Spaces:
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Browse files- index.html +242 -323
index.html
CHANGED
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@@ -4,7 +4,7 @@
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>
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<style>
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* {
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margin: 0;
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@@ -66,51 +66,20 @@
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height: 100%;
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}
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.controls {
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position: fixed;
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bottom: 2rem;
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left: 50%;
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transform: translateX(-50%);
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display: flex;
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gap: 1rem;
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z-index: 1000;
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flex-wrap: wrap;
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justify-content: center;
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padding: 0 1rem;
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}
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.control-btn {
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padding: 0.8rem 1.5rem;
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background: rgba(255, 255, 255, 0.1);
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border: 1px solid rgba(255, 255, 255, 0.3);
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color: #fff;
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border-radius: 25px;
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cursor: pointer;
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font-size: 0.9rem;
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transition: all 0.3s ease;
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backdrop-filter: blur(10px);
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}
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.control-btn:hover {
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background: rgba(255, 255, 255, 0.2);
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transform: translateY(-2px);
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box-shadow: 0 5px 20px rgba(255, 255, 255, 0.2);
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}
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.control-btn.active {
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background: rgba(255, 255, 255, 0.3);
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border-color: rgba(255, 255, 255, 0.6);
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}
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.info {
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position: fixed;
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bottom:
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left: 50%;
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transform: translateX(-50%);
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color: rgba(255, 255, 255, 0.5);
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font-size: 0.
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text-align: center;
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z-index: 1000;
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}
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@media (max-width: 768px) {
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@@ -124,19 +93,10 @@
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font-size: 1.2rem;
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}
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.
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bottom: 1rem;
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.control-btn {
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padding: 0.6rem 1rem;
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font-size: 0.8rem;
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}
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.info {
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bottom: 5rem;
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font-size: 0.7rem;
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padding: 0 1rem;
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}
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}
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</style>
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@@ -144,7 +104,7 @@
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<body>
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<header>
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<h1 class="title">
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<a href="https://huggingface.co/spaces/akhaliq/anycoder" target="_blank" class="built-with">Built with anycoder</a>
