File size: 9,264 Bytes
16682ee |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 |
from math import pi, sin, cos
from panda3d.core import *
from direct.showbase.ShowBase import ShowBase
from direct.task import Task
from floorplan import Floorplan
import numpy as np
import random
import copy
class Viewer(ShowBase):
def __init__(self):
ShowBase.__init__(self)
#self.scene = self.loader.loadModel("floorplan_1.txt-floor.obj")
#self.scene = base.loader.loadModel("floorplan_1.txt-floor.egg")
#self.scene = base.loader.loadModel("panda.egg")
#self.scene = base.loader.loadModel("environment")
base.setBackgroundColor(0, 0, 0)
self.angle = 0.0
lens = PerspectiveLens()
lens.setFov(60)
lens.setNear(0.01)
lens.setFar(100000)
base.cam.node().setLens(lens)
floorplan = Floorplan('test/floorplan_7')
#floorplan.setFilename('test/floorplan_2')
floorplan.read()
self.scene = floorplan.generateEggModel()
self.scene.reparentTo(self.render)
#self.scene.setScale(0.01, 0.01, 0.01)
#self.scene.setTwoSided(True)
self.scene.setTwoSided(True)
#self.scene.setPos(0, 0, 3)
#texture = loader.loadTexture("floorplan_1.png")
#self.scene.setTexture(texture)
#self.scene.setHpr(0, 0, 0)
# angleDegrees = 0
# angleRadians = angleDegrees * (pi / 180.0)
# self.camera.setPos(20 * sin(angleRadians), -20 * cos(angleRadians), 3)
# self.camera.setHpr(angleDegrees, 0, 0)
#self.camera.lookAt(0, 0, 0)
self.alight = AmbientLight('alight')
self.alight.setColor(VBase4(0.2, 0.2, 0.2, 1))
self.alnp = self.render.attachNewNode(self.alight)
self.render.setLight(self.alnp)
dlight = DirectionalLight('dlight')
dlight.setColor(VBase4(1, 1, 1, 1))
dlnp = self.render.attachNewNode(dlight)
#dlnp.setHpr(0, -90, 0)
dlnp.setPos(0.5, 0.5, 3)
dlnp.lookAt(0.5, 0.5, 2)
self.render.setLight(dlnp)
for i in xrange(10):
plight = PointLight('plight')
plight.setAttenuation((1, 0, 1))
color = random.randint(10, 15)
plight.setColor(VBase4(color, color, color, 1))
plnp = self.render.attachNewNode(plight)
if i == 0:
plnp.setPos(0.5, 0.5, 3)
else:
plnp.setPos(1 * random.random(), 1 * random.random(), 0.3)
pass
self.render.setLight(plnp)
#base.useTrackball()
#base.trackball.node().setPos(2.0, 0, 3)
#base.trackball.node().setHpr(0, 0, 3)
#base.enableMouse()
#base.useDrive()
base.disableMouse()
self.taskMgr.add(self.spinCameraTask, "SpinCameraTask")
#self.accept('arrow_up', self.moveForward)
#self.accept('arrow_up_-repeat', self.moveForward)
self.topDownCameraPos = [0.5, 0.5, 1.5]
self.topDownTarget = [0.5, 0.499, 0.5]
self.topDownH = 0
self.startCameraPos = floorplan.startCameraPos
self.startTarget = floorplan.startTarget
self.startH = 0
self.cameraPos = self.topDownCameraPos
self.target = self.topDownTarget
self.H = self.topDownH
self.accept('space', self.openDoor)
self.accept('enter', self.startChangingView)
self.viewMode = 'T'
self.viewChangingProgress = 1.02
ceiling = self.scene.find("**/ceiling")
ceiling.hide()
return
def moveForward(self):
self.cameraPos[0] -= 0.1
def openDoor(self):
minDistance = 10000
doors = self.scene.find("**/doors")
for door in doors.getChildren():
mins, maxs = door.getTightBounds()
vec_1 = (mins + maxs) / 2 - Vec3(self.target[0], self.target[1], (mins[2] + maxs[2]) / 2)
vec_2 = (mins + maxs) / 2 - Vec3(self.cameraPos[0], self.cameraPos[1], (mins[2] + maxs[2]) / 2)
if (vec_1.dot(vec_2) > 0 and vec_1.length() > vec_2.length()) or np.arccos(abs(vec_1.dot(vec_2)) / (vec_1.length() * vec_2.length())) > np.pi / 4:
continue
distance = pow(pow(self.cameraPos[0] - (mins[0] + maxs[0]) / 2, 2) + pow(self.cameraPos[1] - (mins[1] + maxs[1]) / 2, 2) + pow(self.cameraPos[2] - (mins[2] + maxs[2]) / 2, 2), 0.5)
if distance < minDistance:
minDistanceDoor = door
minDistance = distance
pass
continue
if minDistance > 1:
return
mins, maxs = minDistanceDoor.getTightBounds()
if abs(maxs[0] - mins[0]) > abs(maxs[1] - mins[1]):
minsExpected = Vec3(mins[0] - (maxs[1] - mins[1]), mins[1], mins[2])
maxsExpected = Vec3(mins[0], mins[1] + (maxs[0] - mins[0]), maxs[2])
else:
minsExpected = Vec3(mins[0] - (maxs[1] - mins[1]) + (maxs[0] - mins[0]), mins[1] - (maxs[0] - mins[0]), mins[2])
