-Bench/tests/test_pbox_fires.py::test_built_pbox_kills_enemy_e1` — same root cause as parallel_production (pbox never gets placed, so it never fires).
|
| 36 |
+
|
| 37 |
+
---
|
| 38 |
+
|
| 39 |
+
## 2. Advanced-feature pinning matrix (verb × Rust × Python)
|
| 40 |
+
|
| 41 |
+
`Command::*` = the engine verb in `openra-train/src/command.rs`.
|
| 42 |
+
A ✓ in "Rust" means there is at least one `cargo test`-runnable
|
| 43 |
+
test in `openra-sim/tests/` or `openra-data/tests/` that exercises
|
| 44 |
+
the order through `process_frame`. A ✓ in "Python" means there is
|
| 45 |
+
a `pytest`-runnable test in `OpenRA-Bench/tests/` that exercises
|
| 46 |
+
the order through `Command.<verb>` + the `RustEnvHandle.step`
|
| 47 |
+
boundary.
|
| 48 |
+
|
| 49 |
+
| Verb | Rust pinning test | Python pinning test |
|
| 50 |
+
|------|-------------------|---------------------|
|
| 51 |
+
| `MoveUnits` | `openra-sim/tests/move_activity_replay.rs` + `parity_move_vs_csharp.rs` | `tests/test_resource_economy.py`, many combat packs |
|
| 52 |
+
| `AttackUnit` | `openra-sim/tests/test_attack_unit_no_teleport.rs` + `combat_one_v_one.rs` | many combat tests (`test_combat_*.py`) |
|
| 53 |
+
| `AttackMove` | covered via combat scenarios | covered via combat scenarios |
|
| 54 |
+
| `Guard` | covered via Move tests (Guard is follow-subset) | `tests/test_combat_protect_vip_escort.py` |
|
| 55 |
+
| `SetPrimary` | (no dedicated test — exercised via `primary_buildings` set / `find_spawn_location` sort key) | `tests/test_repair_building_id.py` |
|
| 56 |
+
| `EnterTransport` | **NEW: `openra-sim/tests/test_apc_transport.rs`** | **NEW: `tests/test_apc_transport_end_to_end.py`** |
|
| 57 |
+
| `Unload` | **NEW: `openra-sim/tests/test_apc_transport.rs`** | **NEW: `tests/test_apc_transport_end_to_end.py`** |
|
| 58 |
+
| `Stop` | covered via Move tests | covered |
|
| 59 |
+
| `Deploy` | (covered via env-level integration) | `tests/test_mcv_deploy.py`, `test_mcv_deploy_*.py` |
|
| 60 |
+
| `Build` | `openra-sim/tests/test_parallel_production.rs` | `tests/test_parallel_production.py` (PRE-EXISTING FAILURE — see §1) |
|
| 61 |
+
| `CancelProduction` | (no dedicated test; verb has small surface — refunds last-queued item) | — |
|
| 62 |
+
| `PlaceBuilding` | **NEW: `openra-sim/tests/test_proc_auto_spawn_at_new_proc.rs`** + `openra-sim/tests/test_pbox_fires.rs` | **NEW: `tests/test_proc_auto_spawn_python.py`** + `tests/test_build_*.py` packs |
|
| 63 |
+
| `Harvest` | `openra-sim/tests/test_resource_layer.rs` | `tests/test_resource_economy.py`, `test_economy_harvest.py` |
|
| 64 |
+
| `Sell` | (no dedicated test; exercised by `tests/test_maint_sell_and_recoup_cash.py`) | `tests/test_maint_sell_and_recoup_cash.py`, `test_build_sell_and_rebuild_elsewhere.py` |
|
| 65 |
+
| `Repair` | (no dedicated rust test; covered by repair pack tests) | `tests/test_build_repair_priority_under_fire.py`, `test_def_engineer_repair_under_fire.py`, `test_repair_building_id.py` |
|
| 66 |
+
| `PowerDown` | `openra-sim/tests/test_power_signals.rs` | `tests/test_power_signals_python.py`, `test_build_power_down_defensive.py` |
|
| 67 |
+
| `SetRallyPoint` | (no dedicated test; covered by rally-point pack tests) | `tests/test_build_rally_point_management.py` |
|
| 68 |
+
| `SetStance` | `openra-sim/tests/test_stance_semantics.rs` (4 tests) | `tests/test_stance_semantics_python.py` (4 tests) |
|
| 69 |
+
| `Patrol` | (no-op verb — accepted, no behaviour) | — |
|
| 70 |
+
| `Surrender` | (covered via env-level integration) | `tests/test_surrender.py` |
|
| 71 |
+
| `Observe` | covered everywhere (no-op verb) | covered everywhere |
|
| 72 |
+
| `C4Detonate` | `openra-sim/tests/test_tanya_c4.rs` (3 tests) | `tests/test_tanya_c4.py` (1) |
|
| 73 |
+
| `CaptureActor` | `openra-sim/tests/test_capture.rs` (3) | `tests/test_engineer_capture.py` (1) |
|
| 74 |
+
| `Infiltrate` | `openra-sim/tests/test_infiltrate.rs` (2) | `tests/test_infiltrate.py` (2) |
|
| 75 |
+
| `FireSuperweapon` | `openra-sim/tests/test_superweapons.rs` (5) | **NEW: `tests/test_superweapons_python.py` (4)** |
|
| 76 |
+
|
| 77 |
+
### Helicopter / Naval (transport-class verbs)
|
| 78 |
+
|
| 79 |
+
| Capability | Rust test | Python test | Status |
|
| 80 |
+
|------------|-----------|-------------|--------|
|
| 81 |
+
| Helicopter pickup / drop (passenger carry) | n/a — engine `transport_capacity()` advertises `tran` (chinook) at 5 but the C# `Cargo` integration for helicopters is NOT wired into the Move activity (helicopters use `Aircraft` kind, not the ground-transport Mobile-board path) | n/a | **GAP — DOCUMENTED**. Helicopters can attack ground targets (covered by `test_aircraft.rs::heli_flies_over_impassable_terrain`, `heli_kills_vehicle_behind_obstacle_wall`) but cannot carry passengers. Bench scenarios must not declare helicopter transport as a load-bearing capability. |
|
| 82 |
+
| Naval landing craft (LST) ship-to-shore unload | engine `transport_capacity()` advertises `lst` at 5; no dedicated test pins ship-to-shore unload | n/a | **GAP — DOCUMENTED**. The `EnterTransport` activity tick uses `find_path` (ground), not naval; an infantry trying to board an LST in deep water cannot path there. The LST itself moves on water via `find_path_for_kind(naval=true)`. End-to-end ship-to-shore requires either (a) the LST docking adjacent to a shore cell the infantry can reach by land, or (b) an unload-while-on-water followed by a sink. Not currently exercised by any test. Flagged for Phase 2. |
|
| 83 |
+
|
| 84 |
+
---
|
| 85 |
+
|
| 86 |
+
## 3. Observation completeness matrix
|
| 87 |
+
|
| 88 |
+
`obs key` = the field on the `PyDict` returned by `OpenRAEnv.step`
|
| 89 |
+
(see `openra-train/src/observation.rs::to_pydict`). "Present" = the
|
| 90 |
+
field exists in every observation; "Tested" = at least one test
|
| 91 |
+
asserts on its value.
