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"""
Context Management with Dynamic Sizing System
==========================================
Advanced context management system with dynamic window sizing, relevance scoring,
context expiry and refresh protocols, and conflict resolution strategies.
"""
import asyncio
import json
import logging
from datetime import datetime, timedelta
from typing import Dict, List, Any, Optional, Set, Tuple, Union, Callable
from dataclasses import dataclass, field, asdict
from enum import Enum
import numpy as np
from collections import defaultdict, deque
import heapq
from functools import lru_cache
import threading
from concurrent.futures import ThreadPoolExecutor
from ai_agent_framework.core.context_engineering_agent import (
ContextElement, ContextModality, ContextDimension
)
logger = logging.getLogger(__name__)
class ContextPriority(Enum):
"""Context priority levels."""
CRITICAL = "critical"
HIGH = "high"
MEDIUM = "medium"
LOW = "low"
ARCHIVED = "archived"
class SizingStrategy(Enum):
"""Dynamic sizing strategies."""
FIXED = "fixed"
ADAPTIVE = "adaptive"
PREDICTIVE = "predictive"
OPTIMIZED = "optimized"
COMPRESSIVE = "compressive"
class RefreshTrigger(Enum):
"""Context refresh triggers."""
TIME_BASED = "time_based"
RELEVANCE_BASED = "relevance_based"
INTERACTION_BASED = "interaction_based"
QUALITY_BASED = "quality_based"
CAPACITY_BASED = "capacity_based"
@dataclass
class ContextItem:
"""Individual context item with metadata."""
id: str
content: Any
modality: ContextModality
dimension: ContextDimension
priority: ContextPriority
timestamp: datetime
expiry_time: Optional[datetime]
relevance_score: float
quality_score: float
access_count: int
last_accessed: datetime
dependencies: Set[str]
metadata: Dict[str, Any]
def __post_init__(self):
if not self.id:
self.id = f"context_{int(time.time())}_{hash(str(self.content))}"
if not self.timestamp:
self.timestamp = datetime.utcnow()
if not self.last_accessed:
self.last_accessed = self.timestamp
if not self.metadata:
self.metadata = {}
@dataclass
class ContextWindow:
"""Context window with dynamic sizing capabilities."""
window_id: str
size_limit: int
current_size: int
strategy: SizingStrategy
items: List[ContextItem]
metrics: Dict[str, float]
created_at: datetime
last_resized: datetime
def __post_init__(self):
if not self.window_id:
self.window_id = f"window_{int(time.time())}"
if not self.created_at:
self.created_at = datetime.utcnow()
if not self.last_resized:
self.last_resized = self.created_at
if not self.metrics:
self.metrics = {}
if not self.items:
self.items = []
@dataclass
class ContextConflict:
"""Represents a conflict between context items."""
conflict_id: str
conflicting_items: List[str]
conflict_type: str
resolution_strategy: str
confidence: float
created_at: datetime
def __post_init__(self):
if not self.conflict_id:
self.conflict_id = f"conflict_{int(time.time())}"
if not self.created_at:
self.created_at = datetime.utcnow()
class ContextManager:
"""Core context management engine with dynamic sizing."""
def __init__(self, max_context_windows: int = 10):
self.max_context_windows = max_context_windows
self.context_windows = {} # window_id -> ContextWindow
self.context_index = {} # item_id -> List[window_id]
self.refresh_scheduler = {}
self.conflict_resolver = ContextConflictResolver()
self.sizing_algorithms = {
SizingStrategy.FIXED: self._fixed_sizing,
SizingStrategy.ADAPTIVE: self._adaptive_sizing,
SizingStrategy.PREDICTIVE: self._predictive_sizing,
SizingStrategy.OPTIMIZED: self._optimized_sizing,
SizingStrategy.COMPRESSIVE: self._compressive_sizing
}
self.refresh_handlers = {
RefreshTrigger.TIME_BASED: self._time_based_refresh,
RefreshTrigger.RELEVANCE_BASED: self._relevance_based_refresh,
RefreshTrigger.INTERACTION_BASED: self._interaction_based_refresh,
RefreshTrigger.QUALITY_BASED: self._quality_based_refresh,
RefreshTrigger.CAPACITY_BASED: self._capacity_based_refresh
}
# Performance metrics
self.metrics = {
"total_windows": 0,
"total_items": 0,
"average_window_utilization": 0.0,
"refresh_frequency": 0.0,
"conflict_resolution_rate": 0.0,
"relevance_retention": 0.0
}
# Thread-safe operations
self._lock = threading.RLock()
async def create_context_window(
self,
window_id: Optional[str] = None,
size_limit: int = 100,
strategy: SizingStrategy = SizingStrategy.ADAPTIVE
) -> ContextWindow:
"""Create a new context window with specified strategy."""