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</header>
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@@ -152,302 +112,261 @@
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<p class="info">Move your mouse to interact with the orbs • Click to create ripples</p>
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<div class="controls">
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<button class="control-btn active" data-mode="wave">Wave</button>
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<button class="control-btn" data-mode="pulse">Pulse</button>
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<button class="control-btn" data-mode="spiral">Spiral</button>
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<button class="control-btn" data-mode="chaos">Chaos</button>
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</div>
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<script>
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const canvas = document.getElementById('canvas');
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let width, height;
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let orbs = [];
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let mouse = { x: null, y: null, radius: 150 };
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let ripples = [];
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let time = 0;
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let mode = 'wave';
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const LAYERS = 5;
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const ORBS_PER_LAYER = 30;
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function resize() {
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width = canvas.width = window.innerWidth;
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height = canvas.height = window.innerHeight;
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initOrbs();
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}
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this.baseRadius = 8 + Math.random() * 16 * this.layerFactor;
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this.radius = this.baseRadius;
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this.x = Math.random() * width;
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this.y = Math.random() * height;
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this.baseX = this.x;
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this.baseY = this.y;
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this.vx = 0;
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this.vy = 0;
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this.phase = Math.random() * Math.PI * 2;
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this.speed = 0.5 + Math.random() * 1.5;
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this.amplitude = 20 + Math.random() * 40;
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this.glowIntensity = 0.3 + Math.random() * 0.7;
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this.pulseSpeed = 0.02 + Math.random() * 0.03;
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this.angle = Math.random() * Math.PI * 2;
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this.orbitRadius = 50 + Math.random() * 100;
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this.orbitSpeed = 0.01 + Math.random() * 0.02;
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}
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update() {
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const layerSpeed = this.layerFactor * 0.5 + 0.5;
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switch(mode) {
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case 'wave':
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this.x = this.baseX + Math.sin(time * this.speed * 0.02 + this.phase) * this.amplitude;
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this.y = this.baseY + Math.cos(time * this.speed * 0.015 + this.phase) * this.amplitude * 0.5;
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break;
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case 'pulse':
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const pulseScale = 1 + Math.sin(time * 0.03 + this.phase) * 0.3;
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const centerX = width / 2;
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const centerY = height / 2;
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const dx = this.baseX - centerX;
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const dy = this.baseY - centerY;
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this.x = centerX + dx * pulseScale;
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this.y = centerY + dy * pulseScale;
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break;
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case 'spiral':
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this.angle += this.orbitSpeed * layerSpeed;
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const spiralRadius = this.orbitRadius + Math.sin(time * 0.02) * 30;
