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import atexit
import contextlib
import math # noqa: F401 (used in eval_policy)
import multiprocessing as mp
import re
import shutil
import time
import numpy as np
from pathlib import Path
import chess
import chess.engine
import torch
import torch.nn.functional as F
from torch.utils.data import Dataset, DataLoader
from torch.utils.tensorboard import SummaryWriter
from datasets import load_dataset
from tokenizer import Tokenizer
from model import (
ChessRewardModel,
ChessPolicyModel,
DummyRewardModel,
CLS_TOKEN,
PAD_TOKEN,
board_to_planes,
)
STOCKFISH_PATH = shutil.which("stockfish") or "/usr/local/bin/stockfish"
RESULT_TOKENS = {"1-0", "0-1", "1/2-1/2", "*"}
MOVE_NUMBER_RE = re.compile(r"^\d+\.(\.\.)?$")
# Brace-delimited PGN comments like {[%eval 0.37]} and {[%clk 0:05:00]}.
# Non-greedy to handle multiple comments in one movetext.
BRACE_COMMENT_RE = re.compile(r"\{[^}]*\}")
def normalize_cp(centipawns: int) -> float:
"""Map centipawn score to [-1, 1] using tanh scaling."""
return math.tanh(centipawns / 400.0)
def material_eval(board: chess.Board) -> float:
"""Material-count evaluation as a fallback for Stockfish."""
return DummyRewardModel()(board)
class StockfishEvaluator:
"""Wraps a persistent Stockfish engine for batch evaluation."""
def __init__(self, engine_path: str = STOCKFISH_PATH, depth: int = 15):
self.engine = chess.engine.SimpleEngine.popen_uci(engine_path)
self.depth = depth
def __call__(self, board: chess.Board) -> float:
info = self.engine.analyse(board, chess.engine.Limit(depth=self.depth))
score = info["score"].white()
if score.is_mate():
return 1.0 if score.mate() > 0 else -1.0
return normalize_cp(score.score())
def close(self):
self.engine.quit()
def parse_movetext(movetext: str) -> list[str]:
"""Parse PGN movetext into a list of SAN moves.
Handles Lichess-style annotations like '{[%eval 0.37]}' and '{[%clk 0:05:00]}'
by stripping them before tokenization. Without this, annotated games get
truncated mid-replay when parse_san chokes on comment fragments.
Input format: '1. d4 {[%eval 0.13]} d5 2. Nf3 ... 1-0'
Returns: ['d4', 'd5', 'Nf3', ...]
"""
cleaned = BRACE_COMMENT_RE.sub(" ", movetext)
tokens = cleaned.split()
moves = []
for tok in tokens:
if tok in RESULT_TOKENS:
continue
if MOVE_NUMBER_RE.match(tok):
continue
moves.append(tok)
return moves
def load_filtered_dataset(min_elo: int = 1500, min_rows: int = 100_000):
"""Load and filter the Lichess HuggingFace dataset.
Filters:
- WhiteElo >= min_elo AND BlackElo >= min_elo
- Termination == 'Normal'
Returns the filtered dataset and raises ValueError if too few rows.
"""
print("Loading Lichess dataset from HuggingFace...")
ds = load_dataset("Lichess/standard-chess-games", split="train", streaming=True)
print(f"Filtering for Elo >= {min_elo} and Termination == 'Normal'...")
ds_filtered = ds.filter(
lambda row: (
row["WhiteElo"] is not None
and row["BlackElo"] is not None
and row["WhiteElo"] >= min_elo
and row["BlackElo"] >= min_elo
and row.get("Termination") == "Normal"
)
)
# Materialize enough rows to validate the threshold
print(f"Collecting at least {min_rows:,} filtered games...")
rows = []
for row in ds_filtered:
rows.append(row)
if len(rows) % 50_000 == 0:
print(f" collected {len(rows):,} games so far...")
if len(rows) >= min_rows:
break
if len(rows) < min_rows:
raise ValueError(
f"Only found {len(rows):,} games matching filters, "
f"need at least {min_rows:,}."
)
print(f"Collected {len(rows):,} games (target met).")
return rows
def _enumerate_all_uci_moves() -> list[str]:
"""Enumerate every UCI move string that can legally appear in a chess game.
Uses direct geometric enumeration rather than board simulation to avoid
edge cases where king placement blocks valid destination squares.
Covers all piece movement patterns: lines (rook/queen), diagonals
(bishop/queen), L-shapes (knight), and pawn promotions.
"""
seen: set[str] = set()
for from_sq in chess.SQUARES:
fr = chess.square_rank(from_sq)
ff = chess.square_file(from_sq)
for to_sq in chess.SQUARES:
if from_sq == to_sq:
continue
tr = chess.square_rank(to_sq)
tf = chess.square_file(to_sq)
dr = abs(tr - fr)
df = abs(tf - ff)
is_line = (dr == 0 or df == 0) # rook / queen
is_diag = (dr == df) # bishop / queen
is_knight = (dr == 2 and df == 1) or (dr == 1 and df == 2)
if not (is_line or is_diag or is_knight):
continue
seen.add(chess.Move(from_sq, to_sq).uci())
# Promotion variants: pawn on 7th rank advancing to 8th (or 2nd→1st)
if ((fr == 6 and tr == 7) or (fr == 1 and tr == 0)) and df <= 1:
for promo in (chess.QUEEN, chess.ROOK, chess.BISHOP, chess.KNIGHT):
seen.add(chess.Move(from_sq, to_sq, promotion=promo).uci())
return list(seen)
def _weighted_sample(eligible: list[int], k: int, skew_exponent: float, seed: int) -> set[int]:
"""Sample k positions from eligible without replacement, skewed toward later positions.
Weights grow as (position_rank + 1)^skew_exponent so later positions in a game
are proportionally more likely to be selected. skew_exponent=1.0 gives linear
weighting; higher values concentrate more mass at the end of the game.
"""
n = len(eligible)
k = min(k, n)
if k == n:
return set(eligible)
weights = np.array([(i + 1) ** skew_exponent for i in range(n)], dtype=np.float64)
weights /= weights.sum()
rng = np.random.default_rng(seed)
chosen = rng.choice(n, size=k, replace=False, p=weights)
return {eligible[i] for i in chosen}
def build_tokenizer_from_games(games: list[dict] | None = None) -> Tokenizer:
"""Build a move-level tokenizer covering all 1968 UCI moves."""
uci_moves = _enumerate_all_uci_moves()
print(f" building tokenizer from {len(set(uci_moves)):,} UCI moves (no BPE)")
tokenizer = Tokenizer()
tokenizer.train_tokenizer(uci_moves, max_language_size=len(set(uci_moves)))
tokenizer.add_special_tokens([CLS_TOKEN, PAD_TOKEN])
return tokenizer
def _load_train_idx(out_dir: Path, name: str, n: int) -> np.ndarray | None:
"""If `{name}_test_indices.npy` exists, return the complement (training-only
indices into the full memmap). Returns None when no test split is recorded —
in that case the caller indexes into the memmap directly.
