Spaces:
Sleeping
Sleeping
Roland-1 commited on
Commit ·
625185a
1
Parent(s): 7912450
Added the app
Browse files- .env +1 -0
- .gradio/certificate.pem +31 -0
- app.py +271 -0
.env
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OPENAI_API_KEY=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
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.gradio/certificate.pem
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-----BEGIN CERTIFICATE-----
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MIIFazCCA1OgAwIBAgIRAIIQz7DSQONZRGPgu2OCiwAwDQYJKoZIhvcNAQELBQAw
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TzELMAkGA1UEBhMCVVMxKTAnBgNVBAoTIEludGVybmV0IFNlY3VyaXR5IFJlc2Vh
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ZXQgU2VjdXJpdHkgUmVzZWFyY2ggR3JvdXAxFTATBgNVBAMTDElTUkcgUm9vdCBY
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MTCCAiIwDQYJKoZIhvcNAQEBBQADggIPADCCAgoCggIBAK3oJHP0FDfzm54rVygc
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KBds0pjBqAlkd25HN7rOrFleaJ1/ctaJxQZBKT5ZPt0m9STJEadao0xAH0ahmbWn
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OlFuhjuefXKnEgV4We0+UXgVCwOPjdAvBbI+e0ocS3MFEvzG6uBQE3xDk3SzynTn
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jh8BCNAw1FtxNrQHusEwMFxIt4I7mKZ9YIqioymCzLq9gwQbooMDQaHWBfEbwrbw
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qHyGO0aoSCqI3Haadr8faqU9GY/rOPNk3sgrDQoo//fb4hVC1CLQJ13hef4Y53CI
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rU7m2Ys6xt0nUW7/vGT1M0NPAgMBAAGjQjBAMA4GA1UdDwEB/wQEAwIBBjAPBgNV
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HRMBAf8EBTADAQH/MB0GA1UdDgQWBBR5tFnme7bl5AFzgAiIyBpY9umbbjANBgkq
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3BebYhtF8GaV0nxvwuo77x/Py9auJ/GpsMiu/X1+mvoiBOv/2X/qkSsisRcOj/KK
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NFtY2PwByVS5uCbMiogziUwthDyC3+6WVwW6LLv3xLfHTjuCvjHIInNzktHCgKQ5
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ORAzI4JMPJ+GslWYHb4phowim57iaztXOoJwTdwJx4nLCgdNbOhdjsnvzqvHu7Ur
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TkXWStAmzOVyyghqpZXjFaH3pO3JLF+l+/+sKAIuvtd7u+Nxe5AW0wdeRlN8NwdC
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jNPElpzVmbUq4JUagEiuTDkHzsxHpFKVK7q4+63SM1N95R1NbdWhscdCb+ZAJzVc
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oyi3B43njTOQ5yOf+1CceWxG1bQVs5ZufpsMljq4Ui0/1lvh+wjChP4kqKOJ2qxq
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4RgqsahDYVvTH9w7jXbyLeiNdd8XM2w9U/t7y0Ff/9yi0GE44Za4rF2LN9d11TPA
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mRGunUHBcnWEvgJBQl9nJEiU0Zsnvgc/ubhPgXRR4Xq37Z0j4r7g1SgEEzwxA57d
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emyPxgcYxn/eR44/KJ4EBs+lVDR3veyJm+kXQ99b21/+jh5Xos1AnX5iItreGCc=
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-----END CERTIFICATE-----
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app.py
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| 1 |
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# Core LlamaIndex imports
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| 2 |
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from llama_index.core import (
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VectorStoreIndex,
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SimpleDirectoryReader,
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Document,
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Settings
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)
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from llama_index.llms.openai import OpenAI
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from llama_index.core.memory import ChatMemoryBuffer
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# Python standard library imports
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| 12 |
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import os
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| 13 |
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import re
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import sys
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| 15 |
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from datetime import datetime
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| 16 |
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from typing import List, Dict
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| 17 |
+
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| 18 |
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# Third-party imports
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| 19 |
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from dotenv import load_dotenv
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import gradio as gr
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| 21 |
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| 22 |
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# Load environment variables
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| 23 |
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load_dotenv()
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| 25 |
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# Check for API key
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| 26 |
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if not os.getenv("OPENAI_API_KEY"):
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print("Error: OpenAI API key not found in .env file")
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print("Please create a .env file with your API key: API_KEY=your_key_here")
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sys.exit(1)
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| 30 |
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# Configure global settings
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Settings.llm = OpenAI(api_key=os.getenv("OPENAI_API_KEY"), model="gpt-4o-mini")
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Settings.chunk_size = 1024
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Settings.chunk_overlap = 20
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class PersonalityAnalyzer:
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| 37 |
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def __init__(self):
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| 38 |
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self.memory = ChatMemoryBuffer.from_defaults(token_limit=4096)
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| 39 |
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| 40 |
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def analyze_mbti(self, conversation_history: List[Dict]) -> str:
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| 41 |
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# Create a document from conversation history
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| 42 |
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history_text = self._format_history_for_analysis(conversation_history)
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| 43 |
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doc = Document(text=history_text)
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| 44 |
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| 45 |
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# Create an index for the conversation history
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| 46 |
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index = VectorStoreIndex.from_documents([doc])
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| 47 |
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| 48 |
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# Create a query engine
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| 49 |
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query_engine = index.as_query_engine()
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| 50 |
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prompt = """
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| 52 |
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Based on the conversation history, analyze the player's likely MBTI personality type.
