Add 3 files
Browse files- README.md +7 -5
- index.html +410 -19
- prompts.txt +0 -0
README.md
CHANGED
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@@ -1,10 +1,12 @@
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---
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title:
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emoji:
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colorFrom:
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colorTo:
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sdk: static
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pinned: false
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---
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-
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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---
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title: astrapay
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emoji: 🐳
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colorFrom: green
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colorTo: green
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sdk: static
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pinned: false
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+
tags:
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- deepsite
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---
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+
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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index.html
CHANGED
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@@ -1,19 +1,410 @@
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<!
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<html>
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|
| 1 |
+
<!DOCTYPE html>
|
| 2 |
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<html lang="en">
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| 3 |
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<head>
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| 4 |
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<meta charset="UTF-8">
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| 5 |
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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| 6 |
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<title>Astrapay Pong Game</title>
|
| 7 |
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<script src="https://cdn.tailwindcss.com"></script>
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| 8 |
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<style>
|
| 9 |
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@import url('https://fonts.googleapis.com/css2?family=Poppins:wght@400;600;700&display=swap');
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| 10 |
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| 11 |
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body {
|
| 12 |
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font-family: 'Poppins', sans-serif;
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| 13 |
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overflow: hidden;
|
| 14 |
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background-color: #0f172a;
|
| 15 |
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}
|
| 16 |
+
|
| 17 |
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#gameCanvas {
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| 18 |
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background-color: #1e293b;
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| 19 |
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position: relative;
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| 20 |
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overflow: hidden;
