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Upload 7 files
Browse files- gimme5_predictor.py +230 -0
- l4l_predictor.py +32 -0
- la_predictor.py +2050 -0
- mb_predictor.py +84 -0
- mm_predictor.py +85 -0
- pb_predictor.py +84 -0
- predictor_common.py +67 -0
gimme5_predictor.py
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| 1 |
+
#!/usr/bin/env python3
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| 2 |
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"""Gimme5 wrapper ONLY (NO engine edits).
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| 3 |
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| 4 |
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Adds (wrapper-side only):
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- Diversified Ticket (escapes consensus collapse by mixing sets)
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- Counter-Ticket when collapse ~= top_cluster (anti-stagnation)
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| 7 |
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- De-dup strike tickets in printed output
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- Timestamped outputs written to pred_outputs/
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This file calls your existing lotto_predictor.predict_for_game_v3().
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"""
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import argparse
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import importlib
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import random
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from collections import Counter
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from datetime import datetime
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from pathlib import Path
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import numpy as np
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def set_seed(seed: int) -> None:
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random.seed(seed)
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np.random.seed(seed)
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def _get_god_sets(res: dict):
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return res.get("god_sets") or res.get("godmode_sets") or res.get("god_mode_sets") or []
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def _pick_style(sets, style_name: str):
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for s in sets:
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if (s.get("style") or "").lower() == style_name.lower():
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return s
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return None
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def _norm_nums(nums):
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if not nums:
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return None
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try:
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return tuple(int(x) for x in nums)
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| 44 |
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except Exception:
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| 45 |
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return tuple(nums)
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| 47 |
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| 48 |
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def _fmt(nums):
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| 49 |
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return "-".join(str(int(x)) for x in nums)
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| 50 |
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def build_diversified_ticket(god_sets):
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| 53 |
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if not god_sets:
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return None
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| 55 |
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| 56 |
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top = _pick_style(god_sets, "top_cluster") or god_sets[0]
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| 57 |
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high = _pick_style(god_sets, "high_cluster") or _pick_style(god_sets, "wide_spread") or (god_sets[1] if len(god_sets) > 1 else top)
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low = _pick_style(god_sets, "low_cluster") or (god_sets[2] if len(god_sets) > 2 else high)
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| 59 |
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| 60 |
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picked = []
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| 61 |
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| 62 |
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def add_from(src, upto):
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for n in (src.get("numbers") or []):
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| 64 |
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n = int(n)
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| 65 |
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if n not in picked:
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picked.append(n)
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if len(picked) >= upto:
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break
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# 2 from top, 2 from high/wide, 1 from low
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add_from(top, 2)
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add_from(high, 4)
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add_from(low, 5)
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# If still short, fill from global freq
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if len(picked) < 5:
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| 77 |
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freq = Counter()
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| 78 |
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for s in god_sets:
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| 79 |
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for n in (s.get("numbers") or []):
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| 80 |
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freq[int(n)] += 1
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| 81 |
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for n, _ in freq.most_common():
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| 82 |
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if n not in picked:
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picked.append(n)
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| 84 |
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if len(picked) >= 5:
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| 85 |
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break
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| 86 |
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| 87 |
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return sorted(picked[:5])
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| 90 |
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def build_counter_ticket(god_sets):
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"""Choose numbers that are least represented across sets (anti-collapse)."""
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| 92 |
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if not god_sets:
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return None
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| 94 |
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freq = Counter()
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| 95 |
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pool = set()
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| 96 |
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for s in god_sets:
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| 97 |
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for n in (s.get("numbers") or []):
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| 98 |
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n = int(n)
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| 99 |
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freq[n] += 1
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pool.add(n)
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least = sorted(pool, key=lambda n: (freq[n], n))
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| 104 |
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pref = []
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| 105 |
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for style in ("high_cluster", "wide_spread"):
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s = _pick_style(god_sets, style)
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if s:
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for n in (s.get("numbers") or []):
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n = int(n)
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if n not in pref:
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pref.append(n)
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combined = []
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for n in pref + least:
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if n not in combined:
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combined.append(n)
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| 117 |
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if len(combined) >= 5:
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break
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return sorted(combined[:5]) if len(combined) >= 5 else None
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| 120 |
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| 121 |
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| 122 |
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def collapse_similarity(a, b):
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| 123 |
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if not a or not b:
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| 124 |
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return 0
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sa, sb = set(a), set(b)
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| 126 |
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return len(sa & sb)
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| 127 |
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| 128 |
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| 129 |
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def build_text(res: dict):
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| 130 |
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lines = []
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| 131 |
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lines.append(\"WRAPPER BUILD: FORCE_ANCHORS_v1\")
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| 132 |
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lines.append(\"\")
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| 133 |
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lines.append("GAME: G5 (Gimme 5)")
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| 134 |
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lines.append(f"GENERATED: {datetime.now().strftime('%Y-%m-%d %H:%M:%S')}")
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| 135 |
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lines.append("")
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| 136 |
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| 137 |
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if res.get("numbers"):
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| 138 |
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lines.append("PRIMARY:")
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| 139 |
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lines.append(_fmt(res["numbers"]))
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| 140 |
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lines.append("")
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| 141 |
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| 142 |
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god_sets = _get_god_sets(res)
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| 143 |
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if god_sets:
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| 144 |
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lines.append("GOD MODE SETS:")
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| 145 |
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for s in god_sets:
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| 146 |
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nums = s.get("numbers") or []
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| 147 |
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if nums:
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| 148 |
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lines.append(f"- {s.get('style','set')}: {_fmt(nums)}")
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| 149 |
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lines.append("")
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| 150 |
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| 151 |
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strike = res.get("strike_tickets") or {}
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| 152 |
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collapse_nums = None
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| 153 |
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top_nums = None
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| 154 |
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if isinstance(strike, dict) and strike:
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| 155 |
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lines.append("STRIKE TICKETS:")
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| 156 |
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seen = set()
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| 157 |
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for k, v in strike.items():
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| 158 |
+
if not isinstance(v, dict):
|
| 159 |
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continue
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| 160 |
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nums = v.get("numbers") or []
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| 161 |
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t = _norm_nums(nums)
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| 162 |
+
if t and t in seen:
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| 163 |
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continue
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| 164 |
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if t:
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| 165 |
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seen.add(t)
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| 166 |
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if (k or "").lower() == "collapse":
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| 167 |
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collapse_nums = [int(x) for x in nums] if nums else None
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| 168 |
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lines.append(f"- {k}: {_fmt(nums)}")
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| 169 |
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lines.append("")
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| 170 |
+
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| 171 |
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top = _pick_style(god_sets, "top_cluster")
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| 172 |
+
if top and top.get("numbers"):
|
| 173 |
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top_nums = [int(x) for x in (top.get("numbers") or [])]
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| 174 |
+
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| 175 |
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div = build_diversified_ticket(god_sets)
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| 176 |
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if div:
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| 177 |
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lines.append("DIVERSIFIED TICKET (wrapper-generated):")
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| 178 |
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lines.append(_fmt(div))
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| 179 |
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lines.append("")
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| 180 |
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| 181 |
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if collapse_nums and top_nums:
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| 182 |
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sim = collapse_similarity(collapse_nums, top_nums)
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| 183 |
+
if sim >= 4:
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| 184 |
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counter = build_counter_ticket(god_sets)
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| 185 |
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if counter:
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| 186 |
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lines.append("COUNTER-TICKET (anti-collapse, wrapper-generated):")
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| 187 |
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lines.append(_fmt(counter))
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| 188 |
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lines.append("")
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| 189 |
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| 190 |
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return "\n".join(lines)
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| 191 |
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| 192 |
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| 193 |
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def main():
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| 194 |
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ap = argparse.ArgumentParser()
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| 195 |
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ap.add_argument("--csv", default="gimme5_results.csv", help="CSV file in repo or full local path")
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| 196 |
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ap.add_argument("--seed", type=int, default=5105, help="Repro seed (wrapper-level, G5 default)")
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| 197 |
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ap.add_argument("--out-dir", default="pred_outputs", help="Write timestamped results here")
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| 198 |
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ap.add_argument("--no-deep-low", action="store_true")
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| 199 |
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ap.add_argument("--no-tight-relax", action="store_true")
|
| 200 |
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ap.add_argument("--no-mid-carry", action="store_true")
|
| 201 |
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ap.add_argument("--no-wildcard", action="store_true")
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| 202 |
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args = ap.parse_args()
|
| 203 |
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| 204 |
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set_seed(args.seed)
|
| 205 |
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|
| 206 |
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engine = importlib.import_module("lotto_predictor")
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| 207 |
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| 208 |
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if hasattr(engine, "PATCH_UI_FLAGS") and isinstance(getattr(engine, "PATCH_UI_FLAGS"), dict):
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| 209 |
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engine.PATCH_UI_FLAGS.update({
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| 210 |
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"deep_low_patch": not args.no_deep_low,
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| 211 |
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"tight_relax_patch": not args.no_tight_relax,
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| 212 |
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"mid_carry_patch": not args.no_mid_carry,
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| 213 |
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"wildcard_strike": not args.no_wildcard,
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| 214 |
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})
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| 215 |
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| 216 |
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res = engine.predict_for_game_v3(Path(args.csv), "gimme5", run_backtest=False)
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| 217 |
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| 218 |
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text = build_text(res)
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| 219 |
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| 220 |
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outp = Path(args.out_dir)
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| 221 |
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outp.mkdir(parents=True, exist_ok=True)
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| 222 |
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ts = datetime.now().strftime("%Y-%m-%d_%H-%M-%S")
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| 223 |
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out_file = outp / f"g5_godmode_{ts}.txt"
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| 224 |
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out_file.write_text(text, encoding="utf-8")
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| 225 |
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| 226 |
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print(text)
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| 227 |
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| 228 |
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if __name__ == "__main__":
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main()
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l4l_predictor.py
ADDED
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| 1 |
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import json
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| 2 |
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from pathlib import Path
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| 3 |
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from lotto_predictor import predict_for_game_v3, NumpyEncoder
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| 4 |
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| 5 |
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def main():
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| 6 |
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# Lucky for Life CSV path
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| 7 |
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csv_path = Path("Lucky For Life.csv")
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| 8 |
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| 9 |
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try:
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| 10 |
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# Run prediction for Lucky for Life (game key "l4l")
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| 11 |
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print("Generating Lucky for Life prediction...")
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| 12 |
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res = predict_for_game_v3(csv_path, "l4l", run_backtest=False)
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| 13 |
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| 14 |
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print("Prediction:")
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| 15 |
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print(json.dumps(res, indent=2, cls=NumpyEncoder))
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| 16 |
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| 17 |
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print(f"\nPredicted Numbers: {res['numbers']}")
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| 18 |
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if res.get('star'):
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| 19 |
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print(f"Lucky Ball: {res['star']}")
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| 20 |
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| 21 |
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# Print model info if present
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| 22 |
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model_info = res.get('model_info', {})
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| 23 |
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print(f"\nModel built for {model_info.get('numbers_modeled', 0)} "
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| 24 |
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f"out of {model_info.get('total_possible', 0)} possible numbers")
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| 25 |
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| 26 |
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except Exception as e:
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| 27 |
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print(f"Prediction failed: {str(e)}")
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| 28 |
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import traceback
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| 29 |
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traceback.print_exc()
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| 30 |
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| 31 |
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if __name__ == "__main__":
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| 32 |
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main()
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la_predictor.py
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|
| 1 |
+
#!/usr/bin/env python3
|
| 2 |
+
"""
|
| 3 |
+
LOTTO PREDICTOR V5.3 ULTRA - GOD MODE
|
| 4 |
+
|
| 5 |
+
Upgrades vs V5.2:
|
| 6 |
+
- New GOD-MODE style: "top_cluster"
|
| 7 |
+
* Explicitly packs the top 3 highest-score numbers (not banned)
|
| 8 |
+
into one hyper-focused combo, then fills the rest.
|
| 9 |
+
- Gimme5-specific tuning:
|
| 10 |
+
* Short-window ML weights increased for Gimme5
|
| 11 |
+
* Agent weights adjusted to favor recency / hot/cold / clusters more
|
| 12 |
+
for Gimme5, while other games keep the older balanced mix.
|
| 13 |
+
- V5.3 ULTRA layer:
|
| 14 |
+
* Regime & trend-aware adjustment (low/flat/high volatility, high_run/low_run)
|
| 15 |
+
* Low-zone boost + cold-burst correction
|
| 16 |
+
* Anti-lock usage limiter across sets + coverage optimizer
|
| 17 |
+
* Mega Millions specific refinements for main numbers
|
| 18 |
+
* Lotto America specific main-range + Star Ball tweaks + neighbor-chaser
|
| 19 |
+
* Megabucks specific main-range tweaks (mid/high band support, soften 1–3)
|
| 20 |
+
* Powerball specific main-range tweaks (core band support, soften extremes)
|
| 21 |
+
* Lucky for Life specific main-range tweaks (central band support, soften extremes + neighbor-chaser)
|
| 22 |
+
* Gimme 5 neighbor-chaser with micro-boost around recent hot core numbers
|
| 23 |
+
* Mega Millions legacy Megaball 25→1–24 remap so all history fits MB 1–24
|
| 24 |
+
* Enhanced star/bonus picker (V5.3.1) with low-zone + cold-burst logic
|
| 25 |
+
|
| 26 |
+
Features:
|
| 27 |
+
- Multi-game, multi-agent, multi-window prediction engine
|
| 28 |
+
- Games supported:
|
| 29 |
+
* gimme5 (Gimme 5)
|
| 30 |
+
* la (Lotto America)
|
| 31 |
+
* mb (Megabucks)
|
| 32 |
+
* mm (Mega Millions)
|
| 33 |
+
* pb (Powerball)
|
| 34 |
+
* l4l (Lucky for Life)
|
| 35 |
+
- Multi-window ML:
|
| 36 |
+
* Short (20 draws), Medium (80 draws), Long (400 draws or all)
|
| 37 |
+
- Agents per number:
|
| 38 |
+
* ML agent (RF + ET + GB + XGB + MLP ensemble)
|
| 39 |
+
* Hot/Cold frequency agent
|
| 40 |
+
* Bayesian frequency agent
|
| 41 |
+
* Recency agent
|
| 42 |
+
* RL-style "good draw" agent
|
| 43 |
+
* Pattern agent (sum/odd-even/high-low/range)
|
| 44 |
+
* Cluster compression agent (recent density bands)
|
| 45 |
+
* Drift agent (low/high sum shifts)
|
| 46 |
+
* Parity drift agent (odd/even imbalance)
|
| 47 |
+
- Combination search:
|
| 48 |
+
* GOD-MODE Monte Carlo over agent scores + pattern scoring
|
| 49 |
+
* LAST-4 repeater ban rule (YOUR CUSTOM RULE):
|
| 50 |
+
- If a number appears in EACH of the last 4 consecutive draws,
|
| 51 |
+
it is banned from prediction. (We do NOT ban all numbers
|
| 52 |
+
that simply appeared in the last 4 once.)
|
| 53 |
+
* Generates multiple GOD MODE combos with different pattern styles:
|
| 54 |
+
- top_cluster (hyper-focused, forced top-3 core)
|
| 55 |
+
- balanced
|
| 56 |
+
- low_cluster
|
| 57 |
+
- high_cluster
|
| 58 |
+
- tight_cluster
|
| 59 |
+
- wide_spread
|
| 60 |
+
- API:
|
| 61 |
+
* predict_for_game_v3(csv_path, game_key, run_backtest=False)
|
| 62 |
+
* predict_for_game(csv_path, game_key, run_backtest=False)
|
| 63 |
+
* generate_wheel_numbers(...)
|
| 64 |
+
* get_wheel_for_game(...)
|
| 65 |
+
* get_hot_cold_analysis(...)
|
| 66 |
+
* load_and_prepare_data(...)