Names ending in '_test' always return None (the test memmap should not
exclude itself).
"""
if name.endswith("_test"):
return None
test_idx_file = out_dir / f"{name}_test_indices.npy"
if not test_idx_file.exists():
return None
test_idx = np.load(test_idx_file)
mask = np.ones(n, dtype=bool)
mask[test_idx] = False
return np.where(mask)[0]
class ChessPositionDataset(Dataset):
def __init__(
self,
games: list[dict],
tokenizer: Tokenizer,
eval_fn=material_eval,
sample_rate: float = 0.25,
skew_exponent: float = 1.5,
):
self.tokenizer = tokenizer
self.cls_id = tokenizer.symbol_to_token[CLS_TOKEN]
self.samples: list[tuple[list[int], float]] = []
self._memmap = False
self._train_idx: np.ndarray | None = None
self._generate_samples(games, eval_fn, sample_rate, skew_exponent)
def _generate_samples(self, games, eval_fn, sample_rate, skew_exponent):
for idx, game in enumerate(games):
movetext = game.get("movetext", "")
if not movetext:
continue
move_sans = parse_movetext(movetext)
if len(move_sans) < 2:
continue
board = chess.Board()
eligible = list(range(len(move_sans)))
# Scale sample count with game length — longer games have more
# evaluation swings and contribute proportionally more samples.
num_positions = max(1, int(len(move_sans) * sample_rate))
# Deterministic weighted sampling seeded by game index so serial
# and parallel paths produce identical sample sets for the same input.
sample_indices = _weighted_sample(eligible, num_positions, skew_exponent, seed=idx)
valid_moves = []
for i, san in enumerate(move_sans):
try:
move = board.parse_san(san)
board.push(move)
valid_moves.append(move.uci())
except (chess.InvalidMoveError, chess.AmbiguousMoveError):
break
if i in sample_indices:
token_ids = [self.cls_id] + self.tokenizer.encode_moves(valid_moves)
score = eval_fn(board)
self.samples.append((token_ids, score))
if (idx + 1) % 10_000 == 0:
print(f" processed {idx + 1:,} games, {len(self.samples):,} positions...")
def __len__(self) -> int:
if self._memmap:
if self._train_idx is not None:
return len(self._train_idx)
return len(self._mm_labels)
return len(self.samples)
def __getitem__(self, idx: int):
if self._memmap:
if self._train_idx is not None:
idx = int(self._train_idx[idx])
tokens = torch.from_numpy(np.array(self._mm_tokens[idx], dtype=np.int32)).long()
length = int(self._mm_lengths[idx])
mask = torch.arange(tokens.shape[0]) >= length # True = padded
return tokens, mask, float(self._mm_labels[idx])
token_ids, score = self.samples[idx]
return torch.tensor(token_ids, dtype=torch.long), score
@classmethod
def from_samples(cls, samples, tokenizer: Tokenizer):
"""Build a dataset from pre-generated (token_ids, score) samples."""
inst = cls.__new__(cls)
inst.tokenizer = tokenizer
inst.cls_id = tokenizer.symbol_to_token[CLS_TOKEN]
inst.samples = list(samples)
inst._memmap = False
return inst
@classmethod
def from_file(cls, samples_path: str, tokenizer: Tokenizer):
"""Load (token_ids, score) samples from a torch.save file."""
samples = torch.load(samples_path, weights_only=False)
return cls.from_samples(samples, tokenizer)
@classmethod
def from_memmap(cls, out_dir: Path, name: str, tokenizer: Tokenizer):
"""Load pre-padded samples from memory-mapped arrays (fast DataLoader path).
If a sibling file `{name}_test_indices.npy` exists, those indices are
excluded from this dataset — used to make training disjoint from the
held-out test split that shares the same underlying .bin file.
"""
meta = torch.load(out_dir / f"{name}_meta.pt", weights_only=True)
n, max_len = meta["n"], meta["max_len"]
inst = cls.__new__(cls)
inst.tokenizer = tokenizer
inst.cls_id = tokenizer.symbol_to_token[CLS_TOKEN]
inst._memmap = True
inst._mm_tokens = np.memmap(out_dir / f"{name}_tokens.bin", dtype=np.int32, mode="r", shape=(n, max_len))
inst._mm_labels = np.memmap(out_dir / f"{name}_labels.bin", dtype=np.float32, mode="r", shape=(n,))
inst._mm_lengths = np.memmap(out_dir / f"{name}_lengths.bin", dtype=np.int32, mode="r", shape=(n,))
inst._train_idx = _load_train_idx(out_dir, name, n)
return inst
# ---------------------------------------------------------------------------
# Parallel Stockfish-backed sample generation.
#
# One Stockfish subprocess per worker process. Each worker:
# 1. receives a game + its index (used to seed a local random.Random)
# 2. replays the game, samples positions, tokenizes move prefixes
# 3. evaluates each sampled position with its own Stockfish engine
# 4. returns a list of (token_ids, score) tuples
#
# The main process collects results via imap_unordered and flattens them.
# ---------------------------------------------------------------------------
# Module-level state populated by _init_worker in each spawned process.
_worker_engine = None
_worker_tokenizer = None
_worker_cls_id = None
_worker_sample_rate = None
_worker_skew = None
_worker_depth = None
def _shutdown_worker():
"""Called at worker exit to cleanly quit the Stockfish engine."""
global _worker_engine
if _worker_engine is not None:
try:
_worker_engine.quit()
except Exception:
pass
_worker_engine = None
def _init_worker(engine_path, depth, tokenizer, cls_id, sample_rate, skew_exponent):
"""Pool initializer: create one Stockfish engine per worker.
If engine_path is None, workers fall back to material_eval. This lets
tests exercise the parallel machinery without requiring Stockfish.