with self._lock:
if len(self.context_windows) >= self.max_context_windows:
# Remove oldest window if at capacity
oldest_window_id = min(
self.context_windows.keys(),
key=lambda w_id: self.context_windows[w_id].created_at
)
await self._remove_context_window(oldest_window_id)
window = ContextWindow(
window_id=window_id,
size_limit=size_limit,
current_size=0,
strategy=strategy,
items=[],
metrics={},
created_at=datetime.utcnow(),
last_resized=datetime.utcnow()
)
self.context_windows[window.window_id] = window
self.metrics["total_windows"] = len(self.context_windows)
logger.info(f"Created context window {window.window_id} with strategy {strategy.value}")
return window
async def add_context_item(
self,
window_id: str,
item: ContextItem,
refresh_trigger: Optional[RefreshTrigger] = None
) -> Dict[str, Any]:
"""Add context item to window with dynamic sizing."""
if window_id not in self.context_windows:
raise ValueError(f"Window {window_id} does not exist")
window = self.context_windows[window_id]
# Check for conflicts
conflicts = await self._detect_conflicts(window, item)
# Resolve conflicts if any
if conflicts:
resolved = await self._resolve_conflicts(window, conflicts, item)
if not resolved:
logger.warning(f"Failed to resolve conflicts for item {item.id}")
return {"status": "rejected", "reason": "unresolved_conflicts"}
# Add item to index
if item.id not in self.context_index:
self.context_index[item.id] = []
self.context_index[item.id].append(window_id)
# Determine sizing strategy
if window.current_size < window.size_limit:
# Add directly if within limits
window.items.append(item)
window.current_size += 1
result = {"status": "added_directly"}
else:
# Apply sizing strategy
sizing_func = self.sizing_strategies[window.strategy]
result = await sizing_func(window, item)
# Schedule refresh if needed
if refresh_trigger:
await self._schedule_refresh(window_id, refresh_trigger)
# Update metrics
await self._update_window_metrics(window)
return {
"status": result["status"],
"item_id": item.id,
"window_id": window_id,
"conflicts_resolved": len(conflicts) > 0,
"new_size": window.current_size
}
async def get_context_items(
self,
window_id: str,
limit: Optional[int] = None,
include_metadata: bool = True
) -> Dict[str, Any]:
"""Retrieve context items from window with optimization."""
if window_id not in self.context_windows:
raise ValueError(f"Window {window_id} does not exist")
window = self.context_windows[window_id]
# Sort by relevance and recency
sorted_items = await self._sort_context_items(window.items)
# Apply limit if specified
if limit:
sorted_items = sorted_items[:limit]
# Format response
items_data = []
for item in sorted_items:
item_data = {
"id": item.id,
"content": item.content,
"modality": item.modality.value,
"dimension": item.dimension.value,
"priority": item.priority.value,
"relevance_score": item.relevance_score,
"quality_score": item.quality_score,
"timestamp": item.timestamp.isoformat()
}
if include_metadata:
item_data.update({
"access_count": item.access_count,
"dependencies": list(item.dependencies),
"metadata": item.metadata
})
items_data.append(item_data)
return {
"window_id": window_id,
"items": items_data,
"total_items": len(window.items),
"window_utilization": window.current_size / window.size_limit,
"metrics": window.metrics
}
async def refresh_context_window(
self,
window_id: str,
force_refresh: bool = False
) -> Dict[str, Any]:
"""Refresh context window based on configured strategy."""
if window_id not in self.context_windows:
raise ValueError(f"Window {window_id} does not exist")
window = self.context_windows[window_id]
# Check if refresh is needed
if not force_refresh:
refresh_needed = await self._should_refresh(window)
if not refresh_needed["needed"]:
return {
"status": "skipped",
"reason": refresh_needed["reason"]
}
# Determine refresh strategy
refresh_strategy = await self._determine_refresh_strategy(window)
# Execute refresh
refresh_func = self.refresh_handlers[refresh_strategy]
refresh_result = await refresh_func(window_id)
# Update metrics
await self._update_refresh_metrics(window, refresh_result)
return {
"status": "refreshed",
"strategy": refresh_strategy.value,
"items_affected": refresh_result.get("items_affected", 0),
"new_window_utilization": window.current_size / window.size_limit
}
async def optimize_context_window(
self,
window_id: str,
optimization_goals: Optional[List[str]] = None
) -> Dict[str, Any]:
"""Optimize context window for better performance."""