|
| 67 |
+
"""
|
| 68 |
+
|
| 69 |
+
from __future__ import annotations
|
| 70 |
+
|
| 71 |
+
import json
|
| 72 |
+
import random
|
| 73 |
+
from collections import Counter
|
| 74 |
+
from dataclasses import dataclass
|
| 75 |
+
from pathlib import Path
|
| 76 |
+
from typing import Dict, List, Optional, Tuple
|
| 77 |
+
|
| 78 |
+
import numpy as np
|
| 79 |
+
import pandas as pd
|
| 80 |
+
import warnings
|
| 81 |
+
|
| 82 |
+
warnings.filterwarnings("ignore")
|
| 83 |
+
|
| 84 |
+
|
| 85 |
+
# ============================================================
|
| 86 |
+
# JSON encoder for numpy types
|
| 87 |
+
# ============================================================
|
| 88 |
+
|
| 89 |
+
class NumpyEncoder(json.JSONEncoder):
|
| 90 |
+
def default(self, obj):
|
| 91 |
+
if isinstance(obj, (np.integer, np.int64)):
|
| 92 |
+
return int(obj)
|
| 93 |
+
if isinstance(obj, (np.floating, np.float64)):
|
| 94 |
+
return float(obj)
|
| 95 |
+
if isinstance(obj, np.ndarray):
|
| 96 |
+
return obj.tolist()
|
| 97 |
+
return super().default(obj)
|
| 98 |
+
|
| 99 |
+
|
| 100 |
+
# ============================================================
|
| 101 |
+
# Game configuration
|
| 102 |
+
# ============================================================
|
| 103 |
+
|
| 104 |
+
@dataclass
|
| 105 |
+
class GameConfig:
|
| 106 |
+
name: str
|
| 107 |
+
csv_date_col: str
|
| 108 |
+
main_cols: List[str]
|
| 109 |
+
star_col: Optional[str]
|
| 110 |
+
main_min: int
|
| 111 |
+
main_max: int
|
| 112 |
+
star_min: Optional[int] = None
|
| 113 |
+
star_max: Optional[int] = None
|
| 114 |
+
sum_min: int = 0
|
| 115 |
+
sum_max: int = 1000
|
| 116 |
+
clean_func: Optional[str] = None
|
| 117 |
+
draw_frequency: str = "Unknown" # used by engine/app
|
| 118 |
+
|
| 119 |
+
|
| 120 |
+
GAME_CONFIGS: Dict[str, GameConfig] = {
|
| 121 |
+
"gimme5": GameConfig(
|
| 122 |
+
name="Gimme 5",
|
| 123 |
+
csv_date_col="Date",
|
| 124 |
+
main_cols=["1", "2", "3", "4", "5"],
|
| 125 |
+
star_col=None,
|
| 126 |
+
main_min=1,
|
| 127 |
+
main_max=39,
|
| 128 |
+
sum_min=40,
|
| 129 |
+
sum_max=160,
|
| 130 |
+
draw_frequency="5x/week",
|
| 131 |
+
),
|
| 132 |
+
"la": GameConfig(
|
| 133 |
+
name="Lotto America",
|
| 134 |
+
csv_date_col="DrawDate",
|
| 135 |
+
main_cols=["1", "2", "3", "4", "5"],
|
| 136 |
+
star_col="SB",
|
| 137 |
+
main_min=1,
|
| 138 |
+
main_max=52,
|
| 139 |
+
star_min=1,
|
| 140 |
+
star_max=10,
|
| 141 |
+
sum_min=70,
|
| 142 |
+
sum_max=210,
|
| 143 |
+
draw_frequency="3x/week",
|
| 144 |
+
),
|
| 145 |
+
"mb": GameConfig(
|
| 146 |
+
name="Megabucks",
|
| 147 |
+
csv_date_col="Date",
|
| 148 |
+
main_cols=["1", "2", "3", "4", "5"],
|
| 149 |
+
star_col="Megaball",
|
| 150 |
+
main_min=1,
|
| 151 |
+
main_max=41,
|
| 152 |
+
star_min=1,
|
| 153 |
+
star_max=6,
|
| 154 |
+
sum_min=45,
|
| 155 |
+
sum_max=165,
|
| 156 |
+
draw_frequency="3x/week",
|
| 157 |
+
),
|
| 158 |
+
"mm": GameConfig(
|
| 159 |
+
name="Mega Millions",
|
| 160 |
+
csv_date_col="Date",
|
| 161 |
+
main_cols=["1", "2", "3", "4", "5"],
|
| 162 |
+
star_col="MB",
|
| 163 |
+
main_min=1,
|
| 164 |
+
main_max=70,
|
| 165 |
+
star_min=1,
|
| 166 |
+
star_max=24, # modern format (Megaball 1–24, legacy 25 remapped below)
|
| 167 |
+
sum_min=75,
|
| 168 |
+
sum_max=280,
|
| 169 |
+
draw_frequency="2x/week",
|
| 170 |
+
),
|
| 171 |
+
"pb": GameConfig(
|
| 172 |
+
name="Powerball",
|
| 173 |
+
csv_date_col="DrawDate",
|
| 174 |
+
main_cols=["1", "2", "3", "4", "5"],
|
| 175 |
+
star_col="PB",
|
| 176 |
+
main_min=1,
|
| 177 |
+
main_max=69,
|
| 178 |
+
star_min=1,
|
| 179 |
+
star_max=26,
|
| 180 |
+
sum_min=65,
|
| 181 |
+
sum_max=265,
|
| 182 |
+
clean_func="clean_powerball_df",
|
| 183 |
+
draw_frequency="3x/week",
|
| 184 |
+
),
|
| 185 |
+
"l4l": GameConfig(
|
| 186 |
+
name="Lucky for Life",
|
| 187 |
+
csv_date_col="Draw Date",
|
| 188 |
+
main_cols=["Ball 1", "Ball 2", "Ball 3", "Ball 4", "Ball 5"],
|
| 189 |
+
star_col="Lucky Ball",
|
| 190 |
+
main_min=1,
|
| 191 |
+
main_max=48,
|
| 192 |
+
star_min=1,
|
| 193 |
+
star_max=18,
|
| 194 |
+
sum_min=60,
|
| 195 |
+
sum_max=200,
|
| 196 |
+
draw_frequency="Daily",
|
| 197 |
+
),
|
| 198 |
+
}
|
| 199 |
+
|
| 200 |
+
|
| 201 |
+
# ============================================================
|
| 202 |
+
# Cleaning / Date / Recency helpers
|
| 203 |
+
# ============================================================
|
| 204 |
+
|
| 205 |
+
def clean_powerball_df(raw_df: pd.DataFrame) -> pd.DataFrame:
|
| 206 |
+
"""
|
| 207 |
+
Example cleanup for Powerball: drop Double Play / malformed rows.
|
| 208 |
+
Adapt if your PB CSV has extra columns.
|
| 209 |
+
"""
|
| 210 |
+
df = raw_df.copy()
|
| 211 |
+
if "DrawDate" in df.columns:
|
| 212 |
+
mask = ~df["DrawDate"].astype(str).str.contains("Double Play", na=False)
|
| 213 |
+
df = df[mask]
|
| 214 |
+
return df.reset_index(drop=True)
|
| 215 |
+
|
| 216 |
+
|
| 217 |
+
def _ensure_datetime(df: pd.DataFrame, date_col: str) -> pd.DataFrame:
|
| 218 |
+
df = df.copy()
|
| 219 |
+
df[date_col] = pd.to_datetime(df[date_col], errors="coerce")
|
| 220 |
+
invalid = df[date_col].isna().sum()
|
| 221 |
+
if invalid > 0:
|
| 222 |
+
df = df.dropna(subset=[date_col])
|
| 223 |
+
df = df.sort_values(date_col).reset_index(drop=True)
|
| 224 |
+
|
| 225 |
+
df["Date"] = pd.to_datetime(df[date_col], errors="coerce")
|
| 226 |
+
df["DayOfWeek"] = df["Date"].dt.dayofweek
|
| 227 |
+
df["Month"] = df["Date"].dt.month
|
| 228 |
+
df["Year"] = df["Date"].dt.year
|
| 229 |
+
df["DayOfYear"] = df["Date"].dt.dayofyear
|
| 230 |
+
return df
|
| 231 |
+
|
| 232 |
+
|
| 233 |
+
def _limit_history(df: pd.DataFrame, max_rows: int) -> pd.DataFrame:
|
| 234 |
+
if len(df) > max_rows:
|
| 235 |
+
return df.tail(max_rows).reset_index(drop=True)
|
| 236 |
+
return df.reset_index(drop=True)
|
| 237 |
+
|
| 238 |
+
|
| 239 |
+
# ============================================================
|
| 240 |
+
# Structural features per draw
|
| 241 |
+
# ============================================================
|
| 242 |
+
|
| 243 |
+
def calculate_structural_features(df: pd.DataFrame, cfg: GameConfig) -> pd.DataFrame:
|
| 244 |
+
df = df.copy()
|
| 245 |
+
df["sum_total"] = df[cfg.main_cols].sum(axis=1)
|
| 246 |
+
df["mean_val"] = df[cfg.main_cols].mean(axis=1)
|
| 247 |
+
df["std_val"] = df[cfg.main_cols].std(axis=1)
|
| 248 |
+
|
| 249 |
+
df["even_count"] = df[cfg.main_cols].apply(
|
| 250 |
+
lambda row: sum(1 for v in row if v % 2 == 0), axis=1
|
| 251 |
+
)
|
| 252 |
+
df["odd_count"] = len(cfg.main_cols) - df["even_count"]
|
| 253 |
+
|
| 254 |
+
df["range_span"] = df[cfg.main_cols].max(axis=1) - df[cfg.main_cols].min(axis=1)
|
| 255 |
+
|
| 256 |
+
midpoint = (cfg.main_min + cfg.main_max) / 2.0
|
| 257 |
+
df["high_count"] = df[cfg.main_cols].apply(
|
| 258 |
+
lambda row: sum(1 for v in row if v > midpoint), axis=1
|
| 259 |
+
)
|
| 260 |
+
df["low_count"] = len(cfg.main_cols) - df["high_count"]
|
| 261 |
+
|
| 262 |
+
def count_consecutive(values):
|
| 263 |
+
s = sorted(values)
|
| 264 |
+
return sum(1 for i in range(len(s) - 1) if s[i + 1] - s[i] == 1)
|
| 265 |
+
|
| 266 |
+
def avg_gap(values):
|
| 267 |
+
s = sorted(values)
|
| 268 |
+
gaps = [s[i + 1] - s[i] for i in range(len(s) - 1)]
|
| 269 |
+
return float(np.mean(gaps)) if gaps else 0.0
|
| 270 |
+
|
| 271 |
+
df["consecutive_count"] = df[cfg.main_cols].apply(count_consecutive, axis=1)
|
| 272 |
+
df["avg_gap"] = df[cfg.main_cols].apply(avg_gap, axis=1)
|
| 273 |
+
|
| 274 |
+
return df
|
| 275 |
+
|
| 276 |
+
|
| 277 |
+
def create_frequency_features(
|
| 278 |
+
df: pd.DataFrame,
|
| 279 |
+
cfg: GameConfig,
|
| 280 |
+
windows: List[int] = [20, 80, 400],
|
| 281 |
+
) -> Dict[int, Dict[str, float]]:
|
| 282 |
+
freq: Dict[int, Dict[str, float]] = {}
|
| 283 |
+
for num in range(cfg.main_min, cfg.main_max + 1):
|
| 284 |
+
freq[num] = {}
|
| 285 |
+
total_hits = (df[cfg.main_cols] == num).sum().sum()
|
| 286 |
+
freq[num]["overall_freq"] = total_hits / max(len(df), 1)
|
| 287 |
+
|
| 288 |
+
for w in windows:
|
| 289 |
+
sub = df.tail(w) if len(df) >= w else df
|
| 290 |
+
hits = (sub[cfg.main_cols] == num).sum().sum()
|
| 291 |
+
freq[num][f"freq_{w}"] = hits / max(len(sub), 1)
|
| 292 |
+
|
| 293 |
+
last_idx = -1
|
| 294 |
+
for i in range(len(df) - 1, -1, -1):
|
| 295 |
+
if num in df.iloc[i][cfg.main_cols].values:
|
| 296 |
+
last_idx = i
|
| 297 |
+
break
|
| 298 |
+
if last_idx == -1:
|
| 299 |
+
freq[num]["days_since_last"] = float(len(df))
|
| 300 |
+
else:
|
| 301 |
+
freq[num]["days_since_last"] = float(len(df) - 1 - last_idx)
|
| 302 |
+
return freq
|
| 303 |
+
|
| 304 |
+
|
| 305 |
+
# ============================================================
|
| 306 |
+
# Multi-window ML ensemble
|
| 307 |
+
# ============================================================
|
| 308 |
+
|
| 309 |
+
try:
|
| 310 |
+
from xgboost import XGBClassifier
|
| 311 |
+
_HAS_XGB = True
|
| 312 |
+
except ImportError:
|
| 313 |
+
from sklearn.ensemble import GradientBoostingClassifier as XGBClassifier
|
| 314 |
+
_HAS_XGB = False
|
| 315 |
+
|
| 316 |
+
from sklearn.ensemble import (
|
| 317 |
+
RandomForestClassifier,
|
| 318 |
+
ExtraTreesClassifier,
|
| 319 |
+
GradientBoostingClassifier,
|
| 320 |
+
VotingClassifier,
|
| 321 |
+
)
|
| 322 |
+
from sklearn.neural_network import MLPClassifier
|
| 323 |
+
from sklearn.model_selection import train_test_split
|
| 324 |
+
from sklearn.preprocessing import StandardScaler
|
| 325 |
+
from sklearn.metrics import accuracy_score
|
| 326 |
+
|
| 327 |
+
|
| 328 |
+
def _build_window_ml_models(
|
| 329 |
+
df: pd.DataFrame,
|
| 330 |
+
cfg: GameConfig,
|
| 331 |
+
window: int,
|
| 332 |
+
) -> Dict[int, Dict]:
|
| 333 |
+
"""
|
| 334 |
+
Train a per-number ML ensemble for a given window size.
|
| 335 |
+
Returns {num: {"model": VotingClassifier, "scaler": StandardScaler, "feature_cols": [...], "accuracy": float}}
|
| 336 |
+
"""
|
| 337 |
+
if len(df) < 40:
|
| 338 |
+
return {}
|
| 339 |
+
|
| 340 |
+
sub = df.tail(window) if len(df) > window else df
|
| 341 |
+
feats = calculate_structural_features(sub, cfg)
|
| 342 |
+
|
| 343 |
+
base_cols = [
|
| 344 |
+
"DayOfWeek",
|
| 345 |
+
"Month",
|
| 346 |
+
"sum_total",
|
| 347 |
+
"even_count",
|
| 348 |
+
"odd_count",
|
| 349 |
+
"range_span",
|
| 350 |
+
"consecutive_count",
|
| 351 |
+
"avg_gap",
|
| 352 |
+
"high_count",
|
| 353 |
+
]
|
| 354 |
+
feature_cols = [c for c in base_cols if c in feats.columns]
|
| 355 |
+
X = feats[feature_cols].fillna(0.0)
|
| 356 |
+
|
| 357 |
+
scaler = StandardScaler()
|
| 358 |
+
X_scaled = scaler.fit_transform(X)
|
| 359 |
+
|
| 360 |
+
models: Dict[int, Dict] = {}
|
| 361 |
+
|
| 362 |
+
for num in range(cfg.main_min, cfg.main_max + 1):
|
| 363 |
+
y = (sub[cfg.main_cols] == num).any(axis=1).astype(int)
|
| 364 |
+
if y.sum() < 4:
|
| 365 |
+
continue
|
| 366 |
+
|
| 367 |
+
try:
|
| 368 |
+
X_train, X_test, y_train, y_test = train_test_split(
|
| 369 |
+
X_scaled, y, test_size=0.2, random_state=42, stratify=y
|
| 370 |
+
)
|
| 371 |
+
|
| 372 |
+
rf = RandomForestClassifier(
|
| 373 |
+
n_estimators=120,
|
| 374 |
+
max_depth=7,
|
| 375 |
+
random_state=42,
|
| 376 |
+
class_weight="balanced",
|
| 377 |
+
)
|
| 378 |
+
et = ExtraTreesClassifier(
|
| 379 |
+
n_estimators=120,
|
| 380 |
+
max_depth=7,
|
| 381 |
+
random_state=42,
|
| 382 |
+
class_weight="balanced",
|
| 383 |
+
)
|
| 384 |
+
gb = GradientBoostingClassifier(
|
| 385 |
+
n_estimators=120,
|
| 386 |
+
max_depth=3,
|
| 387 |
+
learning_rate=0.08,
|
| 388 |
+
random_state=42,
|
| 389 |
+
)
|
| 390 |
+
if _HAS_XGB:
|
| 391 |
+
xgb = XGBClassifier(
|
| 392 |
+
n_estimators=120,
|
| 393 |
+
max_depth=3,
|
| 394 |
+
learning_rate=0.08,
|
| 395 |
+
subsample=0.9,
|
| 396 |
+
colsample_bytree=0.9,
|
| 397 |
+
eval_metric="logloss",
|
| 398 |
+
random_state=42,
|
| 399 |
+
)
|
| 400 |
+
else:
|
| 401 |
+
xgb = XGBClassifier(
|
| 402 |
+
n_estimators=120,
|
| 403 |
+
max_depth=3,
|
| 404 |
+
random_state=42,
|
| 405 |
+
)
|
| 406 |
+
|
| 407 |
+
mlp = MLPClassifier(
|
| 408 |
+
hidden_layer_sizes=(32, 16),
|
| 409 |
+
max_iter=600,
|
| 410 |
+
random_state=42,
|
| 411 |
+
alpha=0.0005,
|
| 412 |
+
)
|
| 413 |
+
|
| 414 |
+
ensemble = VotingClassifier(
|
| 415 |
+
estimators=[
|
| 416 |
+
("rf", rf),
|
| 417 |
+
("et", et),
|
| 418 |
+
("gb", gb),
|
| 419 |
+
("xgb", xgb),
|
| 420 |
+
("mlp", mlp),
|
| 421 |
+
],
|
| 422 |
+
voting="soft",
|
| 423 |
+
)
|
| 424 |
+
|
| 425 |
+
ensemble.fit(X_train, y_train)
|
| 426 |
+
y_pred = ensemble.predict(X_test)
|
| 427 |
+
acc = accuracy_score(y_test, y_pred)
|
| 428 |
+
|
| 429 |
+
if acc >= 0.52:
|
| 430 |
+
models[num] = {
|
| 431 |
+
"model": ensemble,
|
| 432 |
+
"scaler": scaler,
|
| 433 |
+
"feature_cols": feature_cols,
|
| 434 |
+
"accuracy": acc,
|
| 435 |
+
}
|
| 436 |
+
|
| 437 |
+
except Exception:
|
| 438 |
+
continue
|
| 439 |
+
|
| 440 |
+
return models
|
| 441 |
+
|
| 442 |
+
|
| 443 |
+
def build_multiwindow_ml(
|
| 444 |
+
df: pd.DataFrame,
|
| 445 |
+
cfg: GameConfig,
|
| 446 |
+
windows: List[int] = [20, 80, 400],
|
| 447 |
+
) -> Dict[int, Dict[str, object]]:
|
| 448 |
+
"""
|
| 449 |
+
Train ML models in multiple history windows and store them per number.
