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require 'torch'
require 'lfs'
cv = require 'cv'
require 'cv.imgproc'
local utils = {}
function utils.to4DTensor(a)
return utils.toXDTensor(a, 4)
end
function utils.toXDTensor(a, x)
local sz = torch.LongStorage(x):fill(1)
for i = 1, a:dim() do
sz[i] = a:size(i)
end
return a:reshape(sz)
end
function utils.toNNSingleTensor(a)
local opt = opt or {}
opt.type = opt.type or 'CUDA'
if opt.type == 'CPU' then
return a:double()
elseif opt.type == 'CUDA' then
return a:cuda()
else
return a
end
end
function utils.toNNTensor(a)
if type(a) == 'userdata' then
return utils.toNNSingleTensor(a)
elseif type(a) == 'table' then
local b = {}
for key, value in pairs(a) do
b[key] = utils.toNNTensor(value)
end
return b
else
return a
end
end
function utils.getLength(a)
if type(a) == 'userdata' then
return a:size(1)
elseif type(a) == 'table' then
return #a
end
end
function utils.getFirstDim(a)
if type(a) == 'userdata' then
return a:size(1)
elseif type(a) == 'table' then
return utils.getSize(a[1])
end
end
-- to be replaced
function utils.getSize(a)
return utils.getFirstDim(a)
end
function utils.getIndices(a, indices)
if type(a) == 'userdata' then
return a:index(1, indices)
elseif type(a) == 'table' then
local b = {}
for key, value in pairs(a) do
b[key] = utils.getIndices(value, indices)
end
return b
end
end
function utils.loadData(fileName)
if lfs.attributes(fileName, 'mode') == 'file' then
return torch.load(fileName)
else
return nil
end
end
-- all inputs are ByteTensors, 0 is false and 1 is true.
function utils.isinf(value)
return value == math.huge or value == -math.huge
end
function utils.isnan(value)
return value ~= value
end
function utils.isfinite(value)
return not utils.isinf(value) and not utils.isnan(value)
end
function utils.bitand(t1, t2)
return torch.ge(t1 + t2, 2)
end
function utils.bitor(t1, t2)
return torch.ge(t1 + t2, 1)
end
function utils.bitnot(t)
return torch.lt(t, 1)
end
function utils.len(t)
local n
if type(t) == 'table' then
n = #t
elseif t:nDimension() == 1 then
n = t:size(1)
else
error(string.format("t is a high-order tensor! t:nDimension() = %d", t:nDimension()))
end
return n
end
function utils.fromHead(t, k)
local n = utils.len(t)
local res = {}
for i = 1, math.min(k, n) do
table.insert(res, t[i])
end
return res
end
function utils.fromTail(t, k)
local n = utils.len(t)
local res = {}
for i = n, math.max(n - k, 0) + 1, -1 do
table.insert(res, t[i])
end
return res
end
-- Find nonzero and return a table.
function utils.nonzero(t)
local indices = {}
local n = utils.len(t)
for i = 1, n do
if t[i] == 1 then
table.insert(indices, i)
end
end
return indices
end
-- Select rows and return
function utils.selectRows(t, tb)
assert(tb:size(1) == t:size(1), 'The first dimension of t and tb must be the same')
local dims = t:size():totable()
table.remove(dims, 1)
local res = t.new():resize(tb:sum(), unpack(dims))
local counter = 0
for i = 1, t:size(1) do
if tb[i] == 1 then
counter = counter + 1
res[counter]:copy(t[i])
end
end
return res
end
function utils.permCompose(indices1, indices2)
-- body
local n1 = utils.len(indices1)
local n2 = utils.len(indices2)
local indices = {}
for i = 1, n2 do
indices[i] = indices1[indices2[i]]
end
return indices
end
function utils.removeKeys(t, exclude)
local res = {}
for k, v in pairs(t) do
if not exclude[k] then res[k] = v end
end
return res
end
--[[
Find the correlation between two matrices.
t1 : m1 by n
t2 : m2 by n
return matrix of size m1 by m2
--]]
function utils.innerprod(t1, t2, func, reduction)
local n = t1:size(2)
assert(n == t2:size(2), string.format('The column of t1 [%d] must be the same as the column of t2 [%d]', t1:size(2), t2:size(2)))
local m1 = t1:size(1)
local m2 = t2:size(1)
local res = torch.Tensor(m1, m2)
for i = 1, m1 do
for j = 1, m2 do
res[i][j] = func(t1[i], t2[j])
end
end
-- Find the one with smallest distance
local best, bestIndices
if reduction then
best, bestIndices = reduction(res, 2)
end
return res, best, bestIndices
end
-----------------------------------------------
-- Landmarks related.
function utils.inRect(rect, p, margin)
margin = margin or 0;
return rect[1] + margin <= p[1] and p[1] <= rect[3] - margin and
rect[2] + margin <= p[2] and p[2] <= rect[4] - margin;
end
function utils.fillKernel(m, x, y, r, c)
assert(m, "Input image should not be null")
assert(x and y, "Input coordinates should not be null")
assert(r and c, "Input radius and color should not be null")
assert(#m:size() == 2, 'fill_kernel: input m is not 2D!')