"""
global _worker_engine, _worker_tokenizer, _worker_cls_id
global _worker_sample_rate, _worker_skew, _worker_depth
_worker_tokenizer = tokenizer
_worker_cls_id = cls_id
_worker_sample_rate = sample_rate
_worker_skew = skew_exponent
_worker_depth = depth
if engine_path is not None:
_worker_engine = chess.engine.SimpleEngine.popen_uci(engine_path)
atexit.register(_shutdown_worker)
else:
_worker_engine = None
def _worker_eval(board: chess.Board) -> float:
if _worker_engine is None:
return material_eval(board)
info = _worker_engine.analyse(board, chess.engine.Limit(depth=_worker_depth))
score = info["score"].white()
if score.is_mate():
return 1.0 if score.mate() > 0 else -1.0
return normalize_cp(score.score())
def _process_game(game_with_seed):
"""Worker task: parse, replay, sample, tokenize, and evaluate one game."""
game, seed = game_with_seed
movetext = game.get("movetext", "")
if not movetext:
return []
move_sans = parse_movetext(movetext)
if len(move_sans) < 2:
return []
eligible = list(range(len(move_sans)))
num_positions = max(1, int(len(move_sans) * _worker_sample_rate))
sample_indices = _weighted_sample(eligible, num_positions, _worker_skew, seed=seed)
samples = []
board = chess.Board()
valid_moves = []
for i, san in enumerate(move_sans):
try:
move = board.parse_san(san)
board.push(move)
valid_moves.append(move.uci())
except (chess.InvalidMoveError, chess.AmbiguousMoveError):
break
if i in sample_indices:
token_ids = [_worker_cls_id] + _worker_tokenizer.encode_moves(valid_moves)
score = _worker_eval(board)
samples.append((token_ids, score))
return samples
def generate_samples_stockfish_parallel(
games: list[dict],
tokenizer: Tokenizer,
num_workers: int = 8,
stockfish_depth: int = 12,
sample_rate: float = 0.25,
skew_exponent: float = 1.5,
engine_path: str | None = STOCKFISH_PATH,
chunksize: int = 8,
progress_every: int = 1000,
) -> list[tuple[list[int], float]]:
"""Parallel Stockfish-backed sample generation.
Spawns `num_workers` processes, each owning one Stockfish subprocess.
If `engine_path` is None, workers use material_eval instead of Stockfish
(used by tests to verify the parallel machinery without the binary).
Each game contributes `max(1, game_length * sample_rate)` positions,
weighted toward mid/late game by `skew_exponent`. Sampling is seeded
per-game-index for determinism across runs and worker counts.
"""
cls_id = tokenizer.symbol_to_token[CLS_TOKEN]
tasks = [(game, idx) for idx, game in enumerate(games)]
# spawn context: safest across macOS/Linux and avoids fork-safety issues
# with chess.engine's subprocess.
ctx = mp.get_context("spawn")
samples: list[tuple[list[int], float]] = []
with ctx.Pool(
processes=num_workers,
initializer=_init_worker,
initargs=(engine_path, stockfish_depth, tokenizer, cls_id, sample_rate, skew_exponent),
) as pool:
for i, game_samples in enumerate(
pool.imap_unordered(_process_game, tasks, chunksize=chunksize)
):
samples.extend(game_samples)
if progress_every and (i + 1) % progress_every == 0:
print(
f" processed {i + 1:,}/{len(games):,} games, "
f"{len(samples):,} positions..."
)
return samples
def collate_fn(batch):
"""Pad token sequences and create attention mask."""
tokens, labels = zip(*batch)
max_len = max(len(t) for t in tokens)
padded = torch.zeros(len(tokens), max_len, dtype=torch.long)
attention_mask = torch.ones(len(tokens), max_len, dtype=torch.bool) # True = masked
for i, t in enumerate(tokens):
padded[i, :len(t)] = t
attention_mask[i, :len(t)] = False
labels_tensor = torch.tensor(labels, dtype=torch.float)
return padded, attention_mask, labels_tensor
def collate_fn_memmap(batch):
"""Collate pre-padded memmap samples — just stack, no per-batch padding needed."""
tokens, masks, labels = zip(*batch)
return torch.stack(tokens), torch.stack(masks), torch.tensor(labels, dtype=torch.float)
def collate_fn_policy(batch):
"""Pad token sequences and per-position board planes for policy training.
Each batch element is (tokens, planes, weight, source_tag) where
`tokens` is shape (L,) long and `planes` is shape (L, 19, 8, 8) float —
one set of board planes per position in the sequence. We pad both
along the sequence dimension to the batch's max length. Padded
positions get zero token, zero planes, and mask=True; downstream
loss masking ignores them.
Returns (padded_tokens, attention_mask, planes, weights, sources).
"""
tokens_list, planes_list, weights_list, sources_list = zip(*batch)
B = len(tokens_list)
max_len = max(len(t) for t in tokens_list)
padded = torch.zeros(B, max_len, dtype=torch.long)
mask = torch.ones(B, max_len, dtype=torch.bool) # True = padded
planes = torch.zeros(B, max_len, 19, 8, 8)
for i, (t, p) in enumerate(zip(tokens_list, planes_list)):
L = len(t)
padded[i, :L] = t
mask[i, :L] = False
planes[i, :L] = p
weights = torch.tensor(weights_list, dtype=torch.float)
sources = torch.tensor(sources_list, dtype=torch.long)
return padded, mask, planes, weights, sources
class MixedBatchSampler(torch.utils.data.Sampler):
"""Hard-balanced sampler over a ConcatDataset([games, puzzles]).
Each batch contains exactly `n_game_per_batch` game indices (drawn from
[0, n_game)) and `n_puzzle_per_batch` puzzle indices (drawn from
[n_game, n_game + n_puzzle)). Both pools are shuffled and consumed in
parallel; when the smaller (puzzle) pool runs out it gets re-shuffled,
so puzzles are effectively oversampled to match the game stream.
This guarantees a consistent gradient signal per batch and prevents the
puzzle samples from being statistical outliers under BatchNorm (already
moot now that the CNN uses GroupNorm, but still matters for loss-level
balance).
"""
def __init__(
self,
n_game: int,
n_puzzle: int,
batch_size: int,
game_ratio: float = 0.8,
drop_last: bool = True,
):
self.n_game = n_game
self.n_puzzle = n_puzzle
self.batch_size = batch_size
self.n_game_per_batch = max(1, int(round(batch_size * game_ratio)))
self.n_puzzle_per_batch = batch_size - self.n_game_per_batch
self.drop_last = drop_last
def __iter__(self):
game_perm = torch.randperm(self.n_game).tolist()
puzzle_perm = torch.randperm(self.n_puzzle).tolist() if self.n_puzzle > 0 else []
gi, pi = 0, 0
for _ in range(len(self)):
if gi + self.n_game_per_batch > self.n_game:
game_perm = torch.randperm(self.n_game).tolist()
gi = 0
if self.n_puzzle_per_batch > 0 and pi + self.n_puzzle_per_batch > self.n_puzzle:
puzzle_perm = torch.randperm(self.n_puzzle).tolist()
pi = 0
batch = []
for _ in range(self.n_game_per_batch):
batch.append(game_perm[gi]); gi += 1
for _ in range(self.n_puzzle_per_batch):
batch.append(self.n_game + puzzle_perm[pi]); pi += 1
yield batch
def __len__(self):
# One pass over the (more numerous) game pool defines an epoch.
return self.n_game // self.n_game_per_batch
class ChessPolicyDataset(Dataset):
"""Full game sequences for next-move prediction training.
