docs(engine-followups): refresh triage against post-merge OpenRA-Rust HEAD 8ca8989 b53d4ed Xiaochuang Yuan commited on May 23
combat-bait-counter-attack: medium/hard maps reinforce north-flank strike 467b8fe Xiaochuang Yuan commited on May 23
Land PR #19 static site infrastructure (rebased onto pr13-revised) 1c57350 yxc20098 commited on May 23
docs: Wave 1 engine-footgun aggregation in CLAUDE.md + regen scenarios.html d05021a yxc20098 commited on May 20
docs: whole-suite no-cheat pass summary + engine footguns; regenerate catalog ca00016 yxc20098 commited on May 19
#6 artofwar-lure-the-tiger: adopt rigorously-verified no-cheat redesign 7521ecb yxc20098 commited on May 19
#5 artofwar-indirect-approach: no-cheat redesign โ hazard-detour enforced 3b75cad yxc20098 commited on May 19
#4 artofwar-decoy-sacrifice: no-cheat redesign โ decoy-sacrifice enforced d0dd8e7 yxc20098 commited on May 19
fix-forward: repair merged PR#5/#6 (unblocked by own-unit actor_type fix) 40d2f25 yxc20098 commited on May 19
#2: enforce ordered waypoints (stateful waypoint_sequence) + two-path medium + scouted hard b165246 yxc20098 commited on May 19
action-sequenced-execution: timeout/attrition overrun is a LOSS, not a draw 01e12d1 yxc20098 commited on May 19
hard: enemy_building_spotted interrupt closes the coordinate-blind feedback loop d58c824 yxc20098 commited on May 19
hard: anchor relative objective on the named enemy building type per direction 36bbbc9 yxc20098 commited on May 19
action-multiunit-coordination hard: spatial-grounding via relative-direction objective 51d66ad yxc20098 commited on May 19
action-multiunit-coordination medium: disperse the 3 regions (multi-vector) a3fc650 yxc20098 commited on May 19
Fix action-multiunit-coordination: enforce split, binding deadline, real fail deb7cde yxc20098 commited on May 19