|
| 450 |
+
result[num] = {"short": {...}, "medium": {...}, "long": {...}}
|
| 451 |
+
"""
|
| 452 |
+
models_by_window: Dict[int, Dict[str, object]] = {}
|
| 453 |
+
|
| 454 |
+
if len(df) < 40:
|
| 455 |
+
return {}
|
| 456 |
+
|
| 457 |
+
for w in windows:
|
| 458 |
+
label = "short" if w <= 20 else ("medium" if w <= 120 else "long")
|
| 459 |
+
mw = _build_window_ml_models(df, cfg, w)
|
| 460 |
+
for num, info in mw.items():
|
| 461 |
+
if num not in models_by_window:
|
| 462 |
+
models_by_window[num] = {}
|
| 463 |
+
models_by_window[num][label] = info
|
| 464 |
+
|
| 465 |
+
return models_by_window
|
| 466 |
+
|
| 467 |
+
|
| 468 |
+
# ============================================================
|
| 469 |
+
# Multi-agent per-number scoring (V5.2 + Gimme5 tuning)
|
| 470 |
+
# ============================================================
|
| 471 |
+
|
| 472 |
+
def compute_agent_scores(
|
| 473 |
+
df: pd.DataFrame,
|
| 474 |
+
cfg: GameConfig,
|
| 475 |
+
ml_models: Dict[int, Dict[str, object]],
|
| 476 |
+
freq_features: Dict[int, Dict[str, float]],
|
| 477 |
+
) -> Dict[int, Dict[str, float]]:
|
| 478 |
+
"""
|
| 479 |
+
Compute scores from multiple agents for each number:
|
| 480 |
+
- ml_agent
|
| 481 |
+
- hotcold_agent
|
| 482 |
+
- bayes_agent
|
| 483 |
+
- recency_agent
|
| 484 |
+
- rl_agent
|
| 485 |
+
- pattern_agent
|
| 486 |
+
- cluster_agent
|
| 487 |
+
- drift_agent
|
| 488 |
+
- parity_agent
|
| 489 |
+
"""
|
| 490 |
+
scores: Dict[int, Dict[str, float]] = {}
|
| 491 |
+
|
| 492 |
+
df_struct = calculate_structural_features(df, cfg)
|
| 493 |
+
latest_feat = df_struct.iloc[[-1]].copy()
|
| 494 |
+
|
| 495 |
+
base_cols = [
|
| 496 |
+
"DayOfWeek",
|
| 497 |
+
"Month",
|
| 498 |
+
"sum_total",
|
| 499 |
+
"even_count",
|
| 500 |
+
"odd_count",
|
| 501 |
+
"range_span",
|
| 502 |
+
"consecutive_count",
|
| 503 |
+
"avg_gap",
|
| 504 |
+
"high_count",
|
| 505 |
+
]
|
| 506 |
+
latest_feat = latest_feat.reindex(columns=base_cols, fill_value=0.0)
|
| 507 |
+
|
| 508 |
+
# Global stats for drift / cluster
|
| 509 |
+
sums = df[cfg.main_cols].sum(axis=1)
|
| 510 |
+
sum_mean = float(sums.mean())
|
| 511 |
+
sum_std = float(sums.std()) if sums.std() > 0 else 1.0
|
| 512 |
+
|
| 513 |
+
total_draws = len(df)
|
| 514 |
+
|
| 515 |
+
# Good draws mask for RL (sums near mean)
|
| 516 |
+
good_mask = (abs(sums - sum_mean) <= sum_std)
|
| 517 |
+
good_indices = df.index[good_mask]
|
| 518 |
+
|
| 519 |
+
# RL rewards
|
| 520 |
+
rl_rewards: Dict[int, float] = {}
|
| 521 |
+
for num in range(cfg.main_min, cfg.main_max + 1):
|
| 522 |
+
if total_draws <= 0:
|
| 523 |
+
rl_rewards[num] = 0.5
|
| 524 |
+
continue
|
| 525 |
+
good_hits = 0
|
| 526 |
+
for idx in good_indices:
|
| 527 |
+
if num in df.loc[idx, cfg.main_cols].values:
|
| 528 |
+
good_hits += 1
|
| 529 |
+
rl_rewards[num] = good_hits / max(len(good_indices), 1)
|
| 530 |
+
|
| 531 |
+
# Cluster agent: based on recent 40 draws, density in +/-2 window
|
| 532 |
+
recent_n = min(40, len(df))
|
| 533 |
+
recent = df.tail(recent_n) if recent_n > 0 else df
|
| 534 |
+
cluster_counts: Dict[int, float] = {}
|
| 535 |
+
if recent_n > 0:
|
| 536 |
+
all_recent_nums = recent[cfg.main_cols].values.flatten()
|
| 537 |
+
all_recent_nums = [int(v) for v in all_recent_nums if not pd.isna(v)]
|
| 538 |
+
hist = Counter(all_recent_nums)
|
| 539 |
+
for num in range(cfg.main_min, cfg.main_max + 1):
|
| 540 |
+
window_sum = 0
|
| 541 |
+
for k in range(num - 2, num + 3):
|
| 542 |
+
if cfg.main_min <= k <= cfg.main_max:
|
| 543 |
+
window_sum += hist.get(k, 0)
|
| 544 |
+
cluster_counts[num] = window_sum
|
| 545 |
+
if cluster_counts:
|
| 546 |
+
max_cluster = max(cluster_counts.values()) or 1
|
| 547 |
+
for num in cluster_counts.keys():
|
| 548 |
+
cluster_counts[num] = cluster_counts[num] / max_cluster
|
| 549 |
+
else:
|
| 550 |
+
for num in range(cfg.main_min, cfg.main_max + 1):
|
| 551 |
+
cluster_counts[num] = 0.5
|
| 552 |
+
|
| 553 |
+
# Drift agent: compare recent sums vs older sums (20 vs 80)
|
| 554 |
+
recent_window = min(20, len(df))
|
| 555 |
+
mid_window = min(80, len(df))
|
| 556 |
+
if mid_window > recent_window >= 5:
|
| 557 |
+
recent_sums = sums.tail(recent_window)
|
| 558 |
+
older_sums = sums.tail(mid_window).head(mid_window - recent_window)
|
| 559 |
+
recent_mean = float(recent_sums.mean())
|
| 560 |
+
older_mean = float(older_sums.mean()) if len(older_sums) > 0 else recent_mean
|
| 561 |
+
if older_mean > 0:
|
| 562 |
+
drift_ratio = (recent_mean - older_mean) / older_mean
|
| 563 |
+
else:
|
| 564 |
+
drift_ratio = 0.0
|
| 565 |
+
else:
|
| 566 |
+
drift_ratio = 0.0
|
| 567 |
+
|
| 568 |
+
# Parity drift: even/odd balance in last 40 draws
|
| 569 |
+
if len(df) >= 10:
|
| 570 |
+
last_k = df.tail(min(40, len(df)))
|
| 571 |
+
even_counts = last_k[cfg.main_cols].apply(
|
| 572 |
+
lambda row: sum(1 for v in row if v % 2 == 0), axis=1
|
| 573 |
+
)
|
| 574 |
+
even_mean_recent = float(even_counts.mean())
|
| 575 |
+
expected_even = len(cfg.main_cols) / 2.0
|
| 576 |
+
parity_delta = even_mean_recent - expected_even
|
| 577 |
+
else:
|
| 578 |
+
parity_delta = 0.0
|
| 579 |
+
|
| 580 |
+
# Pre-calc uniform position mapping for drift
|
| 581 |
+
span = cfg.main_max - cfg.main_min if cfg.main_max > cfg.main_min else 1
|
| 582 |
+
|
| 583 |
+
# Is this Gimme5? (name is "Gimme 5")
|
| 584 |
+
is_gimme5 = cfg.name.lower().startswith("gimme")
|
| 585 |
+
|
| 586 |
+
for num in range(cfg.main_min, cfg.main_max + 1):
|
| 587 |
+
scores[num] = {}
|
| 588 |
+
|
| 589 |
+
# ML agent
|
| 590 |
+
ml_score = 0.5
|
| 591 |
+
if num in ml_models:
|
| 592 |
+
cfg_models = ml_models[num]
|
| 593 |
+
probs = []
|
| 594 |
+
weights = []
|
| 595 |
+
for label, info in cfg_models.items():
|
| 596 |
+
model = info["model"]
|
| 597 |
+
scaler = info["scaler"]
|
| 598 |
+
feature_cols = info["feature_cols"]
|
| 599 |
+
X_latest = latest_feat[feature_cols].fillna(0.0)
|
| 600 |
+
X_scaled = scaler.transform(X_latest)
|
| 601 |
+
if hasattr(model, "predict_proba"):
|
| 602 |
+
p = model.predict_proba(X_scaled)[0][1]
|
| 603 |
+
else:
|
| 604 |
+
p = 0.5
|
| 605 |
+
probs.append(p)
|
| 606 |
+
# V5.2: Gimme5 → stronger short-window weighting
|
| 607 |
+
if is_gimme5:
|
| 608 |
+
if label == "short":
|
| 609 |
+
weights.append(0.6)
|
| 610 |
+
elif label == "medium":
|
| 611 |
+
weights.append(0.25)
|
| 612 |
+
else:
|
| 613 |
+
weights.append(0.15)
|
| 614 |
+
else:
|
| 615 |
+
if label == "short":
|
| 616 |
+
weights.append(0.5)
|
| 617 |
+
elif label == "medium":
|
| 618 |
+
weights.append(0.3)
|
| 619 |
+
else:
|
| 620 |
+
weights.append(0.2)
|
| 621 |
+
if probs:
|
| 622 |
+
p_arr = np.array(probs)
|
| 623 |
+
w_arr = np.array(weights)
|
| 624 |
+
ml_score = float((p_arr * w_arr).sum() / w_arr.sum())
|
| 625 |
+
scores[num]["ml_agent"] = float(np.clip(ml_score, 0.0, 1.0))
|
| 626 |
+
|
| 627 |
+
# Hot/cold agent
|
| 628 |
+
fdata = freq_features[num]
|
| 629 |
+
f_20 = fdata.get("freq_20", 0.0)
|
| 630 |
+
f_80 = fdata.get("freq_80", 0.0)
|
| 631 |
+
f_400 = fdata.get("freq_400", fdata.get("overall_freq", 0.0))
|
| 632 |
+
hot_score = 0.5 * f_20 + 0.3 * f_80 + 0.2 * f_400
|
| 633 |
+
scores[num]["hotcold_agent"] = float(np.clip(hot_score * 5.0, 0.0, 1.0))
|
| 634 |
+
|
| 635 |
+
# Bayesian agent
|
| 636 |
+
hits = (df[cfg.main_cols] == num).sum().sum()
|
| 637 |
+
bayes_mean = (hits + 1.0) / (total_draws + 2.0)
|
| 638 |
+
scores[num]["bayes_agent"] = float(np.clip(bayes_mean * 8.0, 0.0, 1.0))
|
| 639 |
+
|
| 640 |
+
# Recency agent
|
| 641 |
+
days_since_last = fdata.get("days_since_last", float(total_draws))
|
| 642 |
+
recency_score = 1.0 / (1.0 + 0.08 * days_since_last)
|
| 643 |
+
scores[num]["recency_agent"] = float(np.clip(recency_score, 0.0, 1.0))
|
| 644 |
+
|
| 645 |
+
# RL agent
|
| 646 |
+
rl_raw = rl_rewards[num]
|
| 647 |
+
scores[num]["rl_agent"] = float(np.clip(rl_raw * 5.0, 0.0, 1.0))
|
| 648 |
+
|
| 649 |
+
# Pattern agent: how well this number participates in "good" patterns
|
| 650 |
+
pattern_hits = 0
|
| 651 |
+
pattern_total = 0
|
| 652 |
+
for idx in range(total_draws):
|
| 653 |
+
row_nums = df.loc[idx, cfg.main_cols].values
|
| 654 |
+
if num not in row_nums:
|
| 655 |
+
continue
|
| 656 |
+
row_sum = row_nums.sum()
|
| 657 |
+
even_cnt = sum(1 for v in row_nums if v % 2 == 0)
|
| 658 |
+
in_range = (cfg.sum_min <= row_sum <= cfg.sum_max)
|
| 659 |
+
balanced = even_cnt in (2, 3)
|
| 660 |
+
if in_range and balanced:
|
| 661 |
+
pattern_hits += 1
|
| 662 |
+
pattern_total += 1
|
| 663 |
+
pattern_score = (pattern_hits / pattern_total) if pattern_total > 0 else 0.5
|
| 664 |
+
scores[num]["pattern_agent"] = float(np.clip(pattern_score, 0.0, 1.0))
|
| 665 |
+
|
| 666 |
+
# Cluster agent (recent density in +/-2 around num)
|
| 667 |
+
scores[num]["cluster_agent"] = float(
|
| 668 |
+
np.clip(cluster_counts.get(num, 0.5), 0.0, 1.0)
|
| 669 |
+
)
|
| 670 |
+
|
| 671 |
+
# Drift agent: if sums drifting lower, prefer low; if higher, prefer high
|
| 672 |
+
if drift_ratio < -0.03: # trending lower
|
| 673 |
+
pos = (num - cfg.main_min) / span
|
| 674 |
+
drift_score = 1.0 - pos # low numbers ~1, high ~0
|
| 675 |
+
elif drift_ratio > 0.03: # trending higher
|
| 676 |
+
pos = (num - cfg.main_min) / span
|
| 677 |
+
drift_score = pos # high numbers ~1, low ~0
|
| 678 |
+
else:
|
| 679 |
+
drift_score = 0.5
|
| 680 |
+
scores[num]["drift_agent"] = float(np.clip(drift_score, 0.0, 1.0))
|
| 681 |
+
|
| 682 |
+
# Parity drift agent: favor even or odd depending on recent imbalance
|
| 683 |
+
if abs(parity_delta) < 0.2:
|
| 684 |
+
parity_score = 0.5
|
| 685 |
+
else:
|
| 686 |
+
is_even = (num % 2 == 0)
|
| 687 |
+
if parity_delta > 0: # more evens recently
|
| 688 |
+
parity_score = 0.8 if is_even else 0.2
|
| 689 |
+
else: # more odds recently
|
| 690 |
+
parity_score = 0.8 if not is_even else 0.2
|
| 691 |
+
scores[num]["parity_agent"] = float(np.clip(parity_score, 0.0, 1.0))
|
| 692 |
+
|
| 693 |
+
# Normalize each agent across all numbers (0..1)
|
| 694 |
+
if scores:
|
| 695 |
+
agent_names = list(next(iter(scores.values())).keys())
|
| 696 |
+
for agent in agent_names:
|
| 697 |
+
vals = np.array([scores[n][agent] for n in scores.keys()])
|
| 698 |
+
vmin, vmax = vals.min(), vals.max()
|
| 699 |
+
if vmax > vmin:
|
| 700 |
+
for n in scores.keys():
|
| 701 |
+
scores[n][agent] = float(
|
| 702 |
+
(scores[n][agent] - vmin) / (vmax - vmin)
|
| 703 |
+
)
|
| 704 |
+
else:
|
| 705 |
+
for n in scores.keys():
|
| 706 |
+
scores[n][agent] = 0.5
|
| 707 |
+
|
| 708 |
+
return scores
|
| 709 |
+
|
| 710 |
+
|
| 711 |
+
def combine_agent_scores(
|
| 712 |
+
agent_scores: Dict[int, Dict[str, float]],
|
| 713 |
+
cfg: GameConfig,
|
| 714 |
+
) -> Dict[int, float]:
|
| 715 |
+
"""
|
| 716 |
+
Combine multi-agent scores into a single score per number.
|
| 717 |
+
V5.2: uses a different profile for Gimme5 vs other games.
|
| 718 |
+
"""
|
| 719 |
+
is_gimme5 = cfg.name.lower().startswith("gimme")
|
| 720 |
+
|
| 721 |
+
if is_gimme5:
|
| 722 |
+
# Gimme5: faster game, lean more on short-window / recency / clusters
|
| 723 |
+
weights = {
|
| 724 |
+
"ml_agent": 0.20,
|
| 725 |
+
"hotcold_agent": 0.20,
|
| 726 |
+
"bayes_agent": 0.10,
|
| 727 |
+
"recency_agent": 0.15,
|
| 728 |
+
"rl_agent": 0.10,
|
| 729 |
+
"pattern_agent": 0.05,
|
| 730 |
+
"cluster_agent": 0.12,
|
| 731 |
+
"drift_agent": 0.04,
|
| 732 |
+
"parity_agent": 0.04,
|
| 733 |
+
}
|
| 734 |
+
else:
|
| 735 |
+
# Other games: more balanced
|
| 736 |
+
weights = {
|
| 737 |
+
"ml_agent": 0.25,
|
| 738 |
+
"hotcold_agent": 0.18,
|
| 739 |
+
"bayes_agent": 0.12,
|
| 740 |
+
"recency_agent": 0.08,
|
| 741 |
+
"rl_agent": 0.12,
|
| 742 |
+
"pattern_agent": 0.08,
|
| 743 |
+
"cluster_agent": 0.08,
|
| 744 |
+
"drift_agent": 0.05,
|
| 745 |
+
"parity_agent": 0.04,
|
| 746 |
+
}
|
| 747 |
+
|
| 748 |
+
final_scores: Dict[int, float] = {}
|
| 749 |
+
for num, agents in agent_scores.items():
|
| 750 |
+
total = 0.0
|
| 751 |
+
for name, w in weights.items():
|
| 752 |
+
total += w * agents.get(name, 0.5)
|
| 753 |
+
final_scores[num] = float(total)
|
| 754 |
+
|
| 755 |
+
if final_scores:
|
| 756 |
+
vals = np.array(list(final_scores.values()))
|
| 757 |
+
vmin, vmax = vals.min(), vals.max()
|
| 758 |
+
if vmax > vmin:
|
| 759 |
+
for n in final_scores.keys():
|
| 760 |
+
final_scores[n] = float((final_scores[n] - vmin) / (vmax - vmin))
|
| 761 |
+
else:
|
| 762 |
+
for n in final_scores.keys():
|
| 763 |
+
final_scores[n] = 0.5
|
| 764 |
+
|
| 765 |
+
return final_scores
|
| 766 |
+
|
| 767 |
+
|
| 768 |
+
# ============================================================
|
| 769 |
+
# Combination scoring & generation
|
| 770 |
+
# ============================================================
|
| 771 |
+
|
| 772 |
+
def score_combo_pattern(
|
| 773 |
+
combo: List[int],
|
| 774 |
+
df: pd.DataFrame,
|
| 775 |
+
cfg: GameConfig,
|
| 776 |
+
style: str = "balanced",
|
| 777 |
+
) -> float:
|
| 778 |
+
"""
|
| 779 |
+
Score a candidate combination:
|
| 780 |
+
- Sum vs history & config
|
| 781 |
+
- Even/odd mix
|
| 782 |
+
- Range & gaps
|
| 783 |
+
plus style-specific tweaks for multi-style GOD MODE.
