| from __future__ import annotations |
|
|
| import chess |
|
|
| PIECE_VALUES = { |
| chess.PAWN: 100, |
| chess.KNIGHT: 320, |
| chess.BISHOP: 335, |
| chess.ROOK: 500, |
| chess.QUEEN: 900, |
| chess.KING: 0, |
| } |
|
|
| CENTER_SQUARES = (chess.D4, chess.E4, chess.D5, chess.E5) |
| EXTENDED_CENTER = ( |
| chess.C3, chess.D3, chess.E3, chess.F3, |
| chess.C4, chess.D4, chess.E4, chess.F4, |
| chess.C5, chess.D5, chess.E5, chess.F5, |
| chess.C6, chess.D6, chess.E6, chess.F6, |
| ) |
| PIECE_MOBILITY_WEIGHTS = { |
| chess.KNIGHT: 4, |
| chess.BISHOP: 5, |
| chess.ROOK: 3, |
| chess.QUEEN: 2, |
| } |
| BISHOP_PAIR_BONUS = 35 |
| ROOK_OPEN_FILE_BONUS = 20 |
| ROOK_SEMIOPEN_FILE_BONUS = 10 |
| DOUBLED_PAWN_PENALTY = 18 |
| ISOLATED_PAWN_PENALTY = 14 |
| BACK_RANK_MINOR_PENALTY = 10 |
| CENTER_OCCUPANCY_BONUS = 14 |
| CENTER_ATTACK_BONUS = 3 |
| CASTLING_RIGHTS_BONUS = 12 |
| TEMPO_BONUS = 8 |
| PASSED_PAWN_BONUS_BY_RANK = [0, 5, 10, 18, 28, 42, 60, 0] |
|
|
|
|
| def _phase(board: chess.Board) -> int: |
| phase = 0 |
| phase += 4 * (len(board.pieces(chess.QUEEN, chess.WHITE)) + len(board.pieces(chess.QUEEN, chess.BLACK))) |
| phase += 2 * (len(board.pieces(chess.ROOK, chess.WHITE)) + len(board.pieces(chess.ROOK, chess.BLACK))) |
| phase += len(board.pieces(chess.BISHOP, chess.WHITE)) + len(board.pieces(chess.BISHOP, chess.BLACK)) |
| phase += len(board.pieces(chess.KNIGHT, chess.WHITE)) + len(board.pieces(chess.KNIGHT, chess.BLACK)) |
| return min(phase, 24) |
|
|
|
|
| def _friendly(square: int, color: chess.Color, board: chess.Board) -> bool: |
| return board.color_at(square) == color |
|
|
|
|
| def _file_pawn_counts(board: chess.Board, color: chess.Color) -> list[int]: |
| counts = [0] * 8 |
| for square in board.pieces(chess.PAWN, color): |
| counts[chess.square_file(square)] += 1 |
| return counts |
|
|
|
|
| def _pawn_structure_score(board: chess.Board, color: chess.Color) -> int: |
| score = 0 |
| pawns = sorted(board.pieces(chess.PAWN, color)) |
| enemy_pawns = list(board.pieces(chess.PAWN, not color)) |
| file_counts = _file_pawn_counts(board, color) |
|
|
| for count in file_counts: |
| if count > 1: |
| score -= DOUBLED_PAWN_PENALTY * (count - 1) |
|
|
| for square in pawns: |
| file_index = chess.square_file(square) |
| left_count = file_counts[file_index - 1] if file_index > 0 else 0 |
| right_count = file_counts[file_index + 1] if file_index < 7 else 0 |
| if left_count == 0 and right_count == 0: |
| score -= ISOLATED_PAWN_PENALTY |
|
|
| rank_index = chess.square_rank(square) |
| blocked = False |
| for enemy_square in enemy_pawns: |
| enemy_file = chess.square_file(enemy_square) |
| if abs(enemy_file - file_index) > 1: |
| continue |
| enemy_rank = chess.square_rank(enemy_square) |
| if color == chess.WHITE and enemy_rank > rank_index: |
| blocked = True |
| break |
| if color == chess.BLACK and enemy_rank < rank_index: |
| blocked = True |
| break |
| if not blocked: |
| advance = rank_index if color == chess.WHITE else 7 - rank_index |
| score += PASSED_PAWN_BONUS_BY_RANK[advance] |
|
|
| return score |
|
|
|
|
| def _mobility_score(board: chess.Board, color: chess.Color) -> int: |
| score = 0 |
| friendly_mask = board.occupied_co[color] |
| for piece_type, weight in PIECE_MOBILITY_WEIGHTS.items(): |
| for square in board.pieces(piece_type, color): |
| attacks = board.attacks_mask(square) & ~friendly_mask |
| score += weight * chess.popcount(attacks) |
| return score |
|
|
|
|
