Update app.py
Browse files
app.py
CHANGED
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@@ -1,9 +1,24 @@
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"""
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Spelling Practice β Hugging Face Space
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Multi-user safe: session state is stored as a JSON string in gr.State,
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which gradio 4.40 / gradio_client 0.8 can safely introspect.
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"""
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import os
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import glob
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import random
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@@ -23,7 +38,6 @@ try:
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except ImportError:
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_LLAMA_AVAILABLE = False
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# ββ Shared model (loaded once, read-only during inference) βββββββββββββββββββββ
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_llm = None
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_llm_lock = threading.Lock()
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@@ -42,13 +56,8 @@ def get_llm():
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return None
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model_path = gguf_files[0]
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print(f"[spelling-app] Loading model: {model_path}")
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_llm = Llama(
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n_ctx=512,
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n_threads=2,
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n_gpu_layers=int(os.getenv("N_GPU_LAYERS", "-1")),
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verbose=False,
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)
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print("[spelling-app] Model ready.")
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return _llm
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@@ -108,31 +117,20 @@ LEVELS = ["easy", "medium", "hard", "expert"]
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LEVEL_LABELS = ["π’ Beginner", "π΅ Intermediate", "π Advanced", "π΄ Expert"]
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PASS_REQ = 3
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# ββ State helpers (serialised as JSON string to avoid gradio_client schema bug) β
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def fresh_state_str():
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return json.dumps({
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"streak": 0,
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"sentence": "",
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"score": 0,
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"total": 0,
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"history": [],
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})
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def
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return json.dumps(d)
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# ββ Core helpers βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
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def _make_audio(text):
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try:
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tts
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path = tempfile.mktemp(suffix=".mp3")
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tts.save(path)
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return path
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@@ -140,184 +138,126 @@ def _make_audio(text):
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print(f"[spelling-app] gTTS error: {exc}")
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return None
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def _find_errors(correct, attempt):
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c_words = correct.rstrip(".").lower().split()
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a_words = attempt.rstrip(".").lower().split()
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errors = []
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for tag, i1, i2, j1, j2 in matcher.get_opcodes():
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if tag == "replace":
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for w, r in zip(a_words[i1:i2], c_words[j1:j2]):
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if w != r:
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errors.append((w, r))
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elif tag == "delete":
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for w in a_words[i1:i2]:
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errors.append((w, "[extra word]"))
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elif tag == "insert":
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for r in c_words[j1:j2]:
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errors.append(("[missing]", r))
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return errors
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def _ask_gemma(correct, attempt, errors):
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llm = get_llm()
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if not llm or not errors:
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f"The student wrote: {attempt}\n"
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f"Spelling mistakes:\n{error_list}\n\n"
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"For each mistake, write one short sentence explaining the error "
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"and one memory tip. Be encouraging. Keep it brief."
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)
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out = llm(prompt, max_tokens=200, temperature=0.3, stop=["###"])
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return out["choices"][0]["text"].strip()
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def _build_diff(correct, attempt):
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c_words = correct.split()
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parts = []
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sm = difflib.SequenceMatcher(
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None,
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[w.rstrip(".,").lower() for w in a_words],
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[w.rstrip(".,").lower() for w in c_words]
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)
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for tag, i1, i2, j1, j2 in sm.get_opcodes():
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if tag == "equal":
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elif tag == "
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"~~" + " ".join(a_words[i1:i2])
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+ "~~ **" + " ".join(c_words[j1:j2]) + "**"
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)
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elif tag == "delete":
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parts.append("~~" + " ".join(a_words[i1:i2]) + "~~")
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elif tag == "insert":
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parts.append("**[" + " ".join(c_words[j1:j2]) + "]**")
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return " ".join(parts)
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def _level_info(state):
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lvl
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f" Β· streak {state['streak']}/{PASS_REQ} to level up"
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if lvl < len(LEVELS) - 1
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else " Β· MAX LEVEL π"
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)
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return f"**{label}**{extra}"
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def _score_info(state):
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t
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s
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pct = int(s / t * 100) if t else 0
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return f"**Score: {s}/{t}** ({pct}%)"
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def new_sentence(state_str):
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state = load(state_str)
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sent = random.choice(SENTENCES[LEVELS[state["level"]]])
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state["sentence"] = sent
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audio = _make_audio(sent)
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hint = "π§ Listen carefully, then type what you heard and press **Submit**."