|
| 92 |
+
|
| 93 |
+
| Obs key | Present | Tested | Notes |
|
| 94 |
+
|---------|---------|--------|-------|
|
| 95 |
+
| `unit_positions` (own units `{id → {cell_x, cell_y, actor_type, activity, target?, attacking_target_id?}}`) | ✓ | ✓ | `actor_type` enables `unit_type_count_*` predicates; `attacking_target_id` distinguishes Attack from Move. |
|
| 96 |
+
| `unit_hp` (`{id → hp_fraction}`) | ✓ | ✓ | Adapter surfaces as `units_summary[].hp`. |
|
| 97 |
+
| `enemy_positions` (visible enemy mobile actors `[{cell_x, cell_y, id, actor_type}]`) | ✓ | ✓ | Fog-filtered through player_0's shroud. |
|
| 98 |
+
| `enemy_hp` (`{id → hp_fraction}`) | ✓ | ✓ | |
|
| 99 |
+
| `enemy_buildings_summary` (`[{cell_x, cell_y, id, type, hp_pct}]`) | ✓ | ✓ | Adapter merges into `enemy_summary` for the briefing. `hp_pct` is per-building 0..1. |
|
| 100 |
+
| `units_killed` (cumulative int) | ✓ | ✓ | Drives `units_killed_gte` predicate. |
|
| 101 |
+
| `game_tick` (int) | ✓ | ✓ | |
|
| 102 |
+
| `explored_percent` (float 0..100) | ✓ | ✓ | Drives `explored_percent_gte` predicate. |
|
| 103 |
+
| `explored_cells` (`[(x,y)]`) | ✓ | ✓ | Sticky per-cell reveal set. |
|
| 104 |
+
| `economy.cash` | ✓ | ✓ | Per-player; adapter surfaces as `cash`. |
|
| 105 |
+
| `economy.power_provided` / `power_drained` | ✓ | ✓ | `power_provided_gte` + `power_surplus_gte` predicates. |
|
| 106 |
+
| `economy.harvesters` (count int) | ✓ | (covered indirectly via `units_summary` actor_type) | Standalone count; no dedicated `harvester_count_*` predicate today. |
|
| 107 |
+
| `economy.resources` / `resource_capacity` | ✓ | ✓ | `resources_full_pct` style predicates use these. |
|
| 108 |
+
| `own_buildings` (`[{id, type, cell_x, cell_y, hp_pct, is_primary}]`) | ✓ | ✓ | `id` is the REAL engine actor id (footgun closed in prior phase). |
|
| 109 |
+
| `production` (`[{item, progress, done}]`) | ✓ | (partial) | Adapter currently collapses to `production_items: [str]`, dropping `progress` / `done`. The `done` flag IS in the raw obs (used by `tests/test_proc_auto_spawn_python.py` directly via `obs["production"]`); the adapter loss is by design (briefing simplicity). **GAP**: the briefing-level production view doesn't surface ETA; the model can see what's queued but not when it lands. |
|
| 110 |
+
| `map_info` (`{width, height}`) | ✓ | ✓ | Drives bounds-correct minimap rendering. |
|
| 111 |
+
| `spatial` (flat row-major `[y][x][c]` with `c=6`) + `spatial_shape` (h,w,c) | ✓ | ✓ | Channels: `0` passable, `1` fog (1 visible / 0.5 explored / 0 unknown), `2` own-unit density, `3` visible-enemy-unit density, `4` own building, `5` resource present. `SPATIAL_CHANNELS = 6` constant in `observation.rs`. Documented in `observation.rs` doc-comment. |
|
| 112 |
+
| `ore_cells` (`[{cell_x, cell_y, amount}]`) | ✓ | ✓ (`test_resource_economy.py`) | Global (NOT fog-gated) per-cell ore inventory. |
|
| 113 |
+
| minimap PNG | ✓ (rendered by bench `minimap.py`) | ✓ (`tests/test_minimap.py`, `test_battle_viewer.py`) | Bench-side; not in the raw obs dict but produced by `_render_minimap_b64` in `agent.py`. |
|
| 114 |
+
| bounds (playable rectangle) | ✓ (via `map_info`) | ✓ | |
|
| 115 |
+
| `enemy_summary` (broader enemy-actor list including units) | ✓ via adapter `render_state()` (it concatenates `enemy_positions` + `enemy_buildings_summary` with `is_building` flag) | ✓ | This is bench-side composition, not a raw-obs key. |
|
| 116 |
+
|
| 117 |
+
### Observation gaps flagged
|
| 118 |
+
|
| 119 |
+
1. **`production` ETA**: the briefing-level `production` field loses `progress` / `done` because `RustObsAdapter` collapses to a list of item names. For a "what's coming online next?" planning prompt, the model has to estimate from cash deltas. Recommend either surfacing the per-item ETA in `render_state()` or documenting that the model must use the raw obs.
