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Build error
Commit Β·
c3b34cd
1
Parent(s): 6c76fe5
app ui updated
Browse files
app.py
CHANGED
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@@ -5,16 +5,11 @@ import tempfile
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from translator.agent import TranslationAgent
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from difflib import unified_diff
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# Initialize agent
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agent = TranslationAgent()
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'''
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def do_translate(csharp_code, target_format, model_choice):
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# target_format: "cpp", "blueprint", "both"
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return agent.translate(csharp_code, target_format=target_format, model_choice=model_choice)
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'''
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# ---
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def save_cpp_files(cpp_text: str):
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h_file = tempfile.NamedTemporaryFile(delete=False, suffix=".h")
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cpp_file = tempfile.NamedTemporaryFile(delete=False, suffix=".cpp")
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@@ -44,44 +39,37 @@ def show_diff(csharp: str, cpp: str) -> str:
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)
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return "\n".join(diff)
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def translate_with_mapping(csharp_code, target_format, model_choice, mapping_text):
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try:
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mapping = json.loads(mapping_text)
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except json.JSONDecodeError:
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return "
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# Update agent mapping
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agent.mapping = mapping
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cpp, blueprint = agent.translate(csharp_code, target_format=target_format, model_choice=model_choice)
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h_file, cpp_file = save_cpp_files(cpp)
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return h_file, cpp_file, blueprint,
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'''
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title = "Unity β Unreal Code Translator"
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description = "Paste a Unity C# script and get suggested Unreal C++ (.h/.cpp) and an Unreal Python Blueprint-generator script."
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iface = gr.Interface(
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fn=do_translate,
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inputs=[
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gr.Textbox(lines=20, label="Unity C# code"),
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gr.Radio(["cpp", "blueprint", "both"], value="both", label="Target"),
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gr.Radio(["hf", "openai"], value="hf", label="Model backend")
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],
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outputs=[
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gr.Textbox(lines=20, label="Unreal C++ (.h/.cpp)"),
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gr.Textbox(lines=20, label="Unreal Blueprint generator (Python for Editor)")
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],
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title=title,
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description=description,
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flagging_mode="never",
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)
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'''
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# --- Gradio UI ---
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with gr.Blocks(title="Unity β Unreal Code Translator") as demo:
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gr.Markdown("#
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gr.Markdown("Paste a Unity C# script and get suggested Unreal C++ (.h/.cpp) and a Blueprint Python generator.")
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with gr.Row():
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@@ -94,7 +82,7 @@ with gr.Blocks(title="Unity β Unreal Code Translator") as demo:
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cpp_file_out = gr.File(label=".cpp file")
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blueprint_out = gr.Code(label="Blueprint Python", language="python")
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diff_output = gr.
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with gr.Accordion("Mapping Rules Playground", open=False):
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mapping_editor = gr.Textbox(
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@@ -103,7 +91,7 @@ with gr.Blocks(title="Unity β Unreal Code Translator") as demo:
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label="Edit Mapping JSON"
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)
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translate_btn = gr.Button("Translate
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translate_btn.click(
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translate_with_mapping,
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inputs=[csharp_box, target_format, backend, mapping_editor],
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@@ -112,4 +100,3 @@ with gr.Blocks(title="Unity β Unreal Code Translator") as demo:
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if __name__ == "__main__":
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demo.launch(server_name="0.0.0.0", server_port=7860, debug=True)
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from translator.agent import TranslationAgent
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from difflib import unified_diff
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# Initialize agent
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agent = TranslationAgent()
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# --- Helper functions ---
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def save_cpp_files(cpp_text: str):
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h_file = tempfile.NamedTemporaryFile(delete=False, suffix=".h")
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cpp_file = tempfile.NamedTemporaryFile(delete=False, suffix=".cpp")
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)
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return "\n".join(diff)
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def color_diff(diff_text: str) -> str:
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"""Wrap + lines in green, - lines in red for HTML preview"""
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html = "<pre style='font-family: monospace;'>"
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for line in diff_text.splitlines():
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if line.startswith("+"):
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html += f'<span style="color:green">{line}</span>\n'
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elif line.startswith("-"):
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html += f'<span style="color:red">{line}</span>\n'
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else:
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html += f"{line}\n"
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html += "</pre>"
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return html
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def translate_with_mapping(csharp_code, target_format, model_choice, mapping_text):
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try:
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mapping = json.loads(mapping_text)
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except json.JSONDecodeError:
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return "Invalid mapping JSON", "", "", ""
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agent.mapping = mapping
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cpp, blueprint = agent.translate(csharp_code, target_format=target_format, model_choice=model_choice)
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diff_html = color_diff(show_diff(csharp_code, cpp))
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h_file, cpp_file = save_cpp_files(cpp)
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return h_file, cpp_file, blueprint, diff_html
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# --- Gradio UI ---
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with gr.Blocks(title="Unity β Unreal Code Translator") as demo:
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gr.Markdown("# Unity β Unreal Code Translator")
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gr.Markdown("Paste a Unity C# script and get suggested Unreal C++ (.h/.cpp) and a Blueprint Python generator.")
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with gr.Row():
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cpp_file_out = gr.File(label=".cpp file")
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blueprint_out = gr.Code(label="Blueprint Python", language="python")
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diff_output = gr.HTML(label="Preview Diff (C# β C++)") # HTML for colored diff
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with gr.Accordion("Mapping Rules Playground", open=False):
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mapping_editor = gr.Textbox(
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label="Edit Mapping JSON"
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)
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translate_btn = gr.Button("Translate")
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translate_btn.click(
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translate_with_mapping,
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inputs=[csharp_box, target_format, backend, mapping_editor],
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if __name__ == "__main__":
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demo.launch(server_name="0.0.0.0", server_port=7860, debug=True)
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