|
| 784 |
+
"""
|
| 785 |
+
combo = sorted(combo)
|
| 786 |
+
score = 0.0
|
| 787 |
+
|
| 788 |
+
sums = df[cfg.main_cols].sum(axis=1)
|
| 789 |
+
sum_mean = float(sums.mean())
|
| 790 |
+
sum_std = float(sums.std()) if sums.std() > 0 else 1.0
|
| 791 |
+
|
| 792 |
+
combo_sum = sum(combo)
|
| 793 |
+
if cfg.sum_min <= combo_sum <= cfg.sum_max:
|
| 794 |
+
score += 1.0
|
| 795 |
+
z = abs(combo_sum - sum_mean) / sum_std
|
| 796 |
+
score += max(0.0, 1.5 - z)
|
| 797 |
+
else:
|
| 798 |
+
score -= 1.0
|
| 799 |
+
|
| 800 |
+
even_count = sum(1 for v in combo if v % 2 == 0)
|
| 801 |
+
if even_count in (2, 3):
|
| 802 |
+
score += 1.0
|
| 803 |
+
elif even_count in (1, 4):
|
| 804 |
+
score += 0.2
|
| 805 |
+
else:
|
| 806 |
+
score -= 0.5
|
| 807 |
+
|
| 808 |
+
combo_range = max(combo) - min(combo)
|
| 809 |
+
hist_range = df[cfg.main_cols].max(axis=1) - df[cfg.main_cols].min(axis=1)
|
| 810 |
+
mean_r = float(hist_range.mean()) if len(hist_range) > 0 else combo_range
|
| 811 |
+
if mean_r > 0:
|
| 812 |
+
diff = abs(combo_range - mean_r) / mean_r
|
| 813 |
+
if diff < 0.3:
|
| 814 |
+
score += 0.7
|
| 815 |
+
elif diff < 0.6:
|
| 816 |
+
score += 0.2
|
| 817 |
+
else:
|
| 818 |
+
score -= 0.2
|
| 819 |
+
|
| 820 |
+
gaps = [combo[i + 1] - combo[i] for i in range(len(combo) - 1)]
|
| 821 |
+
avg_gap = float(np.mean(gaps)) if gaps else 0.0
|
| 822 |
+
|
| 823 |
+
midpoint = (cfg.main_min + cfg.main_max) / 2.0
|
| 824 |
+
low_count = sum(1 for v in combo if v <= midpoint)
|
| 825 |
+
high_count = len(combo) - low_count
|
| 826 |
+
|
| 827 |
+
if style == "low_cluster":
|
| 828 |
+
if low_count >= 3:
|
| 829 |
+
score += 0.7
|
| 830 |
+
if combo_range <= (cfg.main_max - cfg.main_min) * 0.5:
|
| 831 |
+
score += 0.3
|
| 832 |
+
elif style == "high_cluster":
|
| 833 |
+
if high_count >= 3:
|
| 834 |
+
score += 0.7
|
| 835 |
+
if combo_range <= (cfg.main_max - cfg.main_min) * 0.5:
|
| 836 |
+
score += 0.3
|
| 837 |
+
elif style == "tight_cluster":
|
| 838 |
+
if combo_range <= (cfg.main_max - cfg.main_min) * 0.4:
|
| 839 |
+
score += 0.8
|
| 840 |
+
if avg_gap <= 8:
|
| 841 |
+
score += 0.4
|
| 842 |
+
elif style == "wide_spread":
|
| 843 |
+
if combo_range >= (cfg.main_max - cfg.main_min) * 0.6:
|
| 844 |
+
score += 0.8
|
| 845 |
+
if avg_gap >= 6:
|
| 846 |
+
score += 0.4
|
| 847 |
+
elif style == "top_cluster":
|
| 848 |
+
# Reward combos staying fairly central and not too extreme
|
| 849 |
+
if combo_range <= (cfg.main_max - cfg.main_min) * 0.6:
|
| 850 |
+
score += 0.5
|
| 851 |
+
if avg_gap <= 10:
|
| 852 |
+
score += 0.3
|
| 853 |
+
|
| 854 |
+
return score
|
| 855 |
+
|
| 856 |
+
|
| 857 |
+
def generate_godmode_combo(
|
| 858 |
+
df: pd.DataFrame,
|
| 859 |
+
cfg: GameConfig,
|
| 860 |
+
final_scores: Dict[int, float],
|
| 861 |
+
banned_nums: Optional[set] = None,
|
| 862 |
+
n_candidates: int = 6000,
|
| 863 |
+
style: str = "balanced",
|
| 864 |
+
) -> Tuple[List[int], float]:
|
| 865 |
+
"""
|
| 866 |
+
Monte Carlo search for best combination for a given style.
|
| 867 |
+
style ∈ {"balanced", "low_cluster", "high_cluster", "tight_cluster", "wide_spread", "top_cluster"}
|
| 868 |
+
(for "top_cluster" a separate helper is usually used, but style is kept
|
| 869 |
+
here for consistency).
|
| 870 |
+
"""
|
| 871 |
+
if banned_nums is None:
|
| 872 |
+
banned_nums = set()
|
| 873 |
+
|
| 874 |
+
filtered_scores = {n: s for n, s in final_scores.items() if n not in banned_nums}
|
| 875 |
+
if not filtered_scores:
|
| 876 |
+
filtered_scores = final_scores.copy()
|
| 877 |
+
|
| 878 |
+
numbers = list(filtered_scores.keys())
|
| 879 |
+
weights = np.array(list(filtered_scores.values()), dtype=float)
|
| 880 |
+
if weights.sum() <= 0:
|
| 881 |
+
weights = np.ones_like(weights)
|
| 882 |
+
weights /= weights.sum()
|
| 883 |
+
|
| 884 |
+
best_combo: Optional[List[int]] = None
|
| 885 |
+
best_score = -1e9
|
| 886 |
+
|
| 887 |
+
for _ in range(n_candidates):
|
| 888 |
+
combo = list(
|
| 889 |
+
np.random.choice(numbers, size=len(cfg.main_cols), replace=False, p=weights)
|
| 890 |
+
)
|
| 891 |
+
combo.sort()
|
| 892 |
+
pat_score = score_combo_pattern(combo, df, cfg, style=style)
|
| 893 |
+
synergy = float(np.mean([filtered_scores[n] for n in combo]))
|
| 894 |
+
total_score = pat_score + synergy * 2.0
|
| 895 |
+
if total_score > best_score:
|
| 896 |
+
best_score = total_score
|
| 897 |
+
best_combo = combo
|
| 898 |
+
|
| 899 |
+
if best_combo is None:
|
| 900 |
+
best_combo = sorted(
|
| 901 |
+
np.random.choice(numbers, size=len(cfg.main_cols), replace=False).tolist()
|
| 902 |
+
)
|
| 903 |
+
|
| 904 |
+
return best_combo, float(best_score)
|
| 905 |
+
|
| 906 |
+
|
| 907 |
+
def generate_top_cluster_combo(
|
| 908 |
+
df: pd.DataFrame,
|
| 909 |
+
cfg: GameConfig,
|
| 910 |
+
final_scores: Dict[int, float],
|
| 911 |
+
banned_nums: Optional[set] = None,
|
| 912 |
+
top_n_core: int = 3,
|
| 913 |
+
n_candidates: int = 3000,
|
| 914 |
+
) -> Tuple[List[int], float]:
|
| 915 |
+
"""
|
| 916 |
+
Hyper-focused combo that forces top K highest-score numbers together
|
| 917 |
+
in a single line, then fills the remaining spots with other strong numbers.
|
| 918 |
+
"""
|
| 919 |
+
if banned_nums is None:
|
| 920 |
+
banned_nums = set()
|
| 921 |
+
|
| 922 |
+
sorted_nums = sorted(
|
| 923 |
+
((n, s) for n, s in final_scores.items() if n not in banned_nums),
|
| 924 |
+
key=lambda kv: kv[1],
|
| 925 |
+
reverse=True,
|
| 926 |
+
)
|
| 927 |
+
if not sorted_nums:
|
| 928 |
+
sorted_nums = sorted(final_scores.items(), key=lambda kv: kv[1], reverse=True)
|
| 929 |
+
|
| 930 |
+
core = [n for n, _ in sorted_nums[:top_n_core]]
|
| 931 |
+
core = core[: len(cfg.main_cols)] # safety
|
| 932 |
+
|
| 933 |
+
remaining_pool = [n for n, _ in sorted_nums if n not in core]
|
| 934 |
+
if len(remaining_pool) < (len(cfg.main_cols) - len(core)):
|
| 935 |
+
# not enough left, just fall back
|
| 936 |
+
return generate_godmode_combo(
|
| 937 |
+
df, cfg, final_scores, banned_nums=banned_nums, n_candidates=n_candidates, style="top_cluster"
|
| 938 |
+
)
|
| 939 |
+
|
| 940 |
+
remaining_weights = np.array([final_scores[n] for n in remaining_pool], dtype=float)
|
| 941 |
+
if remaining_weights.sum() <= 0:
|
| 942 |
+
remaining_weights = np.ones_like(remaining_weights)
|
| 943 |
+
remaining_weights /= remaining_weights.sum()
|
| 944 |
+
|
| 945 |
+
best_combo: Optional[List[int]] = None
|
| 946 |
+
best_score = -1e9
|
| 947 |
+
|
| 948 |
+
needed = len(cfg.main_cols) - len(core)
|
| 949 |
+
|
| 950 |
+
for _ in range(n_candidates):
|
| 951 |
+
support = list(
|
| 952 |
+
np.random.choice(
|
| 953 |
+
remaining_pool,
|
| 954 |
+
size=needed,
|
| 955 |
+
replace=False,
|
| 956 |
+
p=remaining_weights,
|
| 957 |
+
)
|
| 958 |
+
)
|
| 959 |
+
combo = sorted(core + support)
|
| 960 |
+
pat_score = score_combo_pattern(combo, df, cfg, style="top_cluster")
|
| 961 |
+
synergy = float(np.mean([final_scores[n] for n in combo]))
|
| 962 |
+
total_score = pat_score + synergy * 2.0
|
| 963 |
+
if total_score > best_score:
|
| 964 |
+
best_score = total_score
|
| 965 |
+
best_combo = combo
|
| 966 |
+
|
| 967 |
+
if best_combo is None:
|
| 968 |
+
# extreme fallback
|
| 969 |
+
return generate_godmode_combo(
|
| 970 |
+
df, cfg, final_scores, banned_nums=banned_nums, n_candidates=n_candidates, style="top_cluster"
|
| 971 |
+
)
|
| 972 |
+
|
| 973 |
+
return best_combo, float(best_score)
|
| 974 |
+
|
| 975 |
+
|
| 976 |
+
def _compute_sum_regime_and_trend(df: pd.DataFrame, cfg: GameConfig) -> Dict[str, object]:
|
| 977 |
+
"""
|
| 978 |
+
Analyze recent sums to detect:
|
| 979 |
+
- volatility regime: low / flat / high
|
| 980 |
+
- short-term trend: high_run / low_run / none
|
| 981 |
+
"""
|
| 982 |
+
sums = df[cfg.main_cols].sum(axis=1)
|
| 983 |
+
if len(sums) == 0:
|
| 984 |
+
return {
|
| 985 |
+
"regime": "unknown",
|
| 986 |
+
"volatility": 0.0,
|
| 987 |
+
"trend": "none",
|
| 988 |
+
"mean": 0.0,
|
| 989 |
+
"std": 1.0,
|
| 990 |
+
}
|
| 991 |
+
|
| 992 |
+
recent = sums.tail(40) if len(sums) > 40 else sums
|
| 993 |
+
mean = float(recent.mean())
|
| 994 |
+
std = float(recent.std()) if recent.std() > 0 else 1.0
|
| 995 |
+
|
| 996 |
+
z = (recent - mean) / std
|
| 997 |
+
vol = float(np.mean(np.abs(z)))
|
| 998 |
+
|
| 999 |
+
if vol < 0.8:
|
| 1000 |
+
regime = "low"
|
| 1001 |
+
elif vol > 1.2:
|
| 1002 |
+
regime = "high"
|
| 1003 |
+
else:
|
| 1004 |
+
regime = "flat"
|
| 1005 |
+
|
| 1006 |
+
last_k = min(6, len(recent))
|
| 1007 |
+
tail = recent.tail(last_k)
|
| 1008 |
+
hi_th = mean + 0.5 * std
|
| 1009 |
+
lo_th = mean - 0.5 * std
|
| 1010 |
+
|
| 1011 |
+
last3 = tail.tail(3)
|
| 1012 |
+
if all(v > hi_th for v in last3):
|
| 1013 |
+
trend = "high_run"
|
| 1014 |
+
elif all(v < lo_th for v in last3):
|
| 1015 |
+
trend = "low_run"
|
| 1016 |
+
else:
|
| 1017 |
+
trend = "none"
|
| 1018 |
+
|
| 1019 |
+
return {
|
| 1020 |
+
"regime": regime,
|
| 1021 |
+
"volatility": vol,
|
| 1022 |
+
"trend": trend,
|
| 1023 |
+
"mean": mean,
|
| 1024 |
+
"std": std,
|
| 1025 |
+
}
|
| 1026 |
+
|
| 1027 |
+
|
| 1028 |
+
def _compute_coldness(df: pd.DataFrame, cfg: GameConfig) -> Dict[int, float]:
|
| 1029 |
+
"""
|
| 1030 |
+
Coldness score per number in [0,1], where 1 = very cold, 0 = very hot.
|
| 1031 |
+
"""
|
| 1032 |
+
all_nums = df[cfg.main_cols].values.flatten()
|
| 1033 |
+
all_nums = [int(v) for v in all_nums if not pd.isna(v)]
|
| 1034 |
+
if not all_nums:
|
| 1035 |
+
return {n: 0.5 for n in range(cfg.main_min, cfg.main_max + 1)}
|
| 1036 |
+
|
| 1037 |
+
freq = Counter(all_nums)
|
| 1038 |
+
values = list(freq.values())
|
| 1039 |
+
if not values:
|
| 1040 |
+
return {n: 0.5 for n in range(cfg.main_min, cfg.main_max + 1)}
|
| 1041 |
+
|
| 1042 |
+
f_min = min(values)
|
| 1043 |
+
f_max = max(values)
|
| 1044 |
+
denom = max(f_max - f_min, 1)
|
| 1045 |
+
|
| 1046 |
+
coldness: Dict[int, float] = {}
|
| 1047 |
+
for n in range(cfg.main_min, cfg.main_max + 1):
|
| 1048 |
+
f = freq.get(n, 0)
|
| 1049 |
+
cold = (f_max - f) / denom # high when f is small
|
| 1050 |
+
coldness[n] = float(np.clip(cold, 0.0, 1.0))
|
| 1051 |
+
return coldness
|
| 1052 |
+
|
| 1053 |
+
|
| 1054 |
+
def _adjust_scores_v5_3(
|
| 1055 |
+
df: pd.DataFrame,
|
| 1056 |
+
cfg: GameConfig,
|
| 1057 |
+
base_scores: Dict[int, float],
|
| 1058 |
+
) -> Tuple[Dict[int, float], Dict[str, object], Dict[int, float]]:
|
| 1059 |
+
"""
|
| 1060 |
+
V5.3 ULTRA correction layer:
|
| 1061 |
+
1) Dynamic regime detection (low/flat/high volatility).
|
| 1062 |
+
2) Low-zone boost (roughly bottom 1/3rd of the range).
|
| 1063 |
+
3) Inverse-trend feature (reversal agent).
|
| 1064 |
+
4) Cold-burst: slight boost to colder numbers, dampen over-hot.
|
| 1065 |
+
5) Mega Millions specific high-band refinements.
|
| 1066 |
+
6) Lotto America specific main-range tweaks + neighbor-chaser.
|
| 1067 |
+
7) Megabucks specific main-range tweaks.
|
| 1068 |
+
8) Powerball specific main-range tweaks.
|
| 1069 |
+
9) Lucky for Life specific main-range tweaks + neighbor-chaser for mids.
|
| 1070 |
+
10) Gimme 5 neighbor-chaser with micro-boost around recent hot core numbers.
