Spaces:
Running on Zero
Running on Zero
Scale motion axes with mesh extent
Browse files
instruct_particulate/utils/visualization_utils.py
CHANGED
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@@ -232,6 +232,7 @@ def get_3D_arrow_on_points(
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points: np.ndarray,
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fixed_point: Optional[np.ndarray] = None,
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extension: float = 0.05,
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) -> Tuple[float, float]:
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"""
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Build a 3-D arrow (cylinder + cone) that encloses `points` along `direction`.
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@@ -257,11 +258,12 @@ def get_3D_arrow_on_points(
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# ββ project points onto axis to find extents ββββββββββββββββββββββββββ
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scalars = np.dot(points - P0, d_hat)
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if scalars.shape[0] > 0:
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-
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-
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else:
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s_min = -
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s_max =
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start_pt = P0 + s_min * d_hat
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end_pt = P0 + s_max * d_hat
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@@ -269,6 +271,19 @@ def get_3D_arrow_on_points(
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return start_pt, end_pt
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def create_motion_axis_meshes(
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mesh_parts,
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unique_part_ids: np.ndarray,
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@@ -279,6 +294,13 @@ def create_motion_axis_meshes(
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):
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"""Create arrow/ring meshes visualizing predicted joint motion."""
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axes = []
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for mesh_part, part_id in zip(mesh_parts, unique_part_ids, strict=True):
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if is_part_revolute[part_id]:
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axis_direction, axis_point = plucker_to_axis_point(revolute_plucker[part_id])
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@@ -287,14 +309,15 @@ def create_motion_axis_meshes(
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mesh_part.vertices,
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fixed_point=axis_point,
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extension=0.2,
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)
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axes.append(
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create_arrow(
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arrow_start,
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arrow_end,
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color=ARROW_COLOR_REVOLUTE,
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radius=
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radius_tip=
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)
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)
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arrow_direction = arrow_end - arrow_start
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@@ -302,8 +325,8 @@ def create_motion_axis_meshes(
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create_ring(
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arrow_start,
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arrow_direction,
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major_radius=
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minor_radius=
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color=ARROW_COLOR_REVOLUTE,
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)
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)
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@@ -311,8 +334,8 @@ def create_motion_axis_meshes(
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create_ring(
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arrow_end,
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arrow_direction,
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major_radius=
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minor_radius=
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color=ARROW_COLOR_REVOLUTE,
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)
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)
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@@ -321,14 +344,15 @@ def create_motion_axis_meshes(
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prismatic_axis[part_id],
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mesh_part.vertices,
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extension=0.2,
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)
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axes.append(
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create_arrow(
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arrow_start,
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arrow_end,
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color=ARROW_COLOR_PRISMATIC,
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radius=
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radius_tip=
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)
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)
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return axes
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points: np.ndarray,
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fixed_point: Optional[np.ndarray] = None,
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extension: float = 0.05,
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min_extension: float = 0.1,
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) -> Tuple[float, float]:
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"""
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Build a 3-D arrow (cylinder + cone) that encloses `points` along `direction`.
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# ββ project points onto axis to find extents ββββββββββββββββββββββββββ
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scalars = np.dot(points - P0, d_hat)
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if scalars.shape[0] > 0:
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padding = max(extension * (scalars.max() - scalars.min()), min_extension)
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s_min = scalars.min() - padding
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s_max = scalars.max() + padding
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else:
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s_min = -min_extension
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s_max = min_extension
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start_pt = P0 + s_min * d_hat
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end_pt = P0 + s_max * d_hat
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return start_pt, end_pt
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def _mesh_parts_max_extent(mesh_parts) -> float:
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vertices = [
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np.asarray(mesh_part.vertices, dtype=np.float64)
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for mesh_part in mesh_parts
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if len(mesh_part.vertices) > 0
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]
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if not vertices:
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return 1.0
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points = np.concatenate(vertices, axis=0)
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max_extent = float(np.ptp(points, axis=0).max())
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return max(max_extent, 1e-6)
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+
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+
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def create_motion_axis_meshes(
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mesh_parts,
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unique_part_ids: np.ndarray,
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):
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"""Create arrow/ring meshes visualizing predicted joint motion."""
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axes = []
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visual_scale = _mesh_parts_max_extent(mesh_parts)
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arrow_radius = 0.01 * visual_scale
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arrow_tip_radius = 0.018 * visual_scale
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ring_major_radius = 0.03 * visual_scale
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ring_minor_radius = 0.006 * visual_scale
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min_axis_extension = 0.1 * visual_scale
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for mesh_part, part_id in zip(mesh_parts, unique_part_ids, strict=True):
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if is_part_revolute[part_id]:
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axis_direction, axis_point = plucker_to_axis_point(revolute_plucker[part_id])
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mesh_part.vertices,
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fixed_point=axis_point,
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extension=0.2,
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min_extension=min_axis_extension,
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)
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axes.append(
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create_arrow(
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arrow_start,
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arrow_end,
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color=ARROW_COLOR_REVOLUTE,
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radius=arrow_radius,
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radius_tip=arrow_tip_radius,
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)
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)
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arrow_direction = arrow_end - arrow_start
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create_ring(
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arrow_start,
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arrow_direction,
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major_radius=ring_major_radius,
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minor_radius=ring_minor_radius,
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color=ARROW_COLOR_REVOLUTE,
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)
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)
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create_ring(
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arrow_end,
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arrow_direction,
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major_radius=ring_major_radius,
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minor_radius=ring_minor_radius,
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color=ARROW_COLOR_REVOLUTE,
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)
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)
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prismatic_axis[part_id],
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mesh_part.vertices,
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extension=0.2,
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min_extension=min_axis_extension,
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)
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axes.append(
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create_arrow(
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arrow_start,
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arrow_end,
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color=ARROW_COLOR_PRISMATIC,
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radius=arrow_radius,
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radius_tip=arrow_tip_radius,
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)
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)
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return axes
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