|
| 21 |
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}
|
| 22 |
+
|
| 23 |
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.astrapay-logo {
|
| 24 |
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position: absolute;
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| 25 |
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opacity: 0.1;
|
| 26 |
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animation: float 15s infinite linear;
|
| 27 |
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}
|
| 28 |
+
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| 29 |
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@keyframes float {
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| 30 |
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0% { transform: translate(0, 0) rotate(0deg); }
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| 31 |
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25% { transform: translate(50px, 50px) rotate(5deg); }
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| 32 |
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50% { transform: translate(100px, 0) rotate(0deg); }
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| 33 |
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75% { transform: translate(50px, -50px) rotate(-5deg); }
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| 34 |
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100% { transform: translate(0, 0) rotate(0deg); }
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| 35 |
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}
|
| 36 |
+
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| 37 |
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.paddle {
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| 38 |
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position: absolute;
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| 39 |
+
background: linear-gradient(90deg, #4f46e5, #7c3aed);
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| 40 |
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border-radius: 10px;
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| 41 |
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box-shadow: 0 0 15px rgba(124, 58, 237, 0.7);
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| 42 |
+
}
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| 43 |
+
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| 44 |
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.ball {
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| 45 |
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position: absolute;
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| 46 |
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background: linear-gradient(45deg, #f59e0b, #f97316);
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| 47 |
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border-radius: 50%;
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| 48 |
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box-shadow: 0 0 20px rgba(245, 158, 11, 0.8);
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| 49 |
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}
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| 50 |
+
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| 51 |
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.score {
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| 52 |
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text-shadow: 0 0 10px rgba(255, 255, 255, 0.7);
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| 53 |
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}
|
| 54 |
+
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| 55 |
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.start-screen, .game-over-screen {