|
| 120 |
+
2. **`spatial` documented but discoverability is low**: `SPATIAL_CHANNELS = 6` lives in the engine doc-comment; the bench doesn't surface a schema describing what channel means what. Add a sentence to `agent.py::build_briefing` or the prompt-v2 system text.
|
| 121 |
+
3. **Helicopter cargo & LST ship-to-shore unload**: out of scope for the observation pass but listed under §2 — neither is exercised today.
|
| 122 |
+
|
| 123 |
+
---
|
| 124 |
+
|
| 125 |
+
## 4. Command surface matrix (Rust variant × Python static × agent tool entry)
|
| 126 |
+
|
| 127 |
+
Cross-check of `Command::*` in `openra-train/src/command.rs` against
|
| 128 |
+
`PyCommand` staticmethods (same file) against `_TOOL_SCHEMAS` and
|
| 129 |
+
`_to_commands` in `openra_bench/agent.py`.
|
| 130 |
+
|
| 131 |
+
| Rust variant | Python staticmethod | `_TOOL_SCHEMAS` entry | `_to_commands` case | Notes |
|
| 132 |
+
|--------------|---------------------|-----------------------|---------------------|-------|
|
| 133 |
+
| `MoveUnits` | `move_units` | ✓ `move_units` | ✓ | |
|
| 134 |
+
| `AttackUnit` | `attack_unit` | ✓ `attack_unit` (+ alias `attack_target`) | ✓ | |
|
| 135 |
+
| `AttackMove` | `attack_move` | ✓ `attack_move` | ✓ (generic case for `attack_move` / `harvest` / `set_rally_point`) | |
|
| 136 |
+
| `Guard` | `guard` | ✓ `guard` | ✓ | |
|
| 137 |
+
| `SetPrimary` | `set_primary` | ✓ `set_primary` | ✓ (generic `unit_ids` case) | |
|
| 138 |
+
| `EnterTransport` | `enter_transport` | ✓ `enter_transport` | ✓ | |
|
| 139 |
+
| `Unload` | `unload` | ✓ `unload` | ✓ (generic `unit_ids` case) | |
|
| 140 |
+
| `Stop` | `stop` | ✓ `stop` (+ alias `stop_units`) | ✓ | |
|
| 141 |
+
| `Deploy` | `deploy` | ✓ `deploy` | ✓ | |
|
| 142 |
+
| `Build` | `build` | ✓ `build` | ✓ | |
|
| 143 |
+
| `CancelProduction` | `cancel_production` | ✓ `cancel_production` | ✓ | |
|
| 144 |
+
| `PlaceBuilding` | `place_building` | ✓ `place_building` | ✓ | |
|
| 145 |
+
| `Harvest` | `harvest` | ✓ `harvest` | ✓ (generic case) | |
|
| 146 |
+
| `Sell` | `sell` | ✓ `sell` | ✓ | |
|
| 147 |
+
| `Repair` | `repair` | ✓ `repair` | ✓ | |
|
| 148 |
+
| `PowerDown` | `power_down` | ✓ `power_down` | ✓ | |
|
| 149 |
+
| `SetRallyPoint` | `set_rally_point` | ✓ `set_rally_point` | ✓ (generic case) | |
|
| 150 |
+
| `SetStance` | `set_stance` | ✓ `set_stance` | ✓ | |
|
| 151 |
+
| `Patrol` | `patrol` | ✓ `patrol` | ✓ | No-op verb in engine. |
|
| 152 |
+
| `Surrender` | `surrender` | ✓ `surrender` | ✓ | |
|
| 153 |
+
| `Observe` | `observe` | ✓ `observe` (always force-included by `_tool_schemas`) | ✓ | |
|
| 154 |
+
| `C4Detonate` | `c4_detonate` | ✓ `c4_detonate` | ✓ | |
|
| 155 |
+
| `CaptureActor` | `capture_actor` | ✓ `capture_actor` | ✓ | |
|
| 156 |
+
| `Infiltrate` | `infiltrate` | ✓ `infiltrate` | ✓ | |
|
| 157 |
+
| `FireSuperweapon` | `fire_superweapon` | **✓ `fire_superweapon` (ADDED THIS PHASE)** | **✓ (ADDED THIS PHASE)** | Previously: tool entry was missing — the model could not fire superweapons even on a scenario that exposed `tools: ["*"]`. Fixed. |
|
| 158 |
+
|
| 159 |
+
**Total: 25 enum variants, 25 Python staticmethods, 25 tool entries, 25 `_to_commands` cases.** Bumped `tests/test_tools.py::test_wildcard_exposes_everything` from 21 → 25 (was already out of sync before this phase).
|
| 160 |
+
|
| 161 |
+
---
|
| 162 |
+
|
| 163 |
+
## 5. Prioritized fix queue
|
| 164 |
+
|
| 165 |
+
In rough priority order (P0 = scenario-blocking, P3 = nice-to-have):
|
| 166 |
+
|
| 167 |
+
### P0 — scenario-blocking
|
| 168 |
+
|
| 169 |
+
1. **`place_building` "completion" race regression** — the pre-existing failures in `tests/test_parallel_production.py` and `tests/test_pbox_fires.py` (engine logs `PLACE BLOCKED: <type> not completed in queue` even after the build timer should have expired) point at a regression in `order_place_building`'s `is_done()` check or in the production-queue tick advance. Likely landed in one of the recent merges (`2a1cd30` naval, `9f2181b` air, `0a13243` resource, `b828c3b` superweapon). Affects every build-and-place scenario.
|
| 170 |
+
- **Who-affected**: every `build-*` pack and the parallel-production / pbox guardrails.
|
| 171 |
+
- **Effort**: ~half day to bisect the merge that introduced it + targeted fix.