Each sample yields (token_ids, board_planes, weight, source_tag):
- token_ids: full tokenized sequence [CLS, m1, m2, ..., mN]
- board_planes: (L, 19, 8, 8) tensor of per-position planes built by
replaying the move sequence. planes[0] is the starting
board (the standard chess start for games, the puzzle
FEN for puzzles); planes[t] is the board state after
token_ids[1..t] have been played. This is the
information-leak-safe per-position anchor that lets the
model cross-attend to the live board at every step.
- weight: per-sample loss weight (1.0 for games, default 5.0 for
puzzles) so puzzle samples have outsized gradient pull.
- source_tag: 0 = game, 1 = puzzle. Used by the mixed training loop to
mask the setup-move target on puzzle samples.
"""
def __init__(self, games: list[dict], tokenizer: Tokenizer, max_seq_len: int = 128):
cls_id = tokenizer.symbol_to_token[CLS_TOKEN]
self.tokenizer = tokenizer
self._memmap = False
self._train_idx: np.ndarray | None = None
self._mm_fens = None
self._fen_len = None
self.source_tag: int = 0
self.loss_weight: float = 1.0
self.samples: list[list[int]] = []
for game in games:
movetext = game.get("movetext", "")
if not movetext:
continue
move_sans = parse_movetext(movetext)
if len(move_sans) < 2:
continue
board = chess.Board()
move_ucis: list[str] = []
for san in move_sans:
try:
move = board.parse_san(san)
board.push(move)
move_ucis.append(move.uci())
except (chess.InvalidMoveError, chess.AmbiguousMoveError):
break
if len(move_ucis) < 2:
continue
move_ucis = move_ucis[:max_seq_len - 1] # reserve slot for CLS
self.samples.append([cls_id] + tokenizer.encode_moves(move_ucis))
def _get_start_board(self, idx: int) -> chess.Board:
"""Resolve the starting board for the per-position replay.
Puzzles with a `{name}_fens.bin` sidecar use the puzzle's FEN.
Everything else (games, puzzles without FENs) starts from the
standard chess starting position. A corrupt FEN silently falls
back to the starting position so the loader doesn't crash.
"""
if self._memmap and self._mm_fens is not None:
fen_bytes = bytes(self._mm_fens[idx])
fen_str = fen_bytes.rstrip(b"\x00").decode("ascii")
try:
return chess.Board(fen_str)
except ValueError:
return chess.Board()
return chess.Board()
def __len__(self) -> int:
if self._memmap:
if self._train_idx is not None:
return len(self._train_idx)
return len(self._mm_lengths)
return len(self.samples)
def __getitem__(self, idx: int):
if self._memmap:
if self._train_idx is not None:
idx = int(self._train_idx[idx])
length = int(self._mm_lengths[idx])
tokens = torch.from_numpy(np.array(self._mm_tokens[idx, :length], dtype=np.int32)).long()
else:
tokens = torch.tensor(self.samples[idx], dtype=torch.long)
start_board = self._get_start_board(idx)
planes = self._replay_planes(tokens.tolist(), start_board)
return tokens, planes, self.loss_weight, self.source_tag
@classmethod
def from_memmap(
cls,
out_dir: Path,
tokenizer: Tokenizer,
name: str = "policy",
source_tag: int = 0,
loss_weight: float = 1.0,
):
"""Load pre-tokenized policy sequences from memory-mapped arrays.
Args:
name: filename prefix; use 'puzzle' to load puzzle_*.bin files.
source_tag: 0 for game data, 1 for puzzle data (drives setup-move
masking in the mixed training loop).
loss_weight: per-sample weight applied to this dataset's samples in
the weighted cross-entropy loss.
If a sibling file `{name}_fens.bin` exists, FENs are loaded and used
to reconstruct each sample's starting-board planes. Otherwise the
standard chess starting position is used.
If `{name}_test_indices.npy` exists, those indices are excluded from
this dataset — used to make training disjoint from the held-out test
split that shares the same underlying .bin file.
"""
meta = torch.load(out_dir / f"{name}_meta.pt", weights_only=True)
n, max_len = meta["n"], meta["max_len"]
inst = cls.__new__(cls)
inst._memmap = True
inst._mm_tokens = np.memmap(out_dir / f"{name}_tokens.bin", dtype=np.int32, mode="r", shape=(n, max_len))
inst._mm_lengths = np.memmap(out_dir / f"{name}_lengths.bin", dtype=np.int32, mode="r", shape=(n,))
inst._train_idx = _load_train_idx(out_dir, name, n)
fen_path = out_dir / f"{name}_fens.bin"
if fen_path.exists() and "fen_len" in meta:
inst._mm_fens = np.memmap(fen_path, dtype=np.uint8, mode="r", shape=(n, meta["fen_len"]))
inst._fen_len = meta["fen_len"]
else:
inst._mm_fens = None
inst._fen_len = None
if source_tag == 1:
# Puzzle data without FENs: CNN will see the standard starting
# position for every puzzle, which is wrong. Loud warning.
print(
f"WARNING: {name}_fens.bin not found — puzzle samples will "
f"feed the starting-position planes to the CNN, defeating "
f"the point of puzzle conditioning. Rebuild with the "
f"updated build_datasets.py to fix."
)
inst.tokenizer = tokenizer
inst.source_tag = source_tag
inst.loss_weight = loss_weight
return inst
def _replay_planes(self, token_ids: list[int], start_board: chess.Board) -> torch.Tensor:
"""Returns (L, 19, 8, 8) tensor of board planes per position.
plane_t = state of the board after token_ids[1..t] have been played.
plane_0 = start_board (the model has only seen [CLS] at that point).
If a token in the sequence isn't a parseable UCI move (corrupt
data, non-move special token mid-stream), we freeze planes at the
last valid state and return. The loss already masks padded targets,
so the worst case is a few positions with stale board input rather
than a crashed worker.
"""
L = len(token_ids)
planes = torch.zeros(L, 19, 8, 8)
board = start_board.copy()
planes[0] = board_to_planes(board)
for t in range(1, L):
uci = self.tokenizer.token_to_symbol[int(token_ids[t])]
try:
board.push(chess.Move.from_uci(uci))
except (chess.InvalidMoveError, ValueError):
planes[t:] = planes[t - 1]
return planes
planes[t] = board_to_planes(board)
return planes
def _fmt_duration(seconds: float) -> str:
h, m = divmod(int(seconds), 3600)
m, s = divmod(m, 60)
return f"{h}h {m:02d}m {s:02d}s" if h else f"{m}m {s:02d}s"
def _amp_ctx(device):
"""BF16 autocast on CUDA, no-op elsewhere.