|
| 1071 |
+
Returns:
|
| 1072 |
+
adjusted_scores, regime_info, coldness_map
|
| 1073 |
+
"""
|
| 1074 |
+
if not base_scores:
|
| 1075 |
+
return base_scores, {"regime": "unknown"}, {
|
| 1076 |
+
n: 0.5 for n in range(cfg.main_min, cfg.main_max + 1)
|
| 1077 |
+
}
|
| 1078 |
+
|
| 1079 |
+
regime_info = _compute_sum_regime_and_trend(df, cfg)
|
| 1080 |
+
regime = regime_info.get("regime", "flat")
|
| 1081 |
+
trend = regime_info.get("trend", "none")
|
| 1082 |
+
|
| 1083 |
+
span = max(cfg.main_max - cfg.main_min, 1)
|
| 1084 |
+
mid = cfg.main_min + span / 2.0
|
| 1085 |
+
low_cut = cfg.main_min + int(span * 0.33)
|
| 1086 |
+
regime_info["low_zone_cut"] = low_cut
|
| 1087 |
+
|
| 1088 |
+
coldness = _compute_coldness(df, cfg)
|
| 1089 |
+
|
| 1090 |
+
vals = np.array(list(base_scores.values()), dtype=float)
|
| 1091 |
+
vmin, vmax = float(vals.min()), float(vals.max())
|
| 1092 |
+
norm_scores: Dict[int, float] = {}
|
| 1093 |
+
if vmax > vmin:
|
| 1094 |
+
for n, s in base_scores.items():
|
| 1095 |
+
norm_scores[n] = float((s - vmin) / (vmax - vmin))
|
| 1096 |
+
else:
|
| 1097 |
+
for n in base_scores.keys():
|
| 1098 |
+
norm_scores[n] = 0.5
|
| 1099 |
+
|
| 1100 |
+
# Lucky for Life neighbor-chaser: identify recent hot mids (11–38)
|
| 1101 |
+
l4l_hot_mids: set = set()
|
| 1102 |
+
if cfg.name == "Lucky for Life":
|
| 1103 |
+
recent_draws = df[cfg.main_cols].tail(30)
|
| 1104 |
+
vals_mid = recent_draws.values.flatten()
|
| 1105 |
+
mids = [
|
| 1106 |
+
int(v)
|
| 1107 |
+
for v in vals_mid
|
| 1108 |
+
if not pd.isna(v) and 11 <= int(v) <= 38
|
| 1109 |
+
]
|
| 1110 |
+
if mids:
|
| 1111 |
+
freq_mid = Counter(mids)
|
| 1112 |
+
l4l_hot_mids = {
|
| 1113 |
+
n for n, _ in sorted(
|
| 1114 |
+
freq_mid.items(), key=lambda kv: kv[1], reverse=True
|
| 1115 |
+
)[:6]
|
| 1116 |
+
}
|
| 1117 |
+
|
| 1118 |
+
# Gimme 5 neighbor-chaser: identify recent hot core numbers (5–35)
|
| 1119 |
+
g5_hot_core: set = set()
|
| 1120 |
+
if cfg.name == "Gimme 5":
|
| 1121 |
+
recent_g5 = df[cfg.main_cols].tail(25)
|
| 1122 |
+
vals_g = recent_g5.values.flatten()
|
| 1123 |
+
gnums = [int(v) for v in vals_g if not pd.isna(v)]
|
| 1124 |
+
if gnums:
|
| 1125 |
+
freq_g = Counter(gnums)
|
| 1126 |
+
ordered = sorted(freq_g.items(), key=lambda kv: kv[1], reverse=True)
|
| 1127 |
+
core_list: List[int] = []
|
| 1128 |
+
for n, _ in ordered:
|
| 1129 |
+
if 5 <= n <= 35:
|
| 1130 |
+
core_list.append(n)
|
| 1131 |
+
if len(core_list) >= 6:
|
| 1132 |
+
break
|
| 1133 |
+
g5_hot_core = set(core_list)
|
| 1134 |
+
|
| 1135 |
+
# Lotto America neighbor-chaser: identify recent hot core band numbers (15–45)
|
| 1136 |
+
la_hot_core: set = set()
|
| 1137 |
+
if cfg.name == "Lotto America":
|
| 1138 |
+
recent_la = df[cfg.main_cols].tail(30)
|
| 1139 |
+
vals_la = recent_la.values.flatten()
|
| 1140 |
+
lans = [int(v) for v in vals_la if not pd.isna(v)]
|
| 1141 |
+
if lans:
|
| 1142 |
+
freq_la = Counter(lans)
|
| 1143 |
+
ordered_la = sorted(
|
| 1144 |
+
freq_la.items(), key=lambda kv: kv[1], reverse=True
|
| 1145 |
+
)
|
| 1146 |
+
core_la: List[int] = []
|
| 1147 |
+
for n, _ in ordered_la:
|
| 1148 |
+
if 15 <= n <= 45:
|
| 1149 |
+
core_la.append(n)
|
| 1150 |
+
if len(core_la) >= 6:
|
| 1151 |
+
break
|
| 1152 |
+
la_hot_core = set(core_la)
|
| 1153 |
+
|
| 1154 |
+
adjusted: Dict[int, float] = {}
|
| 1155 |
+
for n, s in norm_scores.items():
|
| 1156 |
+
m = 1.0
|
| 1157 |
+
pos = (n - cfg.main_min) / span
|
| 1158 |
+
in_low_zone = n <= low_cut
|
| 1159 |
+
|
| 1160 |
+
# Low-zone boost
|
| 1161 |
+
if in_low_zone:
|
| 1162 |
+
m *= 1.18 # low-zone probability boost
|
| 1163 |
+
|
| 1164 |
+
# Regime-specific tweaks
|
| 1165 |
+
if regime == "high":
|
| 1166 |
+
if s > 0.7:
|
| 1167 |
+
m *= 0.92
|
| 1168 |
+
elif s < 0.4:
|
| 1169 |
+
m *= 1.08
|
| 1170 |
+
elif regime == "low":
|
| 1171 |
+
if s > 0.7:
|
| 1172 |
+
m *= 1.05
|
| 1173 |
+
elif s < 0.3:
|
| 1174 |
+
m *= 0.90
|
| 1175 |
+
else:
|
| 1176 |
+
if s > 0.8:
|
| 1177 |
+
m *= 0.97
|
| 1178 |
+
elif s < 0.2:
|
| 1179 |
+
m *= 1.03
|
| 1180 |
+
|
| 1181 |
+
# Trend inversion: favor reversal side a bit
|
| 1182 |
+
if trend == "high_run":
|
| 1183 |
+
if n <= mid:
|
| 1184 |
+
m *= 1.10
|
| 1185 |
+
else:
|
| 1186 |
+
m *= 0.90
|
| 1187 |
+
elif trend == "low_run":
|
| 1188 |
+
if n >= mid:
|
| 1189 |
+
m *= 1.10
|
| 1190 |
+
else:
|
| 1191 |
+
m *= 0.90
|
| 1192 |
+
|
| 1193 |
+
# Cold-burst factor
|
| 1194 |
+
c = coldness.get(n, 0.5)
|
| 1195 |
+
if regime == "high":
|
| 1196 |
+
m *= (1.0 + 0.25 * c)
|
| 1197 |
+
else:
|
| 1198 |
+
m *= (1.0 + 0.15 * c)
|
| 1199 |
+
|
| 1200 |
+
# Mega Millions specific high-band refinements
|
| 1201 |
+
if cfg.name == "Mega Millions":
|
| 1202 |
+
# Boost 34–36 band
|
| 1203 |
+
if 34 <= n <= 36:
|
| 1204 |
+
m *= 1.06
|
| 1205 |
+
# Boost 37–39 ridge
|
| 1206 |
+
if 37 <= n <= 39:
|
| 1207 |
+
m *= 1.05
|
| 1208 |
+
# Soften extreme high cooling 65+ so 69-style hits are not suppressed
|
| 1209 |
+
if n >= 65:
|
| 1210 |
+
m *= 1.03
|
| 1211 |
+
|
| 1212 |
+
# Lotto America specific main-range tweaks (V5.3 ULTRA + neighbor-chaser)
|
| 1213 |
+
if cfg.name == "Lotto America":
|
| 1214 |
+
# Slight boost to mid-band 20–40
|
| 1215 |
+
if 20 <= n <= 40:
|
| 1216 |
+
m *= 1.04
|
| 1217 |
+
# Mild damp on extreme ends to avoid overshooting
|
| 1218 |
+
if n <= 5 or n >= 50:
|
| 1219 |
+
m *= 0.96
|
| 1220 |
+
# Tiny neighbor-chaser boost: ±1 around recent hot core numbers
|
| 1221 |
+
if la_hot_core:
|
| 1222 |
+
if (n - 1 in la_hot_core) or (n + 1 in la_hot_core):
|
| 1223 |
+
m *= 1.03
|
| 1224 |
+
|
| 1225 |
+
# Megabucks specific main-range tweaks (V5.3 ULTRA)
|
| 1226 |
+
if cfg.name == "Megabucks":
|
| 1227 |
+
# Slight boost to mid-band 18–32 (common MB hit zone)
|
| 1228 |
+
if 18 <= n <= 32:
|
| 1229 |
+
m *= 1.04
|
| 1230 |
+
# Soft boost for upper range 35–41 so high numbers like 41 don't get over-cooled
|
| 1231 |
+
if 35 <= n <= 41:
|
| 1232 |
+
m *= 1.03
|
| 1233 |
+
# Mild dampening on ultra-low extremes 1–3
|
| 1234 |
+
if n <= 3:
|
| 1235 |
+
m *= 0.96
|
| 1236 |
+
|
| 1237 |
+
# Powerball specific main-range tweaks (V5.3 ULTRA)
|
| 1238 |
+
if cfg.name == "Powerball":
|
| 1239 |
+
# Slight boost to core mid-band 20–45 (heavy PB activity zone)
|
| 1240 |
+
if 20 <= n <= 45:
|
| 1241 |
+
m *= 1.04
|
| 1242 |
+
# Soft support for secondary band 10–19 and 46–59
|
| 1243 |
+
if (10 <= n <= 19) or (46 <= n <= 59):
|
| 1244 |
+
m *= 1.02
|
| 1245 |
+
# Mild dampening on extreme ends 1–3 and 65–69
|
| 1246 |
+
if n <= 3 or n >= 65:
|
| 1247 |
+
m *= 0.96
|
| 1248 |
+
|
| 1249 |
+
# Lucky for Life specific main-range tweaks (V5.3 ULTRA, stronger + neighbor-chaser)
|
| 1250 |
+
if cfg.name == "Lucky for Life":
|
| 1251 |
+
# Stronger boost to core central band 14–36 where many hits cluster
|
| 1252 |
+
if 14 <= n <= 36:
|
| 1253 |
+
m *= 1.06
|
| 1254 |
+
# Secondary soft support for broader mid band 11–38
|
| 1255 |
+
if 11 <= n <= 38:
|
| 1256 |
+
m *= 1.02
|
| 1257 |
+
# Slightly stronger dampening on outer extremes 1–4 and 45–48
|
| 1258 |
+
if n <= 4 or n >= 45:
|
| 1259 |
+
m *= 0.95
|
| 1260 |
+
# Tiny neighbor-chaser boost: ±1 around recent hot mids
|
| 1261 |
+
if l4l_hot_mids:
|
| 1262 |
+
if (n - 1 in l4l_hot_mids) or (n + 1 in l4l_hot_mids):
|
| 1263 |
+
m *= 1.03 # ~3% nudge, just enough to surface neighbors
|
| 1264 |
+
|
| 1265 |
+
# Gimme 5 neighbor-chaser with micro-boost: tiny nudge around recent hot core numbers
|
| 1266 |
+
if cfg.name == "Gimme 5" and g5_hot_core:
|
| 1267 |
+
if (n - 1 in g5_hot_core) or (n + 1 in g5_hot_core):
|
| 1268 |
+
m *= 1.05 # micro-boosted neighbor effect
|
| 1269 |
+
|
| 1270 |
+
adjusted[n] = float(max(m * s, 0.0))
|
| 1271 |
+
|
| 1272 |
+
vals = np.array(list(adjusted.values()), dtype=float)
|
| 1273 |
+
vmin, vmax = float(vals.min()), float(vals.max())
|
| 1274 |
+
if vmax > vmin:
|
| 1275 |
+
for n in adjusted.keys():
|
| 1276 |
+
adjusted[n] = float((adjusted[n] - vmin) / (vmax - vmin))
|
| 1277 |
+
else:
|
| 1278 |
+
for n in adjusted.keys():
|
| 1279 |
+
adjusted[n] = 0.5
|
| 1280 |
+
|
| 1281 |
+
return adjusted, regime_info, coldness
|
| 1282 |
+
|
| 1283 |
+
|
| 1284 |
+
def pick_star_ball(df: pd.DataFrame, cfg: GameConfig) -> Optional[int]:
|
| 1285 |
+
"""
|
| 1286 |
+
V5.3.1 Mega / bonus ball picker.
|
| 1287 |
+
|
| 1288 |
+
Improvements over V5.2:
|
| 1289 |
+
- Uses all-time + medium-term + short-term frequencies.
|
| 1290 |
+
- Adds a cold-burst factor (prefer colder balls slightly).
|
| 1291 |
+
- Favors low-zone bonus numbers a bit more (good for Mega Millions MB 1–12).
|
| 1292 |
+
- Respects cfg.star_min / cfg.star_max for all games.
|
| 1293 |
+
- Lotto America: extra boost for SB 1–5.
|
| 1294 |
+
- Powerball: mild preference for PB 1–15.
|
| 1295 |
+
- Lucky for Life: mild mid-band Lucky Ball tilt (7–15).
|
| 1296 |
+
"""
|
| 1297 |
+
if not cfg.star_col:
|
| 1298 |
+
return None
|
| 1299 |
+
|
| 1300 |
+
df = df.copy()
|
| 1301 |
+
df[cfg.star_col] = pd.to_numeric(df[cfg.star_col], errors="coerce")
|
| 1302 |
+
df = df.dropna(subset=[cfg.star_col])
|
| 1303 |
+
if df.empty:
|
| 1304 |
+
return None
|
| 1305 |
+
|
| 1306 |
+
series = df[cfg.star_col].astype(int)
|
| 1307 |
+
freq_all = Counter(series)
|
| 1308 |
+
|
| 1309 |
+
recent_med = series.tail(40) if len(series) > 40 else series
|
| 1310 |
+
freq_med = Counter(recent_med)
|
| 1311 |
+
|
| 1312 |
+
recent_short = series.tail(15) if len(series) > 15 else series
|
| 1313 |
+
freq_short = Counter(recent_short)
|
| 1314 |
+
|
| 1315 |
+
# Build base weights from multiple horizons
|
| 1316 |
+
weights: Dict[int, float] = {}
|
| 1317 |
+
all_vals = []
|
| 1318 |
+
for s in range(cfg.star_min, cfg.star_max + 1):
|
| 1319 |
+
w = (
|
| 1320 |
+
0.50 * freq_med.get(s, 0)
|
| 1321 |
+
+ 0.30 * freq_all.get(s, 0)
|
| 1322 |
+
+ 0.20 * freq_short.get(s, 0)
|
| 1323 |
+
)
|
| 1324 |
+
weights[s] = float(w)
|
| 1325 |
+
all_vals.append(w)
|
| 1326 |
+
|
| 1327 |
+
# Avoid degenerate case
|
| 1328 |
+
if not all_vals or max(all_vals) == 0:
|
| 1329 |
+
return int(random.randint(cfg.star_min, cfg.star_max))
|
| 1330 |
+
|
| 1331 |
+
# Coldness (for cold-burst boosting)
|
| 1332 |
+
vals = [freq_all.get(s, 0) for s in range(cfg.star_min, cfg.star_max + 1)]
|
| 1333 |
+
f_min, f_max = min(vals), max(vals)
|
| 1334 |
+
denom = max(f_max - f_min, 1)
|
| 1335 |
+
coldness: Dict[int, float] = {}
|
| 1336 |
+
for s in range(cfg.star_min, cfg.star_max + 1):
|
| 1337 |
+
f = freq_all.get(s, 0)
|
| 1338 |
+
cold = (f_max - f) / denom # high when f is small
|
| 1339 |
+
coldness[s] = float(np.clip(cold, 0.0, 1.0))
|
| 1340 |
+
|
| 1341 |
+
# Low-zone boost (e.g., MB 1–12)
|
| 1342 |
+
span = cfg.star_max - cfg.star_min
|
| 1343 |
+
low_cut = cfg.star_min + int(span * 0.5) # bottom half considered "low zone"
|
| 1344 |
+
|
| 1345 |
+
adjusted: Dict[int, float] = {}
|
| 1346 |
+
for s in range(cfg.star_min, cfg.star_max + 1):
|
| 1347 |
+
base = weights.get(s, 0.0)
|
| 1348 |
+
c = coldness.get(s, 0.5)
|
| 1349 |
+
m = 1.0
|
| 1350 |
+
|
| 1351 |
+
# Low-zone preference
|
| 1352 |
+
if s <= low_cut:
|
| 1353 |
+
m *= 1.12 # +12% for low-zone stars
|
| 1354 |
+
|
| 1355 |
+
# Lotto America: extra preference for SB 1–5
|
| 1356 |
+
if cfg.name == "Lotto America" and s <= 5:
|
| 1357 |
+
m *= 1.08
|
| 1358 |
+
|
| 1359 |
+
# Powerball: mild preference for PB 1–15 zone
|
| 1360 |
+
if cfg.name == "Powerball" and s <= 15:
|
| 1361 |
+
m *= 1.05
|
| 1362 |
+
|
| 1363 |
+
# Lucky for Life: mid-band preference for Lucky Ball 7–15
|
| 1364 |
+
if cfg.name == "Lucky for Life" and 7 <= s <= 15:
|
| 1365 |
+
m *= 1.05
|
| 1366 |
+
|
| 1367 |
+
# Cold-burst
|
| 1368 |
+
m *= (1.0 + 0.25 * c) # up to +25% for very cold bonus balls
|
| 1369 |
+
|
| 1370 |
+
adjusted[s] = max(base * m, 0.0)
|
| 1371 |
+
|
| 1372 |
+
# Normalize to probabilities
|
| 1373 |
+
stars = list(adjusted.keys())
|
| 1374 |
+
wts = [adjusted[s] for s in stars]
|
| 1375 |
+
total = float(sum(wts))
|
| 1376 |
+
if total <= 0:
|
| 1377 |
+
return int(random.randint(cfg.star_min, cfg.star_max))
|
| 1378 |
+
|
| 1379 |
+
probs = [w / total for w in wts]
|
| 1380 |
+
choice = int(np.random.choice(stars, p=probs))
|
| 1381 |
+
return choice
|
| 1382 |
+
|
| 1383 |
+
|
| 1384 |
+
# ============================================================
|
| 1385 |
+
# Last-4 repeater ban rule (your custom rule)
|
| 1386 |
+
# ============================================================
|
| 1387 |
+
|
| 1388 |
+
def get_last4_repeater_ban(df: pd.DataFrame, cfg: GameConfig) -> set:
|
| 1389 |
+
"""
|
| 1390 |
+
Your rule:
|
| 1391 |
+
- Look at the most recent 4 draws.
|
| 1392 |
+
- If a number appears in EACH of those 4 draws,
|
| 1393 |
+
it is banned from prediction.
|
| 1394 |
+
- We do NOT ban all numbers that just appeared once or twice.
|
| 1395 |
+
"""
|
| 1396 |
+
if len(df) < 4:
|
| 1397 |
+
return set()
|
| 1398 |
+
|
| 1399 |
+
last4 = df[cfg.main_cols].tail(4).values
|
| 1400 |
+
cnt = Counter()
|
| 1401 |
+
for row in last4:
|
| 1402 |
+
unique_nums = {int(v) for v in row if not pd.isna(v)}
|
| 1403 |
+
for n in unique_nums:
|
| 1404 |
+
cnt[n] += 1
|
| 1405 |
+
|
| 1406 |
+
banned = {n for n, c in cnt.items() if c == 4}
|
| 1407 |
+
return banned
|
| 1408 |
+
|
| 1409 |
+
|
| 1410 |
+
# ============================================================
|
| 1411 |
+
# GOD MODE V5.3 prediction (multi-style, including top_cluster)
|
| 1412 |
+
# ============================================================
|
| 1413 |
+
|
| 1414 |
+
def generate_prediction_v4_god( # name kept for compatibility
|
| 1415 |
+
raw_df: pd.DataFrame,
|
| 1416 |
+
cfg: GameConfig,
|
| 1417 |
+
) -> Dict[str, object]:
|
| 1418 |
+
"""
|
| 1419 |
+
Main GOD MODE engine (V5.3.1 ULTRA behavior on top of V5.2).
|
| 1420 |
+
- Builds multi-window ML models
|
| 1421 |
+
- Computes multi-agent scores (including cluster/drift/parity)
|
| 1422 |
+
- Applies last-4 repeater ban (your consecutive rule)
|
| 1423 |
+
- Applies V5.3.1 corrections:
|
| 1424 |
+
* regime detection (low/flat/high)
|
| 1425 |
+
* low-zone boost
|
| 1426 |
+
* inverse trend correction
|
| 1427 |
+
* cold-burst correction
|
| 1428 |
+
* anti-lock rule (prevent over-using same number across sets)
|
| 1429 |
+
* coverage optimizer across the 5–6 styles
|
| 1430 |
+
- Generates styled combos:
|
| 1431 |
+
top_cluster, balanced, low_cluster, high_cluster, tight_cluster, wide_spread
|
| 1432 |
+
"""
|
| 1433 |
+
df = _ensure_datetime(raw_df, cfg.csv_date_col)
|
| 1434 |
+
if cfg.clean_func and cfg.clean_func in globals():
|
| 1435 |
+
df = globals()[cfg.clean_func](df)
|
| 1436 |
+
|
| 1437 |
+
if len(df) < 40:
|
| 1438 |
+
raise ValueError("Insufficient history (<40 draws) for GOD-MODE engine.")
|
| 1439 |
+
|
| 1440 |
+
df_long = _limit_history(df, 400)
|
| 1441 |
+
|
| 1442 |
+
# Core multi-window ML + agent scoring
|
| 1443 |
+
ml_models = build_multiwindow_ml(df_long, cfg, windows=[20, 80, 400])
|
| 1444 |
+
freq_features = create_frequency_features(df_long, cfg, windows=[20, 80, 400])
|
| 1445 |
+
agent_scores = compute_agent_scores(df_long, cfg, ml_models, freq_features)
|
| 1446 |
+
|
| 1447 |
+
base_scores = combine_agent_scores(agent_scores, cfg)
|
| 1448 |
+
|
| 1449 |
+
# V5.3.1 correction layer (regime, low-zone, inverse trend, cold-burst)
|
| 1450 |
+
final_scores, regime_info, coldness = _adjust_scores_v5_3(df_long, cfg, base_scores)
|
| 1451 |
+
|
| 1452 |
+
# Last-4 repeater ban (your rule)
|
| 1453 |
+
banned_nums = get_last4_repeater_ban(df_long, cfg)
|
| 1454 |
+
|
| 1455 |
+
god_sets: List[Dict[str, object]] = []
|
| 1456 |
+
usage_counts: Counter = Counter() # track usage across all styles
|
| 1457 |
+
|
| 1458 |
+
def _make_style_scores(style_name: str, scores: Dict[int, float]) -> Dict[int, float]:
|
| 1459 |
+
"""
|
| 1460 |
+
Per-style adjustment:
|
| 1461 |
+
- Anti-lock rule (cap over-used numbers).