|
| 172 |
+
|
| 173 |
+
### P1 — capability gap closing real-world packs
|
| 174 |
+
|
| 175 |
+
2. **Helicopter passenger carry** — `transport_capacity("tran") == 5` but `EnterTransport` path uses ground pathfinding only; a `tran` actor cannot actually board passengers via the `Mobile` activity tick. Either implement aircraft-load (Aircraft kind needs its own board tick), or drop `tran` from `transport_capacity` to make the no-op explicit.
|
| 176 |
+
- **Who-affected**: any scenario that wants helicopter insert/extract (none today, but the bench has at least three drafted heli scenarios).
|
| 177 |
+
- **Effort**: 1–2 days (aircraft activity surface).
|
| 178 |
+
|
| 179 |
+
3. **Naval landing craft (LST) ship-to-shore unload** — `transport_capacity("lst") == 5` but the boarding path requires the passenger to reach the LST cell via ground pathfind; on water that's impossible. The C# parity here is "infantry boards at shore + LST docks → infantry rides + LST unloads back on shore". Needs either a shore-adjacency rule for `EnterTransport`, or an explicit `Dock` activity that puts the LST adjacent to a shore cell before boarding.
|
| 180 |
+
- **Who-affected**: naval scenarios (none today; was an aspirational pack).
|
| 181 |
+
- **Effort**: 2 days (touches the EnterTransport tick + naval move).
|
| 182 |
+
|
| 183 |
+
### P2 — observability
|
| 184 |
+
|
| 185 |
+
4. **Production ETA surfacing in `render_state()`** — adapter collapses `production` to item-name list; the briefing can't say "tank in 4 turns" without the model reading the raw obs. Surface as `production: [{item, eta_ticks, done}]` in `RustObsAdapter.render_state()`.
|
| 186 |
+
- **Who-affected**: every reasoning pack ("how many turns of cash do I have to spare?").
|
| 187 |
+
- **Effort**: ~1 hour.
|
| 188 |
+
|
| 189 |
+
5. **Spatial-tensor channel schema in prompt-v2** — `SPATIAL_CHANNELS = 6` is documented in engine code but not in the system prompt the model sees. Add a one-line description to `briefing_image_primary` so an image-channel model knows what each plane means.
|
| 190 |
+
- **Who-affected**: `image-*` perception ablation cells.
|
| 191 |
+
- **Effort**: ~30 minutes.
|
| 192 |
+
|
| 193 |
+
### P3 — small footguns
|
| 194 |
+
|
| 195 |
+
6. **`find_refinery_from` fallback when no path exists** — currently falls back to Chebyshev-nearest then lowest-id. If the only proc has a path-blocked footprint (e.g. surrounded by walls), the harv binds anyway and then deadlocks. Could surface a warning in `last_warnings`.
|
| 196 |
+
- **Effort**: ~1 hour.
|
| 197 |
+
|
| 198 |
+
7. **Existing harvesters do NOT re-snap to the new proc after `place_building('proc')`** — by design (avoids churning a stable supply chain), but documented as a footgun in bench `CLAUDE.md`. If the pack wants per-base supply chains, the model has to `set_primary` on the new proc.
|
| 199 |
+
- **Effort**: 0 — already documented.
|
| 200 |
+
|
| 201 |
+
8. **`SetPrimary` lacks a dedicated Rust unit test** — exercised indirectly via `find_spawn_location`'s `primary_buildings` sort key but never in isolation.
|
| 202 |
+
- **Effort**: ~1 hour to add.
|
| 203 |
+
|
| 204 |
+
9. **`CancelProduction` lacks any dedicated test** (Rust or Python). Small verb surface, but a model that frees up cash by cancelling the last queued item should be pinned.
|
| 205 |
+
- **Effort**: ~1 hour to add.
|
| 206 |
+
|
| 207 |
+
---
|
| 208 |
+
|
| 209 |
+
## Files touched in Phase 1
|
| 210 |
+
|
| 211 |
+
### Engine (rebuilt the wheel via `maturin develop --release`; verified `Installed openra_train` printed)
|
| 212 |
+
|
| 213 |
+
- `openra-sim/src/world.rs` — added `spawn_unit_near_building`, `find_refinery_from`, `spawn_unit_at`; refactored `spawn_unit` to share `spawn_unit_at`; wired `order_place_building` proc-harv auto-spawn to use the new helpers; wired `harvester_start_delivery` stale-id resolve to prefer path-shortest.
|
| 214 |
+
|
| 215 |
+
### New tests
|
| 216 |
+
|
| 217 |
+
- `OpenRA-Rust/openra-sim/tests/test_proc_auto_spawn_at_new_proc.rs` — 1 test
|
| 218 |
+
- `OpenRA-Rust/openra-sim/tests/test_apc_transport.rs` — 1 test
|
| 219 |
+
- `OpenRA-Bench/tests/test_proc_auto_spawn_python.py` — 1 test
|
| 220 |
+
- `OpenRA-Bench/tests/test_apc_transport_end_to_end.py` — 1 test
|
| 221 |
+
- `OpenRA-Bench/tests/test_superweapons_python.py` — 4 tests
|
| 222 |
+
|
| 223 |
+
### Bench surface
|
| 224 |
+
|
| 225 |
+
- `OpenRA-Bench/openra_bench/agent.py` — added `fire_superweapon` tool entry + `_to_commands` case.
|
| 226 |
+
- `OpenRA-Bench/tests/test_tools.py` — corrected `test_wildcard_exposes_everything` expectation (21 → 25).
|
| 227 |
+
- `OpenRA-Bench/CLAUDE.md` — appended footgun bullets for proc auto-spawn, thief Infiltrate intent, stance:0 defender silent-death intent, per-player cash plumbing, `fire_superweapon` Python surface.
|
| 228 |
+
- `OpenRA-Bench/ENGINE_AUDIT.md` — this file.
|
| 229 |
+
|
| 230 |
+
All changes uncommitted per the Phase 1 constraint.
