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"""
Student Agent for Text Adventure Games

This is your submission file. Implement the StudentAgent class to play
text adventure games using the MCP server you also implement.

Your agent should:
1. Connect to the MCP server via the provided client
2. Use the ReAct pattern (Thought -> Action -> Observation)
3. Call MCP tools to interact with the game
4. Maximize the game score within the step limit

Required method:
    async def run(self, client, game, max_steps, seed, verbose) -> RunResult

The 'client' is a FastMCP Client already connected to your MCP server.
Use it to call tools like: await client.call_tool("play_action", {"action": "look"})

Tips:
- Start by looking around and understanding your environment
- Keep track of visited locations to avoid loops
- Pick up useful items (lamp, sword, etc.)
- The seed parameter should be used to set your LLM's seed for reproducibility
"""

import json
import os
import re
from dataclasses import dataclass, field
from typing import Optional, List, Dict

from dotenv import load_dotenv
from huggingface_hub import InferenceClient
from groq import Groq

load_dotenv()

# =============================================================================
# LLM Configuration - DO NOT MODIFY
# =============================================================================

# Model to use (fixed for fair evaluation)
LLM_MODEL = "Qwen/Qwen2.5-72B-Instruct"

# Initialize the LLM client (uses HF_TOKEN from environment)
_hf_token = os.getenv("HF_TOKEN")
if not _hf_token:
    raise ValueError("HF_TOKEN not found. Set it in your .env file.")

LLM_CLIENT = InferenceClient(token=_hf_token)


def call_llm(prompt: str, system_prompt: str, seed: int, max_tokens: int = 300) -> str:
    """
    Call the LLM with the given prompt. Use this function in your agent.
    
    Args:
        prompt: The user prompt (current game state, history, etc.)
        system_prompt: The system prompt (instructions for the agent)
        seed: Random seed for reproducibility
        max_tokens: Maximum tokens in response (default: 300)
        
    Returns:
        The LLM's response text
        
    Example:
        response = call_llm(
            prompt="You are in a forest. What do you do?",
            system_prompt=SYSTEM_PROMPT,
            seed=42,
        )
    """
    messages = [
        {"role": "system", "content": system_prompt},
        {"role": "user", "content": prompt},
    ]
    
    response = LLM_CLIENT.chat.completions.create(
        model=LLM_MODEL,
        messages=messages,
        temperature=0.0,  
        max_tokens=max_tokens,
        seed=seed,
    )
    
    return response.choices[0].message.content

@dataclass
class RunResult:
    final_score: int
    max_score: int
    moves: int
    locations_visited: set[str]
    game_completed: bool
    error: Optional[str] = None
    history: list[tuple[str, str, str]] = field(default_factory=list)

# =============================================================================
# The "State-Injecting" System Prompt
# =============================================================================

SYSTEM_PROMPT = """You are an expert text adventure player.
OBJECTIVE: Explore, collect treasures, and maximize score.

TOOLS
1. play_action: Execute commands (north, take sword, etc.)
2. inventory: Check what you are carrying

VALID COMMANDS for play_action (you must use one of these):
- Move: n, s, e, w, ne, nw, se, sw, up, down, enter, exit
- Perception : look, examine <thing>, look into <thing>, look under <thing>, listen
- Action <thing>: take, drop, open, close, examine, read, break, climb, unlock, push, pull, burn
- Complex: turn on/off <item>, attack <enemy> with <weapon>, get <item> with <item>.

INTERACTION RULES:
1. EXAMINE + LOOK INTO: you MUST 'look into' AND 'examine' EVERY item in the current location (stairs, chest, statue...).
2. TAKE ITEMS: If you see an item, 'take' it immediately. 
3. LISTEN: Noise or sound -> 'listen'
4. ANTI-LOOP: if <examine> did not work, try <look into>, and then move on.

EXPLORATION RULES:
1. EXHAUSTIVE SEARCH: Try EVERY direction that is not blocked and not known yet.
2. AWARENESS: If there is a single OBVIOUS direction hinted at, try it even if it was previously blocked.