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| 53 |
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Consider:
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| 54 |
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- How they approach problems (direct vs. creative)
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| 55 |
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- Their interaction style with NPCs
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| 56 |
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- Whether they seek information or action
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| 57 |
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- How they make decisions
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| 58 |
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| 59 |
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Provide the most likely MBTI type with reasoning based on their actions.
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| 60 |
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"""
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| 61 |
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response = query_engine.query(prompt)
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return str(response)
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| 65 |
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def analyze_enneagram(self, conversation_history: List[Dict]) -> str:
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| 66 |
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# Create a document from conversation history
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| 67 |
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history_text = self._format_history_for_analysis(conversation_history)
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| 68 |
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doc = Document(text=history_text)
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| 69 |
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| 70 |
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# Create an index for the conversation history
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| 71 |
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index = VectorStoreIndex.from_documents([doc])
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| 72 |
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| 73 |
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# Create a query engine
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query_engine = index.as_query_engine()
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| 75 |
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| 76 |
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prompt = """
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| 77 |
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Based on the conversation history, analyze the player's likely Enneagram type.
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| 78 |
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Consider:
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| 79 |
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- Their core motivations and fears shown through actions
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| 80 |
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- What rewards or outcomes they seek
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| 81 |
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- How they handle challenges
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| 82 |
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- Their interaction patterns with the world
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| 83 |
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| 84 |
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Provide the most likely Enneagram type with reasoning based on their actions.
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"""
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| 86 |
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| 87 |
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response = query_engine.query(prompt)
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| 88 |
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return str(response)
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| 89 |
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| 90 |
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def _format_history_for_analysis(self, history: List[Dict]) -> str:
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| 91 |
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return "\n".join([
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| 92 |
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f"Player: {h['action']}\nContext: {h['context']}\nResponse: {h['response']}"
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| 93 |
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for h in history
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| 94 |
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])
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| 95 |
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| 96 |
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class WorldState:
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| 97 |
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def __init__(self):
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| 98 |
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self.inventory: List[str] = []
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| 99 |
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self.relationships: Dict[str, int] = {} # NPC relationships
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| 100 |
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self.current_context: str = ""
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| 101 |
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self.significant_choices: List[Dict] = [] # Tracks important decisions
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| 102 |
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self.conversation_history: List[Dict] = []
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| 103 |
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self.discovered_locations: set = set()
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| 104 |
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self.active_quests: List[Dict] = []
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| 105 |
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| 106 |
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def add_to_history(self, action: str, context: str, response: str):
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| 107 |
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self.conversation_history.append({
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| 108 |
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"timestamp": datetime.now().isoformat(),
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| 109 |
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"action": action,
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| 110 |
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"context": context,
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| 111 |
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"response": response
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| 112 |
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})
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| 113 |
+
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| 114 |
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class StoryEngine:
