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Sleeping
Sleeping
Delete room_game.js
Browse files- room_game.js +0 -371
room_game.js
DELETED
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class RoomTicTacToeGame {
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constructor() {
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this.currentRoomId = null;
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this.roomData = null;
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this.cells = document.querySelectorAll('.cell');
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this.gameStatus = document.getElementById('gameStatus');
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this.roomInfo = document.getElementById('roomInfo');
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this.markdownContent = document.getElementById('markdownContent');
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this.chatMessages = document.getElementById('chatMessages');
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this.chatInput = document.getElementById('chatInput');
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this.sendBtn = document.getElementById('sendBtn');
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this.gameArea = document.getElementById('gameArea');
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this.noRoom = document.getElementById('noRoom');
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this.initGame();
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}
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initGame() {
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this.cells.forEach((cell, index) => {
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cell.addEventListener('click', () => this.handleCellClick(index));
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});
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// Update room state every 2 seconds if in a room
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setInterval(() => {
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if (this.currentRoomId) {
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this.refreshRoomState();
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}
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}, 2000);
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}
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async createNewRoom() {
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try {
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const response = await fetch('/rooms', {
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method: 'POST',
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headers: {
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'Content-Type': 'application/json'
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}
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});
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if (!response.ok) {
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throw new Error(`HTTP error! status: ${response.status}`);
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}
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const data = await response.json();
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this.joinRoomById(data.room_id);
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} catch (error) {
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console.error('Failed to create room:', error);
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this.gameStatus.textContent = "Failed to create room. Try again.";
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}
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}
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async joinRoom() {
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const roomId = document.getElementById('roomIdInput').value.trim();
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if (!roomId) {
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this.gameStatus.textContent = "Please enter a room ID";
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return;
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}
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await this.joinRoomById(roomId);
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}
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async joinRoomById(roomId) {
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try {
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const response = await fetch(`/rooms/${roomId}`);
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if (!response.ok) {
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throw new Error(`HTTP error! status: ${response.status}`);
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}
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const data = await response.json();
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this.currentRoomId = roomId;
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this.roomData = data.room_data;
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// Clear the input
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document.getElementById('roomIdInput').value = '';
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// Show game area and enable chat
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this.gameArea.style.display = 'block';
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this.noRoom.style.display = 'none';
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this.chatInput.disabled = false;
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this.sendBtn.disabled = false;
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this.chatInput.placeholder = "Type a message...";
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// Update display
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this.updateDisplay();
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this.updateMarkdown(data.markdown);
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this.loadChatHistory();
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this.gameStatus.textContent = `Joined room ${roomId}!`;
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} catch (error) {
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console.error('Failed to join room:', error);
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this.gameStatus.textContent = `Failed to join room ${roomId}. Check the room ID.`;
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}
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}
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leaveRoom() {
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this.currentRoomId = null;
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this.roomData = null;
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// Hide game area and disable chat
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this.gameArea.style.display = 'none';
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this.noRoom.style.display = 'block';
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this.chatInput.disabled = true;
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this.sendBtn.disabled = true;
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this.chatInput.placeholder = "Join a room first...";
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// Clear display
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this.clearBoard();
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this.gameStatus.textContent = "Create or join a room to start playing!";
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this.updateRoomInfo();
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this.markdownContent.textContent = "Select or create a room to see the markdown representation...";
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// Clear chat
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this.chatMessages.innerHTML = `
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<div class="message ai">
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<div class="message-sender">System:</div>
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<div>Create or join a room to start chatting with Mistral AI!</div>
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</div>
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`;
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}
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async refreshRoomState() {
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if (!this.currentRoomId) return;
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try {
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const response = await fetch(`/rooms/${this.currentRoomId}`);
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if (!response.ok) {
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if (response.status === 404) {
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this.gameStatus.textContent = "Room no longer exists!";
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this.leaveRoom();
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return;
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}
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throw new Error(`HTTP error! status: ${response.status}`);
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}
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const data = await response.json();
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this.roomData = data.room_data;
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this.updateDisplay();
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this.updateMarkdown(data.markdown);
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} catch (error) {
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console.error('Failed to refresh room:', error);
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}
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}
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async handleCellClick(index) {
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if (!this.currentRoomId || !this.roomData) {
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this.gameStatus.textContent = "Join a room first!";
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return;
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}
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if (this.roomData.game_status !== 'active' ||
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this.roomData.board[index] !== '' ||
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this.roomData.current_player !== 'X') {
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return;
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}
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this.gameStatus.textContent = "Making your move...";
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try {
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const response = await fetch(`/rooms/${this.currentRoomId}/move`, {
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method: 'POST',
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headers: {
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'Content-Type': 'application/json'
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},
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body: JSON.stringify({
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position: index
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})
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});
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if (!response.ok) {
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throw new Error(`HTTP error! status: ${response.status}`);
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}
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const data = await response.json();
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this.roomData = data.room_data;
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this.updateDisplay();
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this.updateMarkdown(data.markdown);
