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Update rendering/floorplan.py
Browse files- rendering/floorplan.py +192 -975
rendering/floorplan.py
CHANGED
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@@ -1,987 +1,204 @@
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from panda3d.egg import *
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from panda3d.core import *
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from obj2egg import ObjMaterial
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from copy import deepcopy
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import numpy as np
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import cv2
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import copy
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def calcDistance(point_1, point_2):
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def calcLineDim(line, lineWidth
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class Floorplan():
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self.doorWidth = self.wallWidth
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self.doorHeight = self.wallHeight * 0.8
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self.windowWidth = self.wallWidth + 0.0001
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self.windowHeight = self.wallHeight * 0.5
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self.windowOffset = self.wallHeight * 0.4
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self.filename = filename
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self.floorMat = ObjMaterial()
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#self.floorMat.filename = self.filename + '.png'
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self.floorMat.name = 'floor'
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self.floorMat.put('map_Kd', self.filename + '.png')
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self.ceilingMat = ObjMaterial()
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self.ceilingMat.name = 'ceiling'
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self.ceilingMat.put('map_Kd', 'data/ceiling.jpg')
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self.wallMats = []
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wallMat_1 = ObjMaterial()
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wallMat_1.name = 'wall_1'
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wallMat_1.put('map_Kd', 'data/bedroom_wall.jpg')
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wallMat_2 = ObjMaterial()
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wallMat_2.name = 'wall_2'
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wallMat_2.put('map_Kd', 'data/kitchen_wall.jpg')
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wallMat_3 = ObjMaterial()
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wallMat_3.name = 'wall_3'
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wallMat_3.put('map_Kd', 'data/dining_wall.jpg')
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wallMat_4 = ObjMaterial()
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wallMat_4.name = 'wall_4'
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wallMat_4.put('map_Kd', 'data/bathroom_wall.jpg')
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wallMat_5 = ObjMaterial()
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wallMat_5.name = 'wall_5'
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wallMat_5.put('map_Kd', 'data/wall.jpg')
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self.wallMats.append(wallMat_3)
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self.wallMats.append(wallMat_2)
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self.wallMats.append(wallMat_1)
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self.wallMats.append(wallMat_4)
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self.wallMats.append(wallMat_4)
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self.wallMats.append(wallMat_1)
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self.wallMats.append(wallMat_5)
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self.wallMats.append(wallMat_2)
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self.wallMats.append(wallMat_4)
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self.wallMats.append(wallMat_5)
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self.wallMats.append(wallMat_5)
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self.doorMat = ObjMaterial()
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self.doorMat.name = 'door'
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self.doorMat.put('map_Kd', 'data/door.jpg')
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self.windowMat = ObjMaterial()
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self.windowMat.name = 'window'
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self.windowMat.put('map_Kd', 'data/window.jpg')
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self.iconNodes = {}
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self.iconNodes['cooking_counter'] = base.loader.loadModel('data/cooking_counter.egg')
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self.iconNodes['bathtub'] = base.loader.loadModel('data/bathtub.egg')
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self.iconNodes['toilet'] = base.loader.loadModel('data/toilet.egg')
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self.iconNodes['washing_basin'] = base.loader.loadModel('data/washing_basin.egg')
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return
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def read(self):
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floorplanFile = open(self.filename + '.txt', 'r')
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self.walls = []
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self.doors = []
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self.icons = []
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self.wallsInt = []
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for line in floorplanFile.readlines():
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line = line.strip()
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values = line.split('\t')
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if len(values) == 2:
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self.width = float(values[0])
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self.height = float(values[1])
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self.maxDim = max(self.width, self.height)
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elif len(values) == 6:
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wall = []
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for i in xrange(4):
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wall.append(float(values[i]))
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continue
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lineDim = calcLineDim(((wall[0], wall[1]), (wall[2], wall[3])))