BF16 is preferred over FP16 here: same dynamic range as FP32 (no GradScaler
needed) and full tensor-core acceleration on Ampere+ / Ada / Blackwell.
On Blackwell (RTX PRO 6000 / B200) this typically gives 2-3x training speedup
on transformer matmuls.
"""
dev = device if isinstance(device, str) else getattr(device, "type", "cpu")
if dev == "cuda":
return torch.autocast(device_type="cuda", dtype=torch.bfloat16)
return contextlib.nullcontext()
def _run_epoch_reward(model, loader, optimizer, device, writer, global_step, epoch_idx):
"""Single training epoch: MSE against Stockfish labels."""
model.train()
total_loss = 0.0
n_batches = len(loader)
log_every = max(1, n_batches // 20)
epoch_start = time.time()
for i, (batch_tokens, batch_mask, batch_labels) in enumerate(loader):
batch_tokens = batch_tokens.to(device)
batch_mask = batch_mask.to(device)
batch_labels = batch_labels.to(device)
with _amp_ctx(device):
predictions = model(batch_tokens, attention_mask=batch_mask)
loss = F.mse_loss(predictions, batch_labels)
optimizer.zero_grad()
loss.backward()
torch.nn.utils.clip_grad_norm_(model.parameters(), max_norm=1.0)
optimizer.step()
total_loss += loss.item()
writer.add_scalar("train/reward_batch_loss", loss.item(), global_step)
global_step += 1
if (i + 1) % log_every == 0 or (i + 1) == n_batches:
elapsed = time.time() - epoch_start
batches_done = i + 1
eta = elapsed / batches_done * (n_batches - batches_done)
samples_per_sec = batches_done * batch_tokens.size(0) / elapsed
avg_so_far = total_loss / batches_done
print(
f" batch {batches_done:,}/{n_batches:,} "
f"loss={avg_so_far:.4f} "
f"{samples_per_sec:,.0f} samples/s "
f"eta {_fmt_duration(eta)}"
)
epoch_elapsed = time.time() - epoch_start
avg = total_loss / n_batches
writer.add_scalar("train/reward_epoch_loss", avg, epoch_idx)
return avg, global_step, epoch_elapsed
def _run_epoch_policy_mixed(
model, loader, optimizer, device, writer, global_step, epoch_idx, pad_id,
):
"""Single training epoch over mixed game + puzzle batches.
Loader yields (tokens, mask, planes, weights, sources). For each batch:
1. CNN-conditioned forward pass: position-0 embedding is replaced by the
CNN's encoding of `planes` (starting board of the sequence).
2. Per-position cross-entropy at every non-padded target position.
3. Setup-move target is masked out for puzzle rows (source==1): the setup
move is given as context, not a prediction target.
4. Per-sample loss weight upweights puzzle samples (default 5x via the
dataset's loss_weight field) — implemented as a position-weighted mean.
"""
model.train()
total_loss = 0.0
n_batches = len(loader)
log_every = max(1, n_batches // 20)
epoch_start = time.time()
for i, (batch_tokens, batch_mask, batch_planes, batch_weights, batch_sources) in enumerate(loader):
batch_tokens = batch_tokens.to(device, non_blocking=True)
batch_mask = batch_mask.to(device, non_blocking=True)
batch_planes = batch_planes.to(device, non_blocking=True)
batch_weights = batch_weights.to(device, non_blocking=True)
batch_sources = batch_sources.to(device, non_blocking=True)
input_tokens = batch_tokens[:, :-1]
input_mask = batch_mask[:, :-1]
input_planes = batch_planes[:, :-1] # planes are per-position; slice with tokens
targets = batch_tokens[:, 1:].contiguous()
# Mask the setup-move target (position 0 of the shifted target) for
# puzzle rows — it's the opponent's forcing move given as context.
is_puzzle = (batch_sources == 1)
if is_puzzle.any():
targets = targets.clone()
targets[is_puzzle, 0] = pad_id
with _amp_ctx(device):
logits = model(input_tokens, input_planes, attention_mask=input_mask)
B, T, V = logits.shape
ce = F.cross_entropy(
logits.reshape(-1, V),
targets.reshape(-1),
ignore_index=pad_id,
reduction="none",
).reshape(B, T)
position_mask = (targets != pad_id).float()
sample_weights = batch_weights.unsqueeze(1)
weighted = ce * position_mask * sample_weights
denom = (position_mask * sample_weights).sum().clamp(min=1.0)
loss = weighted.sum() / denom
optimizer.zero_grad()
loss.backward()
torch.nn.utils.clip_grad_norm_(model.parameters(), max_norm=1.0)
optimizer.step()
total_loss += loss.item()
writer.add_scalar("train_policy/batch_loss", loss.item(), global_step)
global_step += 1
if (i + 1) % log_every == 0 or (i + 1) == n_batches:
elapsed = time.time() - epoch_start
batches_done = i + 1
eta = elapsed / batches_done * (n_batches - batches_done)
samples_per_sec = batches_done * batch_tokens.size(0) / elapsed
avg_so_far = total_loss / batches_done
print(
f" batch {batches_done:,}/{n_batches:,} "
f"loss={avg_so_far:.4f} "
f"{samples_per_sec:,.0f} samples/s "
f"eta {_fmt_duration(eta)}"
)
epoch_elapsed = time.time() - epoch_start
avg = total_loss / max(n_batches, 1)
writer.add_scalar("train_policy/epoch_loss", avg, epoch_idx)
return avg, global_step, epoch_elapsed
def eval_reward(model, loader, device) -> dict:
"""Evaluate reward model on a test loader. Returns MSE, MAE, and Pearson r."""
model.eval()
all_preds, all_labels = [], []
with torch.no_grad(), _amp_ctx(device):
for batch_tokens, batch_mask, batch_labels in loader:
preds = model(batch_tokens.to(device), attention_mask=batch_mask.to(device))
all_preds.append(preds.float().cpu())
all_labels.append(batch_labels)
preds = torch.cat(all_preds)
labels = torch.cat(all_labels)
mse = F.mse_loss(preds, labels).item()
mae = (preds - labels).abs().mean().item()
# Pearson r
p_centered = preds - preds.mean()
l_centered = labels - labels.mean()
denom = (p_centered.norm() * l_centered.norm()).clamp(min=1e-8)
pearson_r = (p_centered * l_centered).sum() / denom
return {"mse": mse, "mae": mae, "pearson_r": pearson_r.item()}
def eval_policy(model, loader, device, pad_id: int) -> dict:
"""Evaluate policy model on a test loader. Returns loss, perplexity, top-1/top-5 acc.
Loader yields (tokens, mask, planes, weights, sources). Weights and sources
are ignored here — eval is uniform across samples.