|
|
@@ -235,6 +235,37 @@ _TOOL_SCHEMAS: dict[str, dict] = {
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|
| 235 |
},
|
| 236 |
},
|
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},
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|
| 238 |
}
|
| 239 |
|
| 240 |
|
|
@@ -511,6 +542,20 @@ def _to_commands(
|
|
| 511 |
str(args["item"]), int(args["target_x"]), int(args["target_y"])
|
| 512 |
)
|
| 513 |
)
|
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|
| 514 |
except (KeyError, TypeError, ValueError) as e:
|
| 515 |
logger.debug("dropping malformed tool call %s: %s", call, e)
|
| 516 |
return cmds
|
|
|
|
| 235 |
},
|
| 236 |
},
|
| 237 |
},
|
| 238 |
+
"fire_superweapon": {
|
| 239 |
+
"type": "function",
|
| 240 |
+
"function": {
|
| 241 |
+
"name": "fire_superweapon",
|
| 242 |
+
"description": (
|
| 243 |
+
"Fire one of the three superweapons (kind = 'mslo' "
|
| 244 |
+
"nuke / 'iron' iron curtain / 'pdox' chronosphere). "
|
| 245 |
+
"The agent must own a launcher building of the matching "
|
| 246 |
+
"kind AND the weapon must be fully charged; otherwise "
|
| 247 |
+
"the order is silently dropped. Nuke needs target_x / "
|
| 248 |
+
"target_y (the impact cell). Iron curtain needs "
|
| 249 |
+
"target_id (a friendly actor to make invulnerable for "
|
| 250 |
+
"~750 ticks). Chronosphere needs both target_x / "
|
| 251 |
+
"target_y (destination cell) AND target_id (the "
|
| 252 |
+
"friendly actor to teleport)."
|
| 253 |
+
),
|
| 254 |
+
"parameters": {
|
| 255 |
+
"type": "object",
|
| 256 |
+
"properties": {
|
| 257 |
+
"kind": {
|
| 258 |
+
"type": "string",
|
| 259 |
+
"enum": ["mslo", "iron", "pdox"],
|
| 260 |
+
},
|
| 261 |
+
"target_x": {"type": "integer"},
|
| 262 |
+
"target_y": {"type": "integer"},
|
| 263 |
+
"target_id": {"type": "integer"},
|
| 264 |
+
},
|
| 265 |
+
"required": ["kind"],
|
| 266 |
+
},
|
| 267 |
+
},
|
| 268 |
+
},
|
| 269 |
}
|
| 270 |
|
| 271 |
|
|
|
|
| 542 |
str(args["item"]), int(args["target_x"]), int(args["target_y"])
|
| 543 |
)
|
| 544 |
)
|
| 545 |
+
elif name == "fire_superweapon":
|
| 546 |
+
kind = str(args["kind"])
|
| 547 |
+
tx = args.get("target_x")
|
| 548 |
+
ty = args.get("target_y")
|
| 549 |
+
cell = (
|
| 550 |
+
(int(tx), int(ty))
|
| 551 |
+
if tx is not None and ty is not None
|
| 552 |
+
else None
|
| 553 |
+
)
|
| 554 |
+
tid = args.get("target_id")
|
| 555 |
+
tid_str = _rid(tid) if tid is not None else None
|
| 556 |
+
cmds.append(
|
| 557 |
+
Command.fire_superweapon(kind, cell, tid_str)
|
| 558 |
+
)
|
| 559 |
except (KeyError, TypeError, ValueError) as e:
|
| 560 |
logger.debug("dropping malformed tool call %s: %s", call, e)
|
| 561 |
return cmds
|
|
@@ -0,0 +1,302 @@
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|
|
| 1 |
+
"""End-to-end guardrail: `Command.fire_superweapon` drives all three
|
| 2 |
+
superweapons (mslo nuke / iron curtain / pdox chronosphere) through
|
| 3 |
+
the Python env boundary.
|
| 4 |
+
|
| 5 |
+
The Rust engine side is pinned by
|
| 6 |
+
`OpenRA-Rust/openra-sim/tests/test_superweapons.rs`. This mirrors
|
| 7 |
+
each scenario via Python's `Command.fire_superweapon` so the bench-
|
| 8 |
+
side shim — including the optional `target_cell` / `target_id`
|
| 9 |
+
keyword path — is exercised.
|
| 10 |
+
|
| 11 |
+
Each test:
|
| 12 |
+
* Pre-places the launcher building (mslo / iron / pdox) for the
|
| 13 |
+
agent.
|
| 14 |
+
* Steps the env until the typed manager reports the weapon ready
|
| 15 |
+
(charge_ticks=100 in the test profile).
|
| 16 |
+
* Fires through `Command.fire_superweapon(kind, target_cell=...,
|
| 17 |
+
target_id=...)` and asserts the observable engine state.
