Spaces:
Sleeping
Sleeping
| import { Scene } from 'phaser'; | |
| export class Preloader extends Scene | |
| { | |
| constructor () | |
| { | |
| super('Preloader'); | |
| } | |
| init () | |
| { | |
| // We loaded this image in our Boot Scene, so we can display it here | |
| this.add.image(512, 384, 'background'); | |
| // A simple progress bar. This is the outline of the bar. | |
| this.add.rectangle(512, 384, 468, 32).setStrokeStyle(1, 0xffffff); | |
| // This is the progress bar itself. It will increase in size from the left based on the % of progress. | |
| const bar = this.add.rectangle(512-230, 384, 4, 28, 0xffffff); | |
| // Use the 'progress' event emitted by the LoaderPlugin to update the loading bar | |
| this.load.on('progress', (progress: number) => { | |
| // Update the progress bar (our bar is 464px wide, so 100% = 464px) | |
| bar.width = 4 + (460 * progress); | |
| }); | |
| } | |
| preload () | |
| { | |
| // Load the assets for the game - Replace with your own assets | |
| this.load.setPath('assets'); | |
| this.load.image('logo', 'logo.png'); | |
| this.load.image('star', 'star.png'); | |
| } | |
| create () | |
| { | |
| // When all the assets have loaded, it's often worth creating global objects here that the rest of the game can use. | |
| // For example, you can define global animations here, so we can use them in other scenes. | |
| // Move to the MainMenu. You could also swap this for a Scene Transition, such as a camera fade. | |
| this.scene.start('MainMenu'); | |
| } | |
| } | |