File size: 6,760 Bytes
b012e8c
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
/**
 * SphereManager.js
 * Manages the creation, deletion, and customization of spheres in the Three.js scene
 */

class SphereManager {
    constructor(scene) {
        this.scene = scene;
        this.spheres = new Map();
        this.sphereMeshes = new Map();
        this.geometries = new Map();
        this.materials = new Map();
    }

    /**
     * Create and add a new sphere to the scene
     * @param {string} name - Unique identifier for the sphere
     * @param {object} config - Configuration object
     * @param {number} config.radius - Sphere radius (default: 1)
     * @param {string} config.color - Hex color (default: '#ff0000')
     * @param {THREE.Vector3} config.position - Position vector (default: 0,0,0)
     * @param {number} config.opacity - Opacity 0-1 (default: 1)
     * @returns {THREE.Mesh} The created sphere mesh
     */
    addSphere(name, config = {}) {
        // Prevent duplicate names
        if (this.spheres.has(name)) {
            console.warn(`Sphere with name "${name}" already exists. Skipping.`);
            return null;
        }

        // Set defaults
        const radius = config.radius || 1;
        const color = config.color || '#ff0000';
        const position = config.position || new THREE.Vector3(0, 0, 0);
        const opacity = config.opacity !== undefined ? config.opacity : 1;

        // Create geometry and material
        const geometry = new THREE.SphereGeometry(radius, 32, 32);
        const material = new THREE.MeshStandardMaterial({
            color: new THREE.Color(color),
            opacity: opacity,
            transparent: opacity < 1,
            emissive: new THREE.Color(color),
            emissiveIntensity: 0.3,
            metalness: 0.3,
            roughness: 0.4
        });

        // Create mesh
        const mesh = new THREE.Mesh(geometry, material);
        mesh.position.copy(position);
        mesh.name = name;
        mesh.userData = {
            sphereName: name,
            radius: radius,
            originalColor: color,
            connections: []
        };

        // Store references
        this.scene.add(mesh);
        this.spheres.set(name, mesh.userData);
        this.sphereMeshes.set(name, mesh);
        this.geometries.set(name, geometry);
        this.materials.set(name, material);

        console.log(`✓ Sphere added: ${name}`, config);
        return mesh;
    }

    /**
     * Remove a sphere from the scene
     * @param {string} name - Name of the sphere to remove
     */
    removeSphere(name) {
        const mesh = this.sphereMeshes.get(name);
        if (!mesh) {
            console.warn(`Sphere "${name}" not found.`);
            return;
        }

        // Remove from scene
        this.scene.remove(mesh);

        // Clean up geometry and material
        const geometry = this.geometries.get(name);
        const material = this.materials.get(name);
        if (geometry) geometry.dispose();
        if (material) material.dispose();

        // Remove from maps
        this.spheres.delete(name);
        this.sphereMeshes.delete(name);
        this.geometries.delete(name);
        this.materials.delete(name);

        console.log(`✓ Sphere removed: ${name}`);
    }

    /**
     * Update sphere properties
     * @param {string} name - Name of the sphere
     * @param {object} config - Properties to update
     */
    updateSphere(name, config = {}) {
        const mesh = this.sphereMeshes.get(name);
        if (!mesh) {
            console.warn(`Sphere "${name}" not found.`);
            return;
        }

        // Update position
        if (config.position) {
            mesh.position.copy(config.position);
        }

        // Update color
        if (config.color) {
            const colorObj = new THREE.Color(config.color);
            mesh.material.color.copy(colorObj);
            mesh.material.emissive.copy(colorObj);
            mesh.userData.originalColor = config.color;
        }

        // Update opacity
        if (config.opacity !== undefined) {
            mesh.material.opacity = config.opacity;
            mesh.material.transparent = config.opacity < 1;
        }

        // Update scale (for size changes without recreating geometry)
        if (config.scale !== undefined) {
            mesh.scale.set(config.scale, config.scale, config.scale);
        }

        console.log(`✓ Sphere updated: ${name}`);
    }

    /**
     * Get sphere mesh by name
     * @param {string} name - Name of the sphere
     * @returns {THREE.Mesh} The sphere mesh
     */
    getSphere(name) {
        return this.sphereMeshes.get(name);
    }

    /**
     * Get all spheres
     * @returns {Array} Array of sphere data
     */
    getAllSpheres() {
        return Array.from(this.spheres.entries()).map(([name, data]) => ({
            name,
            ...data,
            mesh: this.sphereMeshes.get(name)
        }));
    }

    /**
     * Change sphere color with animation
     * @param {string} name - Name of the sphere
     * @param {string} newColor - New hex color
     * @param {number} duration - Animation duration in ms
     */
    changeColorSmooth(name, newColor, duration = 500) {
        const mesh = this.sphereMeshes.get(name);
        if (!mesh) return;

        const startColor = mesh.material.color.getHex();
        const endColor = new THREE.Color(newColor).getHex();
        const startTime = Date.now();

        const animate = () => {
            const elapsed = Date.now() - startTime;
            const progress = Math.min(elapsed / duration, 1);

            const currentColor = new THREE.Color().lerpHexColors(startColor, endColor, progress);
            mesh.material.color.copy(currentColor);
            mesh.material.emissive.copy(currentColor);

            if (progress < 1) {
                requestAnimationFrame(animate);
            } else {
                mesh.userData.originalColor = newColor;
            }
        };

        animate();
    }

    /**
     * Add a glow effect to a sphere
     * @param {string} name - Name of the sphere
     * @param {boolean} enable - Whether to enable glow
     */
    setGlow(name, enable = true) {
        const mesh = this.sphereMeshes.get(name);
        if (!mesh) return;

        if (enable) {
            mesh.material.emissiveIntensity = 0.8;
        } else {
            mesh.material.emissiveIntensity = 0.3;
        }
    }

    /**
     * Clear all spheres
     */
    clearAll() {
        const names = Array.from(this.spheres.keys());
        names.forEach(name => this.removeSphere(name));
        console.log('✓ All spheres cleared');
    }

    /**
     * Get sphere count
     * @returns {number}
     */
    getCount() {
        return this.spheres.size;
    }
}