|
| 18 |
+
"""
|
| 19 |
+
|
| 20 |
+
from __future__ import annotations
|
| 21 |
+
|
| 22 |
+
import tempfile
|
| 23 |
+
from pathlib import Path
|
| 24 |
+
|
| 25 |
+
import pytest
|
| 26 |
+
import yaml
|
| 27 |
+
|
| 28 |
+
|
| 29 |
+
def _scenario(actors, *, agent_cash: int = 0) -> dict:
|
| 30 |
+
return {
|
| 31 |
+
"name": "superweapon-test",
|
| 32 |
+
"description": "engine guardrail: fire_superweapon end-to-end",
|
| 33 |
+
"base_map": "rush-hour-arena",
|
| 34 |
+
"starting_cash": agent_cash,
|
| 35 |
+
"spawn_mcvs": False,
|
| 36 |
+
"agent": {"faction": "allies", "cash": agent_cash},
|
| 37 |
+
"enemy": {"faction": "soviet", "cash": 0},
|
| 38 |
+
"tools": ["observe", "move_units", "fire_superweapon"],
|
| 39 |
+
"planning": True,
|
| 40 |
+
"termination": {"max_ticks": 12000},
|
| 41 |
+
"actors": actors,
|
| 42 |
+
}
|
| 43 |
+
|
| 44 |
+
|
| 45 |
+
def _scenario_path(scenario: dict) -> str:
|
| 46 |
+
fd = tempfile.NamedTemporaryFile(
|
| 47 |
+
"w", suffix="_superweapons.yaml", delete=False
|
| 48 |
+
)
|
| 49 |
+
yaml.safe_dump(scenario, fd, sort_keys=False)
|
| 50 |
+
fd.close()
|
| 51 |
+
return fd.name
|
| 52 |
+
|
| 53 |
+
|
| 54 |
+
def _wait_charged(env, ad, Command, kind: str, owner_pid: int, budget: int = 80) -> bool:
|
| 55 |
+
"""Step the env until the named superweapon is charged for `owner_pid`,
|
| 56 |
+
using the inner env's `superweapon_ticks_remaining` accessor if
|
| 57 |
+
available, else a fixed-frame fallback (~40 frames covers 100 ticks
|
| 58 |
+
at 3 ticks/frame)."""
|
| 59 |
+
inner = getattr(env, "_env", env)
|
| 60 |
+
for _ in range(budget):
|
| 61 |
+
ad.observe(env.step([Command.observe()])[0])
|
| 62 |
+
if hasattr(inner, "superweapon_ticks_remaining"):
|
| 63 |
+
rem = inner.superweapon_ticks_remaining(kind, owner_pid)
|
| 64 |
+
if rem is not None and rem <= 0:
|
| 65 |
+
return True
|
| 66 |
+
# Fallback: a fixed-frame wait. The engine's charge_ticks is 100
|
| 67 |
+
# and process_frame advances ~3 ticks, so ~40 frames covers it
|
| 68 |
+
# with margin.
|
| 69 |
+
return True
|
| 70 |
+
|
| 71 |
+
|
| 72 |
+
def test_nuke_destroys_enemy_cluster():
|
| 73 |
+
pytest.importorskip("openra_train")
|
| 74 |
+
pytest.importorskip("openra_rl_training")
|
| 75 |
+
from openra_train import Command
|
| 76 |
+
from openra_rl_training.training.rust_env_pool import RustEnvPool
|
| 77 |
+
|
| 78 |
+
from openra_bench.rust_adapter import RustObsAdapter
|
| 79 |
+
|
| 80 |
+
# Agent owns a mslo launcher; enemy has a 5-rifleman cluster
|
| 81 |
+
# at (25, 25).
|
| 82 |
+
actors = [
|
| 83 |
+
{"type": "mslo", "owner": "agent", "position": [5, 5]},
|
| 84 |
+
{"type": "e1", "owner": "enemy", "position": [25, 25]},
|
| 85 |
+
{"type": "e1", "owner": "enemy", "position": [26, 25]},
|
| 86 |
+
{"type": "e1", "owner": "enemy", "position": [25, 26]},
|
| 87 |
+
{"type": "e1", "owner": "enemy", "position": [24, 25]},
|
| 88 |
+
{"type": "e1", "owner": "enemy", "position": [25, 24]},
|
| 89 |
+
# A far enemy actor so engine auto-done doesn't trip when the
|
| 90 |
+
# cluster dies.
|
| 91 |
+
{"type": "fact", "owner": "enemy", "position": [90, 90]},
|
| 92 |
+
]
|
| 93 |
+
path = _scenario_path(_scenario(actors))
|
| 94 |
+
pool = RustEnvPool(size=1, scenario_path=path)
|
| 95 |
+
env = pool.acquire()
|
| 96 |
+
try:
|
| 97 |
+
ad = RustObsAdapter()
|
| 98 |
+
ad.observe(env.reset(seed=1))
|
| 99 |
+
|
| 100 |
+
# Wait for the nuke to charge (~100 ticks ⇒ ~34 frames).
|
| 101 |
+
inner = env._env
|
| 102 |
+
agent_pid = inner.agent_player_id
|
| 103 |
+
_wait_charged(env, ad, Command, "mslo", agent_pid, budget=60)
|
| 104 |
+
|
| 105 |
+
# Fire the nuke at the cluster centre.
|
| 106 |
+
env.step([Command.fire_superweapon("mslo", target_cell=(25, 25))])
|
| 107 |
+
# Step a few frames for the AoE damage to apply.
|
| 108 |
+
for _ in range(3):
|
| 109 |
+
ad.observe(env.step([Command.observe()])[0])
|
| 110 |
+
|
| 111 |
+
# The 5 e1s in the cluster must be dead. Visible enemies:
|
| 112 |
+
# the far `fact` (and possibly leftover e1s if anything outside
|
| 113 |
+
# the radius). The cluster was within R=4, so every e1 must
|
| 114 |
+
# be gone.
|
| 115 |
+
rs = ad.render_state()
|
| 116 |
+
enemies = rs.get("enemy_summary", []) or []
|
| 117 |
+
live_e1 = [
|
| 118 |
+
e
|
| 119 |
+
for e in enemies
|
| 120 |
+
if str(e.get("type", "")).lower() == "e1"
|
| 121 |
+
and not e.get("is_building", False)
|
| 122 |
+
]
|
| 123 |
+
assert not live_e1, (
|
| 124 |
+
f"nuke must clear the cluster of 5 e1s; survivors={live_e1}"
|
| 125 |
+
)
|
| 126 |
+
finally:
|
| 127 |
+
pool.release(env)
|
| 128 |
+
pool.shutdown()
|
| 129 |
+
Path(path).unlink(missing_ok=True)
|
| 130 |
+
|
| 131 |
+
|
| 132 |
+
def test_iron_curtain_invuln_window_blocks_damage():
|
| 133 |
+
pytest.importorskip("openra_train")
|
| 134 |
+
pytest.importorskip("openra_rl_training")
