Spaces:
Sleeping
Sleeping
app.py
Browse files
app.py
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import streamlit as st
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import networkx as nx
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import plotly.graph_objects as go
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import string
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import random
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import heapq
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# generate the graph
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def generate_graph():
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alphabet = list(string.ascii_uppercase)
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node_labels = alphabet + ['A' + letter for letter in alphabet[:22]]
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G = nx.Graph()
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G.add_nodes_from(node_labels)
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for _ in range(94):
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node1, node2 = random.sample(node_labels, 2)
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weight = random.randint(1, 10)
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G.add_edge(node1, node2, weight=weight)
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pos = {node: (random.uniform(-10, 10), random.uniform(-10, 10), random.uniform(-10, 10)) for node in node_labels}
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return G, pos
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# visualise the 3D graph
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def visualize_3d_graph_plotly(G, pos, path=None):
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edge_trace = []
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path_edge_trace = []
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node_x, node_y, node_z = [], [], []
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node_text = []
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for node in G.nodes():
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x, y, z = pos[node]
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node_x.append(x)
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node_y.append(y)
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node_z.append(z)
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node_text.append(node)
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for edge in G.edges():
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x0, y0, z0 = pos[edge[0]]
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x1, y1, z1 = pos[edge[1]]
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edge_trace.append(go.Scatter3d(x=[x0, x1], y=[y0, y1], z=[z0, z1],
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mode='lines', line=dict(color='gray', width=2)))
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if path:
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path_edges = list(zip(path, path[1:]))
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for edge in path_edges:
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x0, y0, z0 = pos[edge[0]]
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x1, y1, z1 = pos[edge[1]]
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path_edge_trace.append(go.Scatter3d(x=[x0, x1], y=[y0, y1], z=[z0, z1],
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mode='lines', line=dict(color='blue', width=4)))
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node_trace = go.Scatter3d(x=node_x, y=node_y, z=node_z,
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mode='markers+text',
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text=node_text,
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textposition='top center',
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marker=dict(size=8, color='skyblue'),
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hoverinfo='text')
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fig = go.Figure(data=edge_trace + path_edge_trace + [node_trace],
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layout=go.Layout(title='3D Graph Visualization',
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showlegend=False,
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width=1000,
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height=800,
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scene=dict(xaxis=dict(showbackground=False),
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yaxis=dict(showbackground=False),
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zaxis=dict(showbackground=False))))
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return fig
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# Dijkstra's Algorithm implementation
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def dijkstra_3d(graph, start, goal):
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queue = [(0, start)]
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distances = {node: float('inf') for node in graph.nodes}
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distances[start] = 0
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previous_nodes = {node: None for node in graph.nodes}
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while queue:
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current_distance, current_node = heapq.heappop(queue)
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if current_node == goal:
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break
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for neighbor, attributes in graph[current_node].items():
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weight = attributes['weight']
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distance = current_distance + weight
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if distance < distances[neighbor]:
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distances[neighbor] = distance
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previous_nodes[neighbor] = current_node
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heapq.heappush(queue, (distance, neighbor))
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path = []
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current_node = goal
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while current_node is not None:
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path.insert(0, current_node)
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current_node = previous_nodes[current_node]
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return path, distances[goal]
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# Streamlit app
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def main():
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st.title("3D Graph Dijkstra's Algorithm Visualization")
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st.sidebar.header("Graph Options")
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G, pos = generate_graph()
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nodes = list(G.nodes)
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start_node = st.sidebar.selectbox("Select Start Point:", nodes)
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goal_node = st.sidebar.selectbox("Select Goal Point:", nodes)
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if st.sidebar.button("Run Algorithm"):
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shortest_path, shortest_distance = dijkstra_3d(G, start_node, goal_node)
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st.write(f"**Shortest path from {start_node} to {goal_node}:** {shortest_path}")
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st.write(f"**Shortest distance:** {shortest_distance}")
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fig = visualize_3d_graph_plotly(G, pos, path=shortest_path)
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else:
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fig = visualize_3d_graph_plotly(G, pos)
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st.plotly_chart(fig)
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if __name__ == "__main__":
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main()
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