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import os
import json
import uuid
import time
from flask import Flask, request, jsonify, render_template, send_from_directory
from flask_cors import CORS
import logging
from mistralai import Mistral
# Flask app setup
app = Flask(__name__)
CORS(app)
# Logging setup
logging.basicConfig(level=logging.INFO)
logger = logging.getLogger(__name__)
# Initialize Mistral client
MISTRAL_API_KEY = os.getenv('MISTRAL_API_KEY')
if not MISTRAL_API_KEY:
logger.error("MISTRAL_API_KEY not configured")
exit(1)
client = Mistral(api_key=MISTRAL_API_KEY)
class Room:
def __init__(self, room_id=None):
self.id = room_id or str(uuid.uuid4())[:8]
self.board = [''] * 9 # 9 positions (0-8)
self.current_player = 'X' # X = human, O = AI
self.game_status = 'active' # 'active', 'won', 'draw'
self.winner = None
self.chat_history = []
self.created = time.time()
self.last_activity = time.time()
self.moves_count = 0
# Add welcome message
self.chat_history.append({
'sender': 'ai',
'message': "Hey there! Ready for a game of Tic-Tac-Toe? I'm pretty good at this... 馃槒 You're X, I'm O. Good luck!",
'timestamp': time.time()
})
def make_move(self, position, player):
"""Make a move on the board"""
if self.game_status != 'active' or self.board[position] != '':
return False
self.board[position] = player
self.moves_count += 1
self.last_activity = time.time()
# Check for winner
if self.check_winner():
self.game_status = 'won'
self.winner = player
elif self.moves_count == 9:
self.game_status = 'draw'
else:
self.current_player = 'O' if player == 'X' else 'X'
return True
def check_winner(self):
"""Check if there's a winner"""
win_patterns = [
[0, 1, 2], [3, 4, 5], [6, 7, 8], # rows
[0, 3, 6], [1, 4, 7], [2, 5, 8], # columns
[0, 4, 8], [2, 4, 6] # diagonals
]
for pattern in win_patterns:
a, b, c = pattern
if self.board[a] and self.board[a] == self.board[b] == self.board[c]:
return True
return False
def add_chat_message(self, message, sender):
"""Add a chat message to history"""
self.chat_history.append({
'sender': sender,
'message': message,
'timestamp': time.time()
})
self.last_activity = time.time()
def to_markdown(self):
"""Convert game state to markdown for display"""
markdown = f"# Game Room: {self.id}\n"
markdown += f"## Status: "
if self.game_status == 'won':
winner_name = "You" if self.winner == 'X' else "Mistral AI"
markdown += f"Game Over - {winner_name} wins! 馃帀\n"
elif self.game_status == 'draw':
markdown += "Game Over - It's a draw! 馃\n"
else:
turn_name = "Your turn" if self.current_player == 'X' else "Mistral's turn"
markdown += f"{turn_name} ({self.current_player} to play)\n"
markdown += f"Moves: {self.moves_count}/9\n\n"
# Board representation
markdown += "```\n"
for i in range(0, 9, 3):
row = [self.board[i] or '路', self.board[i+1] or '路', self.board[i+2] or '路']
markdown += f"{row[0]} | {row[1]} | {row[2]}\n"
if i < 6:
markdown += "-----------\n"
markdown += "```\n\n"
# Recent chat history
if self.chat_history:
markdown += "## Recent Chat\n"
recent_messages = self.chat_history[-3:] # Last 3 messages
for msg in recent_messages:
sender_name = "**You:**" if msg['sender'] == 'user' else "**Mistral AI:**"
markdown += f"{sender_name} {msg['message']}\n"
return markdown
def to_dict(self):
"""Convert room to dictionary"""
return {
'id': self.id,
'board': self.board,
'current_player': self.current_player,
'game_status': self.game_status,
'winner': self.winner,
'chat_history': self.chat_history,
'moves_count': self.moves_count,
'created': self.created,
'last_activity': self.last_activity
}
# In-memory room storage
rooms = {}
def get_ai_move_for_room(room):
"""Get AI move from Mistral"""
board_string = ""
for i in range(0, 9, 3):
row = [room.board[i] or ' ', room.board[i+1] or ' ', room.board[i+2] or ' ']
board_string += f"{row[0]} | {row[1]} | {row[2]}\n"
if i < 6:
board_string += "---------\n"
messages = [
{
"role": "system",
"content": """You are a competitive Tic-Tac-Toe AI with personality. You play as 'O' and the human plays as 'X'.