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wall[lineDim], wall[2 + lineDim] = min(wall[lineDim], wall[2 + lineDim]), max(wall[lineDim], wall[2 + lineDim])
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wall[1 - lineDim] = wall[3 - lineDim] = (wall[1 - lineDim] + wall[3 - lineDim]) / 2
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wall.append(int(values[4]) - 1)
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wall.append(int(values[5]) - 1)
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for pointIndex in xrange(2):
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wall[pointIndex * 2 + 0] /= self.maxDim
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wall[pointIndex * 2 + 1] /= self.maxDim
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continue
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self.walls.append(wall)
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wallInt = []
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for i in xrange(4):
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wallInt.append(int(values[i]))
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continue
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wallInt[lineDim], wallInt[2 + lineDim] = min(wallInt[lineDim], wallInt[2 + lineDim]), max(wallInt[lineDim], wallInt[2 + lineDim])
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self.wallsInt.append(wallInt)
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elif len(values) == 7:
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item = []
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for i in xrange(4):
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item.append(float(values[i]))
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for pointIndex in xrange(2):
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item[pointIndex * 2 + 0] /= self.maxDim
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item[pointIndex * 2 + 1] /= self.maxDim
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continue
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if values[4] == 'door':
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self.doors.append(item)
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else:
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item.append(values[4])
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self.icons.append(item)
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pass
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pass
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continue
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return
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def generateFloor(self, data):
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floorGroup = EggGroup('floor')
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data.addChild(floorGroup)
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vp = EggVertexPool('floor_vertex')
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floorGroup.addChild(vp)
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exteriorWalls = []
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for wall in self.walls:
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if wall[4] == 10 or wall[5] == 10:
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exteriorWalls.append(copy.deepcopy(wall))
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pass
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continue
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exteriorOpenings = []
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for wall in exteriorWalls:
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lineDim = calcLineDim((wall[:2], wall[2:4]))
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for doorIndex, door in enumerate(self.doors):
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if calcLineDim((door[:2], door[2:4])) != lineDim:
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continue
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if door[lineDim] >= wall[lineDim] and door[2 + lineDim] <= wall[2 + lineDim] and abs(door[1 - lineDim] - wall[1 - lineDim]) <= self.wallWidth:
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exteriorOpenings.append(doorIndex)
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pass
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continue
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continue
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minDistance = 10000
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mainDoorIndex = -1
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for icon in self.icons:
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if icon[4] == 'entrance':
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for doorIndex in exteriorOpenings:
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door = self.doors[doorIndex]
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distance = pow(pow((door[0] + door[2]) / 2 - (icon[0] + icon[2]) / 2, 2) + pow((door[1] + door[3]) / 2 - (icon[1] + icon[3]) / 2, 2), 0.5)
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if distance < minDistance:
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minDistance = distance
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mainDoorIndex = doorIndex
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pass
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continue
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break
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continue
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self.startCameraPos = [0.5, -0.5, self.wallHeight * 0.5]
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self.startTarget = [0.5, 0.5, self.wallHeight * 0.5]
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if mainDoorIndex >= 0:
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mainDoor = self.doors[mainDoorIndex]
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lineDim = calcLineDim((mainDoor[:2], mainDoor[2:4]))
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fixedValue = (mainDoor[1 - lineDim] + mainDoor[3 - lineDim]) / 2
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imageSize = [self.width / self.maxDim, self.height / self.maxDim]
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side = int(fixedValue < imageSize[1 - lineDim] * 0.5) * 2 - 1
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self.startCameraPos[lineDim] = (mainDoor[lineDim] + mainDoor[2 + lineDim]) / 2
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self.startTarget[lineDim] = (mainDoor[lineDim] + mainDoor[2 + lineDim]) / 2
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self.startCameraPos[1 - lineDim] = fixedValue - 0.5 * side
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self.startTarget[1 - lineDim] = fixedValue + 0.5 * side
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self.startCameraPos[0] = 1 - self.startCameraPos[0]
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self.startTarget[0] = 1 - self.startTarget[0]