|
| 1462 |
+
- Extra cold-burst compensation if a lock is happening.
|
| 1463 |
+
- Micro-clustering: boost neighbors of strong numbers a bit.
|
| 1464 |
+
"""
|
| 1465 |
+
adjusted_style: Dict[int, float] = {}
|
| 1466 |
+
# Detect whether any number has been used twice already
|
| 1467 |
+
max_used = max(usage_counts.values()) if usage_counts else 0
|
| 1468 |
+
lock_phase = (max_used >= 2)
|
| 1469 |
+
|
| 1470 |
+
# Precompute which numbers are "strong" for micro-clustering
|
| 1471 |
+
vals = np.array(list(scores.values()), dtype=float)
|
| 1472 |
+
if vals.size == 0:
|
| 1473 |
+
return scores
|
| 1474 |
+
vmin, vmax = float(vals.min()), float(vals.max())
|
| 1475 |
+
thresh = vmin + 0.75 * (vmax - vmin) if vmax > vmin else vmin
|
| 1476 |
+
strong_numbers = {n for n, s in scores.items() if s >= thresh}
|
| 1477 |
+
|
| 1478 |
+
for n, s in scores.items():
|
| 1479 |
+
m = 1.0
|
| 1480 |
+
used = usage_counts.get(n, 0)
|
| 1481 |
+
|
| 1482 |
+
# Anti-lock across sets
|
| 1483 |
+
if used >= 2:
|
| 1484 |
+
m *= 0.25
|
| 1485 |
+
elif used == 1:
|
| 1486 |
+
m *= 0.65
|
| 1487 |
+
|
| 1488 |
+
# Extra cold compensation in lock phase
|
| 1489 |
+
if lock_phase:
|
| 1490 |
+
c = coldness.get(n, 0.5)
|
| 1491 |
+
m *= (1.0 + 0.40 * c)
|
| 1492 |
+
|
| 1493 |
+
# Micro-clustering: if this number neighbors a strong number, give it a nudge
|
| 1494 |
+
if (n - 1 in strong_numbers) or (n + 1 in strong_numbers):
|
| 1495 |
+
m *= 1.08
|
| 1496 |
+
|
| 1497 |
+
adjusted_style[n] = max(m * s, 0.0)
|
| 1498 |
+
|
| 1499 |
+
# Normalize to [0,1]
|
| 1500 |
+
vals = np.array(list(adjusted_style.values()), dtype=float)
|
| 1501 |
+
if vals.size == 0:
|
| 1502 |
+
return scores
|
| 1503 |
+
vmin, vmax = float(vals.min()), float(vals.max())
|
| 1504 |
+
if vmax > vmin:
|
| 1505 |
+
for k in adjusted_style.keys():
|
| 1506 |
+
adjusted_style[k] = float((adjusted_style[k] - vmin) / (vmax - vmin))
|
| 1507 |
+
else:
|
| 1508 |
+
for k in adjusted_style.keys():
|
| 1509 |
+
adjusted_style[k] = 0.5
|
| 1510 |
+
|
| 1511 |
+
return adjusted_style
|
| 1512 |
+
|
| 1513 |
+
# 1) TOP-CLUSTER combo: force highest-score core together
|
| 1514 |
+
top_combo, top_score = generate_top_cluster_combo(
|
| 1515 |
+
df_long,
|
| 1516 |
+
cfg,
|
| 1517 |
+
final_scores,
|
| 1518 |
+
banned_nums=banned_nums,
|
| 1519 |
+
top_n_core=3,
|
| 1520 |
+
n_candidates=3000,
|
| 1521 |
+
)
|
| 1522 |
+
top_star = pick_star_ball(df_long, cfg)
|
| 1523 |
+
god_sets.append(
|
| 1524 |
+
{
|
| 1525 |
+
"style": "top_cluster",
|
| 1526 |
+
"numbers": [int(x) for x in sorted(top_combo)],
|
| 1527 |
+
"star": int(top_star) if top_star is not None else None,
|
| 1528 |
+
"score": float(top_score),
|
| 1529 |
+
}
|
| 1530 |
+
)
|
| 1531 |
+
usage_counts.update(int(x) for x in top_combo)
|
| 1532 |
+
|
| 1533 |
+
# 2) Other main styles
|
| 1534 |
+
styles = [
|
| 1535 |
+
"balanced",
|
| 1536 |
+
"low_cluster",
|
| 1537 |
+
"high_cluster",
|
| 1538 |
+
"tight_cluster",
|
| 1539 |
+
"wide_spread",
|
| 1540 |
+
]
|
| 1541 |
+
|
| 1542 |
+
for style in styles:
|
| 1543 |
+
style_scores = _make_style_scores(style, final_scores)
|
| 1544 |
+
combo, combo_score = generate_godmode_combo(
|
| 1545 |
+
df_long,
|
| 1546 |
+
cfg,
|
| 1547 |
+
style_scores,
|
| 1548 |
+
banned_nums=banned_nums,
|
| 1549 |
+
n_candidates=4000,
|
| 1550 |
+
style=style,
|
| 1551 |
+
)
|
| 1552 |
+
star = pick_star_ball(df_long, cfg)
|
| 1553 |
+
god_sets.append(
|
| 1554 |
+
{
|
| 1555 |
+
"style": style,
|
| 1556 |
+
"numbers": [int(x) for x in sorted(combo)],
|
| 1557 |
+
"star": int(star) if star is not None else None,
|
| 1558 |
+
"score": float(combo_score),
|
| 1559 |
+
}
|
| 1560 |
+
)
|
| 1561 |
+
usage_counts.update(int(x) for x in combo)
|
| 1562 |
+
|
| 1563 |
+
# Coverage optimizer: adjust last 1–2 sets if coverage is weak
|
| 1564 |
+
if len(god_sets) >= 4:
|
| 1565 |
+
# Compute global coverage & high-score candidates
|
| 1566 |
+
all_used = set()
|
| 1567 |
+
for s in god_sets:
|
| 1568 |
+
all_used.update(int(x) for x in s["numbers"])
|
| 1569 |
+
|
| 1570 |
+
# Target extra numbers: high-score but not yet used
|
| 1571 |
+
sorted_nums = sorted(final_scores.items(), key=lambda kv: kv[1], reverse=True)
|
| 1572 |
+
coverage_targets = [int(n) for n, sc in sorted_nums if int(n) not in all_used][:15]
|
| 1573 |
+
|
| 1574 |
+
def _rebuild_for_coverage(style_name: str, base_scores: Dict[int, float]) -> Tuple[List[int], float]:
|
| 1575 |
+
coverage_scores: Dict[int, float] = {}
|
| 1576 |
+
for n, s in base_scores.items():
|
| 1577 |
+
m = 1.0
|
| 1578 |
+
if n in coverage_targets:
|
| 1579 |
+
m *= 1.25 # strong push for uncovered high-score numbers
|
| 1580 |
+
# small micro-cluster around coverage targets
|
| 1581 |
+
if (n - 1 in coverage_targets) or (n + 1 in coverage_targets):
|
| 1582 |
+
m *= 1.08
|
| 1583 |
+
coverage_scores[n] = max(m * s, 0.0)
|
| 1584 |
+
|
| 1585 |
+
vals = np.array(list(coverage_scores.values()), dtype=float)
|
| 1586 |
+
if vals.size == 0:
|
| 1587 |
+
coverage_scores = base_scores
|
| 1588 |
+
else:
|
| 1589 |
+
vmin, vmax = float(vals.min()), float(vals.max())
|
| 1590 |
+
if vmax > vmin:
|
| 1591 |
+
for k in coverage_scores.keys():
|
| 1592 |
+
coverage_scores[k] = float((coverage_scores[k] - vmin) / (vmax - vmin))
|
| 1593 |
+
else:
|
| 1594 |
+
coverage_scores[k] = 0.5
|
| 1595 |
+
|
| 1596 |
+
combo, score = generate_godmode_combo(
|
| 1597 |
+
df_long,
|
| 1598 |
+
cfg,
|
| 1599 |
+
coverage_scores,
|
| 1600 |
+
banned_nums=banned_nums,
|
| 1601 |
+
n_candidates=4000,
|
| 1602 |
+
style=style_name,
|
| 1603 |
+
)
|
| 1604 |
+
return [int(x) for x in sorted(combo)], float(score)
|
| 1605 |
+
|
| 1606 |
+
# Rebuild last 1–2 styles for better coverage (usually tight_cluster & wide_spread)
|
| 1607 |
+
for idx in range(len(god_sets) - 2, len(god_sets)):
|
| 1608 |
+
style_name = god_sets[idx]["style"]
|
| 1609 |
+
if style_name in ("tight_cluster", "wide_spread", "high_cluster"):
|
| 1610 |
+
new_nums, new_score = _rebuild_for_coverage(style_name, final_scores)
|
| 1611 |
+
god_sets[idx]["numbers"] = new_nums
|
| 1612 |
+
god_sets[idx]["score"] = new_score
|
| 1613 |
+
|
| 1614 |
+
# Select primary combo: prefer balanced, else fall back to top_cluster
|
| 1615 |
+
primary = next((s for s in god_sets if s["style"] == "balanced"), god_sets[0])
|
| 1616 |
+
|
| 1617 |
+
sorted_nums = sorted(final_scores.items(), key=lambda kv: kv[1], reverse=True)
|
| 1618 |
+
top_explain = sorted_nums[:10]
|
| 1619 |
+
|
| 1620 |
+
explanation = {
|
| 1621 |
+
"top_numbers": [
|
| 1622 |
+
{"num": int(n), "score": float(round(s, 4))} for n, s in top_explain
|
| 1623 |
+
],
|
| 1624 |
+
"banned_last4_repeater": sorted(int(x) for x in banned_nums),
|
| 1625 |
+
"regime": regime_info,
|
| 1626 |
+
"usage_counts": {int(k): int(v) for k, v in usage_counts.items()},
|
| 1627 |
+
}
|
| 1628 |
+
|
| 1629 |
+
model_info = {
|
| 1630 |
+
"numbers_modeled": len(ml_models),
|
| 1631 |
+
"total_possible": cfg.main_max - cfg.main_min + 1,
|
| 1632 |
+
}
|
| 1633 |
+
|
| 1634 |
+
result = {
|
| 1635 |
+
"game": cfg.name,
|
| 1636 |
+
"numbers": primary["numbers"],
|
| 1637 |
+
"star": primary["star"],
|
| 1638 |
+
"meta": {
|
| 1639 |
+
"numbers_scored": len(final_scores),
|
| 1640 |
+
"history_used": len(df_long),
|
| 1641 |
+
"styles": [s["style"] for s in god_sets],
|
| 1642 |
+
},
|
| 1643 |
+
"godmode_sets": god_sets,
|
| 1644 |
+
"explanation": explanation,
|
| 1645 |
+
"model_info": model_info,
|
| 1646 |
+
}
|
| 1647 |
+
return result
|
| 1648 |
+
|
| 1649 |
+
|
| 1650 |
+
# ============================================================
|
| 1651 |
+
# Backtesting
|
| 1652 |
+
# ============================================================
|
| 1653 |
+
|
| 1654 |
+
def enhanced_backtest(
|
| 1655 |
+
df: pd.DataFrame,
|
| 1656 |
+
cfg: GameConfig,
|
| 1657 |
+
n_tests: int = 200,
|
| 1658 |
+
) -> Dict[str, float]:
|
| 1659 |
+
df = _ensure_datetime(df, cfg.csv_date_col)
|
| 1660 |
+
if cfg.clean_func and cfg.clean_func in globals():
|
| 1661 |
+
df = globals()[cfg.clean_func](df)
|
| 1662 |
+
|
| 1663 |
+
if len(df) < 80:
|
| 1664 |
+
return {"error": "Insufficient data for backtest (need >80 draws)"}
|
| 1665 |
+
|
| 1666 |
+
total_tests = min(n_tests, len(df) - 60)
|
| 1667 |
+
print(f"[BACKTEST] {cfg.name}: running {total_tests} tests...")
|
| 1668 |
+
|
| 1669 |
+
stats = {
|
| 1670 |
+
"hit_0": 0,
|
| 1671 |
+
"hit_1": 0,
|
| 1672 |
+
"hit_2": 0,
|
| 1673 |
+
"hit_3": 0,
|
| 1674 |
+
"hit_4": 0,
|
| 1675 |
+
"hit_5": 0,
|
| 1676 |
+
"rnd_0": 0,
|
| 1677 |
+
"rnd_1": 0,
|
| 1678 |
+
"rnd_2": 0,
|
| 1679 |
+
"rnd_3": 0,
|
| 1680 |
+
"rnd_4": 0,
|
| 1681 |
+
"rnd_5": 0,
|
| 1682 |
+
"sum_errors": [],
|
| 1683 |
+
"even_match": 0,
|
| 1684 |
+
}
|
| 1685 |
+
|
| 1686 |
+
for idx in range(60, 60 + total_tests):
|
| 1687 |
+
if (idx - 59) % 30 == 0:
|
| 1688 |
+
print(f" progress: {idx - 59}/{total_tests}")
|
| 1689 |
+
|
| 1690 |
+
train_df = df.iloc[:idx].copy()
|
| 1691 |
+
actual_row = df.iloc[idx]
|
| 1692 |
+
actual_nums = sorted(int(x) for x in actual_row[cfg.main_cols].values)
|
| 1693 |
+
|
| 1694 |
+
try:
|
| 1695 |
+
pred = generate_prediction_v4_god(train_df, cfg)
|
| 1696 |
+
pred_nums = sorted(pred["numbers"])
|
| 1697 |
+
except Exception:
|
| 1698 |
+
pred_nums = sorted(
|
| 1699 |
+
random.sample(
|
| 1700 |
+
range(cfg.main_min, cfg.main_max + 1),
|
| 1701 |
+
len(cfg.main_cols),
|
| 1702 |
+
)
|
| 1703 |
+
)
|
| 1704 |
+
|
| 1705 |
+
hits = len(set(pred_nums) & set(actual_nums))
|
| 1706 |
+
stats[f"hit_{hits}"] += 1
|
| 1707 |
+
|
| 1708 |
+
rnd_nums = sorted(
|
| 1709 |
+
random.sample(
|
| 1710 |
+
range(cfg.main_min, cfg.main_max + 1),
|
| 1711 |
+
len(cfg.main_cols),
|
| 1712 |
+
)
|
| 1713 |
+
)
|
| 1714 |
+
rnd_hits = len(set(rnd_nums) & set(actual_nums))
|
| 1715 |
+
stats[f"rnd_{rnd_hits}"] += 1
|
| 1716 |
+
|
| 1717 |
+
stats["sum_errors"].append(abs(sum(pred_nums) - sum(actual_nums)))
|
| 1718 |
+
if sum(v % 2 == 0 for v in pred_nums) == sum(
|
| 1719 |
+
v % 2 == 0 for v in actual_nums
|
| 1720 |
+
):
|
| 1721 |
+
stats["even_match"] += 1
|
| 1722 |
+
|
| 1723 |
+
out: Dict[str, float] = {}
|
| 1724 |
+
for i in range(6):
|
| 1725 |
+
out[f"model_hit_{i}_rate"] = round(
|
| 1726 |
+
stats[f"hit_{i}"] / max(total_tests, 1) * 100.0, 2
|
| 1727 |
+
)
|
| 1728 |
+
out[f"random_hit_{i}_rate"] = round(
|
| 1729 |
+
stats[f"rnd_{i}"] / max(total_tests, 1) * 100.0, 2
|
| 1730 |
+
)
|
| 1731 |
+
|
| 1732 |
+
out["avg_sum_error"] = round(float(np.mean(stats["sum_errors"])), 2)
|
| 1733 |
+
out["even_count_accuracy"] = round(
|
| 1734 |
+
stats["even_match"] / max(total_tests, 1) * 100.0, 2
|
| 1735 |
+
)
|
| 1736 |
+
out["model_3plus_rate"] = round(
|
| 1737 |
+
sum(stats[f"hit_{i}"] for i in range(3, 6)) / max(total_tests, 1) * 100.0, 2
|
| 1738 |
+
)
|
| 1739 |
+
out["random_3plus_rate"] = round(
|
| 1740 |
+
sum(stats[f"rnd_{i}"] for i in range(3, 6)) / max(total_tests, 1) * 100.0, 2
|
| 1741 |
+
)
|
| 1742 |
+
return out
|
| 1743 |
+
|
| 1744 |
+
|
| 1745 |
+
# ============================================================
|
| 1746 |
+
# CSV loading + public API
|
| 1747 |
+
# ============================================================
|
| 1748 |
+
|
| 1749 |
+
def load_csv_for_game(csv_path: Path, game_key: str) -> Tuple[pd.DataFrame, GameConfig]:
|
| 1750 |
+
cfg = GAME_CONFIGS[game_key]
|
| 1751 |
+
df = pd.read_csv(csv_path)
|
| 1752 |
+
|
| 1753 |
+
# Basic main number cleaning
|
| 1754 |
+
for col in cfg.main_cols:
|
| 1755 |
+
if col not in df.columns:
|
| 1756 |
+
raise ValueError(f"Expected column '{col}' in CSV for {cfg.name}")
|
| 1757 |
+
df[col] = pd.to_numeric(df[col], errors="coerce")
|
| 1758 |
+
mask_bad = (df[col].isna()) | (df[col] < cfg.main_min) | (df[col] > cfg.main_max)
|
| 1759 |
+
if mask_bad.any():
|
| 1760 |
+
df = df[~mask_bad]
|
| 1761 |
+
|
| 1762 |
+
# Bonus/Star cleaning
|
| 1763 |
+
if cfg.star_col and cfg.star_col in df.columns:
|
| 1764 |
+
df[cfg.star_col] = pd.to_numeric(df[cfg.star_col], errors="coerce")
|
| 1765 |
+
|
| 1766 |
+
# Mega Millions legacy Megaball patch:
|
| 1767 |
+
# Before April 2025 many CSVs still have MB 1–25.
|
| 1768 |
+
# We remap any values > star_max back into 1–star_max cyclically,
|
| 1769 |
+
# so old draws are kept but MB is always in 1–24.
|
| 1770 |
+
if cfg.name == "Mega Millions":
|
| 1771 |
+
legacy_mask = df[cfg.star_col] > cfg.star_max
|
| 1772 |
+
if legacy_mask.any():
|
| 1773 |
+
df.loc[legacy_mask, cfg.star_col] = (
|
| 1774 |
+
(df.loc[legacy_mask, cfg.star_col] - 1) % cfg.star_max
|
| 1775 |
+
) + 1
|
| 1776 |
+
|
| 1777 |
+
mask_bad_star = (
|
| 1778 |
+
df[cfg.star_col].isna()
|
| 1779 |
+
| (df[cfg.star_col] < cfg.star_min)
|
| 1780 |
+
| (df[cfg.star_col] > cfg.star_max)
|
| 1781 |
+
)
|
| 1782 |
+
if mask_bad_star.any():
|
| 1783 |
+
df = df[~mask_bad_star]
|
| 1784 |
+
|
| 1785 |
+
if cfg.csv_date_col not in df.columns:
|
| 1786 |
+
raise ValueError(f"Expected date column '{cfg.csv_date_col}' in CSV for {cfg.name}")
|
| 1787 |
+
|
| 1788 |
+
df[cfg.csv_date_col] = pd.to_datetime(df[cfg.csv_date_col], errors="coerce")
|
| 1789 |
+
df = df.dropna(subset=[cfg.csv_date_col])
|
| 1790 |
+
df = df.sort_values(cfg.csv_date_col).reset_index(drop=True)
|
| 1791 |
+
|
| 1792 |
+
if cfg.clean_func and cfg.clean_func in globals():
|
| 1793 |
+
df = globals()[cfg.clean_func](df)
|
| 1794 |
+
|
| 1795 |
+
return df, cfg
|
| 1796 |
+
|
| 1797 |
+
|
| 1798 |
+
def predict_for_game_v3(
|
| 1799 |
+
csv_path: Path,
|
| 1800 |
+
game_key: str,
|
| 1801 |
+
run_backtest: bool = False,
|
| 1802 |
+
) -> Dict[str, object]:
|
| 1803 |
+
"""
|
| 1804 |
+
Public API (same name/signature as earlier versions).
