File size: 16,927 Bytes
02f4a63 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 | ---
title: OpenRA-RL
emoji: ๐ฎ
colorFrom: red
colorTo: blue
sdk: docker
app_port: 8000
tags:
- openenv
- reinforcement-learning
- rts
models: []
datasets: []
pinned: false
---
# OpenRA-RL
Play [Red Alert](https://www.openra.net/) with AI agents. LLMs, scripted bots, or RL โ your agent commands armies in the classic RTS through a Python API.
```
โโโโโโโโโโโโโโโโโโโโ HTTP / WS :8000 โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
โ Your Agent โ โโโโโโโโโโโโโโโโโโโโโโโโโโบ โ OpenRA-RL Server (Docker) โ
โ โ gRPC :9999 โ FastAPI + gRPC bridge โ
โ LLM / Bot / RL โ โโโโโโโโโโโโโโโโโโโโโโโโโโบ โ OpenRA engine (headless) โ
โโโโโโโโโโโโโโโโโโโโ โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
```
## Quick Start
```bash
pip install openra-rl
openra-rl play
```
On first run, an interactive wizard helps you configure your LLM provider (OpenRouter, Ollama, or LM Studio). The CLI pulls the game server Docker image and starts everything automatically.
### Skip the wizard
```bash
# Cloud (OpenRouter)
openra-rl play --provider openrouter --api-key sk-or-... --model anthropic/claude-sonnet-4-20250514
# Local (Ollama โ free, no API key)
openra-rl play --provider ollama --model qwen3:32b
# Developer mode (skip Docker, run server locally)
openra-rl play --local --provider ollama --model qwen3:32b
# Reconfigure later
openra-rl config
```
### Prerequisites
- **Docker** โ the game server runs in a container
- **Python 3.10+**
- An LLM endpoint (cloud API key or local model server)
## CLI Reference
```
openra-rl play Run the LLM agent (wizard on first use)
openra-rl config Re-run the setup wizard
openra-rl server start | stop | status | logs
openra-rl replay watch | list | copy | stop
openra-rl bench submit Upload results to the leaderboard
openra-rl mcp-server Start MCP stdio server (for OpenClaw / Claude Desktop)
openra-rl doctor Check system prerequisites
openra-rl version Print version
```
## MCP Server (OpenClaw / Claude Desktop)
OpenRA-RL exposes all 48 game tools as a standard MCP server:
```bash
openra-rl mcp-server
```
Add to your MCP client config (e.g. `~/.openclaw/openclaw.json`):
```json
{
"mcpServers": {
"openra-rl": {
"command": "openra-rl",
"args": ["mcp-server"]
}
}
}
```
Then chat: _"Start a game of Red Alert on easy difficulty, build a base, and defeat the enemy."_
## Architecture
| Component | Language | Role |
|-----------|----------|------|
| **OpenRA-RL** | Python | Environment wrapper, agents, HTTP/WebSocket API |
| **OpenRA** (submodule) | C# | Modified game engine with embedded gRPC server |
| **OpenEnv** (pip dep) | Python | Standardized Gymnasium-style environment interface |
**Data flow:** Agent <-> FastAPI (port 8000) <-> gRPC bridge (port 9999) <-> OpenRA game engine
The game runs at ~25 ticks/sec independent of agent speed. Observations use a DropOldest channel so the agent always sees the latest game state, even if it's slower than real time.
## Example Agents
### Scripted Bot
A hardcoded state-machine bot that demonstrates all action types. Deploys MCV, builds a base, trains infantry, and attacks.
```bash
python examples/scripted_bot.py --url http://localhost:8000 --verbose --max-steps 2000
```
### MCP Bot
A planning-aware bot that uses game knowledge tools (tech tree lookups, faction briefings, map analysis) to formulate strategy before playing.
```bash
python examples/mcp_bot.py --url http://localhost:8000 --verbose --max-turns 3000
```
### LLM Agent
An AI agent powered by any OpenAI-compatible model. Supports cloud APIs (OpenRouter, OpenAI) and local model servers (Ollama, LM Studio).
```bash
python examples/llm_agent.py \
--config examples/config-openrouter.yaml \
--api-key sk-or-... \
--verbose \
--log-file game.log
```
CLI flags override config file values. See `python examples/llm_agent.py --help` for all options.