Rules:
1. Analyze the board and choose your best move (0-8, left to right, top to bottom)
2. Add a short, witty comment about your move or the game state
3. Be competitive but fun - trash talk, celebrate good moves, react to the situation
4. Keep messages under 50 words
5. Use emojis occasionally
ALWAYS respond with valid JSON in this exact format:
{"move": [0-8], "message": "your witty comment"}
Board positions:
0 | 1 | 2
---------
3 | 4 | 5
---------
6 | 7 | 8"""
},
{
"role": "user",
"content": f"Current board:\n{board_string}\n\nBoard array: {room.board}"
}
]
response = client.chat.complete(
model="mistral-large-latest",
messages=messages,
temperature=0.1,
response_format={"type": "json_object"}
)
return json.loads(response.choices[0].message.content)
def get_ai_chat_for_room(room, user_message):
"""Get AI chat response"""
board_string = ""
for i in range(0, 9, 3):
row = [room.board[i] or ' ', room.board[i+1] or ' ', room.board[i+2] or ' ']
board_string += f"{row[0]} | {row[1]} | {row[2]}\n"
if i < 6:
board_string += "---------\n"
messages = [
{
"role": "system",
"content": f"""You are a competitive, witty Tic-Tac-Toe AI with personality. You're currently playing a game.
Current board state:
{board_string}
Respond to the human's message with personality - be competitive, funny, encouraging, or trash-talking as appropriate.
Keep responses under 50 words. Use emojis occasionally. Don't make game moves in chat - that happens separately."""
},
{
"role": "user",
"content": user_message
}
]
response = client.chat.complete(
model="mistral-large-latest",
messages=messages
)
return response.choices[0].message.content
# Room management endpoints
@app.route('/rooms', methods=['POST'])
def create_room():
"""Create a new game room"""
room = Room()
rooms[room.id] = room
logger.info(f"Created room: {room.id}")
return jsonify({
'room_id': room.id,
'status': 'created',
'room_data': room.to_dict()
})
@app.route('/rooms/<room_id>', methods=['GET'])
def get_room(room_id):
"""Get room state"""
if room_id not in rooms:
return jsonify({'error': 'Room not found'}), 404
room = rooms[room_id]
return jsonify({
'room_id': room_id,
'room_data': room.to_dict(),
'markdown': room.to_markdown()
})
@app.route('/rooms/<room_id>/move', methods=['POST'])
def make_room_move(room_id):
"""Make a move in the game"""
if room_id not in rooms:
return jsonify({'error': 'Room not found'}), 404
room = rooms[room_id]
data = request.json
position = data.get('position')
if position is None or position < 0 or position > 8:
return jsonify({'error': 'Invalid position'}), 400
# Make human move
if not room.make_move(position, 'X'):
return jsonify({'error': 'Invalid move'}), 400
# Check if game ended
if room.game_status != 'active':
return jsonify({
'room_data': room.to_dict(),
'markdown': room.to_markdown(),
'ai_move': None
})
# Get AI move
try:
ai_response = get_ai_move_for_room(room)
if ai_response and 'move' in ai_response:
ai_move = ai_response['move']
if 0 <= ai_move <= 8 and room.board[ai_move] == '':
room.make_move(ai_move, 'O')
if 'message' in ai_response:
room.add_chat_message(ai_response['message'], 'ai')
return jsonify({
'room_data': room.to_dict(),
'markdown': room.to_markdown(),
'ai_move': ai_response
})
except Exception as e:
logger.error(f"AI move failed: {e}")
return jsonify({'error': 'AI move failed'}), 500
@app.route('/rooms/<room_id>/chat', methods=['POST'])
def room_chat(room_id):
"""Send a chat message"""
if room_id not in rooms:
return jsonify({'error': 'Room not found'}), 404
room = rooms[room_id]
data = request.json
user_message = data.get('message', '')
if not user_message.strip():
return jsonify({'error': 'Empty message'}), 400
# Add user message
room.add_chat_message(user_message, 'user')
# Get AI response
try:
ai_response = get_ai_chat_for_room(room, user_message)
room.add_chat_message(ai_response, 'ai')
return jsonify({
'room_data': room.to_dict(),
'markdown': room.to_markdown(),
'ai_response': ai_response
})
except Exception as e:
logger.error(f"AI chat failed: {e}")
return jsonify({'error': 'AI chat failed'}), 500
if __name__ == '__main__':
app.run(host='0.0.0.0', port=500, debug=True) |