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| 56 |
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background: rgba(15, 23, 42, 0.9);
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| 57 |
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backdrop-filter: blur(5px);
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| 58 |
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}
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| 59 |
+
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| 60 |
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.btn-primary {
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| 61 |
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background: linear-gradient(90deg, #4f46e5, #7c3aed);
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| 62 |
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transition: all 0.3s ease;
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| 63 |
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}
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| 64 |
+
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| 65 |
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.btn-primary:hover {
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| 66 |
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transform: translateY(-2px);
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| 67 |
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box-shadow: 0 10px 20px rgba(124, 58, 237, 0.4);
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| 68 |
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}
|
| 69 |
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</style>
|
| 70 |
+
</head>
|
| 71 |
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<body class="flex items-center justify-center min-h-screen text-white">
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| 72 |
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<div class="relative w-full max-w-4xl h-96 md:h-[32rem]">
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| 73 |
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<canvas id="gameCanvas" class="w-full h-full rounded-xl shadow-2xl"></canvas>
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| 74 |
+
|
| 75 |
+
<!-- Start Screen -->
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| 76 |
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<div id="startScreen" class="start-screen absolute inset-0 flex flex-col items-center justify-center gap-6 rounded-xl">
|
| 77 |
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<div class="text-center">
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| 78 |
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<h1 class="text-4xl md:text-5xl font-bold mb-2">Astrapay Pong</h1>
|
| 79 |
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<p class="text-lg text-gray-300">Use arrow keys or W/S to move your paddle</p>
|
| 80 |
+
</div>
|
| 81 |
+
<button id="startBtn" class="btn-primary px-8 py-3 rounded-full font-semibold text-lg">
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| 82 |
+
Start Game
|
| 83 |
+
</button>
|
| 84 |
+
<div class="absolute bottom-6 text-gray-400 text-sm">
|
| 85 |
+
First to score 5 points wins!
|
| 86 |
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</div>
|
| 87 |
+
</div>
|
| 88 |
+
|
| 89 |
+
<!-- Game Over Screen -->
|
| 90 |
+
<div id="gameOverScreen" class="game-over-screen hidden absolute inset-0 flex flex-col items-center justify-center gap-6 rounded-xl">
|
| 91 |
+
<h2 id="winnerText" class="text-4xl font-bold"></h2>
|
| 92 |
+
<div class="flex gap-8 text-center my-4">
|
| 93 |
+
<div>
|
| 94 |
+
<div class="text-2xl font-semibold" id="player1ScoreFinal">0</div>
|
| 95 |
+
<div class="text-gray-400">Player</div>
|
| 96 |
+
</div>
|
| 97 |
+
