from .llm_client import generate_with_hf, generate_with_openai def synthesize_cpp(parsed: dict, mapping: dict, backend: str = "hf", prompt_context: str = "") -> str: """ Converts Unity C# parsed structure into Unreal Engine C++ (header + source). """ prompt = f""" Translate the following Unity C# class to idiomatic Unreal Engine C++ (header and source). Mapping rules: {mapping} Parsed structure: {parsed} Generate two files separated with markers: ---FILE: MyActor.h--- [contents] ---FILE: MyActor.cpp--- [contents] Be concise, compile-ready, and use UPROPERTY/UFUNCTION macros where suitable. {prompt_context} """ if backend == "hf": return generate_with_hf(prompt) else: return generate_with_openai(prompt)