"""
model.eval()
total_loss = 0.0
total_correct1 = 0
total_correct5 = 0
total_positions = 0
with torch.no_grad(), _amp_ctx(device):
for batch_tokens, batch_mask, batch_planes, _, _ in loader:
batch_tokens = batch_tokens.to(device)
batch_mask = batch_mask.to(device)
batch_planes = batch_planes.to(device)
input_tokens = batch_tokens[:, :-1]
input_mask = batch_mask[:, :-1]
input_planes = batch_planes[:, :-1]
targets = batch_tokens[:, 1:].contiguous()
logits = model(input_tokens, input_planes, attention_mask=input_mask)
flat_logits = logits.reshape(-1, logits.size(-1))
flat_targets = targets.reshape(-1)
valid = flat_targets != pad_id
total_loss += F.cross_entropy(flat_logits, flat_targets, ignore_index=pad_id, reduction="sum").item()
total_positions += valid.sum().item()
top5 = flat_logits[valid].topk(5, dim=-1).indices
valid_targets = flat_targets[valid]
total_correct1 += (top5[:, 0] == valid_targets).sum().item()
total_correct5 += (top5 == valid_targets.unsqueeze(1)).any(dim=1).sum().item()
avg_loss = total_loss / max(total_positions, 1)
return {
"loss": avg_loss,
"perplexity": math.exp(min(avg_loss, 20)),
"top1_acc": total_correct1 / max(total_positions, 1),
"top5_acc": total_correct5 / max(total_positions, 1),
}
def eval_puzzle_solve_rate(model, loader, device, pad_id: int) -> dict:
"""Evaluate puzzle solve rate: % of solver positions where model's top-1 matches
ground truth. Sequence layout: [CLS, setup, solver1, opp1, solver2, ...]
Solver moves are at token positions 2, 4, 6, ... (logit positions 1, 3, 5, ...).
The setup move at token position 1 (logit 0) is excluded — it's context, not a
prediction target. Also reports first-move solve rate (logit position 1 only).
"""
model.eval()
first_correct = 0
first_total = 0
all_correct = 0
all_total = 0
with torch.no_grad(), _amp_ctx(device):
for batch_tokens, batch_mask, batch_planes, _, _ in loader:
batch_tokens = batch_tokens.to(device)
batch_mask = batch_mask.to(device)
batch_planes = batch_planes.to(device)
input_tokens = batch_tokens[:, :-1]
input_mask = batch_mask[:, :-1]
input_planes = batch_planes[:, :-1]
logits = model(input_tokens, input_planes, attention_mask=input_mask)
seq_len = batch_tokens.size(1)
# Solver logit positions: 1, 3, 5, ... → target positions: 2, 4, 6, ...
for solver_logit_pos in range(1, seq_len - 1, 2):
solver_token_pos = solver_logit_pos + 1
if solver_token_pos >= seq_len:
break
targets = batch_tokens[:, solver_token_pos]
valid = targets != pad_id
if not valid.any():
continue
preds = logits[:, solver_logit_pos].argmax(dim=-1)
correct = (preds[valid] == targets[valid]).sum().item()
n_valid = valid.sum().item()
all_correct += correct
all_total += n_valid
if solver_logit_pos == 1:
first_correct += correct
first_total += n_valid
return {
"first_move_solve_rate": first_correct / max(first_total, 1),
"all_moves_solve_rate": all_correct / max(all_total, 1),
}
def train(
tokenizer_path,
stockfish_samples_path,
outcome_games_path,
epochs,
policy_epochs,
batch_size,
learning_rate,
max_seq_len,
log_dir,
num_workers,
puzzle_data_dir=None,
puzzle_epochs=5, # kept for CLI compat; no longer used (mixed training merges phases)
puzzle_loss_weight=5.0,
puzzle_ratio=0.2,
skip_reward=False,
keep_last_n_checkpoints=3,
):
"""Train the reward model then the policy model.
Phase 1: MSE on Stockfish-labeled positions (reward model).
Phase 2: Mixed game + puzzle policy training. Each batch is hard-balanced
at `puzzle_ratio` (default 20% puzzle) and puzzle samples carry a
`puzzle_loss_weight` (default 5x) in the weighted cross-entropy loss.
Games feed the CNN the standard chess starting board (constant signal,
effectively a no-op); puzzles feed the FEN-derived board.
If `skip_reward` is True, Phase 1 is skipped entirely — the reward dataset
is not loaded, no reward model is created, and `reward_model.pt` on disk is
untouched. Use this for iterating on Phase 2 without burning hours on a
Phase 1 that hasn't changed.
Requires stockfish memmap files, outcome games, and (for mixed training)
puzzle memmaps with FENs built by src/build_datasets.py.
"""
device = "cuda" if torch.cuda.is_available() else "cpu"
amp_dtype = "bfloat16 autocast" if device == "cuda" else "fp32 (CPU)"
print(f"Using device: {device} ({amp_dtype})")
print(f"Loading tokenizer from {tokenizer_path}...")
tokenizer = torch.load(tokenizer_path, weights_only=False)
vocab_size = tokenizer.language_size
pad_id = tokenizer.symbol_to_token[PAD_TOKEN]
writer = SummaryWriter(log_dir=log_dir)
# ── Test loaders (optional, skip silently if test sets not built yet) ───────
out_dir = Path(stockfish_samples_path).parent
reward_test_loader = None
if not skip_reward and (out_dir / "stockfish_test_meta.pt").exists():
reward_test_ds = ChessPositionDataset.from_memmap(out_dir, "stockfish_test", tokenizer)
reward_test_loader = DataLoader(
reward_test_ds, batch_size=batch_size, shuffle=False, collate_fn=collate_fn_memmap,
num_workers=num_workers, pin_memory=True,
)
print(f"Reward test set: {len(reward_test_ds):,} positions loaded")
policy_data_dir_early = Path(outcome_games_path).parent
policy_test_loader = None
if (policy_data_dir_early / "policy_test_meta.pt").exists():
policy_test_ds = ChessPolicyDataset.from_memmap(policy_data_dir_early, tokenizer, name="policy_test")
policy_test_loader = DataLoader(
policy_test_ds, batch_size=batch_size, shuffle=False, collate_fn=collate_fn_policy,
num_workers=num_workers, pin_memory=True,
)
print(f"Policy test set: {len(policy_test_ds):,} sequences loaded")
puzzle_test_loader = None
_puzzle_dir = Path(puzzle_data_dir) if puzzle_data_dir is not None else policy_data_dir_early
if (_puzzle_dir / "puzzle_test_meta.pt").exists():
puzzle_test_ds = ChessPolicyDataset.from_memmap(
_puzzle_dir, tokenizer, name="puzzle_test",
source_tag=1, loss_weight=1.0, # eval uses uniform weighting
)
puzzle_test_loader = DataLoader(
puzzle_test_ds, batch_size=batch_size, shuffle=False, collate_fn=collate_fn_policy,
num_workers=num_workers, pin_memory=True,
)
print(f"Puzzle test set: {len(puzzle_test_ds):,} sequences loaded")
# ── Phase 1: reward model ────────────────────────────────────────────────
reward_model = None
global_step = 0
if skip_reward:
print("\n── Phase 1: SKIPPED (--skip-reward) — existing reward_model.pt untouched.")