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this.x = this.baseX + Math.cos(this.angle) * spiralRadius * 0.5;
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this.y = this.baseY + Math.sin(this.angle) * spiralRadius * 0.5;
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break;
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case 'chaos':
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this.x += Math.sin(time * 0.05 + this.phase) * 2;
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this.y += Math.cos(time * 0.04 + this.phase * 1.5) * 2;
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if (this.x < 0) this.x = width;
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if (this.x > width) this.x = 0;
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if (this.y < 0) this.y = height;
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if (this.y > height) this.y = 0;
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break;
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}
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// Mouse interaction
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if (mouse.x !== null && mouse.y !== null) {
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const dx = this.x - mouse.x;
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const dy = this.y - mouse.y;
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const distance = Math.sqrt(dx * dx + dy * dy);
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if (distance < mouse.radius) {
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const force = (mouse.radius - distance) / mouse.radius;
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const angle = Math.atan2(dy, dx);
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this.vx += Math.cos(angle) * force * 3 * this.layerFactor;
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this.vy += Math.sin(angle) * force * 3 * this.layerFactor;
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this.radius = this.baseRadius * (1 + force * 0.5);
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} else {
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this.radius += (this.baseRadius - this.radius) * 0.1;
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}
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}
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// Apply velocity with damping
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this.x += this.vx;
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this.y += this.vy;
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this.vx *= 0.95;
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this.vy *= 0.95;
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// Ripple interaction
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ripples.forEach(ripple => {
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const dx = this.x - ripple.x;
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const dy = this.y - ripple.y;
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const distance = Math.sqrt(dx * dx + dy * dy);
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if (Math.abs(distance - ripple.radius) < 50) {
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const force = (1 - Math.abs(distance - ripple.radius) / 50) * ripple.strength;
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const angle = Math.atan2(dy, dx);
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this.vx += Math.cos(angle) * force * 2;
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this.vy += Math.sin(angle) * force * 2;
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}
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});
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// Pulsing glow
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this.currentGlow = this.glowIntensity * (0.7 + Math.sin(time * this.pulseSpeed + this.phase) * 0.3);
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}
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draw() {
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const alpha = 0.3 + this.layerFactor * 0.7;
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const glowSize = this.radius * (3 + this.currentGlow * 2);
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// Outer glow
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const gradient = ctx.createRadialGradient(
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this.x, this.y, 0,
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this.x, this.y, glowSize
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);
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gradient.addColorStop(0, `rgba(255, 255, 255, ${alpha * this.currentGlow})`);
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gradient.addColorStop(0.3, `rgba(200, 220, 255, ${alpha * this.currentGlow * 0.5})`);
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gradient.addColorStop(0.6, `rgba(150, 180, 255, ${alpha * this.currentGlow * 0.2})`);
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gradient.addColorStop(1, 'rgba(100, 150, 255, 0)');
