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| from __future__ import annotations | |
| import sys | |
| assert sys.platform == "win32" | |
| from typing import Any, TextIO | |
| from prompt_toolkit.data_structures import Size | |
| from .base import Output | |
| from .color_depth import ColorDepth | |
| from .vt100 import Vt100_Output | |
| from .win32 import Win32Output | |
| __all__ = [ | |
| "ConEmuOutput", | |
| ] | |
| class ConEmuOutput: | |
| """ | |
| ConEmu (Windows) output abstraction. | |
| ConEmu is a Windows console application, but it also supports ANSI escape | |
| sequences. This output class is actually a proxy to both `Win32Output` and | |
| `Vt100_Output`. It uses `Win32Output` for console sizing and scrolling, but | |
| all cursor movements and scrolling happens through the `Vt100_Output`. | |
| This way, we can have 256 colors in ConEmu and Cmder. Rendering will be | |
| even a little faster as well. | |
| http://conemu.github.io/ | |
| http://gooseberrycreative.com/cmder/ | |
| """ | |
| def __init__( | |
| self, stdout: TextIO, default_color_depth: ColorDepth | None = None | |
| ) -> None: | |
| self.win32_output = Win32Output(stdout, default_color_depth=default_color_depth) | |
| self.vt100_output = Vt100_Output( | |
| stdout, lambda: Size(0, 0), default_color_depth=default_color_depth | |
| ) | |
| def responds_to_cpr(self) -> bool: | |
| return False # We don't need this on Windows. | |
| def __getattr__(self, name: str) -> Any: | |
| if name in ( | |
| "get_size", | |
| "get_rows_below_cursor_position", | |
| "enable_mouse_support", | |
| "disable_mouse_support", | |
| "scroll_buffer_to_prompt", | |
| "get_win32_screen_buffer_info", | |
| "enable_bracketed_paste", | |
| "disable_bracketed_paste", | |
| ): | |
| return getattr(self.win32_output, name) | |
| else: | |
| return getattr(self.vt100_output, name) | |
| Output.register(ConEmuOutput) | |