maxsExpected = Vec3(mins[0] + (maxs[0] - mins[0]), mins[1] + (maxs[0] - mins[0]) - (maxs[0] - mins[0]), maxs[2])
pass
minDistanceDoor.setH(minDistanceDoor, 90)
mins, maxs = minDistanceDoor.getTightBounds()
minDistanceDoor.setPos(minDistanceDoor, minsExpected[1] - mins[1], -minsExpected[0] + mins[0], 0)
#print(scene.findAllMatches('doors'))
return
def startChangingView(self):
self.viewChangingProgress = 0
self.prevCameraPos = copy.deepcopy(self.cameraPos)
self.prevTarget = copy.deepcopy(self.target)
self.prevH = self.camera.getR()
if self.viewMode == 'T':
self.newCameraPos = self.startCameraPos
self.newTarget = self.startTarget
self.newH = self.startH
self.viewMode = 'C'
else:
self.newCameraPos = self.topDownCameraPos
self.newTarget = self.topDownTarget
self.newH = self.topDownH
self.startCameraPos = copy.deepcopy(self.cameraPos)
self.startTarget = copy.deepcopy(self.target)
self.startH = self.camera.getR()
self.viewMode = 'T'
pass
return
def changeView(self):
self.cameraPos = []
self.target = []
for c in xrange(3):
self.cameraPos.append(self.prevCameraPos[c] + (self.newCameraPos[c] - self.prevCameraPos[c]) * self.viewChangingProgress)
self.target.append(self.prevTarget[c] + (self.newTarget[c] - self.prevTarget[c]) * self.viewChangingProgress)
continue
self.H = self.prevH + (self.newH - self.prevH) * self.viewChangingProgress
if self.viewChangingProgress + 0.02 >= 1 and self.viewMode == 'C':
ceiling = self.scene.find("**/ceiling")
ceiling.show()
pass
if self.viewChangingProgress <= 0.02 and self.viewMode == 'T':
ceiling = self.scene.find("**/ceiling")
ceiling.hide()
pass
return
def spinCameraTask(self, task):
#print(task.time)
#angleDegrees = task.time * 6.0
movementStep = 0.003
if self.viewChangingProgress <= 1.01:
self.changeView()
self.viewChangingProgress += 0.02
pass
if base.mouseWatcherNode.is_button_down('w'):
for c in xrange(2):
step = movementStep * (self.target[c] - self.cameraPos[c])
self.cameraPos[c] += step
self.target[c] += step
continue
pass
if base.mouseWatcherNode.is_button_down('s'):
for c in xrange(2):
step = movementStep * (self.target[c] - self.cameraPos[c])
self.cameraPos[c] -= step
self.target[c] -= step
continue
pass
if base.mouseWatcherNode.is_button_down('a'):
step = movementStep * (self.target[0] - self.cameraPos[0])
self.cameraPos[1] += step
self.target[1] += step
step = movementStep * (self.target[1] - self.cameraPos[1])
self.cameraPos[0] -= step
self.target[0] -= step
pass
if base.mouseWatcherNode.is_button_down('d'):
step = movementStep * (self.target[0] - self.cameraPos[0])
self.cameraPos[1] -= step
self.target[1] -= step
step = movementStep * (self.target[1] - self.cameraPos[1])
self.cameraPos[0] += step
self.target[0] += step
pass
rotationStep = 0.02
if base.mouseWatcherNode.is_button_down('arrow_left'):
angle = np.angle(complex(self.target[0] - self.cameraPos[0], self.target[1] - self.cameraPos[1]))
angle += rotationStep
self.target[0] = self.cameraPos[0] + np.cos(angle)
self.target[1] = self.cameraPos[1] + np.sin(angle)
pass
if base.mouseWatcherNode.is_button_down('arrow_right'):
angle = np.angle(complex(self.target[0] - self.cameraPos[0], self.target[1] - self.cameraPos[1]))
angle -= rotationStep
self.target[0] = self.cameraPos[0] + np.cos(angle)
self.target[1] = self.cameraPos[1] + np.sin(angle)
pass
if base.mouseWatcherNode.is_button_down('arrow_up'):
angle = np.arcsin(self.target[2] - self.cameraPos[2])
angle += rotationStep
self.target[2] = self.cameraPos[2] + np.sin(angle)
pass
if base.mouseWatcherNode.is_button_down('arrow_down'):
angle = np.arcsin(self.target[2] - self.cameraPos[2])
angle -= rotationStep
self.target[2] = self.cameraPos[2] + np.sin(angle)
pass
angleDegrees = self.angle
angleRadians = angleDegrees * (pi / 180.0)
#self.camera.setPos(2.0 * sin(angleRadians), -2.0 * cos(angleRadians), 3)
self.camera.setPos(self.cameraPos[0], self.cameraPos[1], self.cameraPos[2])
#self.camera.setHpr(angleDegrees, 0, 0)
#self.camera.lookAt(0, 0, 0)
self.camera.lookAt(self.target[0], self.target[1], self.target[2])
self.camera.setR(self.H)
#if base.mouseWatcherNode.hasMouse()
return Task.cont
app = Viewer()
app.run()
|