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pass
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newDoors = []
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self.windows = []
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for doorIndex, door in enumerate(self.doors):
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if doorIndex == mainDoorIndex or doorIndex not in exteriorOpenings:
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newDoors.append(door)
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else:
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self.windows.append(door)
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pass
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continue
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self.doors = newDoors
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exteriorWallLoops = []
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visitedMask = {}
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gap = 5.0 / self.maxDim
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for wallIndex, wall in enumerate(exteriorWalls):
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if wallIndex in visitedMask:
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continue
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visitedMask[wallIndex] = True
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exteriorWallLoop = []
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exteriorWallLoop.append(wall)
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for loopWall in exteriorWallLoop:
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for neighborWallIndex, neighborWall in enumerate(exteriorWalls):
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if neighborWallIndex in visitedMask:
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continue
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#if calcDistance(neighborWall[:2], loopWall[:2]) < gap or calcDistance(neighborWall[2:4], loopWall[:2]) < gap or calcDistance(neighborWall[:2], loopWall[2:4]) < gap or calcDistance(neighborWall[2:4], loopWall[2:4]) < gap:
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if calcDistance(neighborWall[:2], loopWall[2:4]) < gap:
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exteriorWallLoop.append(neighborWall)
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visitedMask[neighborWallIndex] = True
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break
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elif calcDistance(neighborWall[2:4], loopWall[2:4]) < gap:
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neighborWall[0], neighborWall[2] = neighborWall[2], neighborWall[0]
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neighborWall[1], neighborWall[3] = neighborWall[3], neighborWall[1]
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exteriorWallLoop.append(neighborWall)
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visitedMask[neighborWallIndex] = True
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break
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continue
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continue
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exteriorWallLoops.append(exteriorWallLoop)
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continue
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for exteriorWallLoop in exteriorWallLoops:
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poly = EggPolygon()
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floorGroup.addChild(poly)
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poly.setTexture(self.floorMat.getEggTexture())
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poly.setMaterial(self.floorMat.getEggMaterial())
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for wallIndex, wall in enumerate(exteriorWallLoop):
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if wallIndex == 0:
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v = EggVertex()
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v.setPos(Point3D(1 - wall[0], wall[1], 0))
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v.setUv(Point2D(wall[0] * self.maxDim / self.width, 1 - wall[1] * self.maxDim / self.height))
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poly.addVertex(vp.addVertex(v))
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else:
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v = EggVertex()
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v.setPos(Point3D(1 - (wall[0] + exteriorWallLoop[wallIndex - 1][2]) / 2, (wall[1] + exteriorWallLoop[wallIndex - 1][3]) / 2, 0))
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v.setUv(Point2D((wall[0] + exteriorWallLoop[wallIndex - 1][2]) / 2 * self.maxDim / self.width, 1 - (wall[1] + exteriorWallLoop[wallIndex - 1][3]) / 2 * self.maxDim / self.height))
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poly.addVertex(vp.addVertex(v))
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pass
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if wallIndex == len(exteriorWallLoop) - 1:
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v = EggVertex()
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v.setPos(Point3D(1 - wall[2], wall[3], 0))
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v.setUv(Point2D(wall[2] * self.maxDim / self.width, 1 - wall[3] * self.maxDim / self.height))
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poly.addVertex(vp.addVertex(v))
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pass
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continue
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continue
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ceilingGroup = EggGroup('ceiling')
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data.addChild(ceilingGroup)
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vp = EggVertexPool('ceiling_vertex')
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ceilingGroup.addChild(vp)
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for exteriorWallLoop in exteriorWallLoops:
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poly = EggPolygon()
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ceilingGroup.addChild(poly)
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poly.setTexture(self.ceilingMat.getEggTexture())
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poly.setMaterial(self.ceilingMat.getEggMaterial())
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for wallIndex, wall in enumerate(exteriorWallLoop):
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if wallIndex == 0:
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v = EggVertex()
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v.setPos(Point3D(1 - wall[0], wall[1], self.wallHeight))
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v.setUv(Point2D(wall[0], 1 - wall[1]))
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poly.addVertex(vp.addVertex(v))
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else:
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v = EggVertex()
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v.setPos(Point3D(1 - (wall[0] + exteriorWallLoop[wallIndex - 1][2]) / 2, (wall[1] + exteriorWallLoop[wallIndex - 1][3]) / 2, self.wallHeight))
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v.setUv(Point2D((wall[0] + exteriorWallLoop[wallIndex - 1][2]) / 2, 1 - (wall[1] + exteriorWallLoop[wallIndex - 1][3]) / 2))
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poly.addVertex(vp.addVertex(v))
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pass
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if wallIndex == len(exteriorWallLoop) - 1:
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v = EggVertex()
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v.setPos(Point3D(1 - wall[2], wall[3], self.wallHeight))
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v.setUv(Point2D(wall[2], 1 - wall[3]))
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poly.addVertex(vp.addVertex(v))
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pass
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continue
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continue
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return
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def generateWalls(self, data):
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wallsGroup = EggGroup('walls')
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data.addChild(wallsGroup)
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vp = EggVertexPool('wall_vertex')
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data.addChild(vp)
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for wallIndex, wall in enumerate(self.walls):
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wallGroup = EggGroup('wall')
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wallsGroup.addChild(wallGroup)
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lineDim = calcLineDim((wall[:2], wall[2:4]))
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# if lineDim == 0:
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# if wall[lineDim] < wall[2 + lineDim]:
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# deltas = (-self.wallWidth, self.wallWidth, self.wallWidth, self.wallWidth)
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# else:
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# deltas = (self.wallWidth, self.wallWidth, -self.wallWidth, self.wallWidth)
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# pass
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# else:
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# if wall[lineDim] < wall[2 + lineDim]:
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# deltas = (self.wallWidth, -self.wallWidth, self.wallWidth, self.wallWidth)
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# else:
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# deltas = (self.wallWidth, self.wallWidth, self.wallWidth, -self.wallWidth)
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# pass
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# pass
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#print(self.wallsInt[wallIndex])
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#print(wall)
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if lineDim == 0:
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deltas = (0, self.wallWidth)
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else:
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deltas = (self.wallWidth, 0)
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pass
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poly = EggPolygon()
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wallGroup.addChild(poly)
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if lineDim == 0:
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poly.setTexture(self.wallMats[wall[4]].getEggTexture())
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poly.setMaterial(self.wallMats[wall[4]].getEggMaterial())
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else:
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poly.setTexture(self.wallMats[wall[5]].getEggTexture())
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poly.setMaterial(self.wallMats[wall[5]].getEggMaterial())
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pass
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values = [wall[lineDim] - self.wallWidth + 0.0001, wall[2 + lineDim] + self.wallWidth - 0.0001]
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for door in self.doors:
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if calcLineDim((door[:2], door[2:4])) != lineDim:
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continue
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| 362 |
-
if door[lineDim] >= wall[lineDim] and door[2 + lineDim] <= wall[2 + lineDim] and abs(door[1 - lineDim] - wall[1 - lineDim]) <= self.wallWidth:
|
| 363 |
-
values.append(door[lineDim])
|
| 364 |
-
values.append(door[2 + lineDim])
|
| 365 |
-
#doors.append(door)
|
| 366 |
-
pass
|
| 367 |
-
continue
|
| 368 |
-
|
| 369 |
-
values.sort()
|
| 370 |
-
|
| 371 |
-
fixedValue = (wall[1 - lineDim] + wall[3 - lineDim]) / 2
|
| 372 |
-
for valueIndex, value in enumerate(values):
|
| 373 |
-
if valueIndex % 2 == 0 and valueIndex > 0:
|
| 374 |
-
v = EggVertex()
|
| 375 |
-
if lineDim == 0:
|
| 376 |
-
v.setPos(Point3D(1 - (value - deltas[0]), fixedValue - deltas[1], self.doorHeight))
|
| 377 |
-
else:
|
| 378 |
-
v.setPos(Point3D(1 - (fixedValue - deltas[0]), value - deltas[1], self.doorHeight))
|
| 379 |
-
pass
|
| 380 |
-
v.setUv(Point2D(self.doorHeight / self.wallHeight, (value - wall[lineDim]) / (wall[2 + lineDim] - wall[lineDim])))
|
| 381 |
-
poly.addVertex(vp.addVertex(v))
|
| 382 |
-
pass
|
| 383 |
-
|
| 384 |
-
v = EggVertex()
|
| 385 |
-
if lineDim == 0:
|
| 386 |
-
v.setPos(Point3D(1 - (value - deltas[0]), fixedValue - deltas[1], 0))
|
| 387 |
-
else:
|
| 388 |
-
v.setPos(Point3D(1 - (fixedValue - deltas[0]), value - deltas[1], 0))
|
| 389 |
-
pass
|
| 390 |
-
v.setUv(Point2D(0, (value - wall[lineDim]) / (wall[2 + lineDim] - wall[lineDim])))
|
| 391 |
-
poly.addVertex(vp.addVertex(v))
|
| 392 |
|
| 393 |
-
|
| 394 |
-
|
| 395 |
-
|
| 396 |
-
v.setPos(Point3D(1 - (value - deltas[0]), fixedValue - deltas[1], self.doorHeight))
|
| 397 |
-
else:
|
| 398 |
-
v.setPos(Point3D(1 - (fixedValue - deltas[0]), value - deltas[1], self.doorHeight))
|
| 399 |
-
pass
|
| 400 |
-
v.setUv(Point2D(self.doorHeight / self.wallHeight, (value - wall[lineDim]) / (wall[2 + lineDim] - wall[lineDim])))
|
| 401 |
-
poly.addVertex(vp.addVertex(v))
|
| 402 |
-
pass
|
| 403 |
-
continue
|
| 404 |
-
# v = EggVertex()
|
| 405 |
-
# v.setPos(Point3D(wall[0] - deltas[0], wall[1] - deltas[1], 0))
|
| 406 |
-
# v.setUv(Point2D(0, 0))
|
| 407 |
-
# poly.addVertex(vp.addVertex(v))
|
| 408 |
-
|
| 409 |
-
# v = EggVertex()
|
| 410 |
-
# v.setPos(Point3D(wall[2] - deltas[0], wall[3] - deltas[1], 0))
|
| 411 |
-