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if audio is None:
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hint = f"β οΈ Audio unavailable. Sentence: **{sent}**
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return audio, "", hint, _level_info(state), _score_info(state),
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def submit_answer(attempt,
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state =
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if not state.get("sentence"):
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return "", "β οΈ Press **New Sentence** first!", _level_info(state), _score_info(state),
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correct = state["sentence"]
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state["total"] += 1
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errors = _find_errors(correct, attempt)
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clean_a = attempt.strip().rstrip(".").lower()
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clean_c = correct.strip().rstrip(".").lower()
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if not errors and clean_a == clean_c:
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state["score"] += 1
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state["streak"] += 1
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msg = "β
**Correct!** Every word spelled perfectly."
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if state["streak"] >= PASS_REQ and state["level"] < len(LEVELS)
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state["level"] += 1
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state["streak"] = 0
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msg += f"\n\nπ **Level up! You are now {new_label}.**"
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else:
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state["streak"] = 0
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diff_str = _build_diff(correct, attempt)
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gemma_tip = _ask_gemma(correct, attempt, errors)
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ai_block = f"\n\n---\n\n**π‘ Tips:**\n\n{gemma_tip}" if gemma_tip else ""
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msg = (
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)
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state["history"].append({
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"correct": correct,
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"attempt": attempt,
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"ok": not bool(errors) and clean_a == clean_c,
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"level": LEVELS[state["level"]],
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"ts": time.strftime("%H:%M:%S"),
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})
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state["sentence"] = ""
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return attempt, msg, _level_info(state), _score_info(state),
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def replay_audio(state_str):
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state = load(state_str)
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if state.get("sentence"):
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return _make_audio(state["sentence"])
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return None
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def reset_game(
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state =
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return None, "", "Game reset. Press **New Sentence** to start!", _level_info(state), _score_info(state), fresh_state_str()
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state = load(state_str)
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history = state.get("history", [])
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if not history:
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return
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# ββ UI βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
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CSS = ""
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footer { display: none !important; }
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"""
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_init = load(fresh_state_str())
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with gr.Blocks(title="Spelling Practice", css=CSS) as demo:
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session = gr.State(fresh_state_str())
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gr.Markdown(
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"# π Spelling Practice\n"
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"Listen to the sentence Β· Type it Β· See errors highlighted Β· Get AI tips"
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)
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with gr.Row():
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level_md = gr.Markdown(_level_info(_init))
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audio_out = gr.Audio(label="Listen to the sentence", autoplay=True, interactive=False)
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hint_md = gr.Markdown("Press **New Sentence** to begin.")
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answer_box = gr.Textbox(
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placeholder="Write the full sentence hereβ¦",
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lines=2,
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)
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submit_btn = gr.Button("β
Submit", variant="primary")
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feedback = gr.Markdown("")
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with gr.Accordion("π Session History", open=False):
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export_btn
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OUTS = [audio_out, answer_box, hint_md, level_md, score_md, session]
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submit_btn.click(submit_answer, [answer_box, session], [answer_box, feedback, level_md, score_md, session])
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answer_box.submit(submit_answer,[answer_box, session], [answer_box, feedback, level_md, score_md, session])
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reset_btn.click(reset_game, [session], OUTS)
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export_btn.click(export_history,[session], [
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if __name__ == "__main__":
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demo.launch(server_name="0.0.0.0", server_port=7860)
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"""
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Spelling Practice β Hugging Face Space
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"""
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# ββ Monkey-patch gradio_client 0.8 bug: `"const" in <bool>` crash ββββββββββββ
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# gradio_client 0.8 (shipped with gradio 4.40) has a bug in get_type() where
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# it does `if "const" in schema` but schema can be a bool (from
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# additionalProperties:true in gr.File's JSON schema). Patch it before
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# anything imports gradio.
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try:
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import gradio_client.utils as _gcu
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_orig_get_type = _gcu.get_type # type: ignore[attr-defined]
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def _safe_get_type(schema):
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if not isinstance(schema, dict):
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return "Any"
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return _orig_get_type(schema)
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_gcu.get_type = _safe_get_type # type: ignore[attr-defined]
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except Exception:
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pass
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# βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
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import os
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import glob
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import random
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except ImportError:
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_LLAMA_AVAILABLE = False
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_llm = None
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_llm_lock = threading.Lock()
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return None
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model_path = gguf_files[0]
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print(f"[spelling-app] Loading model: {model_path}")
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_llm = Llama(model_path=model_path, n_ctx=512, n_threads=2,
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n_gpu_layers=int(os.getenv("N_GPU_LAYERS", "-1")), verbose=False)
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print("[spelling-app] Model ready.")