if window_id not in self.context_windows:
raise ValueError(f"Window {window_id} does not exist")
window = self.context_windows[window_id]
if not optimization_goals:
optimization_goals = ["relevance", "efficiency", "quality"]
optimization_results = {}
for goal in optimization_goals:
if goal == "relevance":
result = await self._optimize_relevance(window)
optimization_results["relevance"] = result
elif goal == "efficiency":
result = await self._optimize_efficiency(window)
optimization_results["efficiency"] = result
elif goal == "quality":
result = await self._optimize_quality(window)
optimization_results["quality"] = result
elif goal == "diversity":
result = await self._optimize_diversity(window)
optimization_results["diversity"] = result
# Apply optimizations
total_improvements = 0
for goal, result in optimization_results.items():
if result.get("improved", False):
total_improvements += 1
await self._update_window_metrics(window)
return {
"status": "optimized",
"optimization_goals": optimization_goals,
"improvements_made": total_improvements,
"optimization_results": optimization_results,
"new_metrics": window.metrics
}
async def resolve_context_conflicts(
self,
window_id: str,
conflict_resolution_strategy: str = "priority_based"
) -> Dict[str, Any]:
"""Resolve conflicts within context window."""
if window_id not in self.context_windows:
raise ValueError(f"Window {window_id} does not exist")
window = self.context_windows[window_id]
# Detect all conflicts
all_conflicts = await self._detect_all_conflicts(window)
if not all_conflicts:
return {
"status": "no_conflicts",
"conflicts_resolved": 0
}
# Resolve conflicts
resolved_count = 0
resolution_details = []
for conflict in all_conflicts:
resolution_result = await self._resolve_single_conflict(
window, conflict, conflict_resolution_strategy
)
if resolution_result["resolved"]:
resolved_count += 1
resolution_details.append(resolution_result)
# Update metrics
self.metrics["conflict_resolution_rate"] = resolved_count / len(all_conflicts)
return {
"status": "conflicts_resolved",
"total_conflicts": len(all_conflicts),
"conflicts_resolved": resolved_count,
"resolution_rate": resolved_count / len(all_conflicts),
"resolution_details": resolution_details
}
# Sizing strategy implementations
async def _fixed_sizing(self, window: ContextWindow, new_item: ContextItem) -> Dict[str, Any]:
"""Fixed sizing strategy - replace lowest priority item."""
# Find lowest priority item
lowest_priority_idx = 0
for i, item in enumerate(window.items):
if (item.priority.value == "low" or
(item.relevance_score < window.items[lowest_priority_idx].relevance_score)):
lowest_priority_idx = i
# Replace if new item has higher priority
if (new_item.priority.value in ["high", "critical"] or
new_item.relevance_score > window.items[lowest_priority_idx].relevance_score):
# Remove old item
removed_item = window.items.pop(lowest_priority_idx)
# Add new item
window.items.append(new_item)
return {
"status": "replaced",
"replaced_item_id": removed_item.id,
"new_item_id": new_item.id
}
else:
return {
"status": "rejected",
"reason": "lower_priority_than_existing"
}
async def _adaptive_sizing(self, window: ContextWindow, new_item: ContextItem) -> Dict[str, Any]:
"""Adaptive sizing strategy - dynamically adjust based on relevance."""
# Calculate overall relevance threshold
current_relevances = [item.relevance_score for item in window.items]
threshold = np.percentile(current_relevances, 25) # 25th percentile
# Check if new item meets threshold
if new_item.relevance_score < threshold:
return {
"status": "rejected",
"reason": "below_relevance_threshold",
"threshold": threshold
}
# Find items to remove (lowest relevance, lowest priority)
removal_candidates = []
for i, item in enumerate(window.items):
score = (item.relevance_score * 0.7) + (1 - self._priority_weight(item.priority) * 0.3)
removal_candidates.append((score, i, item))
removal_candidates.sort(key=lambda x: x[0]) # Sort by score
# Remove enough items to make space
items_removed = 0
for score, idx, item in removal_candidates:
if len(window.items) + 1 <= window.size_limit:
break
window.items.pop(idx)
items_removed += 1
# Add new item
window.items.append(new_item)
return {
"status": "adaptive_replaced",
"items_removed": items_removed,
"new_item_id": new_item.id,
"relevance_threshold": threshold
}
async def _predictive_sizing(self, window: ContextWindow, new_item: ContextItem) -> Dict[str, Any]:
"""Predictive sizing strategy - use patterns to predict future relevance."""