## Configuration
OpenRA-RL uses a unified YAML config system. Settings are resolved with this precedence:
**CLI flags > Environment variables > Config file > Built-in defaults**
### Config file
Copy and edit the default config:
```bash
cp config.yaml my-config.yaml
# Edit my-config.yaml, then:
python examples/llm_agent.py --config my-config.yaml
```
Key sections:
```yaml
game:
openra_path: "/opt/openra" # Path to OpenRA installation
map_name: "singles.oramap" # Map to play
headless: true # No GPU rendering
record_replays: false # Save .orarep replay files
opponent:
bot_type: "normal" # AI difficulty: easy, normal, hard
ai_slot: "Multi0" # AI player slot
planning:
enabled: true # Pre-game planning phase
max_turns: 10 # Max planning turns
max_time_s: 60.0 # Planning time limit
llm:
base_url: "https://openrouter.ai/api/v1/chat/completions"
model: "qwen/qwen3-coder-next"
max_tokens: 1500
temperature: null # null = provider default
tools:
categories: # Toggle tool groups on/off
read: true
knowledge: true
movement: true
production: true
# ... see config.yaml for all categories
disabled: [] # Disable specific tools by name
alerts:
under_attack: true
low_power: true
idle_production: true
no_scouting: true
# ... see config.yaml for all alerts
```
### Example configs
| File | Use case |
|------|----------|
| `examples/config-openrouter.yaml` | Cloud LLM via OpenRouter (Claude, GPT, etc.) |
| `examples/config-ollama.yaml` | Local LLM via Ollama |
| `examples/config-lmstudio.yaml` | Local LLM via LM Studio |
| `examples/config-minimal.yaml` | Reduced tool set for limited-context models |
### Environment variables
| Variable | Config path | Description |
|----------|-------------|-------------|
| `OPENROUTER_API_KEY` | `llm.api_key` | API key for OpenRouter |
| `LLM_API_KEY` | `llm.api_key` | Generic LLM API key (overrides OpenRouter key) |
| `LLM_BASE_URL` | `llm.base_url` | LLM endpoint URL |
| `LLM_MODEL` | `llm.model` | Model identifier |
| `BOT_TYPE` | `opponent.bot_type` | AI difficulty: easy, normal, hard |
| `OPENRA_PATH` | `game.openra_path` | Path to OpenRA installation |
| `RECORD_REPLAYS` | `game.record_replays` | Save replay files (true/false) |
| `PLANNING_ENABLED` | `planning.enabled` | Enable planning phase (true/false) |
## Using Local Models
### Ollama
```bash
# Pull a model with tool-calling support
ollama pull qwen3:32b
# For models that need more context (default is often 2048-4096 tokens):
cat > /tmp/Modelfile <<EOF
FROM qwen3:32b
PARAMETER num_ctx 32768
EOF
ollama create qwen3-32k -f /tmp/Modelfile
# Run
openra-rl play --provider ollama --model qwen3-32k
```
> **Note:** Not all Ollama models support tool calling. Check with `ollama show <model>` โ the template must include a `tools` block. Models known to work: `qwen3:32b`, `qwen3:4b`.
### LM Studio
1. Load a model in LM Studio and start the local server (default port 1234)
2. Run:
```bash
openra-rl play --provider lmstudio --model <model-name>
```
## Docker
### Server management
```bash
openra-rl server start # Start game server container
openra-rl server start --port 9000 # Custom port
openra-rl server status # Check if running
openra-rl server logs --follow # Tail logs
openra-rl server stop # Stop container
```
### Docker Compose (development)
| Service | Command | Description |
|---------|---------|-------------|
| `openra-rl` | `docker compose up openra-rl` | Headless game server (ports 8000, 9999) |
| `agent` | `docker compose up agent` | LLM agent (requires `OPENROUTER_API_KEY`) |
| `mcp-bot` | `docker compose run mcp-bot` | MCP bot |
```bash
# LLM agent via Docker Compose
OPENROUTER_API_KEY=sk-or-... docker compose up agent
```
### Replays
After each game, replays are automatically copied to `~/.openra-rl/replays/`. Watch them in your browser:
```bash
openra-rl replay watch # Watch the latest replay (opens browser via VNC)
openra-rl replay watch <file> # Watch a specific .orarep file
openra-rl replay list # List replays (Docker + local)
openra-rl replay copy # Copy replays from Docker to local
openra-rl replay stop # Stop the replay viewer
```
The replay viewer runs inside Docker using the same engine that recorded the game, so replays always play back correctly. The browser connects via noVNC โ no local game install needed.