<div>
|
| 98 |
+
<div class="text-2xl font-semibold" id="player2ScoreFinal">0</div>
|
| 99 |
+
<div class="text-gray-400">Computer</div>
|
| 100 |
+
</div>
|
| 101 |
+
</div>
|
| 102 |
+
<button id="restartBtn" class="btn-primary px-8 py-3 rounded-full font-semibold text-lg">
|
| 103 |
+
Play Again
|
| 104 |
+
</button>
|
| 105 |
+
</div>
|
| 106 |
+
</div>
|
| 107 |
+
|
| 108 |
+
<script>
|
| 109 |
+
document.addEventListener('DOMContentLoaded', () => {
|
| 110 |
+
const canvas = document.getElementById('gameCanvas');
|
| 111 |
+
const ctx = canvas.getContext('2d');
|
| 112 |
+
const startScreen = document.getElementById('startScreen');
|
| 113 |
+
const gameOverScreen = document.getElementById('gameOverScreen');
|
| 114 |
+
const startBtn = document.getElementById('startBtn');
|
| 115 |
+
const restartBtn = document.getElementById('restartBtn');
|
| 116 |
+
const winnerText = document.getElementById('winnerText');
|
| 117 |
+
const player1ScoreFinal = document.getElementById('player1ScoreFinal');
|
| 118 |
+
const player2ScoreFinal = document.getElementById('player2ScoreFinal');
|
| 119 |
+
|
| 120 |
+
// Set canvas size
|
| 121 |
+
function resizeCanvas() {
|
| 122 |
+
const container = canvas.parentElement;
|
| 123 |
+
canvas.width = container.clientWidth;
|
| 124 |
+
canvas.height = container.clientHeight;
|
| 125 |
+
}
|
| 126 |
+
|
| 127 |
+
resizeCanvas();
|
| 128 |
+
window.addEventListener('resize', resizeCanvas);
|
| 129 |
+
|
| 130 |
+
// Game variables
|
| 131 |
+
let gameRunning = false;
|
| 132 |
+
let animationId;
|
| 133 |
+
let player1Score = 0;
|
| 134 |
+
let player2Score = 0;
|
| 135 |
+
|
| 136 |
+
// Paddle variables
|
| 137 |
+
const paddleWidth = 15;
|
| 138 |
+
const paddleHeight = 100;
|
| 139 |
+
const paddleOffset = 30;
|
| 140 |
+
|
| 141 |
+
const player1 = {
|
| 142 |
+
x: paddleOffset,
|
| 143 |
+
y: canvas.height / 2 - paddleHeight / 2,
|
| 144 |
+
width: paddleWidth,
|
| 145 |
+
height: paddleHeight,
|
| 146 |
+
speed: 8,
|
| 147 |
+
dy: 0
|
| 148 |
+
};
|
| 149 |
+
|
| 150 |
+
const player2 = {
|
| 151 |
+
x: canvas.width - paddleOffset - paddleWidth,
|
| 152 |
+
y: canvas.height / 2 - paddleHeight / 2,
|
| 153 |
+
width: paddleWidth,
|
| 154 |
+
height: paddleHeight,
|
| 155 |
+
speed: 6, // Slightly slower for computer
|
| 156 |
+
dy: 0
|
| 157 |
+
};
|
| 158 |
+
|
| 159 |
+
// Ball variables
|
| 160 |
+
const ball = {
|
| 161 |
+
x: canvas.width / 2,
|
| 162 |
+
y: canvas.height / 2,
|
| 163 |
+
radius: 10,
|
| 164 |
+
speed: 5,
|
| 165 |
+
dx: 5,
|
| 166 |
+
dy: 5
|
| 167 |
+
};
|
| 168 |
+
|
| 169 |
+
// Create floating Astrapay logos
|
| 170 |
+
function createAstrapayLogos() {
|
| 171 |
+
const colors = ['#4f46e5', '#7c3aed', '#f59e0b', '#f97316'];
|
| 172 |
+
|
| 173 |
+
for (let i = 0; i < 8; i++) {
|
| 174 |
+
const logo = document.createElement('div');
|
| 175 |
+
logo.className = 'astrapay-logo';
|
| 176 |
+
logo.innerHTML = `
|
| 177 |
+
<svg width="80" height="80" viewBox="0 0 24 24" fill="none" xmlns="http://www.w3.org/2000/svg">
|
| 178 |
+
<path d="M12 2C6.477 2 2 6.477 2 12C2 17.523 6.477 22 12 22C17.523 22 22 17.523 22 12C22 6.477 17.523 2 12 2Z" fill="${colors[i % colors.length]}"/>
|
| 179 |
+
<path d="M12 6C8.686 6 6 8.686 6 12C6 15.314 8.686 18 12 18C15.314 18 18 15.314 18 12C18 8.686 15.314 6 12 6Z" fill="white"/>
|
| 180 |
+
<path d="M12 10C10.895 10 10 10.895 10 12C10 13.105 10.895 14 12 14C13.105 14 14 13.105 14 12C14 10.895 13.105 10 12 10Z" fill="${colors[(i + 2) % colors.length]}"/>
|
| 181 |
+
</svg>
|
| 182 |
+
`;
|
| 183 |
+
|
| 184 |
+
logo.style.left = `${Math.random() * 80}%`;
|
| 185 |
+
logo.style.top = `${Math.random() * 80}%`;
|
| 186 |
+
logo.style.animationDuration = `${15 + Math.random() * 15}s`;
|
| 187 |
+
|
| 188 |
+
canvas.parentElement.appendChild(logo);
|
| 189 |
+
}
|
| 190 |
+
}
|
| 191 |
+
|
| 192 |
+