else:
sf_meta = out_dir / "stockfish_meta.pt"
if sf_meta.exists():
print(f"Loading Stockfish samples from memmap ({out_dir}/stockfish_*)...")
sf_ds = ChessPositionDataset.from_memmap(out_dir, "stockfish", tokenizer)
sf_collate = collate_fn_memmap
else:
print(f"Loading Stockfish samples from {stockfish_samples_path}...")
sf_ds = ChessPositionDataset.from_file(stockfish_samples_path, tokenizer)
sf_collate = collate_fn
print(f"Reward dataset: {len(sf_ds):,} positions")
sf_loader = DataLoader(
sf_ds, batch_size=batch_size, shuffle=True, collate_fn=sf_collate,
num_workers=num_workers, pin_memory=True,
)
reward_model = ChessRewardModel(vocab_size=vocab_size, max_seq_len=max_seq_len).to(device)
reward_optimizer = torch.optim.AdamW(reward_model.parameters(), lr=learning_rate)
print(f"\n── Phase 1: reward model — {epochs} epochs, lr={learning_rate}")
phase1_start = time.time()
for epoch in range(epochs):
epoch_num = epoch + 1
print(f" [epoch {epoch_num}/{epochs}] starting...")
avg_loss, global_step, epoch_secs = _run_epoch_reward(
reward_model, sf_loader, reward_optimizer, device, writer, global_step, epoch
)
epochs_left = epochs - epoch_num
print(
f" [epoch {epoch_num}/{epochs}] "
f"loss={avg_loss:.4f} "
f"epoch_time={_fmt_duration(epoch_secs)} "
f"eta={_fmt_duration(epoch_secs * epochs_left)}"
)
if reward_test_loader is not None:
m = eval_reward(reward_model, reward_test_loader, device)
writer.add_scalar("test/reward_mse", m["mse"], epoch_num)
writer.add_scalar("test/reward_mae", m["mae"], epoch_num)
writer.add_scalar("test/reward_pearson_r", m["pearson_r"], epoch_num)
print(
f" [test] mse={m['mse']:.4f} mae={m['mae']:.4f} r={m['pearson_r']:.4f}"
)
print(f"Phase 1 complete in {_fmt_duration(time.time() - phase1_start)}")
torch.save(reward_model.state_dict(), "reward_model.pt")
print("Reward model saved to reward_model.pt")
# ── Phase 2: mixed game + puzzle policy training ─────────────────────────
policy_data_dir = policy_data_dir_early # already computed above
policy_meta = policy_data_dir / "policy_meta.pt"
if policy_meta.exists():
print(f"Loading policy sequences from memmap ({policy_data_dir}/policy_*)...")
game_ds = ChessPolicyDataset.from_memmap(
policy_data_dir, tokenizer, name="policy",
source_tag=0, loss_weight=1.0,
)
else:
print(f"Loading outcome games from {outcome_games_path} (tokenizing on-the-fly)...")
outcome_games = torch.load(outcome_games_path, weights_only=False)
game_ds = ChessPolicyDataset(outcome_games, tokenizer, max_seq_len=max_seq_len)
print(f"Game dataset: {len(game_ds):,} sequences")
# Puzzle dataset (optional — falls back to game-only training if absent).
# If --puzzle-data isn't passed, look for puzzle_*.bin alongside policy_*.bin
# so a `build_datasets.py --policy-only` layout (everything in data/) is
# picked up automatically without an extra CLI flag.
puzzle_ds = None
pdir = Path(puzzle_data_dir) if puzzle_data_dir is not None else policy_data_dir_early
if (pdir / "puzzle_meta.pt").exists():
puzzle_ds = ChessPolicyDataset.from_memmap(
pdir, tokenizer, name="puzzle",
source_tag=1, loss_weight=puzzle_loss_weight,
)
print(f"Puzzle dataset ({pdir}): {len(puzzle_ds):,} sequences (loss_weight={puzzle_loss_weight}x)")
elif puzzle_data_dir is not None:
print(f"WARNING: --puzzle-data given but {pdir}/puzzle_meta.pt not found.")
if puzzle_ds is not None:
mixed_ds = torch.utils.data.ConcatDataset([game_ds, puzzle_ds])
sampler = MixedBatchSampler(
n_game=len(game_ds),
n_puzzle=len(puzzle_ds),
batch_size=batch_size,
game_ratio=1.0 - puzzle_ratio,
)
print(
f"Mixed batch composition: {sampler.n_game_per_batch} game + "
f"{sampler.n_puzzle_per_batch} puzzle per batch (puzzle_ratio={puzzle_ratio})"
)
policy_loader = DataLoader(
mixed_ds, batch_sampler=sampler, collate_fn=collate_fn_policy,
num_workers=num_workers, pin_memory=True,
)
else:
policy_loader = DataLoader(
game_ds, batch_size=batch_size, shuffle=True, collate_fn=collate_fn_policy,
num_workers=num_workers, pin_memory=True,
)
policy_model = ChessPolicyModel(vocab_size=vocab_size, max_seq_len=max_seq_len).to(device)
policy_optimizer = torch.optim.AdamW(policy_model.parameters(), lr=learning_rate)
global_step = 0
def _run_policy_test(epoch_num: int, tb_prefix: str) -> None:
if policy_test_loader is not None:
m = eval_policy(policy_model, policy_test_loader, device, pad_id)
writer.add_scalar(f"{tb_prefix}/policy_loss", m["loss"], epoch_num)
writer.add_scalar(f"{tb_prefix}/policy_perplexity", m["perplexity"], epoch_num)
writer.add_scalar(f"{tb_prefix}/policy_top1_acc", m["top1_acc"], epoch_num)
writer.add_scalar(f"{tb_prefix}/policy_top5_acc", m["top5_acc"], epoch_num)
print(
f" [policy test] loss={m['loss']:.4f} ppl={m['perplexity']:.2f}"
f" top1={m['top1_acc']:.3f} top5={m['top5_acc']:.3f}"
)
if puzzle_test_loader is not None:
m = eval_puzzle_solve_rate(policy_model, puzzle_test_loader, device, pad_id)
writer.add_scalar(f"{tb_prefix}/puzzle_first_move", m["first_move_solve_rate"], epoch_num)
writer.add_scalar(f"{tb_prefix}/puzzle_all_moves", m["all_moves_solve_rate"], epoch_num)
print(
f" [puzzle test] first_move={m['first_move_solve_rate']:.3f}"
f" all_moves={m['all_moves_solve_rate']:.3f}"
)
def _save_epoch_checkpoint(epoch_num: int) -> None:
"""Save the policy model after a completed epoch.