> **Version tracking:** Each replay records which Docker image version was used. When you upgrade, old replays are still viewable using their original engine version.
## Local Development (without Docker)
For running the game server natively (macOS/Linux):
### Install dependencies
```bash
# Python
pip install -e ".[dev]"
# .NET 8.0 SDK
# macOS: brew install dotnet@8
# Ubuntu: sudo apt install dotnet-sdk-8.0
# Native libraries (macOS arm64)
brew install sdl2 openal-soft freetype luajit
cp $(brew --prefix sdl2)/lib/libSDL2.dylib OpenRA/bin/SDL2.dylib
cp $(brew --prefix openal-soft)/lib/libopenal.dylib OpenRA/bin/soft_oal.dylib
cp $(brew --prefix freetype)/lib/libfreetype.dylib OpenRA/bin/freetype6.dylib
cp $(brew --prefix luajit)/lib/libluajit-5.1.dylib OpenRA/bin/lua51.dylib
```
### Build OpenRA
```bash
cd OpenRA && make && cd ..
```
### Start the server
```bash
python openra_env/server/app.py
```
### Run tests
```bash
pytest
```
## Observation Space
Each tick, the agent receives structured game state:
| Field | Description |
|-------|-------------|
| `tick` | Current game tick |
| `cash`, `ore`, `power_provided`, `power_drained` | Economy |
| `units` | Own units with position, health, type, facing, stance, speed, attack range |
| `buildings` | Own buildings with production queues, power, rally points |
| `visible_enemies`, `visible_enemy_buildings` | Fog-of-war limited enemy intel |
| `spatial_map` | 9-channel spatial tensor (terrain, height, resources, passability, fog, own buildings, own units, enemy buildings, enemy units) |
| `military` | Kill/death costs, asset value, experience, order count |
| `available_production` | What can currently be built |
## Action Space
18 action types available through the command API:
| Category | Actions |
|----------|---------|
| **Movement** | `move`, `attack_move`, `attack`, `stop` |
| **Production** | `produce`, `cancel_production` |
| **Building** | `place_building`, `sell`, `repair`, `power_down`, `set_rally_point`, `set_primary` |
| **Unit control** | `deploy`, `guard`, `set_stance`, `enter_transport`, `unload`, `harvest` |
## MCP Tools
The LLM agent interacts through 48 MCP (Model Context Protocol) tools organized into categories:
| Category | Tools | Purpose |
|----------|-------|---------|
| **Read** | `get_game_state`, `get_economy`, `get_units`, `get_buildings`, `get_enemies`, `get_production`, `get_map_info`, `get_exploration_status` | Query current game state |
| **Knowledge** | `lookup_unit`, `lookup_building`, `lookup_tech_tree`, `lookup_faction` | Static game data reference |
| **Bulk Knowledge** | `get_faction_briefing`, `get_map_analysis`, `batch_lookup` | Efficient batch queries |
| **Planning** | `start_planning_phase`, `end_planning_phase`, `get_opponent_intel`, `get_planning_status` | Pre-game strategy planning |
| **Game Control** | `advance` | Advance game ticks |
| **Movement** | `move_units`, `attack_move`, `attack_target`, `stop_units` | Unit movement commands |
| **Production** | `build_unit`, `build_structure`, `build_and_place` | Build units and structures |
| **Building Actions** | `place_building`, `cancel_production`, `deploy_unit`, `sell_building`, `repair_building`, `set_rally_point`, `guard_target`, `set_stance`, `harvest`, `power_down`, `set_primary` | Building and unit management |
| **Placement** | `get_valid_placements` | Query valid building locations |
| **Unit Groups** | `assign_group`, `add_to_group`, `get_groups`, `command_group` | Group management |
| **Compound** | `batch`, `plan` | Multi-action sequences |
| **Utility** | `get_replay_path`, `surrender` | Misc |
| **Terrain** | `get_terrain_at` | Terrain queries |
Tools can be toggled per-category or individually via `config.yaml`.