// Draw paddles
|
| 193 |
+
function drawPaddle(x, y, width, height) {
|
| 194 |
+
ctx.beginPath();
|
| 195 |
+
ctx.roundRect(x, y, width, height, 10);
|
| 196 |
+
ctx.fillStyle = '#7c3aed';
|
| 197 |
+
ctx.shadowColor = 'rgba(124, 58, 237, 0.7)';
|
| 198 |
+
ctx.shadowBlur = 15;
|
| 199 |
+
ctx.fill();
|
| 200 |
+
ctx.shadowBlur = 0;
|
| 201 |
+
}
|
| 202 |
+
|
| 203 |
+
// Draw ball
|
| 204 |
+
function drawBall(x, y, radius) {
|
| 205 |
+
ctx.beginPath();
|
| 206 |
+
ctx.arc(x, y, radius, 0, Math.PI * 2);
|
| 207 |
+
ctx.fillStyle = '#f59e0b';
|
| 208 |
+
ctx.shadowColor = 'rgba(245, 158, 11, 0.8)';
|
| 209 |
+
ctx.shadowBlur = 20;
|
| 210 |
+
ctx.fill();
|
| 211 |
+
ctx.shadowBlur = 0;
|
| 212 |
+
}
|
| 213 |
+
|
| 214 |
+
// Draw score
|
| 215 |
+
function drawScore() {
|
| 216 |
+
ctx.font = 'bold 32px Poppins';
|
| 217 |
+
ctx.fillStyle = 'white';
|
| 218 |
+
ctx.textAlign = 'center';
|
| 219 |
+
|
| 220 |
+
// Player 1 score
|
| 221 |
+
ctx.fillText(player1Score.toString(), canvas.width / 4, 50);
|
| 222 |
+
|
| 223 |
+
// Player 2 score
|
| 224 |
+
ctx.fillText(player2Score.toString(), canvas.width * 3/4, 50);
|
| 225 |
+
}
|
| 226 |
+
|
| 227 |
+
// Draw center line
|
| 228 |
+
function drawCenterLine() {
|
| 229 |
+
ctx.beginPath();
|
| 230 |
+
ctx.setLineDash([10, 10]);
|
| 231 |
+
ctx.moveTo(canvas.width / 2, 0);
|
| 232 |
+
ctx.lineTo(canvas.width / 2, canvas.height);
|
| 233 |
+
ctx.strokeStyle = 'rgba(255, 255, 255, 0.2)';
|
| 234 |
+
ctx.lineWidth = 2;
|
| 235 |
+
ctx.stroke();
|
| 236 |
+
ctx.setLineDash([]);
|
| 237 |
+
}
|
| 238 |
+
|
| 239 |
+
// Update paddle position
|
| 240 |
+
function updatePaddlePosition() {
|
| 241 |
+
// Player 1 movement
|
| 242 |
+
player1.y += player1.dy;
|
| 243 |
+
|
| 244 |
+
// Prevent paddle from going off screen
|
| 245 |
+
if (player1.y < 0) {
|
| 246 |
+
player1.y = 0;
|
| 247 |
+
} else if (player1.y + player1.height > canvas.height) {
|
| 248 |
+
player1.y = canvas.height - player1.height;
|
| 249 |
+
}
|
| 250 |
+
|
| 251 |
+
// Computer AI for player 2 (simple follow ball)
|
| 252 |
+
if (player2.y + player2.height / 2 < ball.y - 10) {
|
| 253 |
+
player2.dy = player2.speed;
|
| 254 |
+
} else if (player2.y + player2.height / 2 > ball.y + 10) {
|
| 255 |
+
player2.dy = -player2.speed;
|
| 256 |
+
} else {
|
| 257 |
+
player2.dy = 0;
|
| 258 |
+
}
|
| 259 |
+
|
| 260 |
+
player2.y += player2.dy;
|
| 261 |
+
|
| 262 |
+
// Prevent computer paddle from going off screen
|
| 263 |
+
if (player2.y < 0) {
|
| 264 |
+
player2.y = 0;
|
| 265 |
+
} else if (player2.y + player2.height > canvas.height) {
|
| 266 |
+
player2.y = canvas.height - player2.height;
|
| 267 |
+
}
|
| 268 |
+
}
|
| 269 |
+
|
| 270 |
+
// Update ball position
|
| 271 |
+
function updateBallPosition() {
|
| 272 |
+
ball.x += ball.dx;
|
| 273 |
+
ball.y += ball.dy;
|
| 274 |
+
|
| 275 |
+
// Wall collision (top/bottom)
|
| 276 |
+
if (ball.y - ball.radius < 0 || ball.y + ball.radius > canvas.height) {
|
| 277 |
+
ball.dy *= -1;
|
| 278 |
+
}
|
| 279 |
+
|
| 280 |
+
// Paddle collision
|
| 281 |
+
// Player 1 (left paddle)
|
| 282 |
+
if (
|
| 283 |
+
ball.x - ball.radius < player1.x + player1.width &&
|
| 284 |
+
ball.y > player1.y &&
|
| 285 |
+
ball.y < player1.y + player1.height
|
| 286 |
+
) {
|
| 287 |
+
const hitPosition = (ball.y - (player1.y + player1.height / 2)) / (player1.height / 2);
|
| 288 |
+
ball.dx = Math.abs(ball.dx) * 1.05; // Increase speed slightly
|
| 289 |
+
ball.dy = hitPosition * 5;
|
| 290 |
+
}
|
| 291 |
+
|
| 292 |
+
// Player 2 (right paddle)
|
| 293 |
+
if (
|
| 294 |
+
ball.x + ball.radius > player2.x &&
|
| 295 |
+
ball.y > player2.y &&
|
| 296 |
+
ball.y < player2.y + player2.height
|
| 297 |
+
) {
|
| 298 |
+
const hitPosition = (ball.y - (player2.y + player2.height / 2)) / (player2.height / 2);
|
| 299 |
+
ball.dx = -Math.abs(ball.dx) * 1.05; // Increase speed slightly