# v.setUv(Point2D(0, 1))
|
| 412 |
-
# poly.addVertex(vp.addVertex(v))
|
| 413 |
-
|
| 414 |
-
v = EggVertex()
|
| 415 |
-
if lineDim == 0:
|
| 416 |
-
v.setPos(Point3D(1 - (values[len(values) - 1] - deltas[0]), fixedValue - deltas[1], self.wallHeight))
|
| 417 |
-
else:
|
| 418 |
-
v.setPos(Point3D(1 - (fixedValue - deltas[0]), values[len(values) - 1] - deltas[1], self.wallHeight))
|
| 419 |
-
pass
|
| 420 |
-
v.setUv(Point2D(1, 1))
|
| 421 |
-
poly.addVertex(vp.addVertex(v))
|
| 422 |
-
|
| 423 |
-
v = EggVertex()
|
| 424 |
-
if lineDim == 0:
|
| 425 |
-
v.setPos(Point3D(1 - (values[0] - deltas[0]), fixedValue - deltas[1], self.wallHeight))
|
| 426 |
-
else:
|
| 427 |
-
v.setPos(Point3D(1 - (fixedValue - deltas[0]), values[0] - deltas[1], self.wallHeight))
|
| 428 |
-
pass
|
| 429 |
-
v.setUv(Point2D(1, 0))
|
| 430 |
-
poly.addVertex(vp.addVertex(v))
|
| 431 |
-
|
| 432 |
-
# for v in poly.getVertices():
|
| 433 |
-
# print(v)
|
| 434 |
-
# continue
|
| 435 |
-
|
| 436 |
-
poly = EggPolygon()
|
| 437 |
-
wallGroup.addChild(poly)
|
| 438 |
-
if lineDim == 0:
|
| 439 |
-
poly.setTexture(self.wallMats[wall[5]].getEggTexture())
|
| 440 |
-
poly.setMaterial(self.wallMats[wall[5]].getEggMaterial())
|
| 441 |
-
else:
|
| 442 |
-
poly.setTexture(self.wallMats[wall[4]].getEggTexture())
|
| 443 |
-
poly.setMaterial(self.wallMats[wall[4]].getEggMaterial())
|
| 444 |
-
pass
|
| 445 |
-
|
| 446 |
-
#deltas = (0.1, 0.1)
|
| 447 |
-
|
| 448 |
-
for valueIndex, value in enumerate(values):
|
| 449 |
-
if valueIndex % 2 == 0 and valueIndex > 0:
|
| 450 |
-
v = EggVertex()
|
| 451 |
-
if lineDim == 0:
|
| 452 |
-
v.setPos(Point3D(1 - (value + deltas[0]), fixedValue + deltas[1], self.doorHeight))
|
| 453 |
-
else:
|
| 454 |
-
v.setPos(Point3D(1 - (fixedValue + deltas[0]), value + deltas[1], self.doorHeight))
|
| 455 |
-
pass
|
| 456 |
-
v.setUv(Point2D(self.doorHeight / self.wallHeight, (value - wall[lineDim]) / (wall[2 + lineDim] - wall[lineDim])))
|
| 457 |
-
poly.addVertex(vp.addVertex(v))
|
| 458 |
-
pass
|
| 459 |
-
|
| 460 |
-
v = EggVertex()
|
| 461 |
-
if lineDim == 0:
|
| 462 |
-
v.setPos(Point3D(1 - (value + deltas[0]), fixedValue + deltas[1], 0))
|
| 463 |
-
else:
|
| 464 |
-
v.setPos(Point3D(1 - (fixedValue + deltas[0]), value + deltas[1], 0))
|
| 465 |
-
pass
|
| 466 |
-
v.setUv(Point2D(0, (value - wall[lineDim]) / (wall[2 + lineDim] - wall[lineDim])))
|
| 467 |
-
poly.addVertex(vp.addVertex(v))
|
| 468 |
|
| 469 |
-
|
| 470 |
-
|
| 471 |
-
|
| 472 |
-
|
| 473 |
-
|
| 474 |
-
|
| 475 |
-
pass
|
| 476 |
-
v.setUv(Point2D(self.doorHeight / self.wallHeight, (value - wall[lineDim]) / (wall[2 + lineDim] - wall[lineDim])))
|
| 477 |
-
poly.addVertex(vp.addVertex(v))
|
| 478 |
-
pass
|
| 479 |
-
continue
|
| 480 |
-
# v = EggVertex()
|
| 481 |
-
# v.setPos(Point3D(wall[0] + deltas[0], wall[1] + deltas[1], 0))
|
| 482 |
-
# v.setUv(Point2D(0, 0))
|
| 483 |
-
# poly.addVertex(vp.addVertex(v))
|
| 484 |
-
|
| 485 |
-
# v = EggVertex()
|
| 486 |
-
# v.setPos(Point3D(wall[2] + deltas[0], wall[3] + deltas[1], 0))
|
| 487 |
-
# v.setUv(Point2D(0, 1))
|
| 488 |
-
# poly.addVertex(vp.addVertex(v))
|
| 489 |
-
|
| 490 |
-
v = EggVertex()
|
| 491 |
-
if lineDim == 0:
|
| 492 |
-
v.setPos(Point3D(1 - (values[len(values) - 1] + deltas[0]), fixedValue + deltas[1], self.wallHeight))
|
| 493 |
-
else:
|
| 494 |
-
v.setPos(Point3D(1 - (fixedValue + deltas[0]), values[len(values) - 1] + deltas[1], self.wallHeight))
|
| 495 |
-
pass
|
| 496 |
-
v.setUv(Point2D(1, 1))
|
| 497 |
-
poly.addVertex(vp.addVertex(v))
|
| 498 |
-
|
| 499 |
-
v = EggVertex()
|
| 500 |
-
if lineDim == 0:
|
| 501 |
-
v.setPos(Point3D(1 - (values[0] + deltas[0]), fixedValue + deltas[1], self.wallHeight))
|
| 502 |
-
else:
|
| 503 |
-
v.setPos(Point3D(1 - (fixedValue + deltas[0]), values[0] + deltas[1], self.wallHeight))
|
| 504 |
-
pass
|
| 505 |
-
v.setUv(Point2D(1, 0))
|
| 506 |
-
poly.addVertex(vp.addVertex(v))
|
| 507 |
-
|
| 508 |
-
|
| 509 |
-
|
| 510 |
-
|
| 511 |
-
if lineDim == 0:
|
| 512 |
-
poly = EggPolygon()
|
| 513 |
-
wallGroup.addChild(poly)
|
| 514 |
-
poly.setTexture(self.wallMats[10].getEggTexture())
|
| 515 |
-
poly.setMaterial(self.wallMats[10].getEggMaterial())
|
| 516 |
-
|
| 517 |
-
v = EggVertex()
|
| 518 |
-
v.setPos(Point3D(1 - values[0], fixedValue - deltas[1], 0))
|
| 519 |
-
v.setUv(Point2D(0, 0))
|
| 520 |
-
poly.addVertex(vp.addVertex(v))
|
| 521 |
-
|
| 522 |
-
v = EggVertex()
|
| 523 |
-
v.setPos(Point3D(1 - values[0], fixedValue - deltas[1], self.wallHeight))
|
| 524 |
-
v.setUv(Point2D(0, 1))
|
| 525 |
-
poly.addVertex(vp.addVertex(v))
|
| 526 |
-
|
| 527 |
-
v = EggVertex()
|
| 528 |
-
v.setPos(Point3D(1 - values[0], fixedValue + deltas[1], self.wallHeight))
|
| 529 |
-
v.setUv(Point2D(1, 1))
|
| 530 |
-
poly.addVertex(vp.addVertex(v))
|
| 531 |
-
|
| 532 |
-
v = EggVertex()
|
| 533 |
-
v.setPos(Point3D(1 - values[0], fixedValue + deltas[1], 0))
|
| 534 |
-
v.setUv(Point2D(1, 0))
|
| 535 |
-
poly.addVertex(vp.addVertex(v))
|
| 536 |
-
|
| 537 |
-
|
| 538 |
-
poly = EggPolygon()
|
| 539 |
-
wallGroup.addChild(poly)
|
| 540 |
-
poly.setTexture(self.wallMats[10].getEggTexture())
|
| 541 |
-
poly.setMaterial(self.wallMats[10].getEggMaterial())
|
| 542 |
-
|
| 543 |
-
v = EggVertex()
|
| 544 |
-
v.setPos(Point3D(1 - values[0], fixedValue - deltas[1], self.wallHeight))
|
| 545 |
-
v.setUv(Point2D(0, 0))
|
| 546 |
-
poly.addVertex(vp.addVertex(v))
|
| 547 |
-
|
| 548 |
-
v = EggVertex()
|
| 549 |
-
v.setPos(Point3D(1 - values[len(values) - 1], fixedValue - deltas[1], self.wallHeight))
|
| 550 |
-
v.setUv(Point2D(0, 1))
|
| 551 |
-
poly.addVertex(vp.addVertex(v))
|
| 552 |
-
|
| 553 |
-
v = EggVertex()
|
| 554 |
-
v.setPos(Point3D(1 - values[len(values) - 1], fixedValue + deltas[1], self.wallHeight))
|
| 555 |
-
v.setUv(Point2D(1, 1))
|
| 556 |
-
poly.addVertex(vp.addVertex(v))
|
| 557 |
-
|
| 558 |
-
v = EggVertex()
|
| 559 |
-
v.setPos(Point3D(1 - values[0], fixedValue + deltas[1], self.wallHeight))
|
| 560 |
-
v.setUv(Point2D(1, 0))
|
| 561 |
-
poly.addVertex(vp.addVertex(v))
|
| 562 |
-
|
| 563 |
-
|
| 564 |
-
poly = EggPolygon()
|
| 565 |
-
wallGroup.addChild(poly)
|
| 566 |
-
poly.setTexture(self.wallMats[10].getEggTexture())
|
| 567 |
-
poly.setMaterial(self.wallMats[10].getEggMaterial())
|
| 568 |
-
|
| 569 |
-
v = EggVertex()
|
| 570 |
-
v.setPos(Point3D(1 - values[len(values) - 1], fixedValue - deltas[1], self.wallHeight))
|
| 571 |
-
v.setUv(Point2D(0, 0))
|
| 572 |
-
poly.addVertex(vp.addVertex(v))
|
| 573 |
-
|
| 574 |
-
v = EggVertex()
|
| 575 |
-
v.setPos(Point3D(1 - values[len(values) - 1], fixedValue - deltas[1], 0))
|
| 576 |
-
v.setUv(Point2D(0, 1))
|
| 577 |
-
poly.addVertex(vp.addVertex(v))
|
| 578 |
-
|
| 579 |
-
v = EggVertex()
|
| 580 |
-
v.setPos(Point3D(1 - values[len(values) - 1], fixedValue + deltas[1], 0))
|
| 581 |
-
v.setUv(Point2D(1, 1))
|
| 582 |
-
poly.addVertex(vp.addVertex(v))
|
| 583 |
-
|
| 584 |
-
v = EggVertex()
|
| 585 |
-
v.setPos(Point3D(1 - values[len(values) - 1], fixedValue + deltas[1], self.wallHeight))
|
| 586 |
-
v.setUv(Point2D(1, 0))
|
| 587 |
-
poly.addVertex(vp.addVertex(v))
|
| 588 |
|
| 589 |
-
|
| 590 |
-
|
| 591 |