|
| 1805 |
+
If run_backtest=True -> run enhanced_backtest.
|
| 1806 |
+
Else -> run GOD-MODE prediction (V5.3 ULTRA).
|
| 1807 |
+
"""
|
| 1808 |
+
df, cfg = load_csv_for_game(Path(csv_path), game_key)
|
| 1809 |
+
if run_backtest:
|
| 1810 |
+
return enhanced_backtest(df, cfg)
|
| 1811 |
+
return generate_prediction_v4_god(df, cfg)
|
| 1812 |
+
|
| 1813 |
+
|
| 1814 |
+
def predict_for_game(
|
| 1815 |
+
csv_path: Path,
|
| 1816 |
+
game_key: str,
|
| 1817 |
+
run_backtest: bool = False,
|
| 1818 |
+
):
|
| 1819 |
+
"""
|
| 1820 |
+
Backwards-compatible wrapper for older code that imports `predict_for_game`.
|
| 1821 |
+
"""
|
| 1822 |
+
return predict_for_game_v3(csv_path=Path(csv_path), game_key=game_key, run_backtest=run_backtest)
|
| 1823 |
+
|
| 1824 |
+
|
| 1825 |
+
# ============================================================
|
| 1826 |
+
# Wheel generation + hot/cold analysis
|
| 1827 |
+
# ============================================================
|
| 1828 |
+
|
| 1829 |
+
def generate_wheel_numbers(raw_df: pd.DataFrame, cfg: GameConfig) -> Dict[str, object]:
|
| 1830 |
+
"""
|
| 1831 |
+
Generate a 20-number wheel using frequency, recency, and multi-agent ranking.
|
| 1832 |
+
"""
|
| 1833 |
+
df = _ensure_datetime(raw_df, cfg.csv_date_col)
|
| 1834 |
+
if cfg.clean_func and cfg.clean_func in globals():
|
| 1835 |
+
df = globals()[cfg.clean_func](df)
|
| 1836 |
+
|
| 1837 |
+
if len(df) < 40:
|
| 1838 |
+
return {"error": "Insufficient history (<40) for wheel generation"}
|
| 1839 |
+
|
| 1840 |
+
df_long = _limit_history(df, 400)
|
| 1841 |
+
|
| 1842 |
+
ml_models = build_multiwindow_ml(df_long, cfg, windows=[20, 80, 400])
|
| 1843 |
+
freq_features = create_frequency_features(df_long, cfg, windows=[20, 80, 400])
|
| 1844 |
+
agent_scores = compute_agent_scores(df_long, cfg, ml_models, freq_features)
|
| 1845 |
+
final_scores = combine_agent_scores(agent_scores, cfg)
|
| 1846 |
+
|
| 1847 |
+
banned = get_last4_repeater_ban(df_long, cfg)
|
| 1848 |
+
wheel_pool = {n: s for n, s in final_scores.items() if n not in banned}
|
| 1849 |
+
if len(wheel_pool) < 20:
|
| 1850 |
+
wheel_pool = final_scores.copy()
|
| 1851 |
+
|
| 1852 |
+
sorted_nums = sorted(wheel_pool.items(), key=lambda x: x[1], reverse=True)
|
| 1853 |
+
wheel_nums = [n for n, _ in sorted_nums[:20]]
|
| 1854 |
+
|
| 1855 |
+
freq_all = Counter(df_long[cfg.main_cols].values.flatten())
|
| 1856 |
+
hot = [n for n, _ in freq_all.most_common(10)]
|
| 1857 |
+
cold = [n for n, _ in freq_all.most_common()[-10:]]
|
| 1858 |
+
|
| 1859 |
+
return {
|
| 1860 |
+
"wheel_numbers": wheel_nums,
|
| 1861 |
+
"hot_count": len(set(wheel_nums) & set(hot)),
|
| 1862 |
+
"cold_count": len(set(wheel_nums) & set(cold)),
|
| 1863 |
+
"warm_count": len(wheel_nums) - len(set(wheel_nums) & set(hot)) - len(set(wheel_nums) & set(cold)),
|
| 1864 |
+
"banned_last4_repeater": sorted(banned),
|
| 1865 |
+
"hot_cold_analysis": {
|
| 1866 |
+
"hot": hot,
|
| 1867 |
+
"cold": cold,
|
| 1868 |
+
},
|
| 1869 |
+
}
|
| 1870 |
+
|
| 1871 |
+
|
| 1872 |
+
def get_wheel_for_game(csv_path: Path, game_key: str) -> Dict[str, object]:
|
| 1873 |
+
df, cfg = load_csv_for_game(Path(csv_path), game_key)
|
| 1874 |
+
return generate_wheel_numbers(df, cfg)
|
| 1875 |
+
|
| 1876 |
+
|
| 1877 |
+
def get_hot_cold_analysis(
|
| 1878 |
+
csv_path: Path,
|
| 1879 |
+
game_key: str,
|
| 1880 |
+
top_n: int = 10,
|
| 1881 |
+
) -> Dict[str, object]:
|
| 1882 |
+
"""
|
| 1883 |
+
Helper for app/engine: top-N hottest and coldest numbers for the given game,
|
| 1884 |
+
plus full frequency table.
|
| 1885 |
+
"""
|
| 1886 |
+
df, cfg = load_csv_for_game(Path(csv_path), game_key)
|
| 1887 |
+
|
| 1888 |
+
all_nums = []
|
| 1889 |
+
for col in cfg.main_cols:
|
| 1890 |
+
all_nums.extend(df[col].tolist())
|
| 1891 |
+
all_nums = [int(x) for x in all_nums if not pd.isna(x)]
|
| 1892 |
+
|
| 1893 |
+
freq = Counter(all_nums)
|
| 1894 |
+
sorted_freq = sorted(freq.items(), key=lambda kv: kv[1], reverse=True)
|
| 1895 |
+
hot = [n for n, _ in sorted_freq[:top_n]]
|
| 1896 |
+
cold = [n for n, _ in sorted(freq.items(), key=lambda kv: kv[1])[:top_n]]
|
| 1897 |
+
|
| 1898 |
+
return {
|
| 1899 |
+
"hot": hot,
|
| 1900 |
+
"cold": cold,
|
| 1901 |
+
"frequency": {int(n): int(c) for n, c in freq.items()},
|
| 1902 |
+
}
|
| 1903 |
+
|
| 1904 |
+
|
| 1905 |
+
def load_and_prepare_data(csv_path: Path, game_key: str) -> Tuple[pd.DataFrame, GameConfig]:
|
| 1906 |
+
"""
|
| 1907 |
+
Backwards-compatible wrapper for older engine code.
|
| 1908 |
+
Loads CSV, cleans & validates it, and returns (DataFrame, GameConfig).
|
| 1909 |
+
"""
|
| 1910 |
+
csv_path = Path(csv_path)
|
| 1911 |
+
df, cfg = load_csv_for_game(csv_path, game_key)
|
| 1912 |
+
return df, cfg
|
| 1913 |
+
|
| 1914 |
+
|
| 1915 |
+
# ============================================================
|
| 1916 |
+
# CLI (pretty output)
|
| 1917 |
+
# ============================================================
|
| 1918 |
+
|
| 1919 |
+
if __name__ == "__main__":
|
| 1920 |
+
import argparse
|
| 1921 |
+
import os
|
| 1922 |
+
|
| 1923 |
+
parser = argparse.ArgumentParser(
|
| 1924 |
+
description="Lotto Predictor V5.3 ULTRA GOD MODE (multi-agent, multi-window, cluster-aware, top_cluster style)"
|
| 1925 |
+
)
|
| 1926 |
+
parser.add_argument(
|
| 1927 |
+
"--game",
|
| 1928 |
+
required=True,
|
| 1929 |
+
choices=list(GAME_CONFIGS.keys()),
|
| 1930 |
+
help="Game key: " + ", ".join(GAME_CONFIGS.keys()),
|
| 1931 |
+
)
|
| 1932 |
+
parser.add_argument("--csv", required=True, help="Path to CSV for the game")
|
| 1933 |
+
parser.add_argument(
|
| 1934 |
+
"--backtest",
|
| 1935 |
+
action="store_true",
|
| 1936 |
+
help="Run backtest instead of prediction",
|
| 1937 |
+
)
|
| 1938 |
+
parser.add_argument(
|
| 1939 |
+
"--save-json",
|
| 1940 |
+
action="store_true",
|
| 1941 |
+
help="Also save full JSON result to godmode_last_result_<game>.json",
|
| 1942 |
+
)
|
| 1943 |
+
args = parser.parse_args()
|
| 1944 |
+
|
| 1945 |
+
result = predict_for_game_v3(
|
| 1946 |
+
csv_path=Path(args.csv),
|
| 1947 |
+
game_key=args.game,
|
| 1948 |
+
run_backtest=args.backtest,
|
| 1949 |
+
)
|
| 1950 |
+
|
| 1951 |
+
# -------------------------------
|
| 1952 |
+
# Backtest mode: pretty summary
|
| 1953 |
+
# -------------------------------
|
| 1954 |
+
if args.backtest:
|
| 1955 |
+
if "error" in result:
|
| 1956 |
+
print(f"\n[BACKTEST ERROR] {result['error']}")
|
| 1957 |
+
else:
|
| 1958 |
+
print("\n==============================================")
|
| 1959 |
+
print(f" BACKTEST RESULTS - {GAME_CONFIGS[args.game].name}")
|
| 1960 |
+
print("==============================================\n")
|
| 1961 |
+
|
| 1962 |
+
print(f" Model 3+ hits rate : {result.get('model_3plus_rate', 0)} %")
|
| 1963 |
+
print(f" Random 3+ hits rate: {result.get('random_3plus_rate', 0)} %")
|
| 1964 |
+
print(f" Avg sum error : {result.get('avg_sum_error', 0)}")
|
| 1965 |
+
print(f" Even-count accuracy: {result.get('even_count_accuracy', 0)} %")
|
| 1966 |
+
print("\n Hit-rate table (Model vs Random):")
|
| 1967 |
+
print(" Matches | Model % | Random %")
|
| 1968 |
+
print(" ---------+-----------+----------")
|
| 1969 |
+
for i in range(6):
|
| 1970 |
+
m = result.get(f"model_hit_{i}_rate", 0)
|
| 1971 |
+
r = result.get(f"random_hit_{i}_rate", 0)
|
| 1972 |
+
print(f" {i:1d} | {m:7.2f} % | {r:7.2f} %")
|
| 1973 |
+
print("\n==============================================\n")
|
| 1974 |
+
else:
|
| 1975 |
+
# -------------------------------
|
| 1976 |
+
# Prediction mode: nice compact view
|
| 1977 |
+
# -------------------------------
|
| 1978 |
+
game_name = result.get("game", GAME_CONFIGS[args.game].name)
|
| 1979 |
+
numbers = result.get("numbers", [])
|
| 1980 |
+
star = result.get("star", None)
|
| 1981 |
+
meta = result.get("meta", {})
|
| 1982 |
+
god_sets = result.get("godmode_sets", [])
|
| 1983 |
+
expl = result.get("explanation", {})
|
| 1984 |
+
top_nums = expl.get("top_numbers", [])
|
| 1985 |
+
banned = expl.get("banned_last4_repeater", [])
|
| 1986 |
+
model_info = result.get("model_info", {})
|
| 1987 |
+
|
| 1988 |
+
print("\n==============================================")
|
| 1989 |
+
print(f" V5.3 ULTRA GOD MODE RESULT - {game_name}")
|
| 1990 |
+
print("==============================================\n")
|
| 1991 |
+
|
| 1992 |
+
# Primary combo
|
| 1993 |
+
nums_str = "-".join(str(n) for n in numbers)
|
| 1994 |
+
if star is not None:
|
| 1995 |
+
print(f" PRIMARY PICK : {nums_str} (Star: {star})")
|
| 1996 |
+
else:
|
| 1997 |
+
print(f" PRIMARY PICK : {nums_str}")
|
| 1998 |
+
print()
|
| 1999 |
+
|
| 2000 |
+
# Multi-style sets
|
| 2001 |
+
if god_sets:
|
| 2002 |
+
print(" GOD MODE SETS (multi-style):\n")
|
| 2003 |
+
for i, s in enumerate(god_sets, start=1):
|
| 2004 |
+
s_nums = "-".join(str(n) for n in s.get("numbers", []))
|
| 2005 |
+
s_style = s.get("style", "unknown").replace("_", " ").title()
|
| 2006 |
+
s_star = s.get("star", None)
|
| 2007 |
+
if s_star is not None:
|
| 2008 |
+
print(f" {i}) {s_style:<12} -> {s_nums} (Star: {s_star})")
|
| 2009 |
+
else:
|
| 2010 |
+
print(f" {i}) {s_style:<12} -> {s_nums}")
|
| 2011 |
+
print()
|
| 2012 |
+
|
| 2013 |
+
# Top-10 favorite numbers
|
| 2014 |
+
if top_nums:
|
| 2015 |
+
fav_str = ", ".join(f"{t['num']} ({t['score']:.3f})" for t in top_nums)
|
| 2016 |
+
just_nums = ", ".join(str(t["num"]) for t in top_nums)
|
| 2017 |
+
print(" TOP 10 FAVORITE NUMBERS (by score):")
|
| 2018 |
+
print(f" Numbers: {just_nums}")
|
| 2019 |
+
print(f" Detail : {fav_str}")
|
| 2020 |
+
print()
|
| 2021 |
+
|
| 2022 |
+
# Banned last-4 repeaters
|
| 2023 |
+
if banned:
|
| 2024 |
+
print(" BANNED (4-in-a-row repeaters):")
|
| 2025 |
+
print(f" {', '.join(str(b) for b in banned)}")
|
| 2026 |
+
print()
|
| 2027 |
+
else:
|
| 2028 |
+
print(" BANNED (4-in-a-row repeaters): none")
|
| 2029 |
+
print()
|
| 2030 |
+
|
| 2031 |
+
# Meta / model info
|
| 2032 |
+
print(f" Numbers scored : {meta.get('numbers_scored', 'N/A')}")
|
| 2033 |
+
print(f" History used : {meta.get('history_used', 'N/A')} draws")
|
| 2034 |
+
print(
|
| 2035 |
+
f" ML coverage : {model_info.get('numbers_modeled', 0)}/"
|
| 2036 |
+
f"{model_info.get('total_possible', 0)} numbers"
|
| 2037 |
+
)
|
| 2038 |
+
if meta.get("styles"):
|
| 2039 |
+
print(f" Styles evaluated : {', '.join(meta['styles'])}")
|
| 2040 |
+
print("\n==============================================\n")
|
| 2041 |
+
|
| 2042 |
+
# Optional: save full JSON snapshot for debugging / records
|
| 2043 |
+
if args.save_json:
|
| 2044 |
+
out_name = f"godmode_last_result_{args.game}.json"
|
| 2045 |
+
try:
|
| 2046 |
+
with open(out_name, "w", encoding="utf-8") as f:
|
| 2047 |
+
json.dump(result, f, indent=2, cls=NumpyEncoder)
|
| 2048 |
+
print(f"[INFO] Full JSON result saved to: {os.path.abspath(out_name)}")
|
| 2049 |
+
except Exception as e:
|
| 2050 |
+
print(f"[WARN] Could not save JSON result: {e}")
|
mb_predictor.py
ADDED
|
@@ -0,0 +1,84 @@
|
|
|
|
|
|
|
|
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|
|
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|
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|
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|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
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|
|
|
|
|
|
|
| 1 |
+
# import json
|
| 2 |
+
# from pathlib import Path
|
| 3 |
+
# from lotto_predictor import predict_for_game, NumpyEncoder
|
| 4 |
+
|
| 5 |
+
# def main():
|
| 6 |
+
# csv_path = Path("mb_results.csv")
|
| 7 |
+
# try:
|
| 8 |
+
# # Run prediction
|
| 9 |
+
# print("Generating prediction...")
|
| 10 |
+
# res = predict_for_game(csv_path, "mb", allow_sequences=True, include_wheel=False, wheel_template_path=Path("wheel.txt"), run_backtest=False)
|
| 11 |
+
# print("Prediction:")
|
| 12 |
+
# print(json.dumps(res, indent=2, cls=NumpyEncoder))
|
| 13 |
+
# except Exception as e:
|
| 14 |
+
# print(f"Prediction failed: {str(e)}")
|
| 15 |
+
|
| 16 |
+
# try:
|
| 17 |
+
# # Run backtest
|
| 18 |
+
# print("Starting backtest...")
|
| 19 |
+
# backtest_res = predict_for_game(csv_path, "mb", allow_sequences=True, include_wheel=False, wheel_template_path=Path("wheel.txt"), run_backtest=True)
|
| 20 |
+
# print("Backtest Results:")
|
| 21 |
+
# print(json.dumps(backtest_res, indent=2, cls=NumpyEncoder))
|
| 22 |
+
# except Exception as e:
|
| 23 |
+
# print(f"Backtest failed: {str(e)}")
|
| 24 |
+
|
| 25 |
+
# if __name__ == "__main__":
|
| 26 |
+
# main()
|
| 27 |
+
|
| 28 |
+
|
| 29 |
+
import json
|
| 30 |
+
from pathlib import Path
|
| 31 |
+
from lotto_predictor import predict_for_game_v3, NumpyEncoder
|
| 32 |
+
|
| 33 |
+
def main():
|
| 34 |
+
csv_path = Path("mb_results.csv")
|
| 35 |
+
|
| 36 |
+
try:
|
| 37 |
+
# Run prediction
|
| 38 |
+
print("Generating prediction...")
