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Student MCP Server for Text Adventure Games
This is your MCP server submission. Implement the tools that your agent
will use to play text adventure games.
Required tool:
play_action(action: str) -> str
Execute a game command and return the result.
Recommended tools:
memory() -> str
Return current game state, score, and recent history.
inventory() -> str
Return the player's current inventory.
get_map() -> str
Return a map of explored locations.
Test your server with:
fastmcp dev submission_template/mcp_server.py
Then open the MCP Inspector in your browser to test the tools interactively.
"""
import sys
import os
import re
# Add parent directory to path to import games module
sys.path.insert(0, os.path.dirname(os.path.dirname(os.path.abspath(__file__))))
from fastmcp import FastMCP
from games.zork_env import TextAdventureEnv
# =============================================================================
# Create the MCP Server
# =============================================================================
mcp = FastMCP("Student Text Adventure Server")
REVERSE_ACTIONS = {
"north" : "south",
"south" : "north",
"east" : "west",
"west" : "east",
"up" : "down",
"down" : "up",
"enter" : "exit",
"exit" : "enter",
"n" : "s",
"s" : "n",
"e" : "w",
"w" : "e",
"u" : "d",
"d" : "u",
"northeast" : "southwest",
"northwest" : "southeast",
"southeast" : "northwest",
"southwest" : "northeast",
"ne" : "sw",
"nw" : "se",
"se" : "nw",
"sw" : "ne"
}
# =============================================================================
# Game State Management
# =============================================================================
class GameManager:
"""
Manages the text adventure game state.
TODO: Extend this class to track:
- Action history (for memory tool)
- Explored locations (for mapping)
- Current score and moves
"""
def __init__(self):
self.env: TextAdventureEnv = None
self.state = None
self.game_name: str = ""
# TODO: Add more state tracking
# self.history: list[tuple[str, str]] = []
# self.explored_locations: dict[str, set[str]] = {}
# self.current_location: str = ""
self.history: list[tuple[str, str]] = []
self.explored_locations: dict[str, set[str]] = {}
self.exploration_count = {}
self.current_location: str = ""
def initialize(self, game: str = "zork1"):
"""Initialize or reset the game."""
self.game_name = game
self.env = TextAdventureEnv(game)
self.state = self.env.reset()
# TODO: Reset your state tracking here
self.history: list[tuple[str, str]] = []
self.explored_locations: dict[str, set[str]] = {}
self.exploration_count = {}
self.current_location: str = ""
return self.state.observation
def _extract_location(self, observation: str, max_length: int = 25) -> str:
"""
Extracts the location by finding the first line that:
1. Is shorter than max_length.
2. Contains ONLY alphanumeric characters and spaces (no punctuation).
"""
lines = observation.strip().split('\n')
for line in lines:
cleaned_line = line.strip()
if not cleaned_line:
continue
if len(cleaned_line) >= max_length:
continue
if re.match(r'^[a-zA-Z0-9 ]+$', cleaned_line):
return cleaned_line
return "Blocked"
def step(self, action: str) -> str:
"""Execute an action and return the result."""
self.state = self.env.step(action)
result = self.state.observation
action = action.strip("go ")
# Track history
self.history.append((action, result))
if len(self.history) > 50:
self.history = self.history[-50:]
if self.current_location == "":
new_location = self._extract_location(result)
self.current_location = new_location
self.explored_locations[new_location] = set()
self.exploration_count[new_location] = 1
# Update map
elif action in [
"north", "south", "east", "west", "up", "down",
"enter", "exit", "n", "s", "e", "w", "u", "d", "northeast", "northwest",
"southeast", "southwest", "ne", "nw", "se", "sw"
]:
new_location = self._extract_location(result)
self.exploration_count[new_location] = self.exploration_count.get(new_location, 0) + 1
if new_location != self.current_location:
self.explored_locations[self.current_location].add(f"{action} -> {new_location}")
if new_location != "Blocked":
if new_location not in self.explored_locations:
self.explored_locations[new_location] = set()
self.explored_locations[new_location].add(f"{REVERSE_ACTIONS[action]} -> {self.current_location}")
self.current_location = new_location
return result
def get_memory(self) -> str:
"""Get a summary of current game state."""
