require 'csvigo' require 'image' local pl = require 'pl.import_into' () cv = require 'cv' require 'cv.imgproc' local utils = {} function utils.project(transformation, points) if points:dim() == 1 then points = points:repeatTensor(1, 1) end points = torch.cat(points, torch.ones(points:size(1)), 2) points2D = (transformation * points:transpose(1, 2)):transpose(1, 2) points2D = torch.cdiv(points2D[{{}, {1, 2}}], points2D[{{}, {3}}]:expand(points2D:size(1), 2)) return points2D:squeeze() end function utils.loadPointCloud(filename) local representationExists, representationInfo = pcall(function() return csvigo.load({path=filename, mode="large", header=false, separator=' ', verbose=false}) end) local points = {} if representationExists and representationInfo ~= nil then local numPoints = tonumber(representationInfo[1][3]) for pointIndex, point in pairs(representationInfo) do if pointIndex >= 3 then table.insert(points, {point[2], point[3], point[4]}) end if pointIndex - 2 == numPoints then break end end end return torch.Tensor(points) end function utils.drawTopDownView(width, height, points) local X = points[{{}, 1}] local Y = points[{{}, 2}] local points2D = torch.cat(X, Y, 2) local mean = torch.mean(points2D, 1) points2D = points2D - mean:expandAs(points2D) points2D:div(math.sqrt(points2D:size(1) - 1)) local indices = torch.randperm(points2D:size(1)):narrow(1, 1, 10000):long() points2D = points2D:index(1, indices) local w, _, _ = torch.svd(points2D:t()) local angle = torch.atan2(w[1][2], w[1][1]) local newX = X * torch.cos(angle) + Y * torch.sin(angle) local newY = -X * torch.sin(angle) + Y * torch.cos(angle) local newPoints2D = torch.cat(newX, newY, 2) local mins = torch.min(newPoints2D, 1)[1] local maxs = torch.max(newPoints2D, 1)[1] local paddingRatio = 0.05 local padding = (maxs - mins) * paddingRatio mins = mins - padding maxs = maxs + padding local u = torch.round((newX - mins[1]) / (maxs[1] - mins[1]) * width) local v = torch.round((newY - mins[2]) / (maxs[2] - mins[2]) * height) local uv = torch.cat(u, v, 2) local transformation = torch.zeros(3, 4) transformation[2][1] = torch.cos(angle) transformation[2][2] = torch.sin(angle) transformation[2][4] = -mins[1] transformation[1][1] = -torch.sin(angle) transformation[1][2] = torch.cos(angle) transformation[1][4] = -mins[2] transformation[3][4] = 1 transformation[2] = transformation[2] * width / (maxs[1] - mins[1]) transformation[1] = transformation[1] * height / (maxs[2] - mins[2]) --transformation[1], transformation[2] = transformation[2], transformation[1] uv = utils.project(transformation, points) print(transformation) print(points[{{1, 5}}]) print(uv[{{1, 5}}]) local topDownView = torch.zeros(height, width) for i = 1, uv:size(1) do local point = uv[i] topDownView[math.max(point[2], 1)][math.max(point[1], 1)] = topDownView[math.max(point[2], 1)][math.max(point[1], 1)] + 1 end --image.save('test/pointcloud.png', topDownView) local pointDensity = 10.0 topDownView = topDownView / pointDensity topDownView[topDownView:gt(1)] = 1 return topDownView, transformation end return utils