|
| 115 |
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def __init__(self):
|
| 116 |
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self.memory = ChatMemoryBuffer.from_defaults(token_limit=4096)
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| 117 |
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|
| 118 |
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def generate_response(self, action: str, world_state: WorldState) -> str:
|
| 119 |
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# Build context from recent history
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| 120 |
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recent_history = world_state.conversation_history[-5:] if world_state.conversation_history else []
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| 121 |
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history_text = "\n".join([
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| 122 |
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f"Player: {h['action']}\nGame: {h['response']}"
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| 123 |
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for h in recent_history
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| 124 |
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])
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| 125 |
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| 126 |
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context = f"""
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| 127 |
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Current game state:
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| 128 |
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Inventory: {world_state.inventory}
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| 129 |
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Active quests: {world_state.active_quests}
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| 130 |
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Discovered locations: {world_state.discovered_locations}
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| 131 |
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| 132 |
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Recent history:
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| 133 |
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{history_text}
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| 134 |
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"""
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| 135 |
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| 136 |
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doc = Document(text=context)
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| 137 |
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index = VectorStoreIndex.from_documents([doc])
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| 138 |
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| 139 |
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query_engine = index.as_query_engine()
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| 140 |
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| 141 |
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prompt = f"""
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| 142 |
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Based on the current game state and player's action: "{action}"
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| 143 |
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Aims to capture the personality type of the user in terms of MBTI (present scenarios/quests that may reveal that) (DON'T Explicitly mention that)
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| 144 |
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| 145 |
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Generate a response that:
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| 146 |
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2. Acknowledges the player's action
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| 147 |
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3. Describes the consequences
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| 148 |
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4. Updates the world state if needed
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| 149 |
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5. Introduces potential opportunities or challenges
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| 150 |
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6. Maintains internal consistency with previous events
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| 151 |
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7. Is short and doesn't contain unnecessary details or elaborate language
|
| 152 |
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| 153 |
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[Important] Don't explicitly mention world state items.
|
| 154 |
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[Important] Try to present scenarios or developments which aims to reveal personality traits of the player.
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| 155 |
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[Important] Response should be engaging, consequential and open-ended. It shouldn't lead the player at all, don't mention ANY call to action or what a player does or feel without an explicit prompt from the user.
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| 156 |
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"""
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| 157 |
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| 158 |
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response = query_engine.query(prompt)
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| 159 |
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return str(response)
|
| 160 |
+
|
| 161 |
+
class TextAdventure:
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| 162 |
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def __init__(self):
|
| 163 |
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self.story_engine = StoryEngine()
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| 164 |
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self.personality_analyzer = PersonalityAnalyzer()
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| 165 |
+
self.world_state = WorldState()
|
| 166 |
+
|
| 167 |
+
def _extract_game_updates(self, response: str) -> None:
|
| 168 |
+
"""Parse response for any updates to world state"""
|
| 169 |
+
# Look for inventory changes
|
| 170 |
+
inventory_matches = re.findall(r"You (picked up|received|found|lost|dropped) (a|an|the) ([^\.]+)", response.lower())
|
| 171 |
+
for action, _, item in inventory_matches:
|
| 172 |
+
if action in ['picked up', 'received', 'found']:
|
| 173 |
+
self.world_state.inventory.append(item.strip())
|
| 174 |
+
elif action in ['lost', 'dropped']:
|
| 175 |
+
if item.strip() in self.world_state.inventory:
|
| 176 |
+
self.world_state.inventory.remove(item.strip())
|
| 177 |
+
|
| 178 |
+
# Look for new locations
|
| 179 |
+
location_matches = re.findall(r"You (discovered|arrived at|entered) (the|a|an) ([^\.]+)", response.lower())
|
| 180 |
+
for _, _, location in location_matches:
|
| 181 |
+
self.world_state.discovered_locations.add(location.strip())
|
| 182 |
+
|
| 183 |
+
def gradio_play(self, action, history):
|
| 184 |
+
if action.lower() in ['quit', 'exit', 'bye']:
|
| 185 |
+
self._show_personality_analysis()
|
| 186 |
+
return history + [[action, "Game ended. Thanks for playing!"]], history + [[action, "Game ended. Thanks for playing!"]]