| def _center_score(board: chess.Board, color: chess.Color) -> int: |
| score = 0 |
| for square in CENTER_SQUARES: |
| if _friendly(square, color, board): |
| score += CENTER_OCCUPANCY_BONUS |
|
|
| for square in EXTENDED_CENTER: |
| score += CENTER_ATTACK_BONUS * chess.popcount(board.attackers_mask(color, square)) |
| return score |
|
|
|
|
| def _rook_file_score(board: chess.Board, color: chess.Color) -> int: |
| score = 0 |
| friendly_pawns = board.pieces(chess.PAWN, color) |
| enemy_pawns = board.pieces(chess.PAWN, not color) |
| for square in board.pieces(chess.ROOK, color): |
| file_index = chess.square_file(square) |
| friendly_on_file = any(chess.square_file(pawn_square) == file_index for pawn_square in friendly_pawns) |
| enemy_on_file = any(chess.square_file(pawn_square) == file_index for pawn_square in enemy_pawns) |
| if not friendly_on_file: |
| score += ROOK_SEMIOPEN_FILE_BONUS |
| if not enemy_on_file: |
| score += ROOK_OPEN_FILE_BONUS |
| return score |
|
|
|
|
| def _king_safety_score(board: chess.Board, color: chess.Color, phase: int) -> int: |
| king_square = board.king(color) |
| if king_square is None: |
| return 0 |
|
|
| score = 0 |
| king_file = chess.square_file(king_square) |
| king_rank = chess.square_rank(king_square) |
|
|
| for file_index in range(max(0, king_file - 1), min(7, king_file + 1) + 1): |
| shelter_ranks = [king_rank + 1, king_rank + 2] if color == chess.WHITE else [king_rank - 1, king_rank - 2] |
| for rank_index in shelter_ranks: |
| if 0 <= rank_index < 8 and _friendly(chess.square(file_index, rank_index), color, board): |
| score += 4 |
|
|
| enemy_pressure = 0 |
| for square in chess.SquareSet(chess.BB_KING_ATTACKS[king_square]): |
| enemy_pressure += chess.popcount(board.attackers_mask(not color, square)) |
| score -= enemy_pressure * (2 + phase // 8) |
|
|
| if board.has_castling_rights(color): |
| score += CASTLING_RIGHTS_BONUS * phase // 24 |
| return score |
|
|
|
|
| def _development_score(board: chess.Board, color: chess.Color, phase: int) -> int: |
| if phase <= 8: |
| return 0 |
|
|
| home_rank = 0 if color == chess.WHITE else 7 |
| penalty = 0 |
| for piece_type in (chess.KNIGHT, chess.BISHOP): |
| for square in board.pieces(piece_type, color): |
| if chess.square_rank(square) == home_rank: |
| penalty += BACK_RANK_MINOR_PENALTY |
| return -penalty |
|
|
|
|
| def _side_score(board: chess.Board, color: chess.Color, phase: int) -> int: |
| score = 0 |
| for piece_type, piece_value in PIECE_VALUES.items(): |
| score += piece_value * len(board.pieces(piece_type, color)) |
|
|
| if len(board.pieces(chess.BISHOP, color)) >= 2: |
| score += BISHOP_PAIR_BONUS |
|
|
| score += _pawn_structure_score(board, color) |
| score += _mobility_score(board, color) |
| score += _center_score(board, color) |
| score += _rook_file_score(board, color) |
| score += _king_safety_score(board, color, phase) |
| score += _development_score(board, color, phase) |
| return score |
|
|
|
|
| def evaluate(board: chess.Board) -> int: |
| """Return a Chess960-safe white-centric score in centipawns.""" |
| if board.is_checkmate(): |
| return -100_000 if board.turn == chess.WHITE else 100_000 |
| if board.is_stalemate() or board.is_insufficient_material(): |
| return 0 |
|
|
| phase = _phase(board) |
| score = _side_score(board, chess.WHITE, phase) - _side_score(board, chess.BLACK, phase) |
| score += TEMPO_BONUS if board.turn == chess.WHITE else -TEMPO_BONUS |
| return score |
|
|