# Analyze historical access patterns
access_patterns = await self._analyze_access_patterns(window)
# Predict future relevance for existing items
predicted_relevances = {}
for item in window.items:
predicted_relevance = await self._predict_future_relevance(item, access_patterns)
predicted_relevances[item.id] = predicted_relevance
# Compare with new item's predicted relevance
new_item_predicted = await self._predict_future_relevance(new_item, access_patterns)
# Find items to replace
replacement_candidates = []
for item in window.items:
predicted = predicted_relevances[item.id]
current = item.relevance_score
combined_score = (predicted * 0.6) + (current * 0.4)
replacement_candidates.append((combined_score, item))
replacement_candidates.sort(key=lambda x: x[0])
# Replace if beneficial
if replacement_candidates and replacement_candidates[0][0] < new_item_predicted:
replaced_item = replacement_candidates[0][1]
window.items.remove(replaced_item)
window.items.append(new_item)
return {
"status": "predictive_replaced",
"replaced_item_id": replaced_item.id,
"new_item_id": new_item.id,
"predicted_improvement": new_item_predicted - replacement_candidates[0][0]
}
else:
return {
"status": "rejected",
"reason": "no_predictive_benefit"
}
async def _optimized_sizing(self, window: ContextWindow, new_item: ContextItem) -> Dict[str, Any]:
"""Optimized sizing strategy - maximize overall utility."""
# Calculate utility scores for all items including new one
all_items = window.items + [new_item]
utilities = {}
for item in all_items:
utility = await self._calculate_item_utility(item, window)
utilities[item.id] = utility
# Select optimal subset
sorted_items = sorted(all_items, key=lambda x: utilities[x.id], reverse=True)
optimal_items = sorted_items[:window.size_limit]
# Check if composition changed
current_ids = {item.id for item in window.items}
optimal_ids = {item.id for item in optimal_items}
if current_ids != optimal_ids:
# Update window
window.items = optimal_items
removed_items = current_ids - optimal_ids
added_items = optimal_ids - current_ids
return {
"status": "optimized",
"removed_items": list(removed_items),
"added_items": list(added_items),
"total_utility": sum(utilities[item.id] for item in optimal_items)
}
else:
return {
"status": "no_change",
"reason": "already_optimal"
}
async def _compressive_sizing(self, window: ContextWindow, new_item: ContextItem) -> Dict[str, Any]:
"""Compressive sizing strategy - compress redundant information."""
# Identify redundant items
redundant_items = await self._identify_redundant_items(window.items + [new_item])
# Compress redundant information
compression_result = await self._compress_information(window.items, new_item)
if compression_result["compressed"]:
window.items = compression_result["compressed_items"]
return {
"status": "compressed",
"compression_ratio": compression_result["ratio"],
"items_removed": compression_result["items_removed"],
"information_preserved": compression_result["information_preserved"]
}
else:
# No compression possible, use adaptive strategy
return await self._adaptive_sizing(window, new_item)
# Refresh strategy implementations
async def _time_based_refresh(self, window_id: str) -> Dict[str, Any]:
"""Time-based refresh strategy."""
window = self.context_windows[window_id]
refresh_threshold = timedelta(minutes=30) # Refresh every 30 minutes
current_time = datetime.utcnow()
items_to_refresh = []
items_to_remove = []
for item in window.items:
age = current_time - item.last_accessed
if age > refresh_threshold:
if item.priority.value == "low":
items_to_remove.append(item)
else:
items_to_refresh.append(item)
# Refresh items
for item in items_to_refresh:
await self._refresh_item_relevance(item)
# Remove expired items
for item in items_to_remove:
window.items.remove(item)
window.current_size -= 1
return {
"items_refreshed": len(items_to_refresh),
"items_removed": len(items_to_remove),
"refresh_type": "time_based"
}
async def _relevance_based_refresh(self, window_id: str) -> Dict[str, Any]:
"""Relevance-based refresh strategy."""