## Benchmark & Leaderboard
Game results are automatically submitted to the [OpenRA-Bench leaderboard](https://huggingface.co/spaces/openra-rl/OpenRA-Bench) after each game. Disable with `BENCH_UPLOAD=false` or `bench_upload: false` in config.
### Agent identity
Customize how your agent appears on the leaderboard:
```bash
# Environment variables
AGENT_NAME="DeathBot-9000" AGENT_TYPE="RL" openra-rl play
# Or in config.yaml
agent:
agent_name: "DeathBot-9000"
agent_type: "RL"
agent_url: "https://github.com/user/deathbot" # shown as link on leaderboard
```
| Variable | Config path | Description |
|----------|-------------|-------------|
| `AGENT_NAME` | `agent.agent_name` | Display name (default: model name) |
| `AGENT_TYPE` | `agent.agent_type` | Scripted / LLM / RL (default: auto-detect) |
| `AGENT_URL` | `agent.agent_url` | GitHub/project URL shown on leaderboard |
| `BENCH_UPLOAD` | `agent.bench_upload` | Auto-upload after each game (default: true) |
| `BENCH_URL` | `agent.bench_url` | Leaderboard URL |
### Manual submission
Upload a saved result (with optional replay file):
```bash
openra-rl bench submit result.json
openra-rl bench submit result.json --replay game.orarep --agent-name "MyBot"
```
### Custom agents
If you're building your own agent (RL, CNN, multi-agent, etc.) that doesn't use the built-in LLM agent, use `build_bench_export()` to create a leaderboard submission from a final observation:
```python
from openra_env.bench_export import build_bench_export
# obs = final observation from env.step()
export = build_bench_export(
obs,
agent_name="DeathBot-9000",
agent_type="RL",
opponent="Normal",
agent_url="https://github.com/user/deathbot",
replay_path="/path/to/replay.orarep",
)
# Saves JSON to ~/.openra-rl/bench-exports/ and returns dict with "path" key
```
Then submit:
```bash
openra-rl bench submit ~/.openra-rl/bench-exports/bench-DeathBot-9000-*.json --replay game.orarep
```
## Project Structure
```
OpenRA-RL/
โโโ OpenRA/ # Game engine (git submodule, C#)
โโโ openra_env/ # Python package
โ โโโ cli/ # CLI entry point (openra-rl command)
โ โโโ mcp_server.py # Standard MCP server (stdio transport)
โ โโโ client.py # WebSocket client
โ โโโ config.py # Unified YAML configuration
โ โโโ models.py # Pydantic data models
โ โโโ game_data.py # Unit/building stats, tech tree
โ โโโ reward.py # Multi-component reward function
โ โโโ bench_export.py # Build leaderboard submissions from observations
โ โโโ bench_submit.py # Upload results to OpenRA-Bench leaderboard
โ โโโ opponent_intel.py # AI opponent profiles
โ โโโ mcp_ws_client.py # MCP WebSocket client
โ โโโ server/
โ โ โโโ app.py # FastAPI application
โ โ โโโ openra_environment.py # OpenEnv environment (reset/step/state)
โ โ โโโ bridge_client.py # Async gRPC client
โ โ โโโ openra_process.py # OpenRA subprocess manager
โ โโโ generated/ # Auto-generated protobuf stubs
โโโ examples/
โ โโโ scripted_bot.py # Hardcoded strategy bot
โ โโโ mcp_bot.py # MCP tool-based bot
โ โโโ llm_agent.py # LLM-powered agent
โ โโโ config-*.yaml # Example configs (ollama, lmstudio, openrouter, minimal)
โโโ skill/ # OpenClaw skill definition
โโโ proto/ # Protobuf definitions (rl_bridge.proto)
โโโ tests/ # Test suite
โโโ .github/workflows/ # CI, Docker publish, PyPI publish
โโโ config.yaml # Default configuration
โโโ docker-compose.yaml # Service orchestration
โโโ Dockerfile # Game server image
โโโ Dockerfile.agent # Lightweight agent image
```
## License
[GPL-3.0](LICENSE)
|