-
|
| 592 |
-
|
| 593 |
-
|
| 594 |
-
|
| 595 |
-
|
| 596 |
-
|
| 597 |
-
|
| 598 |
-
|
| 599 |
-
|
| 600 |
-
|
| 601 |
-
|
| 602 |
-
|
| 603 |
-
|
| 604 |
-
|
| 605 |
-
|
| 606 |
-
|
| 607 |
-
|
| 608 |
-
|
| 609 |
-
|
| 610 |
-
|
| 611 |
-
|
| 612 |
-
v.setUv(Point2D(1, 0))
|
| 613 |
-
poly.addVertex(vp.addVertex(v))
|
| 614 |
-
|
| 615 |
-
|
| 616 |
-
poly = EggPolygon()
|
| 617 |
-
wallGroup.addChild(poly)
|
| 618 |
-
poly.setTexture(self.wallMats[10].getEggTexture())
|
| 619 |
-
poly.setMaterial(self.wallMats[10].getEggMaterial())
|
| 620 |
-
|
| 621 |
-
v = EggVertex()
|
| 622 |
-
v.setPos(Point3D(1 - (fixedValue - deltas[0]), values[0], self.wallHeight))
|
| 623 |
-
v.setUv(Point2D(0, 0))
|
| 624 |
-
poly.addVertex(vp.addVertex(v))
|
| 625 |
-
|
| 626 |
-
v = EggVertex()
|
| 627 |
-
v.setPos(Point3D(1 - (fixedValue - deltas[0]), values[len(values) - 1], self.wallHeight))
|
| 628 |
-
v.setUv(Point2D(0, 1))
|
| 629 |
-
poly.addVertex(vp.addVertex(v))
|
| 630 |
-
|
| 631 |
-
v = EggVertex()
|
| 632 |
-
v.setPos(Point3D(1 - (fixedValue + deltas[0]), values[len(values) - 1], self.wallHeight))
|
| 633 |
-
v.setUv(Point2D(1, 1))
|
| 634 |
-
poly.addVertex(vp.addVertex(v))
|
| 635 |
-
|
| 636 |
-
v = EggVertex()
|
| 637 |
-
v.setPos(Point3D(1 - (fixedValue + deltas[0]), values[0], self.wallHeight))
|
| 638 |
-
v.setUv(Point2D(1, 0))
|
| 639 |
-
poly.addVertex(vp.addVertex(v))
|
| 640 |
-
|
| 641 |
-
|
| 642 |
-
poly = EggPolygon()
|
| 643 |
-
wallGroup.addChild(poly)
|
| 644 |
-
poly.setTexture(self.wallMats[10].getEggTexture())
|
| 645 |
-
poly.setMaterial(self.wallMats[10].getEggMaterial())
|
| 646 |
-
|
| 647 |
-
v = EggVertex()
|
| 648 |
-
v.setPos(Point3D(1 - (fixedValue - deltas[0]), values[len(values) - 1], self.wallHeight))
|
| 649 |
-
v.setUv(Point2D(0, 0))
|
| 650 |
-
poly.addVertex(vp.addVertex(v))
|
| 651 |
-
|
| 652 |
-
v = EggVertex()
|
| 653 |
-
v.setPos(Point3D(1 - (fixedValue - deltas[0]), values[len(values) - 1], 0))
|
| 654 |
-
v.setUv(Point2D(0, 1))
|
| 655 |
-
poly.addVertex(vp.addVertex(v))
|
| 656 |
-
|
| 657 |
-
v = EggVertex()
|
| 658 |
-
v.setPos(Point3D(1 - (fixedValue + deltas[0]), values[len(values) - 1], 0))
|
| 659 |
-
v.setUv(Point2D(1, 1))
|
| 660 |
-
poly.addVertex(vp.addVertex(v))
|
| 661 |
-
|
| 662 |
-
v = EggVertex()
|
| 663 |
-
v.setPos(Point3D(1 - (fixedValue + deltas[0]), values[len(values) - 1], self.wallHeight))
|
| 664 |
-
v.setUv(Point2D(1, 0))
|
| 665 |
-
poly.addVertex(vp.addVertex(v))
|
| 666 |
-
|
| 667 |
-
continue
|
| 668 |
-
return
|
| 669 |
-
|
| 670 |
-
|
| 671 |
-
def generateDoors(self, data):
|
| 672 |
-
doorsGroup = EggGroup('doors')
|
| 673 |
-
data.addChild(doorsGroup)
|
| 674 |
-
|
| 675 |
-
vp = EggVertexPool('door_vertex')
|
| 676 |
-
doorsGroup.addChild(vp)
|
| 677 |
-
|
| 678 |
-
for doorIndex, door in enumerate(self.doors):
|
| 679 |
-
doorGroup = EggGroup('door_' + str(doorIndex))
|
| 680 |
-
doorsGroup.addChild(doorGroup)
|
| 681 |
-
|
| 682 |
-
lineDim = calcLineDim((door[:2], door[2:4]))
|
| 683 |
-
|
| 684 |
-
if lineDim == 0:
|
| 685 |
-
deltas = (0, self.doorWidth)
|
| 686 |
-
else:
|
| 687 |
-
deltas = (self.doorWidth, 0)
|
| 688 |
-
pass
|
| 689 |
-
|
| 690 |
-
poly = EggPolygon()
|
| 691 |
-
doorGroup.addChild(poly)
|
| 692 |
-
poly.setTexture(self.doorMat.getEggTexture())
|
| 693 |
-
poly.setMaterial(self.doorMat.getEggMaterial())
|
| 694 |
-
|
| 695 |
-
v = EggVertex()
|
| 696 |
-
v.setPos(Point3D(1 - (door[0] - deltas[0]), door[1] - deltas[1], 0))
|
| 697 |
-
v.setUv(Point2D(0, 0))
|
| 698 |
-
poly.addVertex(vp.addVertex(v))
|
| 699 |
-
|
| 700 |
-
v = EggVertex()
|
| 701 |
-
v.setPos(Point3D(1 - (door[2] - deltas[0]), door[3] - deltas[1], 0))
|
| 702 |
-
v.setUv(Point2D(1, 0))
|
| 703 |
-
poly.addVertex(vp.addVertex(v))
|
| 704 |
-
|
| 705 |
-
v = EggVertex()
|
| 706 |
-
v.setPos(Point3D(1 - (door[2] - deltas[0]), door[3] - deltas[1], self.doorHeight))
|
| 707 |
-
v.setUv(Point2D(1, 1))
|
| 708 |
-
poly.addVertex(vp.addVertex(v))
|
| 709 |
-
|
| 710 |
-
v = EggVertex()
|
| 711 |
-
v.setPos(Point3D(1 - (door[0] - deltas[0]), door[1] - deltas[1], self.doorHeight))
|
| 712 |
-
v.setUv(Point2D(0, 1))
|
| 713 |
-
poly.addVertex(vp.addVertex(v))
|
| 714 |
-
|
| 715 |
-
|
| 716 |
-
poly = EggPolygon()
|
| 717 |
-
doorGroup.addChild(poly)
|
| 718 |
-
poly.setTexture(self.doorMat.getEggTexture())
|
| 719 |
-
poly.setMaterial(self.doorMat.getEggMaterial())
|
| 720 |
-
|
| 721 |
-
v = EggVertex()
|
| 722 |
-
v.setPos(Point3D(1 - (door[0] + deltas[0]), door[1] + deltas[1], 0))
|
| 723 |
-
v.setUv(Point2D(0, 0))
|
| 724 |
-
poly.addVertex(vp.addVertex(v))
|
| 725 |
-
|
| 726 |
-
v = EggVertex()
|
| 727 |
-
v.setPos(Point3D(1 - (door[2] + deltas[0]), door[3] + deltas[1], 0))
|
| 728 |
-
v.setUv(Point2D(1, 0))
|
| 729 |
-
poly.addVertex(vp.addVertex(v))
|
| 730 |
-
|
| 731 |
-
v = EggVertex()
|
| 732 |
-
v.setPos(Point3D(1 - (door[2] + deltas[0]), door[3] + deltas[1], self.doorHeight))
|
| 733 |
-
v.setUv(Point2D(1, 1))
|
| 734 |
-
poly.addVertex(vp.addVertex(v))
|
| 735 |
-
|
| 736 |
-
v = EggVertex()
|
| 737 |
-
v.setPos(Point3D(1 - (door[0] + deltas[0]), door[1] + deltas[1], self.doorHeight))
|
| 738 |
-
v.setUv(Point2D(0, 1))
|
| 739 |
-
poly.addVertex(vp.addVertex(v))
|
| 740 |
-
|
| 741 |
-
continue
|
| 742 |
-
return
|
| 743 |
-
|
| 744 |
-
|
| 745 |
-
def generateWindows(self, data):
|
| 746 |
-
windowsGroup = EggGroup('windows')
|
| 747 |
-
data.addChild(windowsGroup)
|
| 748 |
-
|
| 749 |
-
vp = EggVertexPool('window_vertex')
|
| 750 |
-
windowsGroup.addChild(vp)
|
| 751 |
-
|
| 752 |
-
for windowIndex, window in enumerate(self.windows):
|
| 753 |
-
windowGroup = EggGroup('window_' + str(windowIndex))
|
| 754 |
-
windowsGroup.addChild(windowGroup)
|
| 755 |
-
|
| 756 |
-
lineDim = calcLineDim((window[:2], window[2:4]))
|
| 757 |
-
|
| 758 |
-
if lineDim == 0:
|
| 759 |
-
deltas = (0, self.windowWidth)
|
| 760 |
-
else:
|
| 761 |
-
deltas = (self.windowWidth, 0)
|
| 762 |
-
pass
|
| 763 |
-
|
| 764 |
-
poly = EggPolygon()
|
| 765 |
-
windowGroup.addChild(poly)
|
| 766 |
-
poly.setTexture(self.windowMat.getEggTexture())
|
| 767 |
-
poly.setMaterial(self.windowMat.getEggMaterial())
|
| 768 |
-
|
| 769 |
-
v = EggVertex()
|
| 770 |
-
v.setPos(Point3D(1 - (window[0] - deltas[0]), window[1] - deltas[1], self.windowOffset))
|
| 771 |
-
v.setUv(Point2D(0, 0))
|
| 772 |
-
poly.addVertex(vp.addVertex(v))
|
| 773 |
-
|
| 774 |
-
v = EggVertex()
|
| 775 |
-
v.setPos(Point3D(1 - (window[2] - deltas[0]), window[3] - deltas[1], self.windowOffset))
|
| 776 |
-
v.setUv(Point2D(1, 0))
|
| 777 |
-
poly.addVertex(vp.addVertex(v))
|
| 778 |
-
|
| 779 |
-
v = EggVertex()
|
| 780 |
-
v.setPos(Point3D(1 - (window[2] - deltas[0]), window[3] - deltas[1], self.windowOffset + self.windowHeight))
|
| 781 |
-
v.setUv(Point2D(1, 1))
|
| 782 |
-
poly.addVertex(vp.addVertex(v))
|
| 783 |
-
|
| 784 |
-
v = EggVertex()
|
| 785 |
-
v.setPos(Point3D(1 - (window[0] - deltas[0]), window[1] - deltas[1], self.windowOffset + self.windowHeight))
|
| 786 |
-
v.setUv(Point2D(0, 1))
|
| 787 |
-
poly.addVertex(vp.addVertex(v))
|
| 788 |
-
|
| 789 |
-
|
| 790 |
-
poly = EggPolygon()
|
| 791 |
-