Each checkpoint is `policy_model_epoch_{NN}.pt` next to the final
`policy_model.pt`. If `keep_last_n_checkpoints > 0`, older
checkpoints are pruned to cap disk usage. The final end-of-Phase-2
save (`policy_model.pt`) is kept regardless of this setting and
always reflects the last completed epoch.
"""
ckpt_path = Path(f"policy_model_epoch_{epoch_num:02d}.pt")
torch.save(policy_model.state_dict(), ckpt_path)
print(f" [checkpoint] saved {ckpt_path.name}")
if keep_last_n_checkpoints and keep_last_n_checkpoints > 0:
existing = sorted(Path(".").glob("policy_model_epoch_*.pt"))
stale = existing[:-keep_last_n_checkpoints]
for p in stale:
try:
p.unlink()
except OSError:
pass
def _log_cross_gates(epoch_num: int) -> None:
"""Log per-block cross-attention gate values to TensorBoard.
Each CrossAttnBlock has a single learned scalar `cross_gate` whose
tanh controls how much board cross-attention contributes through
its residual (init=0 means cross-attn starts disabled). Tracking
these over epochs shows which layers opened the board pathway and
how fast — flat-at-zero across all layers means the model decided
cross-attention wasn't worth it.
TB tags:
cross_gate/block_{i} effective gate tanh(α) ∈ (-1, 1)
cross_gate_raw/block_{i} raw parameter α (unbounded)
"""
blocks = getattr(policy_model, "blocks", None)
if blocks is None:
return # Older model variants without CrossAttnBlock stack.
gates_tanh = {}
for i, blk in enumerate(blocks):
raw = blk.cross_gate.detach()
tanh_val = raw.tanh().item()
raw_val = raw.item()
writer.add_scalar(f"cross_gate/block_{i}", tanh_val, epoch_num)
writer.add_scalar(f"cross_gate_raw/block_{i}", raw_val, epoch_num)
gates_tanh[f"block_{i}"] = tanh_val
# Overlay all blocks on a single chart for easy at-a-glance comparison.
writer.add_scalars("cross_gate_all", gates_tanh, epoch_num)
gate_summary = " ".join(f"L{i}={v:+.3f}" for i, v in enumerate(gates_tanh.values()))
print(f" [cross_gate] {gate_summary}")
print(f"\n── Phase 2: mixed policy training — {policy_epochs} epochs, lr={learning_rate}")
phase2_start = time.time()
# Log initial gate values (all zeros at init) so TB charts start at epoch 0.
_log_cross_gates(0)
for epoch in range(policy_epochs):
epoch_num = epoch + 1
print(f" [epoch {epoch_num}/{policy_epochs}] starting...")
avg_loss, global_step, epoch_secs = _run_epoch_policy_mixed(
policy_model, policy_loader, policy_optimizer, device, writer, global_step, epoch, pad_id,
)
epochs_left = policy_epochs - epoch_num
print(
f" [epoch {epoch_num}/{policy_epochs}] "
f"loss={avg_loss:.4f} "
f"epoch_time={_fmt_duration(epoch_secs)} "
f"eta={_fmt_duration(epoch_secs * epochs_left)}"
)
_run_policy_test(epoch_num, "test_mixed")
_log_cross_gates(epoch_num)
_save_epoch_checkpoint(epoch_num)
print(f"Phase 2 complete in {_fmt_duration(time.time() - phase2_start)}")
torch.save(policy_model.state_dict(), "policy_model.pt")
print("Policy model saved to policy_model.pt")
return reward_model, policy_model, tokenizer
def _build_argparser():
p = argparse.ArgumentParser(description=train.__doc__)
p.add_argument("--tokenizer-path", default="data/tokenizer.pt")
p.add_argument("--stockfish-samples-path", default="data/stockfish_samples.pt")
p.add_argument("--outcome-games-path", default="data/games_outcome.pt")
p.add_argument("--epochs", type=int, default=15)
p.add_argument("--policy-epochs", type=int, default=15)
p.add_argument("--batch-size", type=int, default=1024)
p.add_argument("--learning-rate", type=float, default=3e-5)
p.add_argument("--max-seq-len", type=int, default=128)
p.add_argument("--log-dir", default="runs/chess_models")
p.add_argument("--num-workers", type=int, default=8)
p.add_argument("--puzzle-data", default=None, dest="puzzle_data_dir",
help="Directory containing puzzle_tokens.bin / puzzle_lengths.bin / puzzle_fens.bin / puzzle_meta.pt")
p.add_argument("--puzzle-epochs", type=int, default=5, dest="puzzle_epochs",
help="(Deprecated, retained for CLI compat) — mixed training merges game/puzzle into Phase 2.")
p.add_argument("--puzzle-loss-weight", type=float, default=5.0, dest="puzzle_loss_weight",
help="Per-sample loss weight applied to puzzle samples in the mixed-training "
"weighted cross-entropy (default 5.0).")
p.add_argument("--puzzle-ratio", type=float, default=0.2, dest="puzzle_ratio",
help="Fraction of each mixed batch drawn from the puzzle dataset (default 0.2).")
p.add_argument("--skip-reward", action="store_true", dest="skip_reward",
help="Skip Phase 1 (reward model training). Existing reward_model.pt is "
"left untouched. Use when iterating on Phase 2 only.")
p.add_argument("--keep-last-n-checkpoints", type=int, default=3, dest="keep_last_n_checkpoints",
help="Number of per-epoch policy_model_epoch_NN.pt files to keep on disk "
"(default 3). Use 0 to keep all epochs. Final policy_model.pt is kept "
"regardless.")
return p
if __name__ == "__main__":
args = _build_argparser().parse_args()
train(
tokenizer_path=args.tokenizer_path,
stockfish_samples_path=args.stockfish_samples_path,
outcome_games_path=args.outcome_games_path,
epochs=args.epochs,
policy_epochs=args.policy_epochs,
batch_size=args.batch_size,
learning_rate=args.learning_rate,
max_seq_len=args.max_seq_len,
log_dir=args.log_dir,
num_workers=args.num_workers,
puzzle_data_dir=args.puzzle_data_dir,
puzzle_epochs=args.puzzle_epochs,
puzzle_loss_weight=args.puzzle_loss_weight,
puzzle_ratio=args.puzzle_ratio,
skip_reward=args.skip_reward,
keep_last_n_checkpoints=args.keep_last_n_checkpoints,
)
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