-- fill a circle (x, y, r) with number c.
local w = m:size(2)
local h = m:size(1)
local minX = math.min(math.max(x - r, 1), w)
local maxX = math.min(math.max(x + r, 1), w)
-- if minX > maxX then minX, maxX = maxX, minX end
local minY = math.min(math.max(y - r, 1), h)
local maxY = math.min(math.max(y + r, 1), h)
-- if minY > maxY then minY, maxY = maxY, minY end
-- local img_rect = {1, 1, m:size(2), m:size(1)}
-- assert(util.rect_isin(img_rect, {minX, minY}) == true, string.format("out of bound, minX = %f, minY = %f", minX, minY))
-- assert(util.rect_isin(img_rect, {maxX, maxY}) == true, string.format("out of bound, maxX = %f, maxY = %f", maxX, maxY))
m:sub(minY, maxY, minX, maxX):fill(c);
end
-- Input a 2D mask, find its minimal value and associated location.
function utils.imin(m)
local min1, minI1 = torch.min(m, 1)
local minVal, minI2 = torch.min(min1, 2)
local x = minI2[1][1]
local y = minI1[1][x]
return x, y, minVal
end
-- Input a 2D mask, find its maximal value and associated location.
function utils.imax(m)
local max1, maxI1 = torch.max(m, 1)
local maxVal, maxI2 = torch.max(max1, 2)
local x = maxI2[1][1]
local y = maxI1[1][x]
return x, y, maxVal
end
-------------------------------------Save to json--------------------
function utils.set2Array(t)
if type(t) ~= 'table' then return end
t.__array = true
for i, v in ipairs(t) do
utils.set2Array(v)
end
end
function utils.convert2Table(t)
local res = {}
if type(t) == 'table' then
if debug then print("parsing table") end
for k, v in pairs(t) do
res[k] = utils.convert2Table(v)
end
elseif type(t) == 'number' then
if debug then print("parsing number") end
res = t
elseif torch.typename(t) and torch.typename(t):match('Tensor') then
-- if t is a tensor
if debug then print("parsing tensor") end
res = t:totable()
utils.set2Array(t)
-- Layer
else
local typename = type(t)
typename = typename or torch.typename(t)
error("Convert_to_table error, unsupported datatype = " .. typename)
end
return res
end
function utils.saveJson(t, f)
-- save a table to json
if type(t) == 'number' then
f:write(tostring(t))
return
end
if t.__array then
-- array must contain all numbers.
f:write("[\n")
for i, v in ipairs(t) do
utils.saveJson(v, f)
if i ~= #t then f:write(",") end
end
f:write("]\n")
else
local counter = 0
for k, v in pairs(t) do counter = counter + 1 end
f:write("{\n")
for k, v in pairs(t) do
f:write(tostring(k) .. " : ")
utils.saveJson(v, f)
counter = counter - 1
if counter >= 1 then f:write(",\n") end
end
f:write("}\n")
end
end
-------------------------------------Save to numpy-----------------
-- run it using PATH=/usr/bin/python
function utils.savePickle(f, t)
local py = require 'fb.python'
py.exec([=[
import numpy as np
import cPickle
with open(filename, "wb") as outfile:
cPickle.dump(variable, outfile, protocol=cPickle.HIGHEST_PROTOCOL)
]=], {variable = t, filename = f})
end
--
local function getTermLength()
if sys.uname() == 'windows' then return 80 end
local tputf = io.popen('tput cols', 'r')
local w = tonumber(tputf:read('*a'))
local rc = {tputf:close()}
if rc[3] == 0 then return w
else return 80 end
end
local barDone = true
local previous = -1
local tm = ''
local timer
local times
local indices
local termLength = math.min(getTermLength(), 120)
local function formatTime(seconds)
-- decompose:
local floor = math.floor
local days = floor(seconds / 3600/24)
seconds = seconds - days*3600*24
local hours = floor(seconds / 3600)
seconds = seconds - hours*3600
local minutes = floor(seconds / 60)
seconds = seconds - minutes*60
local secondsf = floor(seconds)
seconds = seconds - secondsf
local millis = floor(seconds*1000)
-- string
local f = ''
local i = 1
if days > 0 then f = f .. days .. 'D' i=i+1 end
if hours > 0 and i <= 2 then f = f .. hours .. 'h' i=i+1 end
if minutes > 0 and i <= 2 then f = f .. minutes .. 'm' i=i+1 end
if secondsf > 0 and i <= 2 then f = f .. secondsf .. 's' i=i+1 end
if millis > 0 and i <= 2 then f = f .. millis .. 'ms' i=i+1 end
if f == '' then f = '0ms' end
-- return formatted time
return f
end
function utils.progress(current, goal, addinfo)
-- defaults:
local barLength = termLength - 37 - #addinfo
local smoothing = 100
local maxfps = 10
-- Compute percentage
local percent = math.floor(((current) * barLength) / goal)
-- start new bar
if (barDone and ((previous == -1) or (percent < previous))) then
barDone = false
previous = -1
tm = ''
timer = torch.Timer()
times = {timer:time().real}
indices = {current}
else
io.write('\r')
end
--if (percent ~= previous and not barDone) then
if (not barDone) then
previous = percent
-- print bar
io.write(' [')
for i=1,barLength do
if (i < percent) then io.write('=')
elseif (i == percent) then io.write('>')
else io.write('.') end
end
io.write('] ')
for i=1,termLength-barLength-4 do io.write(' ') end
for i=1,termLength-barLength-4 do io.write('\b') end
-- time stats
local elapsed = timer:time().real
local step = (elapsed-times[1]) / (current-indices[1])
if current==indices[1] then step = 0 end
local remaining = math.max(0,(goal - current)*step)
table.insert(indices, current)
table.insert(times, elapsed)
if #indices > smoothing then
indices = table.splice(indices)
times = table.splice(times)
end
-- Print remaining time when running or total time when done.
