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4b41ef3 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 | {
"prompts": [
"[{'role': 'system', 'content': 'You are an expert software engineer. Write correct, maintainable code and explain decisions clearly.'}, {'role': 'user', 'content':",
"[{'role': 'system', 'content': 'You are a senior game tools and engine architecture engineer. Design maintainable systems with clear boundaries and",
"[{'role': 'system', 'content': 'You are an expert JavaScript, Three.js, and browser game developer. Produce original, runnable, clean code and explain"
],
"before": [
{
"prompt": "[{'role': 'system', 'content': 'You are an expert software engineer. Write correct, maintainable code and explain decisions clearly.'}, {'role': 'user', 'content':",
"output": "'Create a testing strategy for level generation in a browser game.'}, {'role': 'assistant', 'content': 'Test game logic separately from rendering. Three.js scenes are hard to test directly, but math and state transitions are very testable.\\n\\nExample pure movement test:\\n\\n```js\\nexport function integratePosition(position, velocity, dt) {\\n return {\\n x"
},
{
"prompt": "[{'role': 'system', 'content': 'You are a senior game tools and engine architecture engineer. Design maintainable systems with clear boundaries and",
"output": "practical implementation steps.'}, {'role': 'user', 'content': 'Create enemy AI for a coin collector. The enemy should ambush, react to the player, and be readable.'}, {'role': 'assistant', 'content': 'Use a small finite-state machine first. It is easier to debug than a tangle of booleans.\\n\\nEnemy states:\\n- `idle"
},
{
"prompt": "[{'role': 'system', 'content': 'You are an expert JavaScript, Three.js, and browser game developer. Produce original, runnable, clean code and explain",
"output": "practical tradeoffs.'}, {'role': 'user', 'content': 'Create a Three.js scene featuring a energy pickup. Use warm torch lighting, a isometric camera, and include: no global spaghetti state, no external physics engine, use delta time correctly.'}, {'role': 'assistant', 'content': 'Below is a scene plan and core implementation. For a full HTML file, wrap"
}
],
"after": [
{
"prompt": "[{'role': 'system', 'content': 'You are an expert software engineer. Write correct, maintainable code and explain decisions clearly.'}, {'role': 'user', 'content':",
"output": "'Add mobile touch controls to a Three.js browser game without ruining desktop keyboard controls.'}, {'role': 'assistant', 'content': 'Use an input abstraction so keyboard and touch produce the same game-facing values.\\n\\n```js\\nconst input = {\\n moveX: 0,\\n moveY: 0,\\n actionPressed: false\\n};\\n\\nfunction"
},
{
"prompt": "[{'role': 'system', 'content': 'You are a senior game tools and engine architecture engineer. Design maintainable systems with clear boundaries and",
"output": "practical implementation steps.'}, {'role': 'user', 'content': 'Create enemy AI for a coin collector. The enemy should ambush, react to the player, and be readable.'}, {'role': 'assistant', 'content': 'Use a small finite-state machine first. It is easier to debug than a tangle of booleans.\\n\\nEnemy states:\\n- `idle"
},
{
"prompt": "[{'role': 'system', 'content': 'You are an expert JavaScript, Three.js, and browser game developer. Produce original, runnable, clean code and explain",
"output": "practical tradeoffs.'}, {'role': 'user', 'content': 'Create a Three.js scene featuring a water orb. Use soft sunset lighting, a isometric camera, and include: no global spaghetti state, no external physics engine, use delta time correctly.'}, {'role': 'assistant', 'content': 'Below is a scene plan and core implementation. For a full HTML file, wrap"
}
]
} |