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ctx.beginPath();
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ctx.arc(this.x, this.y, glowSize, 0, Math.PI * 2);
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ctx.fillStyle = gradient;
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ctx.fill();
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// Core
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const coreGradient = ctx.createRadialGradient(
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this.x - this.radius * 0.3, this.y - this.radius * 0.3, 0,
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this.x, this.y, this.radius
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);
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coreGradient.addColorStop(0, `rgba(255, 255, 255, ${alpha})`);
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coreGradient.addColorStop(0.5, `rgba(230, 240, 255, ${alpha * 0.9})`);
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coreGradient.addColorStop(1, `rgba(200, 220, 255, ${alpha * 0.7})`);
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ctx.beginPath();
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ctx.arc(this.x, this.y, this.radius, 0, Math.PI * 2);
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ctx.fillStyle = coreGradient;
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ctx.fill();
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}
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}
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this.x = x;
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this.y = y;
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this.radius = 0;
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this.maxRadius = 300;
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this.strength = 1;
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this.speed = 8;
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}
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update() {
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this.radius += this.speed;
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this.strength = 1 - (this.radius / this.maxRadius);
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}
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draw() {
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ctx.beginPath();
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ctx.arc(this.x, this.y, this.radius, 0, Math.PI * 2);
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ctx.strokeStyle = `rgba(255, 255, 255, ${this.strength * 0.3})`;
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ctx.lineWidth = 2;
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ctx.stroke();
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}
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isDead() {
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return this.radius >= this.maxRadius;
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}
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}
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});
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});
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ripples.push(new Ripple(e.clientX, e.clientY));
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});
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});
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const touch = e.touches[0];
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mouse.x = touch.clientX;
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mouse.y = touch.clientY;
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});
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mouse.y = null;
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});
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| 451 |
</script>
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| 452 |
</body>
|
| 453 |
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| 4 |
<head>
|
| 5 |
<meta charset="UTF-8">
|
| 6 |
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
| 7 |
+
<title>Pulsing Floating Orbs</title>
|
| 8 |
<style>
|
| 9 |
* {
|
| 10 |
margin: 0;
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| 66 |
height: 100%;
|
| 67 |
}
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| 68 |
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| 69 |
.info {
|
| 70 |
position: fixed;
|
| 71 |
+
bottom: 2rem;
|
| 72 |
left: 50%;
|
| 73 |
transform: translateX(-50%);
|
| 74 |
color: rgba(255, 255, 255, 0.5);
|
| 75 |
+
font-size: 0.9rem;
|
| 76 |
text-align: center;
|
| 77 |
z-index: 1000;
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| 78 |
+
padding: 0.8rem 1.5rem;
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| 79 |
+
background: rgba(0, 0, 0, 0.3);
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| 80 |
+
backdrop-filter: blur(10px);
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| 81 |
+
border-radius: 25px;
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| 82 |
+
border: 1px solid rgba(255, 255, 255, 0.1);
|
| 83 |
}
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| 84 |