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return _llm
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LEVEL_LABELS = ["π’ Beginner", "π΅ Intermediate", "π Advanced", "π΄ Expert"]
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PASS_REQ = 3
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# ββ State (JSON string β safe for gradio_client 0.8 schema introspection) βββββ
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def fresh_state_str():
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return json.dumps({"level": 0, "streak": 0, "sentence": "",
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"score": 0, "total": 0, "history": []})
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def S(s): return json.loads(s) # decode
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def D(d): return json.dumps(d) # encode
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# ββ Helpers ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
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def _make_audio(text):
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try:
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tts = gTTS(text=text, lang="en", slow=True)
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path = tempfile.mktemp(suffix=".mp3")
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tts.save(path)
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return path
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print(f"[spelling-app] gTTS error: {exc}")
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return None
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def _find_errors(correct, attempt):
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c_words = correct.rstrip(".").lower().split()
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a_words = attempt.rstrip(".").lower().split()
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errors = []
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for tag, i1, i2, j1, j2 in difflib.SequenceMatcher(None, a_words, c_words).get_opcodes():
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if tag == "replace":
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for w, r in zip(a_words[i1:i2], c_words[j1:j2]):
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if w != r: errors.append((w, r))
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elif tag == "delete":
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for w in a_words[i1:i2]: errors.append((w, "[extra word]"))
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elif tag == "insert":
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for r in c_words[j1:j2]: errors.append(("[missing]", r))
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return errors
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def _ask_gemma(correct, attempt, errors):
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llm = get_llm()
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if not llm or not errors: return ""
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error_list = "\n".join(f'- You wrote "{w}", correct is "{r}"' for w, r in errors)
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prompt = (f"You are a friendly English spelling teacher.\n"
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f"The student had to write: {correct}\n"
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f"The student wrote: {attempt}\n"
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f"Spelling mistakes:\n{error_list}\n\n"
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"For each mistake, write one short sentence explaining the error "
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"and one memory tip. Be encouraging. Keep it brief.")
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out = llm(prompt, max_tokens=200, temperature=0.3, stop=["###"])
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return out["choices"][0]["text"].strip()
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def _build_diff(correct, attempt):
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c_words, a_words = correct.split(), attempt.split()
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parts = []
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sm = difflib.SequenceMatcher(
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None,
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[w.rstrip(".,").lower() for w in a_words],
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[w.rstrip(".,").lower() for w in c_words])
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for tag, i1, i2, j1, j2 in sm.get_opcodes():
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if tag == "equal": parts.append(" ".join(a_words[i1:i2]))
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elif tag == "replace": parts.append("~~"+" ".join(a_words[i1:i2])+"~~ **"+" ".join(c_words[j1:j2])+"**")
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elif tag == "delete": parts.append("~~"+" ".join(a_words[i1:i2])+"~~")
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+
elif tag == "insert": parts.append("**["+" ".join(c_words[j1:j2])+"]**")
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| 180 |
return " ".join(parts)
|
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| 182 |
def _level_info(state):
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| 183 |
+
lvl = state["level"]
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| 184 |
+
extra = f" Β· streak {state['streak']}/{PASS_REQ} to level up" if lvl < len(LEVELS)-1 else " Β· MAX LEVEL π"
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+
return f"**{LEVEL_LABELS[lvl]}**{extra}"
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| 186 |
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| 187 |
def _score_info(state):
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+
t, s = state["total"], state["score"]
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+
return f"**Score: {s}/{t}** ({int(s/t*100) if t else 0}%)"
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| 191 |
+
# ββ Event handlers βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
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| 192 |
|
| 193 |
+
def new_sentence(ss):
|
| 194 |
+
state = S(ss)
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|
| 195 |
sent = random.choice(SENTENCES[LEVELS[state["level"]]])
|
| 196 |
state["sentence"] = sent
|
| 197 |
audio = _make_audio(sent)
|
| 198 |
hint = "π§ Listen carefully, then type what you heard and press **Submit**."
|
| 199 |
if audio is None:
|
| 200 |
+
hint = f"β οΈ Audio unavailable. Sentence: **{sent}**"
|
| 201 |
+
return audio, "", hint, _level_info(state), _score_info(state), D(state)
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|
| 202 |
|
| 203 |
+
def submit_answer(attempt, ss):
|
| 204 |
+
state = S(ss)
|
| 205 |
if not state.get("sentence"):
|
| 206 |
+
return "", "β οΈ Press **New Sentence** first!", _level_info(state), _score_info(state), ss
|
|
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|
| 207 |
correct = state["sentence"]
|
| 208 |
state["total"] += 1
|
| 209 |
errors = _find_errors(correct, attempt)
|
| 210 |
clean_a = attempt.strip().rstrip(".").lower()
|
| 211 |
clean_c = correct.strip().rstrip(".").lower()
|
|
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|
| 212 |
if not errors and clean_a == clean_c:
|
| 213 |
state["score"] += 1
|
| 214 |
state["streak"] += 1
|
| 215 |
msg = "β
**Correct!** Every word spelled perfectly."
|
| 216 |
+
if state["streak"] >= PASS_REQ and state["level"] < len(LEVELS)-1:
|
| 217 |
state["level"] += 1
|
| 218 |
state["streak"] = 0
|
| 219 |
+
msg += f"\n\nπ **Level up! You are now {LEVEL_LABELS[state['level']]}.**"
|
|
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|
| 220 |
else:
|
| 221 |
state["streak"] = 0
|
| 222 |
diff_str = _build_diff(correct, attempt)
|
| 223 |
gemma_tip = _ask_gemma(correct, attempt, errors)
|
| 224 |
ai_block = f"\n\n---\n\n**π‘ Tips:**\n\n{gemma_tip}" if gemma_tip else ""
|
| 225 |
+
msg = ("β **Your answer with corrections:**\n\n" + diff_str +
|
| 226 |
+
"\n\n*(~~strikethrough~~ = your error Β· **bold** = correct spelling)*" + ai_block)
|
| 227 |
+
state["history"].append({"correct": correct, "attempt": attempt,
|
| 228 |
+
"ok": not bool(errors) and clean_a == clean_c,
|
| 229 |
+
"level": LEVELS[state["level"]], "ts": time.strftime("%H:%M:%S")})
|
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|
| 230 |
state["sentence"] = ""
|
| 231 |
+
return attempt, msg, _level_info(state), _score_info(state), D(state)
|
|
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|
| 232 |
|
| 233 |
+
def replay_audio(ss):
|
| 234 |
+
state = S(ss)
|
| 235 |
+
return _make_audio(state["sentence"]) if state.get("sentence") else None
|
| 236 |
|
| 237 |
+
def reset_game(_ss):
|
| 238 |
+
state = S(fresh_state_str())
|
| 239 |
return None, "", "Game reset. Press **New Sentence** to start!", _level_info(state), _score_info(state), fresh_state_str()
|
| 240 |
|
| 241 |
+
def export_history(ss):
|
| 242 |
+
history = S(ss).get("history", [])
|
|
|
|
|
|
|
| 243 |
if not history:
|
| 244 |
+
return "No history yet."
|
| 245 |
+
lines = ["Correct | Your answer | Level | Time | Result"]
|
| 246 |
+
for h in history:
|
| 247 |
+
ok = "β
" if h["ok"] else "β"
|
| 248 |
+
lines.append(f'{ok} [{h["level"]}] {h["ts"]} | {h["correct"]} β {h["attempt"]}')
|
| 249 |
+
return "\n".join(lines)
|
| 250 |
|
| 251 |
# ββ UI βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
|
| 252 |
|
| 253 |
+
CSS = "footer { display: none !important; }"
|
| 254 |
+
_init = S(fresh_state_str())
|
|
|
|
|
|
|
|
|
|
|
|
|
| 255 |
|
| 256 |
with gr.Blocks(title="Spelling Practice", css=CSS) as demo:
|
| 257 |
|
| 258 |
+
session = gr.State(fresh_state_str()) # plain str β no schema crash
|
|
|
|
| 259 |
|
| 260 |
+
gr.Markdown("# π Spelling Practice\nListen Β· Type Β· See errors Β· Get tips")
|
|
|
|
|
|
|
|
|
|
| 261 |
|
| 262 |
with gr.Row():
|
| 263 |
level_md = gr.Markdown(_level_info(_init))
|
|
|
|
| 270 |
|
| 271 |
audio_out = gr.Audio(label="Listen to the sentence", autoplay=True, interactive=False)
|
| 272 |
hint_md = gr.Markdown("Press **New Sentence** to begin.")
|
| 273 |
+
answer_box = gr.Textbox(label="Type the sentence you heard",
|
| 274 |
+
placeholder="Write the full sentence hereβ¦", lines=2)
|
|
|
|
|
|
|
|
|
|
| 275 |
submit_btn = gr.Button("β
Submit", variant="primary")
|
| 276 |
feedback = gr.Markdown("")
|
| 277 |
|
| 278 |
with gr.Accordion("π Session History", open=False):
|
| 279 |
+
export_btn = gr.Button("π Show history")
|
| 280 |
+
history_box = gr.Textbox(label="Your session", lines=10, interactive=False)
|
| 281 |
|
| 282 |
OUTS = [audio_out, answer_box, hint_md, level_md, score_md, session]
|
| 283 |
|
|
|
|
| 286 |
submit_btn.click(submit_answer, [answer_box, session], [answer_box, feedback, level_md, score_md, session])
|
| 287 |
answer_box.submit(submit_answer,[answer_box, session], [answer_box, feedback, level_md, score_md, session])
|
| 288 |
reset_btn.click(reset_game, [session], OUTS)
|
| 289 |
+
export_btn.click(export_history,[session], [history_box])
|
| 290 |
|
| 291 |
if __name__ == "__main__":
|
| 292 |
demo.launch(server_name="0.0.0.0", server_port=7860)
|
| 293 |
+
|