if (percent < barLength) then
tm = ' ETA: ' .. formatTime(remaining)
else
tm = ' Tot: ' .. formatTime(elapsed)
end
tm = tm .. ' | Step: ' .. formatTime(step) .. ' | ' .. addinfo
io.write(tm)
-- go back to center of bar, and print progress
for i=1,5+#tm+barLength/2 do io.write('\b') end
io.write(' ', current, '/', goal, ' ')
-- reset for next bar
if (percent == barLength) then
barDone = true
io.write('\n')
end
-- flush
io.write('\r')
io.flush()
end
end
function utils.drawHeatMapImage(image, heatMap, alpha, beta)
local scale = math.ceil(math.max((#image)[2] / (#heatMap)[1], (#image)[3] / (#heatMap)[2]))
resizedHeatMap = require('nn').SpatialUpSamplingBilinear(scale):forward(heatMap:repeatTensor(1, 1, 1))[1]
local paddingX = (#image)[2] - (#resizedHeatMap)[1]
local paddingLeft = math.floor(paddingX / 2)
local paddingRight = paddingX - paddingLeft
local paddingY = (#image)[3] - (#resizedHeatMap)[2]
local paddingTop = math.floor(paddingY / 2)
local paddingBottom = paddingY - paddingTop
resizedHeatMap = require('nn').SpatialZeroPadding(paddingLeft, paddingRight, paddingTop, paddingBottom):forward(resizedHeatMap:repeatTensor(1, 1, 1))[1]
--print(scale)
--print(padding)
--os.exit(1)
local heatMapHSL = torch.DoubleTensor(3, (#resizedHeatMap)[1], (#resizedHeatMap)[2])
heatMapHSL[1] = 2 / 3 * (1 - resizedHeatMap)
heatMapHSL[2] = 1
heatMapHSL[3] = 0.5
local heatMapRGB = require('image').hsl2rgb(heatMapHSL)
local heatMapImage = image * alpha + heatMapRGB * beta
heatMapImage:clamp(0, 1)
return heatMapImage
end
function utils.segmentFloorplan(floorplan, binaryThreshold, numOpenOperations, reverse)
local floorplanBinary = torch.ones((#floorplan)[2], (#floorplan)[3])
for c = 1, 3 do
local mask = floorplan[c]:lt(binaryThreshold):double()
floorplanBinary = torch.cmul(floorplanBinary, mask)
end
local kernel = torch.ones(3, 3)
if numOpenOperations > 0 then
for i = 1, numOpenOperations do
floorplanBinary = image.erode(floorplanBinary)
floorplanBinary = image.dilate(floorplanBinary)
end
elseif numOpenOperations < 0 then
for i = 1, -numOpenOperations do
floorplanBinary = image.dilate(floorplanBinary)
floorplanBinary = image.erode(floorplanBinary)
end
end
floorplanBinaryByte = (floorplanBinary * 255):byte()
if reverse ~= nil and reverse then
floorplanBinaryByte = 255 - floorplanBinaryByte
end
local floorplanComponent = torch.IntTensor(floorplanBinaryByte:size())
local numComponents = cv.connectedComponents{255 - floorplanBinaryByte, floorplanComponent}
floorplanComponent = floorplanComponent + 1
return floorplanComponent, numComponents, floorplanBinary
end
function utils.drawSegmentation(floorplanComponent, numComponents, denotedColorMap)
local colorMap = denotedColorMap
if colorMap == nil then
colorMap = {}
for i = 1, numComponents do
colorMap[i] = torch.rand(3)
end
colorMap[0] = torch.zeros(3)
colorMap[-1] = torch.ones(3)
end
local floorplanLabels = floorplanComponent:repeatTensor(3, 1, 1):double()
for c = 1, 3 do
floorplanLabels[c]:apply(function(x) return colorMap[x][c] end)
end
return floorplanLabels
end
return utils