RESPONSE FORMAT (Strict JSON-like):
THOUGHT: <Reasoning : explain briefly the next logical steps given the observation.>
TOOL: <tool_name>
ARGS: <JSON arguments>

EXAMPLE:
THOUGHT: I see a fountain, a curtain. I will look into the fountain. Then I will examine the curtain.
TOOL: play_action
ARGS: {"action": "look into fountain"}
"""


REVERSE_ACTIONS = {
    "north" : "south",
    "south" : "north",
    "east" : "west",
    "west" : "east",
    "up" : "down", 
    "down" : "up", 
    "enter" : "exit",
    "exit" : "enter",
    "n" : "s",
    "s" : "n",
    "e" : "w",
    "w" : "e",
    "u" : "d",
    "d" : "u",
    "northeast" : "southwest",
    "northwest" : "southeast",
    "southeast" : "northwest",
    "southwest" : "northeast",
    "ne" : "sw",
    "nw" : "se",
    "se" : "nw",
    "sw" : "ne"
}

# =============================================================================
# Optimized Agent
# =============================================================================

class StudentAgent:
    def __init__(self):
        self.history: List[Dict] = []  # Full logs
        self.score: int = 0
        self.visited_locations: set[str] = set()
        self.last_observation: str = ""
        self.tried : dict[str, set[str]] = {}
        self.last_action : str = None
        self.last_thought : str = None
        self.descriptions : str = None
        self.current_location : str = ""
        self.descriptions : dict[str, str] = dict()
        self.explored_locations : dict[str, set] = dict()

    async def run(self, client, game: str, max_steps: int, seed: int, verbose: bool = False) -> RunResult:
        moves = 0
        
        # Initial Look
        result = await client.call_tool("play_action", {"action": "look"})
        observation = self._clean_observation(self._extract_result(result))
        self.last_observation = observation
        self.last_action = "look"

        new_location = self._extract_location(observation)
        self.current_location = new_location
        self.explored_locations[new_location] = set()


        if verbose: print(f"START: {observation[:100]}...")

        for step in range(1, max_steps + 1):

            # Update map
            if self.last_action in [
                    "north", "south", "east", "west", "up", "down", 
                    "enter", "exit", "n", "s", "e", "w", "u", "d", "northeast", "northwest",
                    "southeast", "southwest", "ne", "nw", "se", "sw"
                ]:
                new_location = self._extract_location(observation)

                if new_location != self.current_location:
                    self.explored_locations[self.current_location].add(f"{self.last_action} -> {new_location}")
                    if new_location != "Blocked":
                        if new_location not in self.explored_locations:
                            self.explored_locations[new_location] = set()
                        self.explored_locations[new_location].add(f"{REVERSE_ACTIONS[self.last_action]} -> {self.current_location}")
                        self.current_location = new_location

                        self.descriptions[new_location] = observation

        
            show_inventory = self.last_action.startswith('examine')

            inventory = ""
            if show_inventory:
                inventory_result = await client.call_tool("inventory", {})
                inventory = self._extract_result(inventory_result)

            prompt = self._build_prompt(observation, inventory, show_inventory)

            print("---------------------------------------------------")
            print(prompt)
            print("---------------------------------------------------")

            response = call_llm(prompt, SYSTEM_PROMPT, seed + step)
            
            thought, tool_name, tool_args = self._parse_response(response)
            
            self.last_thought = thought

            if verbose:
                print(f"\n--- Step {step} ---")
                print(f"Thought: {thought}")
                print(f"Action: {tool_args}")

            try:
                result = await client.call_tool(tool_name, tool_args)

                action = tool_args.get("action", tool_name)
                self.last_action = action
                if self.current_location not in self.tried:
                    self.tried[self.current_location] = set()
                if action.startswith("look ") or action.startswith("examine"):
                    self.tried[self.current_location].add(action)

                raw_result = self._extract_result(result)
                observation = self._clean_observation(raw_result)
                self._update_score(raw_result)
                
            except Exception as e:
                observation = f"System Error: {e}"

            self.history.append({
                "step": step,
                "tool": tool_name,
                "args": tool_args,
                "result": observation, 
                "thought": thought
            })
            
            if len(self.history) > 10:
                self.history.pop(0)

            moves += 1
            if self._is_game_over(observation):
                break

        return RunResult(
            final_score=self.score,
            max_score=0, # Unknown in generic agent
            moves=moves,
            locations_visited=self.visited_locations,
            game_completed=self._is_game_over(observation)
        )
    

    def _extract_location(self, observation: str, max_length: int = 25) -> str:
        lines = observation.strip().split('\n')

        for line in lines:
            cleaned_line = line.strip()
            
            if not cleaned_line:
                continue
                
            if len(cleaned_line) >= max_length:
                continue
                
            if re.match(r'^[a-zA-Z0-9 ]+$', cleaned_line):
                return cleaned_line
                
        return "Blocked"
    
    def _smart_truncate(self, text: str, max_length: int = 80) -> str:
        """
        Truncates text to the nearest sentence ending (., !, ?) before max_length.
        If no punctuation is found, it falls back to a hard cut.
        """
        # 1. Clean up newlines first
        clean_text = text.replace("\n", " ").strip()
        
        # 2. If it's already short enough, return it
        if len(clean_text) <= max_length:
            return clean_text
            
        # 3. Take the substring of max_length
        truncated = clean_text[:max_length]
        
        # 4. Find the last sentence ending punctuation
        # We search for the LAST occurrence of ., !, or ?
        import re
        match = re.search(r'[.!?](?!.*[.!?])', truncated)
        
        if match:
            # Cut at the punctuation + 1 (to include the punctuation)
            return truncated[:match.end()] + "..."
            