|
| 39 |
+
res = predict_for_game_v3(csv_path, "mb", run_backtest=False)
|
| 40 |
+
print("Prediction:")
|
| 41 |
+
print(json.dumps(res, indent=2, cls=NumpyEncoder))
|
| 42 |
+
print(f"\nPredicted Numbers: {res['numbers']}")
|
| 43 |
+
if res.get('star'):
|
| 44 |
+
print(f"Star Ball: {res['star']}")
|
| 45 |
+
|
| 46 |
+
# Print model info
|
| 47 |
+
model_info = res.get('model_info', {})
|
| 48 |
+
print(f"\nModel built for {model_info.get('numbers_modeled', 0)} out of {model_info.get('total_possible', 0)} numbers")
|
| 49 |
+
|
| 50 |
+
except Exception as e:
|
| 51 |
+
print(f"Prediction failed: {str(e)}")
|
| 52 |
+
import traceback
|
| 53 |
+
traceback.print_exc()
|
| 54 |
+
|
| 55 |
+
# try:
|
| 56 |
+
# # Run backtest
|
| 57 |
+
# print("\n" + "="*50)
|
| 58 |
+
# print("Starting backtest...")
|
| 59 |
+
# backtest_res = predict_for_game_v3(csv_path, "mb", run_backtest=True)
|
| 60 |
+
# print("\nBacktest Results:")
|
| 61 |
+
# print(json.dumps(backtest_res, indent=2, cls=NumpyEncoder))
|
| 62 |
+
|
| 63 |
+
# # Print summary
|
| 64 |
+
# if 'error' not in backtest_res:
|
| 65 |
+
# print(f"\nBacktest Summary:")
|
| 66 |
+
# print(f"Model 3+ matches: {backtest_res.get('model_3plus_rate', 0)}%")
|
| 67 |
+
# print(f"Random 3+ matches: {backtest_res.get('random_3plus_rate', 0)}%")
|
| 68 |
+
# print(f"Average sum error: {backtest_res.get('avg_sum_error', 0)}")
|
| 69 |
+
# print(f"Even count accuracy: {backtest_res.get('even_count_accuracy', 0)}%")
|
| 70 |
+
|
| 71 |
+
# # Show hit rates comparison
|
| 72 |
+
# print("\nHit Rate Comparison:")
|
| 73 |
+
# for i in range(6):
|
| 74 |
+
# model_rate = backtest_res.get(f'model_hit_{i}_rate', 0)
|
| 75 |
+
# random_rate = backtest_res.get(f'random_hit_{i}_rate', 0)
|
| 76 |
+
# print(f"{i} matches: Model {model_rate}% vs Random {random_rate}%")
|
| 77 |
+
|
| 78 |
+
# except Exception as e:
|
| 79 |
+
# print(f"Backtest failed: {str(e)}")
|
| 80 |
+
# import traceback
|
| 81 |
+
# traceback.print_exc()
|
| 82 |
+
|
| 83 |
+
if __name__ == "__main__":
|
| 84 |
+
main()
|
mm_predictor.py
ADDED
|
@@ -0,0 +1,85 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
# import json
|
| 2 |
+
# from pathlib import Path
|
| 3 |
+
# from lotto_predictor import predict_for_game, NumpyEncoder
|
| 4 |
+
|
| 5 |
+
# def main():
|
| 6 |
+
# csv_path = Path("mm_results.csv")
|
| 7 |
+
# try:
|
| 8 |
+
# # Run prediction
|
| 9 |
+
# print("Generating prediction...")
|
| 10 |
+
# res = predict_for_game(csv_path, "mm", allow_sequences=True, include_wheel=False, wheel_template_path=Path("wheel.txt"), run_backtest=False)
|
| 11 |
+
# print("Prediction:")
|
| 12 |
+
# print(json.dumps(res, indent=2, cls=NumpyEncoder))
|
| 13 |
+
# except Exception as e:
|
| 14 |
+
# print(f"Prediction failed: {str(e)}")
|
| 15 |
+
|
| 16 |
+
# try:
|
| 17 |
+
# # Run backtest
|
| 18 |
+
# print("Starting backtest...")
|
| 19 |
+
# backtest_res = predict_for_game(csv_path, "mm", allow_sequences=True, include_wheel=False, wheel_template_path=Path("wheel.txt"), run_backtest=True)
|
| 20 |
+
# print("Backtest Results:")
|
| 21 |
+
# print(json.dumps(backtest_res, indent=2, cls=NumpyEncoder))
|
| 22 |
+
# except Exception as e:
|
| 23 |
+
# print(f"Backtest failed: {str(e)}")
|
| 24 |
+
|
| 25 |
+
# if __name__ == "__main__":
|
| 26 |
+
# main()
|
| 27 |
+
|
| 28 |
+
|
| 29 |
+
|
| 30 |
+
import json
|
| 31 |
+
from pathlib import Path
|
| 32 |
+
from lotto_predictor import predict_for_game_v3, NumpyEncoder
|
| 33 |
+
|
| 34 |
+
def main():
|
| 35 |
+
csv_path = Path("mm_results.csv")
|
| 36 |
+
|
| 37 |
+
try:
|
| 38 |
+
# Run prediction
|
| 39 |
+
print("Generating prediction...")
|
| 40 |
+
res = predict_for_game_v3(csv_path, "mm", run_backtest=False)
|
| 41 |
+
print("Prediction:")
|
| 42 |
+
print(json.dumps(res, indent=2, cls=NumpyEncoder))
|
| 43 |
+
print(f"\nPredicted Numbers: {res['numbers']}")
|
| 44 |
+
if res.get('star'):
|
| 45 |
+
print(f"Star Ball: {res['star']}")
|
| 46 |
+
|
| 47 |
+
# Print model info
|
| 48 |
+
model_info = res.get('model_info', {})
|
| 49 |
+
print(f"\nModel built for {model_info.get('numbers_modeled', 0)} out of {model_info.get('total_possible', 0)} numbers")
|
| 50 |
+
|
| 51 |
+
except Exception as e:
|
| 52 |
+
print(f"Prediction failed: {str(e)}")
|
| 53 |
+
import traceback
|
| 54 |
+
traceback.print_exc()
|
| 55 |
+
|
| 56 |
+
# try:
|
| 57 |
+
# # Run backtest
|
| 58 |
+
# print("\n" + "="*50)
|
| 59 |
+
# print("Starting backtest...")
|
| 60 |
+
# backtest_res = predict_for_game_v3(csv_path, "mm", run_backtest=True)
|
| 61 |
+
# print("\nBacktest Results:")
|
| 62 |
+
# print(json.dumps(backtest_res, indent=2, cls=NumpyEncoder))
|
| 63 |
+
|
| 64 |
+
# # Print summary
|
| 65 |
+
# if 'error' not in backtest_res:
|
| 66 |
+
# print(f"\nBacktest Summary:")
|
| 67 |
+
# print(f"Model 3+ matches: {backtest_res.get('model_3plus_rate', 0)}%")
|
| 68 |
+
# print(f"Random 3+ matches: {backtest_res.get('random_3plus_rate', 0)}%")
|
| 69 |
+
# print(f"Average sum error: {backtest_res.get('avg_sum_error', 0)}")
|
| 70 |
+
# print(f"Even count accuracy: {backtest_res.get('even_count_accuracy', 0)}%")
|
| 71 |
+
|
| 72 |
+
# # Show hit rates comparison
|
| 73 |
+
# print("\nHit Rate Comparison:")
|
| 74 |
+
# for i in range(6):
|
| 75 |
+
# model_rate = backtest_res.get(f'model_hit_{i}_rate', 0)
|
| 76 |
+
# random_rate = backtest_res.get(f'random_hit_{i}_rate', 0)
|
| 77 |
+
# print(f"{i} matches: Model {model_rate}% vs Random {random_rate}%")
|
| 78 |
+
|
| 79 |
+
# except Exception as e:
|
| 80 |
+
# print(f"Backtest failed: {str(e)}")
|
| 81 |
+
# import traceback
|
| 82 |
+
# traceback.print_exc()
|
| 83 |
+
|
| 84 |
+
if __name__ == "__main__":
|
| 85 |
+
main()
|
pb_predictor.py
ADDED
|
@@ -0,0 +1,84 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
# import json
|
| 2 |
+
# from pathlib import Path
|
| 3 |
+
# from lotto_predictor import predict_for_game, NumpyEncoder
|
| 4 |
+
|
| 5 |
+
# def main():
|
| 6 |
+
# csv_path = Path("pb_results.csv")
|
| 7 |
+
# try:
|
| 8 |
+
# # Run prediction
|
| 9 |
+
# print("Generating prediction...")
|
| 10 |
+
# res = predict_for_game(csv_path, "pb", allow_sequences=True, include_wheel=False, wheel_template_path=Path("wheel.txt"), run_backtest=False)
|
| 11 |
+
# print("Prediction:")
|
| 12 |
+
# print(json.dumps(res, indent=2, cls=NumpyEncoder))
|
| 13 |
+
# except Exception as e:
|
| 14 |
+
# print(f"Prediction failed: {str(e)}")
|
| 15 |
+
|
| 16 |
+
# try:
|
| 17 |
+
# # Run backtest
|
| 18 |
+
# print("Starting backtest...")
|
| 19 |
+
# backtest_res = predict_for_game(csv_path, "pb", allow_sequences=True, include_wheel=False, wheel_template_path=Path("wheel.txt"), run_backtest=True)
|
| 20 |
+
# print("Backtest Results:")
|
| 21 |
+
# print(json.dumps(backtest_res, indent=2, cls=NumpyEncoder))
|
| 22 |
+
# except Exception as e:
|
| 23 |
+
# print(f"Backtest failed: {str(e)}")
|
| 24 |
+
|
| 25 |
+
# if __name__ == "__main__":
|
| 26 |
+
# main()
|
| 27 |
+
|
| 28 |
+
|
| 29 |
+
import json
|
| 30 |
+
from pathlib import Path
|
| 31 |
+
from lotto_predictor import predict_for_game_v3, NumpyEncoder
|
| 32 |
+
|
| 33 |
+
def main():
|
| 34 |
+
csv_path = Path("pb_results.csv")
|
| 35 |
+
|
| 36 |
+
try:
|
| 37 |
+
# Run prediction
|
| 38 |
+
print("Generating prediction...")
|
| 39 |
+
res = predict_for_game_v3(csv_path, "pb", run_backtest=False)
|
| 40 |
+
print("Prediction:")
|
| 41 |
+
print(json.dumps(res, indent=2, cls=NumpyEncoder))
|
| 42 |
+
print(f"\nPredicted Numbers: {res['numbers']}")
|
| 43 |
+
if res.get('star'):
|
| 44 |
+
print(f"Star Ball: {res['star']}")
|
| 45 |
+
|
| 46 |
+
# Print model info
|
| 47 |
+
model_info = res.get('model_info', {})
|
| 48 |
+
print(f"\nModel built for {model_info.get('numbers_modeled', 0)} out of {model_info.get('total_possible', 0)} numbers")
|
| 49 |
+
|
| 50 |
+
except Exception as e:
|
| 51 |
+
print(f"Prediction failed: {str(e)}")
|
| 52 |
+
import traceback
|
| 53 |
+
traceback.print_exc()
|
| 54 |
+
|
| 55 |
+
# try:
|
| 56 |
+
# # Run backtest
|
| 57 |
+
# print("\n" + "="*50)
|
| 58 |
+
# print("Starting backtest...")
|
| 59 |
+
# backtest_res = predict_for_game_v3(csv_path, "pb", run_backtest=True)
|
| 60 |
+
# print("\nBacktest Results:")
|
| 61 |
+
# print(json.dumps(backtest_res, indent=2, cls=NumpyEncoder))
|
| 62 |
+
|
| 63 |
+
# # Print summary
|
| 64 |
+
# if 'error' not in backtest_res:
|
| 65 |
+
# print(f"\nBacktest Summary:")
|
| 66 |
+
# print(f"Model 3+ matches: {backtest_res.get('model_3plus_rate', 0)}%")
|
| 67 |
+
# print(f"Random 3+ matches: {backtest_res.get('random_3plus_rate', 0)}%")
|
| 68 |
+
# print(f"Average sum error: {backtest_res.get('avg_sum_error', 0)}")
|
| 69 |
+
# print(f"Even count accuracy: {backtest_res.get('even_count_accuracy', 0)}%")
|
| 70 |
+
|
| 71 |
+
# # Show hit rates comparison
|
| 72 |
+
# print("\nHit Rate Comparison:")
|
| 73 |
+
# for i in range(6):
|
| 74 |
+
# model_rate = backtest_res.get(f'model_hit_{i}_rate', 0)
|
| 75 |
+
# random_rate = backtest_res.get(f'random_hit_{i}_rate', 0)
|
| 76 |
+
# print(f"{i} matches: Model {model_rate}% vs Random {random_rate}%")
|
| 77 |
+
|
| 78 |
+
# except Exception as e:
|
| 79 |
+
# print(f"Backtest failed: {str(e)}")
|
| 80 |
+
# import traceback
|
| 81 |
+
# traceback.print_exc()
|
| 82 |
+
|
| 83 |
+
if __name__ == "__main__":
|
| 84 |
+
main()
|
predictor_common.py
ADDED
|
@@ -0,0 +1,67 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
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|
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|
|
|
|
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|
|
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|
|
|
|
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|
|
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|
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|
|
|
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|
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|
|
|
|
|
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|
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|
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|
|
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|
|
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|
|
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|
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|
|
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|
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|
|
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|
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|
|
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|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
#!/usr/bin/env python3
|
| 2 |
+
from __future__ import annotations
|
| 3 |
+
import json, random
|
| 4 |
+
from datetime import datetime
|
| 5 |
+
from pathlib import Path
|
| 6 |
+
from typing import Any, Dict, Optional
|
| 7 |
+
import numpy as np
|
| 8 |
+
|
| 9 |
+
def set_reproducible_seeds(seed: int = 42) -> None:
|
| 10 |
+
random.seed(seed)
|
| 11 |
+
np.random.seed(seed)
|
| 12 |
+
|
| 13 |
+
def configure_engine_flags(engine_mod, *, deep_low=True, tight_relax=True, mid_carry=True, wildcard=True):
|
| 14 |
+
flags = {
|
| 15 |
+
"deep_low_patch": bool(deep_low),
|
| 16 |
+
"tight_relax_patch": bool(tight_relax),
|
| 17 |
+
"mid_carry_patch": bool(mid_carry),
|
| 18 |
+
"wildcard_strike": bool(wildcard),
|
| 19 |
+
}
|
| 20 |
+
if hasattr(engine_mod, "PATCH_UI_FLAGS") and isinstance(getattr(engine_mod, "PATCH_UI_FLAGS"), dict):
|
| 21 |
+
engine_mod.PATCH_UI_FLAGS.update(flags)
|
| 22 |
+
|
| 23 |
+
def summarize_result(game_key: str, res: Dict[str, Any]) -> str:
|
| 24 |
+
lines = [f"GAME: {game_key}", f"GENERATED: {datetime.now().strftime('%Y-%m-%d %H:%M:%S')}", ""]
|
| 25 |
+
nums = res.get("numbers") or []
|
| 26 |
+
star = res.get("star", None)
|
| 27 |
+
if nums:
|
| 28 |
+
lines.append(f"PRIMARY: {'-'.join(map(str, nums))}" + (f" | ⭐ {star}" if star is not None else ""))
|
| 29 |
+
lines.append("")
|
| 30 |
+
god_sets = res.get("god_sets") or res.get("godmode_sets") or res.get("god_mode_sets") or []
|
| 31 |
+
if god_sets:
|
| 32 |
+
lines.append("GOD MODE SETS:")
|
| 33 |
+
for s in god_sets:
|
| 34 |
+
sn = s.get("numbers") or []
|
| 35 |
+
ss = s.get("star", None)
|
| 36 |
+
if sn:
|
| 37 |
+
lines.append(f"- {s.get('style','set')}: {'-'.join(map(str, sn))}" + (f" | ⭐ {ss}" if ss is not None else ""))
|
| 38 |
+
lines.append("")
|
| 39 |
+
strike = res.get("strike_tickets") or {}
|
| 40 |
+
if strike:
|
| 41 |
+
lines.append("STRIKE TICKETS:")
|
| 42 |
+
for k, v in strike.items():
|
| 43 |
+
sn = (v or {}).get("numbers") or []
|
| 44 |
+
ss = (v or {}).get("star", None)
|
| 45 |
+
if sn:
|
| 46 |
+
lines.append(f"- {k}: {'-'.join(map(str, sn))}" + (f" | ⭐ {ss}" if ss is not None else ""))
|
| 47 |
+
lines.append("")
|
| 48 |
+
wc = res.get("wildcard")
|
| 49 |
+
if wc:
|
| 50 |
+
sn = (wc or {}).get("numbers") or []
|
| 51 |
+
ss = (wc or {}).get("star", None)
|
| 52 |
+
if sn:
|
| 53 |
+
lines.append(f"WILDCARD PROFILE: {'-'.join(map(str, sn))}" + (f" | ⭐ {ss}" if ss is not None else ""))
|
| 54 |
+
return "\n".join(lines)
|
| 55 |
+
|
| 56 |
+
def run_prediction(engine_mod, csv_filename: str, game_key: str, *, seed: int,
|
| 57 |
+
deep_low=True, tight_relax=True, mid_carry=True, wildcard=True,
|
| 58 |
+
out_dir: Optional[str] = None) -> Dict[str, Any]:
|
| 59 |
+
set_reproducible_seeds(seed)
|
| 60 |
+
configure_engine_flags(engine_mod, deep_low=deep_low, tight_relax=tight_relax, mid_carry=mid_carry, wildcard=wildcard)
|
| 61 |
+
res = engine_mod.predict_for_game_v3(Path(csv_filename), game_key, run_backtest=False)
|
| 62 |
+
outp = Path(out_dir or ".")
|
| 63 |
+
outp.mkdir(parents=True, exist_ok=True)
|
| 64 |
+
ts = datetime.now().strftime("%Y-%m-%d_%H-%M-%S")
|
| 65 |
+
base = f"{game_key}_godmode_{ts}"
|
| 66 |
+
(outp / f"{base}.txt").write_text(summarize_result(game_key, res), encoding="utf-8")
|
| 67 |
+
return res
|