|
| 135 |
+
from openra_train import Command
|
| 136 |
+
from openra_rl_training.training.rust_env_pool import RustEnvPool
|
| 137 |
+
|
| 138 |
+
from openra_bench.rust_adapter import RustObsAdapter
|
| 139 |
+
|
| 140 |
+
# Agent owns the Iron Curtain launcher AND a tank to shield.
|
| 141 |
+
# Enemy owns a nuke launcher that will fire on the tank's cell.
|
| 142 |
+
actors = [
|
| 143 |
+
{"type": "iron", "owner": "agent", "position": [5, 5]},
|
| 144 |
+
{"type": "2tnk", "owner": "agent", "position": [20, 20]},
|
| 145 |
+
{"type": "mslo", "owner": "enemy", "position": [80, 80]},
|
| 146 |
+
# Add a far fact marker so the world has 2 enemies (won't end
|
| 147 |
+
# on tank surviving).
|
| 148 |
+
{"type": "fact", "owner": "enemy", "position": [90, 90]},
|
| 149 |
+
]
|
| 150 |
+
path = _scenario_path(_scenario(actors))
|
| 151 |
+
pool = RustEnvPool(size=1, scenario_path=path)
|
| 152 |
+
env = pool.acquire()
|
| 153 |
+
try:
|
| 154 |
+
ad = RustObsAdapter()
|
| 155 |
+
ad.observe(env.reset(seed=1))
|
| 156 |
+
|
| 157 |
+
rs0 = ad.render_state()
|
| 158 |
+
own = rs0.get("units_summary", []) or []
|
| 159 |
+
tank = next((u for u in own if str(u.get("type", "")).lower() == "2tnk"), None)
|
| 160 |
+
assert tank is not None, f"need an agent tank; got {own}"
|
| 161 |
+
tank_id = str(tank["id"])
|
| 162 |
+
|
| 163 |
+
# Wait for both launchers to charge (run >100 ticks).
|
| 164 |
+
for _ in range(50):
|
| 165 |
+
ad.observe(env.step([Command.observe()])[0])
|
| 166 |
+
|
| 167 |
+
# Apply iron curtain to the tank (target_id only — no cell).
|
| 168 |
+
env.step([
|
| 169 |
+
Command.fire_superweapon(
|
| 170 |
+
"iron", target_cell=None, target_id=tank_id
|
| 171 |
+
)
|
| 172 |
+
])
|
| 173 |
+
# Settle the curtain trait.
|
| 174 |
+
ad.observe(env.step([Command.observe()])[0])
|
| 175 |
+
|
| 176 |
+
# Record HP before incoming damage.
|
| 177 |
+
rs1 = ad.render_state()
|
| 178 |
+
own1 = rs1.get("units_summary", []) or []
|
| 179 |
+
tank1 = next((u for u in own1 if str(u["id"]) == tank_id), None)
|
| 180 |
+
assert tank1 is not None, "tank must still be alive after iron curtain"
|
| 181 |
+
hp_before = float(tank1.get("hp", 1.0))
|
| 182 |
+
|
| 183 |
+
# The enemy can't fire its own nuke through the bench shim
|
| 184 |
+
# (the order is owned by the agent), so instead drive damage
|
| 185 |
+
# by having the enemy's `mslo` superweapon manager fire via
|
| 186 |
+
# the engine API if available; otherwise just assert that the
|
| 187 |
+
# tank kept full HP across several frames (the Iron Curtain
|
| 188 |
+
# invuln gate is itself the load-bearing test).
|
| 189 |
+
for _ in range(10):
|
| 190 |
+
ad.observe(env.step([Command.observe()])[0])
|
| 191 |
+
rs2 = ad.render_state()
|
| 192 |
+
own2 = rs2.get("units_summary", []) or []
|
| 193 |
+
tank2 = next((u for u in own2 if str(u["id"]) == tank_id), None)
|
| 194 |
+
assert tank2 is not None, "iron-curtained tank must remain alive"
|
| 195 |
+
hp_after = float(tank2.get("hp", 1.0))
|
| 196 |
+
# No incoming fire ⇒ HP stays full. (The Rust suite covers
|
| 197 |
+
# the "nuke on top of curtained tank ⇒ 0 dmg" case.)
|
| 198 |
+
assert hp_after >= hp_before - 0.001, (
|
| 199 |
+
f"iron-curtained tank must not silently take damage; "
|
| 200 |
+
f"before={hp_before} after={hp_after}"
|
| 201 |
+
)
|
| 202 |
+
finally:
|
| 203 |
+
pool.release(env)
|
| 204 |
+
pool.shutdown()
|
| 205 |
+
Path(path).unlink(missing_ok=True)
|
| 206 |
+
|
| 207 |
+
|
| 208 |
+
def test_chronosphere_teleports_friendly_unit():
|
| 209 |
+
pytest.importorskip("openra_train")
|
| 210 |
+
pytest.importorskip("openra_rl_training")
|
| 211 |
+
from openra_train import Command
|
| 212 |
+
from openra_rl_training.training.rust_env_pool import RustEnvPool
|
| 213 |
+
|
| 214 |
+
from openra_bench.rust_adapter import RustObsAdapter
|
| 215 |
+
|
| 216 |
+
actors = [
|
| 217 |
+
{"type": "pdox", "owner": "agent", "position": [5, 5]},
|
| 218 |
+
{"type": "2tnk", "owner": "agent", "position": [10, 10]},
|
| 219 |
+
{"type": "fact", "owner": "enemy", "position": [90, 90]},
|
| 220 |
+
]
|
| 221 |
+
path = _scenario_path(_scenario(actors))
|
| 222 |
+
pool = RustEnvPool(size=1, scenario_path=path)
|
| 223 |
+
env = pool.acquire()
|
| 224 |
+
try:
|
| 225 |
+
ad = RustObsAdapter()
|
| 226 |
+
ad.observe(env.reset(seed=1))
|
| 227 |
+
rs0 = ad.render_state()
|
| 228 |
+
own = rs0.get("units_summary", []) or []
|
| 229 |
+
tank = next((u for u in own if str(u.get("type", "")).lower() == "2tnk"), None)
|
| 230 |
+
assert tank is not None
|
| 231 |
+
tank_id = str(tank["id"])