windowGroup.addChild(poly)
|
| 792 |
-
poly.setTexture(self.windowMat.getEggTexture())
|
| 793 |
-
poly.setMaterial(self.windowMat.getEggMaterial())
|
| 794 |
-
|
| 795 |
-
v = EggVertex()
|
| 796 |
-
v.setPos(Point3D(1 - (window[0] + deltas[0]), window[1] + deltas[1], self.windowOffset))
|
| 797 |
-
v.setUv(Point2D(0, 0))
|
| 798 |
-
poly.addVertex(vp.addVertex(v))
|
| 799 |
-
|
| 800 |
-
v = EggVertex()
|
| 801 |
-
v.setPos(Point3D(1 - (window[2] + deltas[0]), window[3] + deltas[1], self.windowOffset))
|
| 802 |
-
v.setUv(Point2D(1, 0))
|
| 803 |
-
poly.addVertex(vp.addVertex(v))
|
| 804 |
-
|
| 805 |
-
v = EggVertex()
|
| 806 |
-
v.setPos(Point3D(1 - (window[2] + deltas[0]), window[3] + deltas[1], self.windowOffset + self.windowHeight))
|
| 807 |
-
v.setUv(Point2D(1, 1))
|
| 808 |
-
poly.addVertex(vp.addVertex(v))
|
| 809 |
-
|
| 810 |
-
v = EggVertex()
|
| 811 |
-
v.setPos(Point3D(1 - (window[0] + deltas[0]), window[1] + deltas[1], self.windowOffset + self.windowHeight))
|
| 812 |
-
v.setUv(Point2D(0, 1))
|
| 813 |
-
poly.addVertex(vp.addVertex(v))
|
| 814 |
-
|
| 815 |
-
continue
|
| 816 |
-
return
|
| 817 |
-
|
| 818 |
-
|
| 819 |
-
def generateIcons(self, scene):
|
| 820 |
-
for icon in self.icons:
|
| 821 |
-
if icon[4] not in self.iconNodes:
|
| 822 |
-
continue
|
| 823 |
-
#self.iconNodes[icon[4]].reparentTo(scene)
|
| 824 |
-
node = deepcopy(self.iconNodes[icon[4]])
|
| 825 |
-
node.setHpr(0, -90, 0)
|
| 826 |
-
mins, maxs = node.getTightBounds()
|
| 827 |
-
dimensions = Point3(maxs - mins)
|
| 828 |
-
|
| 829 |
-
minDistances = [self.maxDim, self.maxDim, self.maxDim, self.maxDim]
|
| 830 |
-
for wall in self.walls:
|
| 831 |
-
lineDim = calcLineDim(((wall[0], wall[1]), (wall[2], wall[3])))
|
| 832 |
-
if lineDim == -1:
|
| 833 |
-
continue
|
| 834 |
-
if ((icon[lineDim] + icon[2 + lineDim]) / 2 - wall[lineDim]) * ((icon[lineDim] + icon[2 + lineDim]) / 2 - wall[2 + lineDim]) > 0:
|
| 835 |
-
continue
|
| 836 |
-
side = int(wall[1 - lineDim] > (icon[1 - lineDim] + icon[3 - lineDim]) / 2)
|
| 837 |
-
index = lineDim * 2 + side
|
| 838 |
-
distance = abs(wall[1 - lineDim] - icon[1 - lineDim + side * 2])
|
| 839 |
-
if distance < minDistances[index]:
|
| 840 |
-
minDistances[index] = distance
|
| 841 |
-
pass
|
| 842 |
-
continue
|
| 843 |
-
|
| 844 |
-
|
| 845 |
-
orientation = 0
|
| 846 |
-
if icon[4] in ['cooking_counter']:
|
| 847 |
-
if icon[2] - icon[0] > icon[3] - icon[1]:
|
| 848 |
-
if minDistances[0] < minDistances[1]:
|
| 849 |
-
orientation = 0
|
| 850 |
-
else:
|
| 851 |
-
orientation = 1
|
| 852 |
-
else:
|
| 853 |
-
if minDistances[2] < minDistances[3]:
|
| 854 |
-
orientation = 2
|
| 855 |
-
else:
|
| 856 |
-
orientation = 3
|
| 857 |
-
pass
|
| 858 |
-
pass
|
| 859 |
-
elif icon[4] in ['toilet']:
|
| 860 |
-
if icon[2] - icon[0] < icon[3] - icon[1]:
|
| 861 |
-
if minDistances[0] < minDistances[1]:
|
| 862 |
-
orientation = 0
|
| 863 |
-
else:
|
| 864 |
-
orientation = 1
|
| 865 |
-
else:
|
| 866 |
-
if minDistances[2] < minDistances[3]:
|
| 867 |
-
orientation = 2
|
| 868 |
-
else:
|
| 869 |
-
orientation = 3
|
| 870 |
-
pass
|
| 871 |
-
pass
|
| 872 |
-
elif icon[4] in ['washing_basin']:
|
| 873 |
-
orientation = np.argmin(minDistances)
|
| 874 |
-
pass
|
| 875 |
-
|
| 876 |
|
| 877 |
-
|
| 878 |
-
|
| 879 |
-
|
| 880 |
-
|
| 881 |
-
|
| 882 |
-
|
| 883 |
-
|
| 884 |
-
|
| 885 |
-
|
| 886 |
-
|
| 887 |
-
|
| 888 |
-
|
| 889 |
-
|
| 890 |
-
|
| 891 |
-
|
| 892 |
-
|
| 893 |
-
|
| 894 |
-
|
| 895 |
-
|
| 896 |
-
|
| 897 |
-
|
| 898 |
-
|
| 899 |
-
|
| 900 |
-
# scaleY = max(scaleX, scaleZ)
|
| 901 |
-
# node.setScale(scaleX, scaleY, scaleZ)
|
| 902 |
-
# node.setHpr(90, -90, 0)
|
| 903 |
-
# node.setPos(icon[0] + maxs.getZ() * scaleZ, icon[1] - mins.getX() * scaleX, maxs.getY() * scaleY)
|
| 904 |
-
# #pivotNode = scene.attachNewNode("pivot")
|
| 905 |
-
# #pivotNode.setPos(icon[0] - mins.getX() * scaleX, icon[1] - mins.getZ() * scaleZ, maxs.getY() * scaleY)
|
| 906 |
-
# #node.wrtReparentTo(pivotNode)
|
| 907 |
-
# #pivotNode.setHpr(90, 0, 0)
|
| 908 |
-
# pass
|
| 909 |
-
|
| 910 |
-
|
| 911 |
-
scaleX = (icon[2] - icon[0]) / dimensions.getX()
|
| 912 |
-
scaleY = (icon[3] - icon[1]) / dimensions.getY()
|
| 913 |
-
scaleZ = max(scaleX, scaleY)
|
| 914 |
-
node.setScale(scaleX, scaleY, scaleZ)
|
| 915 |
-
node.setPos(1 - icon[0] - maxs.getX() * scaleX, icon[1] - mins.getY() * scaleY, -mins.getZ() * scaleZ)
|
| 916 |
-
|
| 917 |
-
node.setTwoSided(True)
|
| 918 |
-
node.reparentTo(scene)
|
| 919 |
-
#data.addChild(node.node())
|
| 920 |
-
#node.setPos(icon[0], icon[1], 0)
|
| 921 |
-
#node.reparentTo(data)
|
| 922 |
-
continue
|
| 923 |
-
return
|
| 924 |
-
|
| 925 |
-
def generateEggModel(self):
|
| 926 |
-
data = EggData()
|
| 927 |
-
model = EggGroup('model')
|
| 928 |
-
data.addChild(model)
|
| 929 |
-
self.generateFloor(model)
|
| 930 |
-
self.generateWalls(model)
|
| 931 |
-
self.generateDoors(model)
|
| 932 |
-
self.generateWindows(model)
|
| 933 |
-
data.writeEgg(Filename("test/floorplan.egg"))
|
| 934 |
-
scene = NodePath(loadEggData(data))
|
| 935 |
-
self.generateIcons(scene)
|
| 936 |
-
return scene
|
| 937 |
-
|
| 938 |
-
poly = EggPolygon()
|
| 939 |
-
data.addChild(poly)
|
| 940 |
-
|
| 941 |
-
|
| 942 |
-
v = EggVertex()
|
| 943 |
-
v.setPos(Point3D(0, 0, 0))
|
| 944 |
-
v.setUv(Point2D(0, 0))
|
| 945 |
-
poly.addVertex(vp.addVertex(v))
|
| 946 |
|
| 947 |
-
|
| 948 |
-
|
| 949 |
-
|
| 950 |
-
|
| 951 |
-
|
| 952 |
-
|
| 953 |
-
|
| 954 |
-
|
| 955 |
-
|
| 956 |
-
|
| 957 |
-
|
| 958 |
-
|
| 959 |
-
|
| 960 |
-
|
| 961 |
-
|
| 962 |
-
|
| 963 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 964 |
|
| 965 |
-
|
| 966 |
-
|
| 967 |
-
|
| 968 |
-
|
| 969 |
-
|
| 970 |
-
|
| 971 |
-
|
| 972 |
-
|
| 973 |
-
|
| 974 |
-
|
| 975 |
-
|
| 976 |
-
|
| 977 |
-
|
| 978 |
-
|
| 979 |
-
|
| 980 |
-
|
|
|
|
|
|
|
|
|
|
| 981 |
|
| 982 |
-
|
| 983 |
-
|
| 984 |
-
|
| 985 |
-
|
| 986 |
-
|
| 987 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
| 1 |
import numpy as np
|
| 2 |
import cv2
|
| 3 |
import copy
|
| 4 |
+
|
| 5 |
def calcDistance(point_1, point_2):
|
| 6 |
+
return pow(pow(point_1[0] - point_2[0], 2) + pow(point_1[1] - point_2[1], 2), 0.5)
|
| 7 |
+
|
| 8 |
+
def calcLineDim(line, lineWidth=-1):
|
| 9 |
+
if abs(line[0][0] - line[1][0]) > abs(line[0][1] - line[1][1]):
|
| 10 |
+
if lineWidth < 0 or abs(line[0][1] - line[1][1]) <= lineWidth:
|
| 11 |
+
return 0
|
| 12 |
+
elif abs(line[0][0] - line[1][0]) < abs(line[0][1] - line[1][1]):
|
| 13 |
+
if lineWidth < 0 or abs(line[0][0] - line[1][0]) <= lineWidth:
|
| 14 |
+
return 1
|
| 15 |
+
else:
|
| 16 |
+
return -1
|
| 17 |
+
|
|
|
|
| 18 |
class Floorplan():
|
| 19 |
+
def __init__(self, filename):
|
| 20 |
+
self.wallWidth = 0.005
|
| 21 |
+
self.filename = filename
|
|
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| 22 |
|
| 23 |
+
# Remove 3D material and model references
|
| 24 |
+
self.wallMats = []
|
| 25 |
+
self.iconNodes = {}
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| 26 |
|
| 27 |
+
def read(self):
|
| 28 |
+
floorplanFile = open(self.filename + '.txt', 'r')
|
| 29 |
+
self.walls = []
|
| 30 |
+
self.doors = []
|