        # Fallback: If no punctuation found, cut at the last space to avoid splitting a word
        last_space = truncated.rfind(' ')
        if last_space != -1:
            return truncated[:last_space] + "..."
            
        return truncated + "..."
    

    def get_mini_map(self) -> str:
        parts = [f"KNOWN CONNECTIONS FROM {self.current_location}:"]
        for exit in self.explored_locations[self.current_location]:
            parts.append(f"  > {exit}")

        return "\n".join(parts)

    def _build_prompt(self, current_obs: str, inventory : str, show_inventory : False) -> str:
        """
        Constructs a prompt that includes the 'Short Term Memory' 
        so the LLM knows what it just tried.
        """

        parts = []

        if self.history:
            parts.append("\nRECENT HISTORY (Read this to avoid loops!):")
            for h in self.history[-5:]:
                action = h['args'].get('action', 'check')
                parts.append(f" > {action}")
                '''
                res_summary = self._smart_truncate(h['result'], 80)
                
                parts.append(f"- Action: {action} -> Result: {res_summary}")
                '''
        
        if len(self.history) >= 2:
            last_action = self.history[-1]['args'].get('action')
            second_last = self.history[-2]['args'].get('action')
            if last_action == second_last:
                parts.append("\nWARNING: You just repeated an action. TRY SOMETHING DIFFERENT.\n")

        if self.current_location in self.tried:
            parts.append(f"\nALREADY TRIED IN {self.current_location}:")
            parts.append(f"[{', '.join(self.tried[self.current_location])}]")

        parts.append(f"\n{self.get_mini_map()}")

        if show_inventory:
            parts.append(f"\n{inventory}")

        
        if self.last_thought:
            parts.append("\nPREVIOUS PLAN:")
            parts.append(self.last_thought)
        

        parts.append(f"\nCURRENT OBSERVATION :")
        parts.append(current_obs)
        
        parts.append("\nBased on the history and observation, what is your next move?")
        
        return "\n".join(parts)

    def _clean_observation(self, text: str) -> str:
        """Removes 'Score' lines to prevent LLM confusion."""
        text = re.sub(r'\[?Score:.*\]?', '', text, flags=re.IGNORECASE)
        return text.strip()

    def _parse_response(self, text: str):
        """Robust parsing that handles messy LLM output."""
        thought = "Deciding next move..."
        tool_name = "play_action"
        tool_args = {"action": "look"}
        
        # Extract THOUGHT
        if "THOUGHT:" in text:
            thought = text.split("THOUGHT:")[1].split("TOOL:")[0].strip()
            
        # Extract TOOL
        if "TOOL:" in text:
            tool_part = text.split("TOOL:")[1].split("ARGS:")[0].strip()
            tool_name = tool_part.lower()

        # Extract ARGS
        if "ARGS:" in text:
            args_part = text.split("ARGS:")[1].strip()
            try:
                # Try JSON parse
                tool_args = json.loads(args_part)
            except:
                # Fallback regex for simple actions
                import re
                match = re.search(r'action["\']?\s*:\s*["\']([^"\']+)["\']', args_part)
                if match:
                    tool_args = {"action": match.group(1)}
        
        return thought, tool_name, tool_args

    def _extract_result(self, result) -> str:
        """Helper to get text from MCP result object."""
        if hasattr(result, 'content') and result.content:
            return result.content[0].text
        return str(result)

    def _update_score(self, text: str):
        match = re.search(r'Score:\s*(\d+)', text, re.IGNORECASE)
        if match:
            self.score = max(self.score, int(match.group(1)))

    def _is_game_over(self, text: str) -> bool:
        return "*** you have died ***" in text.lower() or "game over" in text.lower()


async def test_agent():
    """Test the agent locally."""
    from fastmcp import Client
    
    agent = StudentAgent()
    
    async with Client("mcp_server.py") as client:
        result = await agent.run(
            client=client,
            game="zork1",
            max_steps=20,
            seed=42,
            verbose=True,
        )
        
        print(f"\n{'=' * 50}")
        print(f"Final Score: {result.final_score}")
        print(f"Moves: {result.moves}")
        print(f"Locations: {len(result.locations_visited)}")


if __name__ == "__main__":
    import asyncio
    asyncio.run(test_agent())