|
| 232 |
+
assert int(tank["cell_x"]) == 10 and int(tank["cell_y"]) == 10
|
| 233 |
+
|
| 234 |
+
# Wait for chrono to charge (~100 ticks ⇒ ~40 frames).
|
| 235 |
+
for _ in range(50):
|
| 236 |
+
ad.observe(env.step([Command.observe()])[0])
|
| 237 |
+
|
| 238 |
+
# Teleport the tank east to (15, 10). Use a nearby cell that
|
| 239 |
+
# is known passable in the base map; the larger (40, 40) target
|
| 240 |
+
# is impassable on rush-hour-arena and the engine returns
|
| 241 |
+
# hit=0 (silently). The Rust suite already covers the long-
|
| 242 |
+
# distance teleport on a synthetic map.
|
| 243 |
+
env.step([
|
| 244 |
+
Command.fire_superweapon(
|
| 245 |
+
"pdox", target_cell=(15, 10), target_id=tank_id
|
| 246 |
+
)
|
| 247 |
+
])
|
| 248 |
+
ad.observe(env.step([Command.observe()])[0])
|
| 249 |
+
|
| 250 |
+
rs = ad.render_state()
|
| 251 |
+
own1 = rs.get("units_summary", []) or []
|
| 252 |
+
tank1 = next((u for u in own1 if str(u["id"]) == tank_id), None)
|
| 253 |
+
assert tank1 is not None, "tank must survive the teleport"
|
| 254 |
+
assert int(tank1["cell_x"]) == 15 and int(tank1["cell_y"]) == 10, (
|
| 255 |
+
f"tank must land at (15,10); got ({tank1['cell_x']},{tank1['cell_y']})"
|
| 256 |
+
)
|
| 257 |
+
finally:
|
| 258 |
+
pool.release(env)
|
| 259 |
+
pool.shutdown()
|
| 260 |
+
Path(path).unlink(missing_ok=True)
|
| 261 |
+
|
| 262 |
+
|
| 263 |
+
def test_fire_superweapon_without_launcher_is_silently_dropped():
|
| 264 |
+
"""No launcher ⇒ the env emits a warning + drops the order; the
|
| 265 |
+
world state must NOT change. This is the safety pin for an
|
| 266 |
+
agent that hallucinates a superweapon order."""
|
| 267 |
+
pytest.importorskip("openra_train")
|
| 268 |
+
pytest.importorskip("openra_rl_training")
|
| 269 |
+
from openra_train import Command
|
| 270 |
+
from openra_rl_training.training.rust_env_pool import RustEnvPool
|
| 271 |
+
|
| 272 |
+
from openra_bench.rust_adapter import RustObsAdapter
|
| 273 |
+
|
| 274 |
+
actors = [
|
| 275 |
+
{"type": "fact", "owner": "agent", "position": [10, 10]},
|
| 276 |
+
{"type": "fact", "owner": "enemy", "position": [90, 90]},
|
| 277 |
+
]
|
| 278 |
+
path = _scenario_path(_scenario(actors))
|
| 279 |
+
pool = RustEnvPool(size=1, scenario_path=path)
|
| 280 |
+
env = pool.acquire()
|
| 281 |
+
try:
|
| 282 |
+
ad = RustObsAdapter()
|
| 283 |
+
ad.observe(env.reset(seed=1))
|
| 284 |
+
|
| 285 |
+
# No launcher of any kind. Fire all three; the engine should
|
| 286 |
+
# drop them silently. The agent's facts must remain intact.
|
| 287 |
+
env.step([
|
| 288 |
+
Command.fire_superweapon("mslo", target_cell=(20, 20)),
|
| 289 |
+
Command.fire_superweapon("iron", target_id=str(1001)),
|
| 290 |
+
Command.fire_superweapon("pdox", target_cell=(30, 30), target_id=str(1001)),
|
| 291 |
+
])
|
| 292 |
+
ad.observe(env.step([Command.observe()])[0])
|
| 293 |
+
|
| 294 |
+
rs = ad.render_state()
|
| 295 |
+
own_b = rs.get("own_buildings", []) or []
|
| 296 |
+
assert any(
|
| 297 |
+
str(b.get("type", "")).lower() == "fact" for b in own_b
|
| 298 |
+
), "agent's fact must still exist after no-op superweapon orders"
|
| 299 |
+
finally:
|
| 300 |
+
pool.release(env)
|
| 301 |
+
pool.shutdown()
|
| 302 |
+
Path(path).unlink(missing_ok=True)
|
|
@@ -40,7 +40,10 @@ def test_explicit_allowlist_is_exactly_honored():
|
|
| 40 |
def test_wildcard_exposes_everything():
|
| 41 |
assert _names(["*"]) == set(_TOOL_SCHEMAS)
|
| 42 |
assert _names(["all"]) == set(_TOOL_SCHEMAS)
|
| 43 |
-
|
|
|
|
|
|
|
|
|
|
| 44 |
|
| 45 |
|
| 46 |
def test_unknown_tool_names_are_ignored_not_errors():
|
|
|
|
| 40 |
def test_wildcard_exposes_everything():
|
| 41 |
assert _names(["*"]) == set(_TOOL_SCHEMAS)
|
| 42 |
assert _names(["all"]) == set(_TOOL_SCHEMAS)
|
| 43 |
+
# 25 verbs: every Command::* enum variant in
|
| 44 |
+
# openra-train/src/command.rs has a Python static + tool entry
|
| 45 |
+
# (audited Phase 1, ENGINE_AUDIT.md §4).
|
| 46 |
+
assert len(_names(["*"])) == 25
|
| 47 |
|
| 48 |
|
| 49 |
def test_unknown_tool_names_are_ignored_not_errors():
|