| 31 |
+
self.icons = []
|
| 32 |
+
self.wallsInt = []
|
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|
| 33 |
|
| 34 |
+
for line in floorplanFile.readlines():
|
| 35 |
+
line = line.strip()
|
| 36 |
+
values = line.split('\t')
|
| 37 |
+
if len(values) == 2:
|
| 38 |
+
self.width = float(values[0])
|
| 39 |
+
self.height = float(values[1])
|
| 40 |
+
self.maxDim = max(self.width, self.height)
|
| 41 |
+
elif len(values) == 6:
|
| 42 |
+
wall = []
|
| 43 |
+
for i in range(4):
|
| 44 |
+
wall.append(float(values[i]))
|
| 45 |
+
|
| 46 |
+
lineDim = calcLineDim(((wall[0], wall[1]), (wall[2], wall[3])))
|
| 47 |
+
wall[lineDim], wall[2 + lineDim] = min(wall[lineDim], wall[2 + lineDim]), max(wall[lineDim], wall[2 + lineDim])
|
| 48 |
+
wall[1 - lineDim] = wall[3 - lineDim] = (wall[1 - lineDim] + wall[3 - lineDim]) / 2
|
| 49 |
+
wall.append(int(values[4]) - 1)
|
| 50 |
+
wall.append(int(values[5]) - 1)
|
| 51 |
+
|
| 52 |
+
for pointIndex in range(2):
|
| 53 |
+
wall[pointIndex * 2 + 0] /= self.maxDim
|
| 54 |
+
wall[pointIndex * 2 + 1] /= self.maxDim
|
| 55 |
+
|
| 56 |
+
self.walls.append(wall)
|
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|
| 57 |
|
| 58 |
+
wallInt = []
|
| 59 |
+
for i in range(4):
|
| 60 |
+
wallInt.append(int(values[i]))
|
| 61 |
+
|
| 62 |
+
wallInt[lineDim], wallInt[2 + lineDim] = min(wallInt[lineDim], wallInt[2 + lineDim]), max(wallInt[lineDim], wallInt[2 + lineDim])
|
| 63 |
+
self.wallsInt.append(wallInt)
|
| 64 |
+
|
| 65 |
+
elif len(values) == 7:
|
| 66 |
+
item = []
|
| 67 |
+
for i in range(4):
|
| 68 |
+
item.append(float(values[i]))
|
| 69 |
+
|
| 70 |
+
for pointIndex in range(2):
|
| 71 |
+
item[pointIndex * 2 + 0] /= self.maxDim
|
| 72 |
+
item[pointIndex * 2 + 1] /= self.maxDim
|
| 73 |
+
|
| 74 |
+
if values[4] == 'door':
|
| 75 |
+
self.doors.append(item)
|
| 76 |
+
else:
|
| 77 |
+
item.append(values[4])
|
| 78 |
+
self.icons.append(item)
|
| 79 |
+
|
| 80 |
+
return
|
|
|
|
|
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|
| 81 |
|
| 82 |
+
def processFloorplan(self):
|
| 83 |
+
# Process exterior walls
|
| 84 |
+
exteriorWalls = []
|
| 85 |
+
for wall in self.walls:
|
| 86 |
+
if wall[4] == 10 or wall[5] == 10:
|
| 87 |
+
exteriorWalls.append(copy.deepcopy(wall))
|
| 88 |
+
|
| 89 |
+
# Process exterior openings (doors/windows)
|
| 90 |
+
exteriorOpenings = []
|
| 91 |
+
for wall in exteriorWalls:
|
| 92 |
+
lineDim = calcLineDim((wall[:2], wall[2:4]))
|
| 93 |
+
for doorIndex, door in enumerate(self.doors):
|
| 94 |
+
if calcLineDim((door[:2], door[2:4])) != lineDim:
|
| 95 |
+
continue
|
| 96 |
+
if (door[lineDim] >= wall[lineDim] and
|
| 97 |
+
door[2 + lineDim] <= wall[2 + lineDim] and
|
| 98 |
+
abs(door[1 - lineDim] - wall[1 - lineDim]) <= self.wallWidth):
|
| 99 |
+
exteriorOpenings.append(doorIndex)
|
| 100 |
+
|
| 101 |
+
# Find main entrance door
|
| 102 |
+
minDistance = 10000
|
| 103 |
+
mainDoorIndex = -1
|
| 104 |
+
for icon in self.icons:
|
| 105 |
+
if icon[4] == 'entrance':
|
| 106 |
+
for doorIndex in exteriorOpenings:
|
| 107 |
+
door = self.doors[doorIndex]
|
| 108 |
+
distance = pow(pow((door[0] + door[2]) / 2 - (icon[0] + icon[2]) / 2, 2) +
|
| 109 |
+
pow((door[1] + door[3]) / 2 - (icon[1] + icon[3]) / 2, 2), 0.5)
|
| 110 |
+
if distance < minDistance:
|
| 111 |
+
minDistance = distance
|
| 112 |
+
mainDoorIndex = doorIndex
|
| 113 |
+
break
|
| 114 |
+
|
| 115 |
+
# Separate doors and windows
|
| 116 |
+
newDoors = []
|
| 117 |
+
self.windows = []
|
| 118 |
+
for doorIndex, door in enumerate(self.doors):
|
| 119 |
+
if doorIndex == mainDoorIndex or doorIndex not in exteriorOpenings:
|
| 120 |
+
newDoors.append(door)
|
| 121 |
+
else:
|
| 122 |
+
self.windows.append(door)
|
| 123 |
+
self.doors = newDoors
|
| 124 |
+
|
| 125 |
+
# Find exterior wall loops
|
| 126 |
+
exteriorWallLoops = []
|
| 127 |
+
visitedMask = {}
|
| 128 |
+
gap = 5.0 / self.maxDim
|
| 129 |
+
|
| 130 |
+
for wallIndex, wall in enumerate(exteriorWalls):
|
| 131 |
+
if wallIndex in visitedMask:
|
| 132 |
+
continue
|
| 133 |
+
|
| 134 |
+
visitedMask[wallIndex] = True
|
| 135 |
+
exteriorWallLoop = []
|
| 136 |
+
exteriorWallLoop.append(wall)
|
| 137 |
+
|
| 138 |
+
for loopWall in exteriorWallLoop:
|
| 139 |
+
for neighborWallIndex, neighborWall in enumerate(exteriorWalls):
|
| 140 |
+
if neighborWallIndex in visitedMask:
|
| 141 |
+
continue
|
| 142 |
+
|
| 143 |
+
if calcDistance(neighborWall[:2], loopWall[2:4]) < gap:
|
| 144 |
+
exteriorWallLoop.append(neighborWall)
|
| 145 |
+
visitedMask[neighborWallIndex] = True
|
| 146 |
+
break
|
| 147 |
+
elif calcDistance(neighborWall[2:4], loopWall[2:4]) < gap:
|
| 148 |
+
neighborWall[0], neighborWall[2] = neighborWall[2], neighborWall[0]
|
| 149 |
+
neighborWall[1], neighborWall[3] = neighborWall[3], neighborWall[1]
|
| 150 |
+
exteriorWallLoop.append(neighborWall)
|
| 151 |
+
visitedMask[neighborWallIndex] = True
|
| 152 |
+
break
|
| 153 |
+
|
| 154 |
+
exteriorWallLoops.append(exteriorWallLoop)
|
| 155 |
+
|
| 156 |
+
return exteriorWallLoops
|
| 157 |
|
| 158 |
+
def segmentRooms(self):
|
| 159 |
+
wallMask = np.ones((int(self.height), int(self.width)), np.uint8) * 255
|
| 160 |
+
for wall in self.wallsInt:
|
| 161 |
+
lineDim = calcLineDim(((wall[0], wall[1]), (wall[2], wall[3])))
|
| 162 |
+
if lineDim == 0:
|
| 163 |
+
wallMask[wall[1], wall[0]:wall[2] + 1] = 0
|
| 164 |
+
else:
|
| 165 |
+
wallMask[wall[1]:wall[3] + 1, wall[0]] = 0
|
| 166 |
+
|
| 167 |
+
cv2.imwrite('test/walls.png', wallMask)
|
| 168 |
+
|
| 169 |
+
numLabels, labels, stats, centroids = cv2.connectedComponentsWithStats(wallMask, 4)
|
| 170 |
+
print("Number of labels:", numLabels)
|
| 171 |
+
print("Labels shape:", labels.shape)
|
| 172 |
+
print("Stats shape:", stats.shape)
|
| 173 |
+
print("Centroids shape:", centroids.shape)
|
| 174 |
+
|
| 175 |
+
cv2.imwrite('test/rooms.png', labels)
|
| 176 |
+
return labels
|
| 177 |
|
| 178 |
+
def generateFloorplanImage(self):
|
| 179 |
+
# Create a blank image
|
| 180 |
+
img = np.ones((int(self.height), int(self.width), 3), dtype=np.uint8) * 255
|
| 181 |
+
|
| 182 |
+
# Draw walls
|
| 183 |
+
for wall in self.wallsInt:
|
| 184 |
+
cv2.line(img, (wall[0], wall[1]), (wall[2], wall[3]), (0, 0, 0), 2)
|
| 185 |
+
|
| 186 |
+
# Draw doors
|
| 187 |
+
for door in self.doors:
|
| 188 |
+
door_int = [int(x * self.maxDim) for x in door[:4]]
|
| 189 |
+
cv2.line(img, (door_int[0], door_int[1]), (door_int[2], door_int[3]), (0, 255, 0), 2)
|
| 190 |
+
|
| 191 |
+
# Draw windows
|
| 192 |
+
for window in self.windows:
|
| 193 |
+
window_int = [int(x * self.maxDim) for x in window[:4]]
|
| 194 |
+
cv2.line(img, (window_int[0], window_int[1]), (window_int[2], window_int[3]), (0, 0, 255), 2)
|
| 195 |
+
|
| 196 |
+
# Draw icons
|
| 197 |
+
for icon in self.icons:
|
| 198 |
+
icon_int = [int(x * self.maxDim) for x in icon[:4]]
|
| 199 |
+
cv2.rectangle(img, (icon_int[0], icon_int[1]), (icon_int[2], icon_int[3]), (255, 0, 0), 2)
|
| 200 |
+
if len(icon) > 4:
|
| 201 |
+
cv2.putText(img, icon[4], (icon_int[0], icon_int[1]),
|
| 202 |
+
cv2.FONT_HERSHEY_SIMPLEX, 0.5, (255, 0, 0), 1)
|
| 203 |
+
|
| 204 |
+
return img
|