recent = self.history[-5:] if self.history else []
recent_str = "\n".join([f" > {a} -> {r}..." for a, r in recent]) if recent else " (none yet)"
return f"""Current State:
- Location: {self.current_location}
- Score: {self.state.score} points
- Moves: {self.state.moves}
- Game: {self.game_name}
Recent Actions:
{recent_str}
Current Observation:
{self.state.observation}"""
def get_map(self) -> str:
"""Get a map of explored locations."""
if not self.explored_locations:
return "Map: No locations explored yet. Try moving around!"
lines = ["Explored Locations and Exits:"]
for loc, exits in sorted(self.explored_locations.items()):
lines.append(f"\n* {loc} | Visit count : {self.exploration_count[loc]}")
for exit_info in sorted(exits):
lines.append(f" > {exit_info}")
lines.append(f"\n[Current] {self.current_location}")
return "\n".join(lines)
def get_mini_map(self) -> str:
parts = [f"CONNECTIONS FROM {self.current_location}:"]
for exit in self.explored_locations[self.current_location]:
parts.append(f" > {exit}")
return "\n".join(parts)
def get_current_location(self) -> str:
return self.current_location
def get_inventory(self) -> str:
"""Get current inventory."""
items = self.state.inventory if hasattr(self.state, 'inventory') and self.state.inventory else []
if not items:
return "INVENTORY: You are empty-handed."
item_names = []
for item in items:
item_str = str(item)
item_lower = item_str.lower()
if "parent" in item_lower:
idx = item_lower.index("parent")
name = item_str[:idx].strip()
if ":" in name:
name = name.split(":", 1)[1].strip()
item_names.append(name)
elif ":" in item_str:
name = item_str.split(":")[1].strip()
item_names.append(name)
else:
item_names.append(item_str)
return f"Inventory: {', '.join(item_names)}"
def get_score(self) -> int:
"""Get current score."""
return self.state.score if self.state else 0
def get_moves(self) -> int:
"""Get number of moves taken."""
return self.state.moves if self.state else 0
# Global game manager
_game = GameManager()
def get_game() -> GameManager:
"""Get or initialize the game manager."""
global _game
if _game.env is None:
# Get game from environment variable (set by evaluator)
game = os.environ.get("GAME", "zork1")
_game.initialize(game)
return _game
# =============================================================================
# MCP Tools - IMPLEMENT THESE
# =============================================================================
@mcp.tool()
def play_action(action: str) -> str:
"""
Execute a game action in the text adventure.
Args:
action: The command to execute (e.g., 'north', 'take lamp', 'open mailbox')
Returns:
The game's response to your action
"""
game = get_game()
result = game.step(action)
# Add score info
score_info = f"\n\n[Score: {game.state.score} | Moves: {game.state.moves}]"
if game.state.reward > 0:
score_info = f"\n\n+{game.state.reward} points! (Total: {game.state.score})"
done_info = ""
if game.state.done:
done_info = "\n\nGAME OVER"
return result + score_info + done_info
# TODO: Implement additional tools to help your agent
@mcp.tool()
def memory() -> str:
"""
Get a summary of the current game state.
Returns location, score, moves, recent actions, and current observation.
"""
return get_game().get_memory()
@mcp.tool()
def get_map() -> str:
"""
Get a map showing explored locations and connections.
Useful for navigation and avoiding getting lost.
"""
return get_game().get_map()
@mcp.tool()
def get_mini_map() -> str:
"""
Get a mini map showing explored locations and connections.
Useful for navigation and avoiding getting lost.
"""
return get_game().get_mini_map()
@mcp.tool()
def get_location() -> str:
return get_game().get_current_location()
@mcp.tool()
def inventory() -> str:
"""
Check what items you are currently carrying.
"""
return get_game().get_inventory()
@mcp.tool()
def get_valid_actions() -> str:
"""
Get a list of likely valid actions from the current location.
Returns:
List of actions that might work here
"""
# This is a hint: Jericho provides get_valid_actions()
game = get_game()
if game.env and game.env:
valid = game.env.get_valid_actions()
return "Valid actions: " + ", ".join(valid[:20])
return "Could not determine valid actions"
# =============================================================================
# Run the server
# =============================================================================
if __name__ == "__main__":
# This runs the server with stdio transport (for MCP clients)
mcp.run()
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