window = self.context_windows[window_id]
# Recalculate relevance for all items
for item in window.items:
await self._recalculate_relevance(item)
# Remove low relevance items
relevance_threshold = 0.3
items_to_remove = [
item for item in window.items
if item.relevance_score < relevance_threshold
]
for item in items_to_remove:
window.items.remove(item)
window.current_size -= 1
return {
"items_recalculated": len(window.items),
"items_removed": len(items_to_remove),
"refresh_type": "relevance_based"
}
async def _interaction_based_refresh(self, window_id: str) -> Dict[str, Any]:
"""Interaction-based refresh strategy."""
window = self.context_windows[window_id]
# Analyze recent interactions (simplified)
recent_interactions = await self._get_recent_interactions(window)
# Update relevance based on interaction patterns
items_updated = 0
for item in window.items:
old_relevance = item.relevance_score
new_relevance = await self._update_relevance_from_interactions(item, recent_interactions)
if abs(new_relevance - old_relevance) > 0.1: # Significant change
item.relevance_score = new_relevance
items_updated += 1
return {
"items_updated": items_updated,
"refresh_type": "interaction_based"
}
async def _quality_based_refresh(self, window_id: str) -> Dict[str, Any]:
"""Quality-based refresh strategy."""
window = self.context_windows[window_id]
# Recalculate quality scores
quality_updates = 0
for item in window.items:
old_quality = item.quality_score
new_quality = await self._recalculate_quality(item)
if new_quality != old_quality:
item.quality_score = new_quality
quality_updates += 1
# Re-sort items by quality
window.items.sort(key=lambda x: x.quality_score, reverse=True)
return {
"quality_updates": quality_updates,
"refresh_type": "quality_based"
}
async def _capacity_based_refresh(self, window_id: str) -> Dict[str, Any]:
"""Capacity-based refresh strategy."""
window = self.context_windows[window_id]
utilization = window.current_size / window.size_limit
if utilization > 0.9: # Near capacity
# Remove lowest priority, lowest relevance items
items_to_remove = []
sorted_items = sorted(
window.items,
key=lambda x: (x.priority.value, x.relevance_score),
reverse=True
)
# Remove bottom 20% to make space
remove_count = int(len(sorted_items) * 0.2)
items_to_remove = sorted_items[:remove_count]
for item in items_to_remove:
window.items.remove(item)
window.current_size -= 1
return {
"items_removed": len(items_to_remove),
"capacity_freed": len(items_to_remove),
"refresh_type": "capacity_based"
}
else:
return {
"items_removed": 0,
"refresh_type": "capacity_based"
}
# Helper methods
def _priority_weight(self, priority: ContextPriority) -> float:
"""Get weight for priority level."""
weights = {
ContextPriority.CRITICAL: 1.0,
ContextPriority.HIGH: 0.8,
ContextPriority.MEDIUM: 0.6,
ContextPriority.LOW: 0.4,
ContextPriority.ARCHIVED: 0.2
}
return weights.get(priority, 0.5)
async def _sort_context_items(self, items: List[ContextItem]) -> List[ContextItem]:
"""Sort context items by relevance and recency."""
def sort_key(item):
recency_score = 1.0 / (1.0 + (datetime.utcnow() - item.last_accessed).total_seconds() / 3600)
combined_score = (item.relevance_score * 0.7) + (item.quality_score * 0.2) + (recency_score * 0.1)
return combined_score
return sorted(items, key=sort_key, reverse=True)
async def _detect_conflicts(self, window: ContextWindow, new_item: ContextItem) -> List[ContextConflict]:
"""Detect conflicts between new item and existing items."""
conflicts = []
for existing_item in window.items:
# Check for content conflicts
if await self._are_conflicting(existing_item, new_item):
conflict = ContextConflict(
conflict_id=f"conflict_{existing_item.id}_{new_item.id}",
conflicting_items=[existing_item.id, new_item.id],
conflict_type="content_conflict",
resolution_strategy="priority_based",
confidence=0.8
)
conflicts.append(conflict)
return conflicts
async def _are_conflicting(self, item1: ContextItem, item2: ContextItem) -> bool:
"""Check if two items conflict."""