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this.loadChatHistory(); // Reload chat to get AI's move message
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if (this.roomData.game_status === 'active') {
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this.gameStatus.textContent = "Mistral is thinking...";
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setTimeout(() => {
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if (this.roomData.current_player === 'X') {
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this.gameStatus.textContent = "Your turn! Click a square.";
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}
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}, 1000);
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}
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} catch (error) {
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console.error('Move failed:', error);
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this.gameStatus.textContent = "Move failed. Try again.";
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}
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}
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async sendChatMessage() {
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if (!this.currentRoomId) {
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return;
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}
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const message = this.chatInput.value.trim();
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if (!message) return;
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this.chatInput.value = '';
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try {
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const response = await fetch(`/rooms/${this.currentRoomId}/chat`, {
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method: 'POST',
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headers: {
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'Content-Type': 'application/json'
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},
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body: JSON.stringify({
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message: message
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})
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});
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if (!response.ok) {
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throw new Error(`HTTP error! status: ${response.status}`);
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}
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const data = await response.json();
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this.roomData = data.room_data;
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this.updateMarkdown(data.markdown);
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this.loadChatHistory();
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} catch (error) {
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console.error('Chat failed:', error);
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this.addChatMessage("Failed to send message", 'system');
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}
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}
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updateDisplay() {
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if (!this.roomData) return;
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// Update board
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this.roomData.board.forEach((cell, index) => {
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this.cells[index].textContent = cell;
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this.cells[index].className = 'cell';
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if (cell) {
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this.cells[index].classList.add(cell.toLowerCase());
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}
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});
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// Update game status
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if (this.roomData.game_status === 'won') {
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const winner = this.roomData.winner === 'X' ? 'You' : 'Mistral AI';
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this.gameStatus.textContent = `🎉 ${winner} won!`;
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} else if (this.roomData.game_status === 'draw') {
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this.gameStatus.textContent = "🤝 It's a draw!";
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} else if (this.roomData.current_player === 'X') {
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this.gameStatus.textContent = "Your turn! Click a square.";
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} else {
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this.gameStatus.textContent = "Mistral's turn...";
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}
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this.updateRoomInfo();
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}
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updateRoomInfo() {
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if (!this.roomData || !this.currentRoomId) {
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this.roomInfo.innerHTML = `
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<div>Status: No room selected</div>
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<div>Room ID: -</div>
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<div>Game Status: -</div>
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<div>Your Turn: -</div>
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`;
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return;
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}
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const isYourTurn = this.roomData.current_player === 'X' && this.roomData.game_status === 'active';
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this.roomInfo.innerHTML = `
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<div>Status: Connected</div>
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<div>Room ID: ${this.currentRoomId}</div>
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<div>Game Status: ${this.roomData.game_status}</div>
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<div>Your Turn: ${isYourTurn ? 'Yes' : 'No'}</div>
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<div>Moves: ${this.roomData.moves_count}/9</div>
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`;
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}
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updateMarkdown(markdown) {
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if (markdown) {
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this.markdownContent.textContent = markdown;
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}
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}
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loadChatHistory() {
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if (!this.roomData || !this.roomData.chat_history) return;
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this.chatMessages.innerHTML = '';
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this.roomData.chat_history.forEach(msg => {
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this.addChatMessage(msg.message, msg.sender);
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});
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}
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addChatMessage(message, sender) {
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const messageDiv = document.createElement('div');
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messageDiv.className = `message ${sender}`;
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const senderDiv = document.createElement('div');
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senderDiv.className = 'message-sender';
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let senderName;
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if (sender === 'user') senderName = 'You:';
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else if (sender === 'ai') senderName = 'Mistral AI:';
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else senderName = 'System:';
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senderDiv.textContent = senderName;
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const contentDiv = document.createElement('div');
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contentDiv.textContent = message;
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messageDiv.appendChild(senderDiv);
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messageDiv.appendChild(contentDiv);
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this.chatMessages.appendChild(messageDiv);
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// Scroll to bottom
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this.chatMessages.scrollTop = this.chatMessages.scrollHeight;
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}
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clearBoard() {
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this.cells.forEach(cell => {
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cell.textContent = '';
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cell.className = 'cell';
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});
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}
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async resetGame() {
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if (!this.currentRoomId) return;
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// Create a new room instead of resetting current one
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await this.createNewRoom();
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}
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}
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// Global functions for HTML onclick events
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let game;
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function createNewRoom() {
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game.createNewRoom();
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}
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function joinRoom() {
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game.joinRoom();
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}
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function leaveRoom() {
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game.leaveRoom();
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}
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function sendChatMessage() {
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game.sendChatMessage();
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}
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function handleEnter(event) {
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if (event.key === 'Enter') {
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sendChatMessage();
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}
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}
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function resetGame() {
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game.resetGame();
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}
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// Initialize game when page loads
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document.addEventListener('DOMContentLoaded', () => {
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game = new RoomTicTacToeGame();
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});
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