def-walls-vs-towers: tier-differentiated walls vs towers doctrine 6129f0d yxc20098 commited on May 23
feat(predicate): power_provided_gte for power-aware win conditions a31281a yxc20098 commited on May 21
feat(predicates): units_of_type_in_region_gte — type-filtered region count 30c7fcc yxc20098 commited on May 20
feat(bench): then composite predicate happened-before (PlanBench replanning / PERT anchor) a5a3a5a yxc20098 commited on May 20
feat(bench): forbidden_tools + tool_violations_gte — strict-toolban / procedural-compliance primitive (BFCL V4 / τ²-bench / IFBench anchor) e3e91b7 yxc20098 commited on May 20
strategy-twobody: no-cheat redesign — two enemy bases + region-scoped destroy predicate; simultaneous two-group control is now load-bearing 2f8e4e6 yxc20098 commited on May 19
fix-forward: repair merged PR#5/#6 (unblocked by own-unit actor_type fix) 40d2f25 yxc20098 commited on May 19
#2: enforce ordered waypoints (stateful waypoint_sequence) + two-path medium + scouted hard b165246 yxc20098 commited on May 19
action-multiunit-coordination hard: spatial-grounding via relative-direction objective 51d66ad yxc20098 commited on May 19
Fix action-multiunit-coordination: enforce split, binding deadline, real fail deb7cde yxc20098 commited on May 19
Live-smoke fixes: tool-call wire 400, episode resilience, real PNG minimap 247ff7a yxc20098 commited on May 18
Deterministic scenario-scoped game knowledge + explicit objective 049448a yxc20098 commited on May 18