|
| 187 |
+
|
| 188 |
+
if action.lower() in ['inventory', 'i']:
|
| 189 |
+
inventory_text = "\nInventory: " + (", ".join(self.world_state.inventory) or "empty")
|
| 190 |
+
return history + [[action, inventory_text]], history + [[action, inventory_text]]
|
| 191 |
+
|
| 192 |
+
if action.lower() in ['help', 'h', '?']:
|
| 193 |
+
help_text = self._get_help_text()
|
| 194 |
+
return history + [[action, help_text]], history + [[action, help_text]]
|
| 195 |
+
|
| 196 |
+
response = self.story_engine.generate_response(action, self.world_state)
|
| 197 |
+
|
| 198 |
+
# Update world state
|
| 199 |
+
self.world_state.add_to_history(action, self.world_state.current_context, response)
|
| 200 |
+
self._extract_game_updates(response)
|
| 201 |
+
|
| 202 |
+
# Periodically show personality insights
|
| 203 |
+
if len(self.world_state.conversation_history) % 10 == 0:
|
| 204 |
+
response += "\n\n" + self._get_personality_analysis()
|
| 205 |
+
|
| 206 |
+
return history + [[action, response]], history + [[action, response]]
|
| 207 |
+
|
| 208 |
+
def _get_help_text(self):
|
| 209 |
+
return """
|
| 210 |
+
Game Help:
|
| 211 |
+
- Type any action you want to try
|
| 212 |
+
- Use 'inventory' or 'i' to check your items
|
| 213 |
+
- Type 'quit' to end the game
|
| 214 |
+
- The story adapts to your choices
|
| 215 |
+
- Your actions reveal your personality
|
| 216 |
+
"""
|
| 217 |
+
|
| 218 |
+
def _get_personality_analysis(self):
|
| 219 |
+
if len(self.world_state.conversation_history) < 3:
|
| 220 |
+
return "Need more interactions for personality analysis..."
|
| 221 |
+
|
| 222 |
+
mbti = self.personality_analyzer.analyze_mbti(self.world_state.conversation_history)
|
| 223 |
+
enneagram = self.personality_analyzer.analyze_enneagram(self.world_state.conversation_history)
|
| 224 |
+
|
| 225 |
+
return f"""
|
| 226 |
+
=== Personality Analysis ===
|
| 227 |
+
|
| 228 |
+
MBTI Analysis:
|
| 229 |
+
{mbti}
|
| 230 |
+
|
| 231 |
+
Enneagram Analysis:
|
| 232 |
+
{enneagram}
|
| 233 |
+
|
| 234 |
+
=========================
|
| 235 |
+
"""
|
| 236 |
+
|
| 237 |
+
if __name__ == "__main__":
|
| 238 |
+
game = TextAdventure()
|
| 239 |
+
|
| 240 |
+
with gr.Blocks() as demo:
|
| 241 |
+
chatbot = gr.Chatbot([], elem_id="chatbot",height=500)
|
| 242 |
+
|
| 243 |
+
with gr.Row():
|
| 244 |
+
with gr.Column(scale=0.85):
|
| 245 |
+
txt = gr.Textbox(
|
| 246 |
+
show_label=False,
|
| 247 |
+
placeholder="Enter your action...",container=False
|
| 248 |
+
)
|
| 249 |
+
with gr.Column(scale=0.15, min_width=0):
|
| 250 |
+
btn = gr.Button("Send")
|
| 251 |
+
|
| 252 |
+
btn.click(game.gradio_play, [txt, chatbot], [chatbot, chatbot])
|
| 253 |
+
txt.submit(game.gradio_play, [txt, chatbot], [chatbot, chatbot])
|
| 254 |
+
|
| 255 |
+
gr.Markdown(
|
| 256 |
+
"""
|
| 257 |
+
Welcome to the Open-Ended Personality Adventure! This is a completely free-form adventure where you can try anything you want. Your choices and actions will reveal aspects of your personality.
|
| 258 |
+
|
| 259 |
+
You find yourself standing in a mysterious forest clearing on a misty morning. What would you like to do?
|
| 260 |
+
|
| 261 |
+
Game Help:
|
| 262 |
+
- Type any action you want to try
|
| 263 |
+
- Use 'inventory' or 'i' to check your items
|
| 264 |
+
- Type 'quit' to end the game
|
| 265 |
+
- The story adapts to your choices
|
| 266 |
+
- Your actions reveal your personality
|
| 267 |
+
|
| 268 |
+
"""
|
| 269 |
+
)
|
| 270 |
+
|
| 271 |
+
demo.launch(share=True)
|