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Update main.py
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main.py
CHANGED
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@@ -437,10 +437,10 @@ def validate_odysseus_v6(t: dict) -> (bool, str):
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@app.route('/api/trial/generate', methods=['POST'])
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def generate_trial():
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"""
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Odysseus v6: The
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"""
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logger.info(">>> ODYSSEUS V6:
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uid = verify_token(request.headers.get('Authorization'))
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if not uid: return jsonify({"error": "Unauthorized"}), 401
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@@ -452,49 +452,49 @@ def generate_trial():
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if existing: return jsonify(existing), 200
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lock_ref = db_ref.child(f"epiphanies/{ep_id}/trialLocks/{layer_key}")
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if lock_ref.get(): return jsonify({"error": "
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lock_ref.set({"uid": uid, "at": datetime.utcnow().isoformat()})
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try:
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layer_data = db_ref.child(f"epiphanies/{ep_id}/layers/{layer_key}").get() or {}
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context = layer_data.get('text', '')
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# THE
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trial_prompt = f"""
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Act as a Master Game Designer
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Task: Invent a unique, fun, 30-second 2D physics interaction that demonstrates the First Principles of this subject.
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DO NOT use a template. Use your reasoning to decide what the user should do (e.g., Assemble a structure, trigger a reaction, balance forces, or mutate a system).
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MANDATORY JSON SCHEMA:
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{{
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"engine": {{"name": "odysseus", "version": "v6"}},
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"scenario_name": "Unique
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"mission_brief": "
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"world_settings": {{ "gravity": [x, y], "
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"entities": [
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{{
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"id": "e1",
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"label": "Part Name",
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"
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"
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"spawn_logic": {{ "count": int, "position": "random | center | grid" }},
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"visuals": {{ "color": "hex", "glow": bool, "icon": "string" }}
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}}
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],
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"logic_rules": [
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{{ "trigger": "
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],
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"victory_logic": {{
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"target_metric": "string",
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"threshold": int
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}},
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"revelation": {{
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"on_win": "Profound Feynman 'Aha!' moment.",
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"on_fail": "Socratic hint about the system's nature."
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}}
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}}
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"""
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@@ -506,27 +506,17 @@ def generate_trial():
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trial_data = json.loads(_strip_json_fences(res.text))
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lock_ref.delete()
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return jsonify({"error": "Architect failed to compile logic"}), 422
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user_ref = db_ref.child(f'users/{uid}')
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credits
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if credits < 4:
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lock_ref.delete()
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return jsonify({"error": "Insufficient Sparks"}), 402
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trial_data["createdAt"] = datetime.utcnow().isoformat()
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db_ref.child(trial_path).set(trial_data)
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user_ref.update({'credits': credits - 4})
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lock_ref.delete()
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return jsonify(trial_data), 201
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-
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except Exception as e:
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lock_ref.delete()
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logger.error(f"v6 Architectural Error: {e}")
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return jsonify({"error": str(e)}), 500
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# -----------------------------------------------------------------------------
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@app.route('/api/trial/generate', methods=['POST'])
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def generate_trial():
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"""
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Odysseus v6.1: The Layer-Specific Architect.
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Enforces unique gameplay for Genesis vs Core vs Edge vs Future.
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"""
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logger.info(">>> ODYSSEUS V6.1: LAYER-SPECIFIC GENERATION")
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uid = verify_token(request.headers.get('Authorization'))
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if not uid: return jsonify({"error": "Unauthorized"}), 401
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if existing: return jsonify(existing), 200
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lock_ref = db_ref.child(f"epiphanies/{ep_id}/trialLocks/{layer_key}")
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if lock_ref.get(): return jsonify({"error": "Synthesizing Layer Logic..."}), 409
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lock_ref.set({"uid": uid, "at": datetime.utcnow().isoformat()})
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try:
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layer_data = db_ref.child(f"epiphanies/{ep_id}/layers/{layer_key}").get() or {}
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context = layer_data.get('text', '')
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# THE LAYER-PERSONALITY PROMPT
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trial_prompt = f"""
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Act as a Master Game Designer. Subject: {subject}. Layer: {layer_key}.
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Context: {context}.
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TASK: Invent a unique 2D physics experiment.
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CRITICAL: The gameplay MUST match the layer's personality:
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- If 'genesis': Focus on ASSEMBLY or ORIGIN.
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- If 'scientific_core': Focus on BASIC PHYSICS (Gravity/Friction/Heat).
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- If 'engineering_edge': Focus on STRESS, TOLERANCE, or SPEED.
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- If 'cross_pollination': Focus on HYBRIDIZATION or UNUSUAL FORCES.
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PHYSICS RULES:
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1. The system must NOT win automatically.
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2. Implement ENTROPY: If the user does nothing, the 'Stability' metric must decrease by 2% per second.
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3. The user MUST use their 'Tool' (draggable or clicker) to counteract this decay.
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MANDATORY JSON SCHEMA:
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{{
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"engine": {{"name": "odysseus", "version": "v6.1"}},
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"scenario_name": "Unique Title",
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"mission_brief": "Active goal for the user.",
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"world_settings": {{ "gravity": [x, y], "entropy_decay": 0.02 }},
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"entities": [
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{{
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"id": "e1",
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"label": "Part Name",
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"physics": {{ "mass": float, "restitution": 0.7, "isDraggable": bool }},
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"visuals": {{ "color": "hex", "glow": bool }}
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}}
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],
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"logic_rules": [
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{{ "trigger": "onHold | onCollision | onDrag", "action": "increase_stability | boost_score" }}
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],
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"victory_logic": {{ "target_metric": "Stability", "threshold": 100, "hold_ms": 2000 }},
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"revelation": {{ "on_win": "Feynman Insight", "on_fail": "Socratic Hint" }}
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}}
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"""
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trial_data = json.loads(_strip_json_fences(res.text))
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# Persistence & Deduction (4 Sparks)
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user_ref = db_ref.child(f'users/{uid}')
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user_ref.update({'credits': (user_ref.get().get('credits', 0) or 0) - 4})
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trial_data["createdAt"] = datetime.utcnow().isoformat()
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db_ref.child(trial_path).set(trial_data)
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lock_ref.delete()
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return jsonify(trial_data), 201
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except Exception as e:
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lock_ref.delete()
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return jsonify({"error": str(e)}), 500
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# -----------------------------------------------------------------------------
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