# Check for dependency conflicts
if item1.dependencies & {item2.id} or item2.dependencies & {item1.id}:
return True
# Check for contradictory information (simplified)
if (item1.modality == item2.modality and
item1.dimension == item2.dimension and
item1.priority == item2.priority):
# Additional logic would check for contradictory content
return False # Simplified for this example
return False
async def _resolve_conflicts(
self,
window: ContextWindow,
conflicts: List[ContextConflict],
new_item: ContextItem
) -> bool:
"""Resolve conflicts and update window."""
resolver = self.conflict_resolver
for conflict in conflicts:
resolution_result = await resolver.resolve_conflict(window, conflict)
if not resolution_result["success"]:
return False
return True
async def _detect_all_conflicts(self, window: ContextWindow) -> List[ContextConflict]:
"""Detect all conflicts in window."""
conflicts = []
items = window.items
for i in range(len(items)):
for j in range(i + 1, len(items)):
if await self._are_conflicting(items[i], items[j]):
conflict = ContextConflict(
conflict_id=f"conflict_{items[i].id}_{items[j].id}",
conflicting_items=[items[i].id, items[j].id],
conflict_type="pairwise_conflict",
resolution_strategy="priority_based",
confidence=0.8
)
conflicts.append(conflict)
return conflicts
async def _resolve_single_conflict(
self,
window: ContextWindow,
conflict: ContextConflict,
strategy: str
) -> Dict[str, Any]:
"""Resolve a single conflict."""
items = {item.id: item for item in window.items}
conflicting_ids = conflict.conflicting_items
if not all(item_id in items for item_id in conflicting_ids):
return {"resolved": False, "reason": "missing_items"}
if strategy == "priority_based":
# Keep highest priority item
items_list = [items[item_id] for item_id in conflicting_ids]
items_list.sort(key=lambda x: x.priority.value, reverse=True)
winner = items_list[0]
losers = items_list[1:]
for loser in losers:
window.items.remove(loser)
window.current_size -= 1
return {
"resolved": True,
"winner": winner.id,
"losers": [l.id for l in losers],
"strategy": "priority_based"
}
elif strategy == "relevance_based":
# Keep highest relevance item
items_list = [items[item_id] for item_id in conflicting_ids]
items_list.sort(key=lambda x: x.relevance_score, reverse=True)
winner = items_list[0]
losers = items_list[1:]
for loser in losers:
window.items.remove(loser)
window.current_size -= 1
return {
"resolved": True,
"winner": winner.id,
"losers": [l.id for l in losers],
"strategy": "relevance_based"
}
return {"resolved": False, "reason": "unknown_strategy"}
# Utility methods for sizing and optimization
async def _analyze_access_patterns(self, window: ContextWindow) -> Dict[str, Any]:
"""Analyze historical access patterns."""
# Simplified access pattern analysis
access_patterns = {
"frequent_items": [],
"recent_activity": {},
"access_distribution": {}
}
for item in window.items:
if item.access_count > 5: # Frequently accessed
access_patterns["frequent_items"].append(item.id)
access_patterns["recent_activity"][item.id] = item.access_count
access_patterns["access_distribution"][item.priority.value] = \
access_patterns["access_distribution"].get(item.priority.value, 0) + 1
return access_patterns
async def _predict_future_relevance(self, item: ContextItem, patterns: Dict[str, Any]) -> float:
"""Predict future relevance of an item."""
# Simple prediction based on access patterns
base_relevance = item.relevance_score
# Adjust based on access frequency
access_factor = min(1.5, 1.0 + (item.access_count * 0.1))
# Adjust based on recency
recency_hours = (datetime.utcnow() - item.last_accessed).total_seconds() / 3600
recency_factor = max(0.5, 1.0 - (recency_hours / 168)) # Decay over a week
predicted_relevance = base_relevance * access_factor * recency_factor
return min(1.0, predicted_relevance)
async def _calculate_item_utility(self, item: ContextWindow, window: ContextWindow) -> float:
"""Calculate utility score for an item."""
# Multi-factor utility calculation
relevance_utility = item.relevance_score * 0.4
quality_utility = item.quality_score * 0.3
priority_utility = self._priority_weight(item.priority) * 0.2
recency_utility = 1.0 / (1.0 + (datetime.utcnow() - item.last_accessed).total_seconds() / 3600) * 0.1
total_utility = relevance_utility + quality_utility + priority_utility + recency_utility
return total_utility
async def _identify_redundant_items(self, items: List[ContextItem]) -> List[str]:
"""Identify redundant items in the list."""
redundant_ids = []
# Group by modality and dimension
groups = defaultdict(list)
for item in items:
key = f"{item.modality.value}_{item.dimension.value}"
groups[key].append(item)
# Find redundant items within groups
for group_items in groups.values():
if len(group_items) > 1:
# Sort by relevance and quality
group_items.sort(key=lambda x: (x.relevance_score, x.quality_score), reverse=True)
# Mark items below threshold as redundant
threshold = group_items[0].relevance_score * 0.8
for item in group_items[1:]:
if item.relevance_score < threshold:
redundant_ids.append(item.id)
return redundant_ids
async def _compress_information(self, items: List[ContextItem], new_item: ContextItem) -> Dict[str, Any]:
"""Compress redundant information."""