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| 85 |
@media (max-width: 768px) {
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| 93 |
font-size: 1.2rem;
|
| 94 |
}
|
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| 96 |
+
.info {
|
| 97 |
bottom: 1rem;
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| 98 |
+
font-size: 0.75rem;
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| 99 |
padding: 0.6rem 1rem;
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| 100 |
}
|
| 101 |
}
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| 102 |
</style>
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|
| 104 |
|
| 105 |
<body>
|
| 106 |
<header>
|
| 107 |
+
<h1 class="title">💫 Pulsing Orbs</h1>
|
| 108 |
<a href="https://huggingface.co/spaces/akhaliq/anycoder" target="_blank" class="built-with">Built with anycoder</a>
|
| 109 |
</header>
|
| 110 |
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|
| 112 |
|
| 113 |
<p class="info">Move your mouse to interact with the orbs • Click to create ripples</p>
|
| 114 |
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|
| 115 |
<script>
|
| 116 |
const canvas = document.getElementById('canvas');
|
| 117 |
+
const ctx = canvas.getContext('2d');
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|
| 118 |
|
| 119 |
+
let width, height;
|
| 120 |
+
let orbs = [];
|
| 121 |
+
let mouse = { x: null, y: null, radius: 150 };
|
| 122 |
+
let ripples = [];
|
| 123 |
+
let time = 0;
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|
| 124 |
|
| 125 |
+
const LAYERS = 5;
|
| 126 |
+
const ORBS_PER_LAYER = 30;
|
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|
| 127 |
|
| 128 |
+
function resize() {
|
| 129 |
+
width = canvas.width = window.innerWidth;
|
| 130 |
+
height = canvas.height = window.innerHeight;
|
| 131 |
+
initOrbs();
|
| 132 |
+
}
|
| 133 |
+
|
| 134 |
+
class Orb {
|
| 135 |
+
constructor(layer) {
|
| 136 |
+
this.layer = layer;
|
| 137 |
+
this.layerFactor = (layer + 1) / LAYERS;
|
| 138 |
+
this.baseRadius = 8 + Math.random() * 16 * this.layerFactor;
|
| 139 |
+
this.radius = this.baseRadius;
|
| 140 |
+
this.x = Math.random() * width;
|
| 141 |
+
this.y = Math.random() * height;
|
| 142 |
+
this.baseX = this.x;
|
| 143 |
+
this.baseY = this.y;
|
| 144 |
+
this.vx = 0;
|
| 145 |
+
this.vy = 0;
|
| 146 |
+
this.phase = Math.random() * Math.PI * 2;
|
| 147 |
+
this.speed = 0.5 + Math.random() * 1.5;
|
| 148 |
+
this.amplitude = 20 + Math.random() * 40;
|
| 149 |
+
this.glowIntensity = 0.3 + Math.random() * 0.7;
|
| 150 |
+
this.pulseSpeed = 0.02 + Math.random() * 0.03;
|
| 151 |
+
this.angle = Math.random() * Math.PI * 2;
|
| 152 |
+
this.orbitRadius = 50 + Math.random() * 100;
|
| 153 |
+
this.orbitSpeed = 0.01 + Math.random() * 0.02;
|
| 154 |
+
}
|
| 155 |
|
| 156 |
+
update() {
|
| 157 |
+
// Pulse mode only
|
| 158 |
+
const pulseScale = 1 + Math.sin(time * 0.03 + this.phase) * 0.3;
|
| 159 |
+
const centerX = width / 2;
|
| 160 |
+
const centerY = height / 2;
|
| 161 |
+
const dx = this.baseX - centerX;
|
| 162 |
+
const dy = this.baseY - centerY;
|
| 163 |
+
this.x = centerX + dx * pulseScale;
|
| 164 |
+
this.y = centerY + dy * pulseScale;
|
| 165 |
+
|
| 166 |
+
// Mouse interaction
|
| 167 |
+
if (mouse.x !== null && mouse.y !== null) {
|
| 168 |
+
const dx = this.x - mouse.x;
|
| 169 |
+
const dy = this.y - mouse.y;
|
| 170 |
+
const distance = Math.sqrt(dx * dx + dy * dy);
|
| 171 |
+
|
| 172 |
+
if (distance < mouse.radius) {
|
| 173 |
+
const force = (mouse.radius - distance) / mouse.radius;
|
| 174 |
+
const angle = Math.atan2(dy, dx);
|
| 175 |
+
this.vx += Math.cos(angle) * force * 3 * this.layerFactor;
|
| 176 |
+
this.vy += Math.sin(angle) * force * 3 * this.layerFactor;
|
| 177 |
+
this.radius = this.baseRadius * (1 + force * 0.5);
|
| 178 |
+
} else {
|
| 179 |
+
this.radius += (this.baseRadius - this.radius) * 0.1;
|
| 180 |
+
}
|
| 181 |
}
|
| 182 |
|
| 183 |
+
// Apply velocity with damping
|
| 184 |
+
this.x += this.vx;
|
| 185 |
+
this.y += this.vy;
|
| 186 |
+
this.vx *= 0.95;
|
| 187 |
+
this.vy *= 0.95;
|
| 188 |
+
|
| 189 |
+
// Ripple interaction
|
| 190 |
+
ripples.forEach(ripple => {
|
| 191 |
+
const dx = this.x - ripple.x;
|
| 192 |
+
const dy = this.y - ripple.y;
|
| 193 |
+
const distance = Math.sqrt(dx * dx + dy * dy);
|
| 194 |
+
|
| 195 |
+
if (Math.abs(distance - ripple.radius) < 50) {
|
| 196 |
+
const force = (1 - Math.abs(distance - ripple.radius) / 50) * ripple.strength;
|
| 197 |
+
const angle = Math.atan2(dy, dx);
|
| 198 |
+
this.vx += Math.cos(angle) * force * 2;
|
| 199 |
+
this.vy += Math.sin(angle) * force * 2;
|
| 200 |
+
}
|
| 201 |
+
});
|
| 202 |
|
| 203 |
+
// Pulsing glow
|
| 204 |
+
this.currentGlow = this.glowIntensity * (0.7 + Math.sin(time * this.pulseSpeed + this.phase) * 0.3);
|
| 205 |
+
}
|
| 206 |
|
| 207 |
+
draw() {
|
| 208 |
+
const alpha = 0.3 + this.layerFactor * 0.7;
|
| 209 |
+
const glowSize = this.radius * (3 + this.currentGlow * 2);
|
| 210 |
+
|
| 211 |
+
// Outer glow
|
| 212 |
+
const gradient = ctx.createRadialGradient(
|
| 213 |
+
this.x, this.y, 0,
|
| 214 |
+
this.x, this.y, glowSize
|
| 215 |
+
);
|
| 216 |
+
gradient.addColorStop(0, `rgba(255, 255, 255, ${alpha * this.currentGlow})`);