|
| 300 |
+
ball.dy = hitPosition * 5;
|
| 301 |
+
}
|
| 302 |
+
|
| 303 |
+
// Point scored
|
| 304 |
+
if (ball.x - ball.radius < 0) {
|
| 305 |
+
// Player 2 scores
|
| 306 |
+
player2Score++;
|
| 307 |
+
resetBall();
|
| 308 |
+
} else if (ball.x + ball.radius > canvas.width) {
|
| 309 |
+
// Player 1 scores
|
| 310 |
+
player1Score++;
|
| 311 |
+
resetBall();
|
| 312 |
+
}
|
| 313 |
+
|
| 314 |
+
// Check for winner
|
| 315 |
+
if (player1Score >= 5 || player2Score >= 5) {
|
| 316 |
+
endGame();
|
| 317 |
+
}
|
| 318 |
+
}
|
| 319 |
+
|
| 320 |
+
// Reset ball to center
|
| 321 |
+
function resetBall() {
|
| 322 |
+
ball.x = canvas.width / 2;
|
| 323 |
+
ball.y = canvas.height / 2;
|
| 324 |
+
ball.dx = player1Score > player2Score ? -5 : 5; // Alternate direction
|
| 325 |
+
ball.dy = (Math.random() * 4 - 2); // Random vertical direction
|
| 326 |
+
ball.speed = 5;
|
| 327 |
+
}
|
| 328 |
+
|
| 329 |
+
// Game loop
|
| 330 |
+
function gameLoop() {
|
| 331 |
+
// Clear canvas
|
| 332 |
+
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
| 333 |
+
|
| 334 |
+
// Draw game elements
|
| 335 |
+
drawCenterLine();
|
| 336 |
+
drawPaddle(player1.x, player1.y, player1.width, player1.height);
|
| 337 |
+
drawPaddle(player2.x, player2.y, player2.width, player2.height);
|
| 338 |
+
drawBall(ball.x, ball.y, ball.radius);
|
| 339 |
+
drawScore();
|
| 340 |
+
|
| 341 |
+
// Update positions
|
| 342 |
+
updatePaddlePosition();
|
| 343 |
+
updateBallPosition();
|
| 344 |
+
|
| 345 |
+
if (gameRunning) {
|
| 346 |
+
animationId = requestAnimationFrame(gameLoop);
|
| 347 |
+
}
|
| 348 |
+
}
|
| 349 |
+
|
| 350 |
+
// Start game
|
| 351 |
+
function startGame() {
|
| 352 |
+
player1Score = 0;
|
| 353 |
+
player2Score = 0;
|
| 354 |
+
startScreen.classList.add('hidden');
|
| 355 |
+
gameOverScreen.classList.add('hidden');
|
| 356 |
+
gameRunning = true;
|
| 357 |
+
resetBall();
|
| 358 |
+
gameLoop();
|
| 359 |
+
}
|
| 360 |
+
|
| 361 |
+
// End game
|
| 362 |
+
function endGame() {
|
| 363 |
+
gameRunning = false;
|
| 364 |
+
cancelAnimationFrame(animationId);
|
| 365 |
+
|
| 366 |
+
// Update game over screen
|
| 367 |
+
if (player1Score >= 5) {
|
| 368 |
+
winnerText.textContent = 'You Win!';
|
| 369 |
+
winnerText.className = 'text-4xl font-bold text-green-400';
|
| 370 |
+
} else {
|
| 371 |
+
winnerText.textContent = 'Computer Wins!';
|
| 372 |
+
winnerText.className = 'text-4xl font-bold text-red-400';
|
| 373 |
+
}
|
| 374 |
+
|
| 375 |
+
player1ScoreFinal.textContent = player1Score;
|
| 376 |
+
player2ScoreFinal.textContent = player2Score;
|
| 377 |
+
|
| 378 |
+
gameOverScreen.classList.remove('hidden');
|
| 379 |
+
}
|
| 380 |
+
|
| 381 |
+
// Event listeners
|
| 382 |
+
startBtn.addEventListener('click', () => {
|
| 383 |
+
createAstrapayLogos();
|
| 384 |
+
startGame();
|
| 385 |
+
});
|
| 386 |
+
|
| 387 |
+
restartBtn.addEventListener('click', startGame);
|
| 388 |
+
|
| 389 |
+
// Keyboard controls
|
| 390 |
+
document.addEventListener('keydown', (e) => {
|
| 391 |
+
// Player 1 controls (W/S or Arrow Up/Down)
|
| 392 |
+
if (e.key === 'ArrowUp' || e.key === 'w') {
|
| 393 |
+
player1.dy = -player1.speed;
|
| 394 |
+
} else if (e.key === 'ArrowDown' || e.key === 's') {
|
| 395 |
+
player1.dy = player1.speed;
|
| 396 |
+
}
|
| 397 |
+
});
|
| 398 |
+
|
| 399 |
+
document.addEventListener('keyup', (e) => {
|
| 400 |
+
if (
|
| 401 |
+
(e.key === 'ArrowUp' || e.key === 'w') && player1.dy < 0 ||
|
| 402 |
+
(e.key === 'ArrowDown' || e.key === 's') && player1.dy > 0
|
| 403 |
+
) {
|
| 404 |
+
player1.dy = 0;
|
| 405 |
+
}
|
| 406 |
+
});
|
| 407 |
+
});
|
| 408 |
+
</script>
|
| 409 |
+
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=rifco/astrapay" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
|
| 410 |
+
</html>
|
prompts.txt
ADDED
|
File without changes
|