# Simplified compression
all_items = items + [new_item]
redundant_ids = await self._identify_redundant_items(all_items)
if not redundant_ids:
return {"compressed": False}
# Remove redundant items
compressed_items = [item for item in all_items if item.id not in redundant_ids]
return {
"compressed": True,
"compressed_items": compressed_items,
"items_removed": len(redundant_ids),
"ratio": len(compressed_items) / len(all_items),
"information_preserved": sum(item.quality_score for item in compressed_items) / max(1, sum(item.quality_score for item in all_items))
}
async def _should_refresh(self, window: ContextWindow) -> Dict[str, Any]:
"""Determine if window should be refreshed."""
time_since_refresh = datetime.utcnow() - window.last_resized
# Time-based threshold
if time_since_refresh > timedelta(minutes=60):
return {"needed": True, "reason": "time_threshold"}
# Capacity-based threshold
utilization = window.current_size / window.size_limit
if utilization > 0.95:
return {"needed": True, "reason": "high_utilization"}
# Quality-based threshold
low_quality_items = sum(1 for item in window.items if item.quality_score < 0.5)
if low_quality_items > len(window.items) * 0.3:
return {"needed": True, "reason": "low_quality"}
return {"needed": False, "reason": "no_refresh_needed"}
async def _determine_refresh_strategy(self, window: ContextWindow) -> RefreshTrigger:
"""Determine best refresh strategy for window."""
# Analyze window characteristics
utilization = window.current_size / window.size_limit
age = (datetime.utcnow() - window.last_resized).total_seconds() / 60 # minutes
# Choose strategy based on conditions
if utilization > 0.9:
return RefreshTrigger.CAPACITY_BASED
elif age > 45:
return RefreshTrigger.TIME_BASED
elif window.strategy == SizingStrategy.PREDICTIVE:
return RefreshTrigger.INTERACTION_BASED
else:
return RefreshTrigger.RELEVANCE_BASED
async def _update_window_metrics(self, window: ContextWindow) -> None:
"""Update window metrics."""
window.metrics.update({
"utilization": window.current_size / window.size_limit,
"avg_relevance": np.mean([item.relevance_score for item in window.items]) if window.items else 0,
"avg_quality": np.mean([item.quality_score for item in window.items]) if window.items else 0,
"diversity_score": len(set(item.modality for item in window.items)) / len(window.items) if window.items else 0,
"last_updated": datetime.utcnow().isoformat()
})
# Update global metrics
self.metrics["total_items"] = sum(w.current_size for w in self.context_windows.values())
self.metrics["average_window_utilization"] = np.mean([w.current_size / w.size_limit for w in self.context_windows.values()])
# Placeholder methods for item operations
async def _remove_context_window(self, window_id: str) -> None:
"""Remove a context window."""
if window_id in self.context_windows:
del self.context_windows[window_id]
self.metrics["total_windows"] = len(self.context_windows)
async def _refresh_item_relevance(self, item: ContextItem) -> None:
"""Refresh item relevance score."""
# Simplified refresh
item.relevance_score *= 0.95 # Gradual decay
async def _recalculate_relevance(self, item: ContextItem) -> None:
"""Recalculate item relevance score."""
# Simplified recalculation
pass
async def _get_recent_interactions(self, window: ContextWindow) -> List[Dict[str, Any]]:
"""Get recent interactions affecting the window."""
return [] # Simplified
async def _update_relevance_from_interactions(self, item: ContextItem, interactions: List[Dict[str, Any]]) -> float:
"""Update relevance based on recent interactions."""
return item.relevance_score # Simplified
async def _recalculate_quality(self, item: ContextItem) -> float:
"""Recalculate item quality score."""
return item.quality_score # Simplified
async def _update_refresh_metrics(self, window: ContextWindow, refresh_result: Dict[str, Any]) -> None:
"""Update refresh-related metrics."""
window.last_resized = datetime.utcnow()
# Optimization methods
async def _optimize_relevance(self, window: ContextWindow) -> Dict[str, Any]:
"""Optimize for relevance."""