|
| 217 |
+
gradient.addColorStop(0.3, `rgba(200, 220, 255, ${alpha * this.currentGlow * 0.5})`);
|
| 218 |
+
gradient.addColorStop(0.6, `rgba(150, 180, 255, ${alpha * this.currentGlow * 0.2})`);
|
| 219 |
+
gradient.addColorStop(1, 'rgba(100, 150, 255, 0)');
|
| 220 |
+
|
| 221 |
+
ctx.beginPath();
|
| 222 |
+
ctx.arc(this.x, this.y, glowSize, 0, Math.PI * 2);
|
| 223 |
+
ctx.fillStyle = gradient;
|
| 224 |
+
ctx.fill();
|
| 225 |
+
|
| 226 |
+
// Core
|
| 227 |
+
const coreGradient = ctx.createRadialGradient(
|
| 228 |
+
this.x - this.radius * 0.3, this.y - this.radius * 0.3, 0,
|
| 229 |
+
this.x, this.y, this.radius
|
| 230 |
+
);
|
| 231 |
+
coreGradient.addColorStop(0, `rgba(255, 255, 255, ${alpha})`);
|
| 232 |
+
coreGradient.addColorStop(0.5, `rgba(230, 240, 255, ${alpha * 0.9})`);
|
| 233 |
+
coreGradient.addColorStop(1, `rgba(200, 220, 255, ${alpha * 0.7})`);
|
| 234 |
+
|
| 235 |
+
ctx.beginPath();
|
| 236 |
+
ctx.arc(this.x, this.y, this.radius, 0, Math.PI * 2);
|
| 237 |
+
ctx.fillStyle = coreGradient;
|
| 238 |
+
ctx.fill();
|
| 239 |
+
}
|
| 240 |
+
}
|
| 241 |
|
| 242 |
+
class Ripple {
|
| 243 |
+
constructor(x, y) {
|
| 244 |
+
this.x = x;
|
| 245 |
+
this.y = y;
|
| 246 |
+
this.radius = 0;
|
| 247 |
+
this.maxRadius = 300;
|
| 248 |
+
this.strength = 1;
|
| 249 |
+
this.speed = 8;
|
| 250 |
+
}
|
| 251 |
|
| 252 |
+
update() {
|
| 253 |
+
this.radius += this.speed;
|
| 254 |
+
this.strength = 1 - (this.radius / this.maxRadius);
|
| 255 |
+
}
|
| 256 |
|
| 257 |
+
draw() {
|
| 258 |
+
ctx.beginPath();
|
| 259 |
+
ctx.arc(this.x, this.y, this.radius, 0, Math.PI * 2);
|
| 260 |
+
ctx.strokeStyle = `rgba(255, 255, 255, ${this.strength * 0.3})`;
|
| 261 |
+
ctx.lineWidth = 2;
|
| 262 |
+
ctx.stroke();
|
| 263 |
+
}
|
| 264 |
|
| 265 |
+
isDead() {
|
| 266 |
+
return this.radius >= this.maxRadius;
|
| 267 |
+
}
|
| 268 |
+
}
|
| 269 |
|
| 270 |
+
function initOrbs() {
|
| 271 |
+
orbs = [];
|
| 272 |
+
for (let layer = 0; layer < LAYERS; layer++) {
|
| 273 |
+
for (let i = 0; i < ORBS_PER_LAYER; i++) {
|
| 274 |
+
orbs.push(new Orb(layer));
|
| 275 |
+
}
|
| 276 |
+
}
|
| 277 |
+
}
|
| 278 |
|
| 279 |
+
function drawConnections() {
|
| 280 |
+
orbs.forEach((orb, i) => {
|
| 281 |
+
orbs.slice(i + 1).forEach(other => {
|
| 282 |
+
if (orb.layer !== other.layer) return;
|
| 283 |
+
|
| 284 |
+
const dx = orb.x - other.x;
|
| 285 |
+
const dy = orb.y - other.y;
|
| 286 |
+
const distance = Math.sqrt(dx * dx + dy * dy);
|
| 287 |
+
const maxDistance = 100 + orb.layer * 20;
|
| 288 |
+
|
| 289 |
+
if (distance < maxDistance) {
|
| 290 |
+
const alpha = (1 - distance / maxDistance) * 0.15 * orb.layerFactor;
|
| 291 |
+
ctx.beginPath();
|
| 292 |
+
ctx.moveTo(orb.x, orb.y);
|
| 293 |
+
ctx.lineTo(other.x, other.y);
|
| 294 |
+
ctx.strokeStyle = `rgba(255, 255, 255, ${alpha})`;
|
| 295 |
+
ctx.lineWidth = 0.5;
|
| 296 |
+
ctx.stroke();
|
| 297 |
+
}
|
| 298 |
});
|
| 299 |
+
});
|
| 300 |
+
}
|
| 301 |
|
| 302 |
+
function animate() {
|
| 303 |
+
ctx.fillStyle = 'rgba(10, 10, 15, 0.1)';
|
| 304 |
+
ctx.fillRect(0, 0, width, height);
|
|
|
|
| 305 |
|
| 306 |
+
time++;
|
|
|
|
|
|
|
| 307 |
|
| 308 |
+
// Update and draw ripples
|
| 309 |
+
ripples = ripples.filter(ripple => !ripple.isDead());
|
| 310 |
+
ripples.forEach(ripple => {
|
| 311 |
+
ripple.update();
|
| 312 |
+
ripple.draw();
|
| 313 |
+
});
|
|
|
|
| 314 |
|
| 315 |
+
// Draw connections first (behind orbs)
|
| 316 |
+
drawConnections();
|
|
|
|
|
|
|
|
|
|
|
|
|
| 317 |
|
| 318 |
+
// Sort orbs by layer for proper depth rendering
|
| 319 |
+
orbs.sort((a, b) => a.layer - b.layer);
|
|
|
|
|
|
|
| 320 |
|
| 321 |
+
// Update and draw orbs
|
| 322 |
+
orbs.forEach(orb => {
|
| 323 |
+
orb.update();
|
| 324 |
+
orb.draw();
|
| 325 |
+
});
|
| 326 |
+
|
| 327 |
+
requestAnimationFrame(animate);
|
| 328 |
+
}
|
| 329 |
|
| 330 |
+
// Event listeners
|
| 331 |
+
window.addEventListener('resize', resize);
|
| 332 |
+
|
| 333 |
+
canvas.addEventListener('mousemove', (e) => {
|
| 334 |
+
mouse.x = e.clientX;
|
| 335 |
+
mouse.y = e.clientY;
|
| 336 |
+
});
|
| 337 |
+
|
| 338 |
+
canvas.addEventListener('mouseleave', () => {
|
| 339 |
+
mouse.x = null;
|
| 340 |
+
mouse.y = null;
|
| 341 |
+
});
|
| 342 |
+
|
| 343 |
+
canvas.addEventListener('click', (e) => {
|
| 344 |
+
ripples.push(new Ripple(e.clientX, e.clientY));
|
| 345 |
+
});
|
| 346 |
+
|
| 347 |
+
canvas.addEventListener('touchstart', (e) => {
|
| 348 |
+
e.preventDefault();
|
| 349 |
+
const touch = e.touches[0];
|
| 350 |
+
mouse.x = touch.clientX;
|
| 351 |
+
mouse.y = touch.clientY;
|
| 352 |
+
ripples.push(new Ripple(touch.clientX, touch.clientY));
|
| 353 |
+
});
|
| 354 |
+
|
| 355 |
+
canvas.addEventListener('touchmove', (e) => {
|
| 356 |
+
e.preventDefault();
|
| 357 |
+
const touch = e.touches[0];
|
| 358 |
+
mouse.x = touch.clientX;
|
| 359 |
+
mouse.y = touch.clientY;
|
| 360 |
+
});
|
| 361 |
+
|
| 362 |
+
canvas.addEventListener('touchend', () => {
|
| 363 |
+
mouse.x = null;
|
| 364 |
+
mouse.y = null;
|
| 365 |
+
});
|
| 366 |
+
|
| 367 |
+
// Initialize
|
| 368 |
+
resize();
|
| 369 |
+
animate();
|
| 370 |
</script>
|
| 371 |
</body>
|
| 372 |
|