initial_avg_relevance = np.mean([item.relevance_score for item in window.items]) if window.items else 0
# Remove low-relevance items
threshold = initial_avg_relevance * 0.7
items_to_remove = [item for item in window.items if item.relevance_score < threshold]
for item in items_to_remove:
window.items.remove(item)
window.current_size -= 1
final_avg_relevance = np.mean([item.relevance_score for item in window.items]) if window.items else 0
return {
"improved": final_avg_relevance > initial_avg_relevance,
"initial_avg": initial_avg_relevance,
"final_avg": final_avg_relevance,
"items_removed": len(items_to_remove)
}
async def _optimize_efficiency(self, window: ContextWindow) -> Dict[str, Any]:
"""Optimize for efficiency."""
# Improve processing efficiency
initial_diversity = len(set(item.modality for item in window.items)) / len(window.items) if window.items else 0
# Ensure good diversity while maintaining focus
target_diversity = 0.6
if initial_diversity < target_diversity:
# Items are too similar, encourage diversity
pass # Simplified
return {
"improved": True,
"initial_diversity": initial_diversity,
"target_diversity": target_diversity
}
async def _optimize_quality(self, window: ContextWindow) -> Dict[str, Any]:
"""Optimize for quality."""
initial_avg_quality = np.mean([item.quality_score for item in window.items]) if window.items else 0
# Promote high-quality items
window.items.sort(key=lambda x: x.quality_score, reverse=True)
final_avg_quality = np.mean([item.quality_score for item in window.items]) if window.items else 0
return {
"improved": final_avg_quality >= initial_avg_quality,
"initial_avg": initial_avg_quality,
"final_avg": final_avg_quality
}
async def _optimize_diversity(self, window: ContextWindow) -> Dict[str, Any]:
"""Optimize for diversity."""
modality_counts = defaultdict(int)
for item in window.items:
modality_counts[item.modality] += 1
# Ensure balanced representation
max_modality_count = max(modality_counts.values()) if modality_counts else 0
target_per_modality = len(window.items) // len(modality_counts) if modality_counts else 0
# Simplified diversity optimization
return {
"improved": True,
"modality_distribution": dict(modality_counts),
"max_modality_count": max_modality_count
}
async def _schedule_refresh(self, window_id: str, trigger: RefreshTrigger) -> None:
"""Schedule a refresh for the window."""
# Simplified scheduling
pass
# Properties
@property
def sizing_strategies(self) -> Dict[SizingStrategy, Callable]:
"""Get available sizing strategies."""
return self._sizing_strategies if hasattr(self, '_sizing_strategies') else self.sizing_algorithms
class ContextConflictResolver:
"""Specialized conflict resolution for context items."""
def __init__(self):
self.resolution_strategies = {
"priority_based": self._priority_resolution,
"relevance_based": self._relevance_resolution,
"quality_based": self._quality_resolution,
"temporal_based": self._temporal_resolution
}
async def resolve_conflict(self, window: ContextWindow, conflict: ContextConflict) -> Dict[str, Any]:
"""Resolve a context conflict."""
strategy_func = self.resolution_strategies.get(conflict.resolution_strategy)
if not strategy_func:
return {"success": False, "reason": "unknown_strategy"}
return await strategy_func(window, conflict)
async def _priority_resolution(self, window: ContextWindow, conflict: ContextConflict) -> Dict[str, Any]:
"""Resolve conflict based on priority."""
# Implementation would resolve based on priority
return {"success": True, "strategy": "priority_based"}
async def _relevance_resolution(self, window: ContextWindow, conflict: ContextConflict) -> Dict[str, Any]:
"""Resolve conflict based on relevance."""
# Implementation would resolve based on relevance
return {"success": True, "strategy": "relevance_based"}
async def _quality_resolution(self, window: ContextWindow, conflict: ContextConflict) -> Dict[str, Any]:
"""Resolve conflict based on quality."""
# Implementation would resolve based on quality
return {"success": True, "strategy": "quality_based"}
async def _temporal_resolution(self, window: ContextWindow, conflict: ContextConflict) -> Dict[str, Any]:
"""Resolve conflict based on temporal information."""
# Implementation would resolve based on timing
return {"success": True, "strategy": "temporal_based"}
if __name__ == "__main__":
print("Context Management with Dynamic Sizing System Initialized")
print("=" * 60)
manager = ContextManager()
print("Ready for advanced context management and dynamic sizing!")