Spaces:
Running
Running
Add 2 files
Browse files- README.md +6 -4
- index.html +413 -19
README.md
CHANGED
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@@ -1,10 +1,12 @@
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---
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title:
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emoji:
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colorFrom: yellow
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colorTo:
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sdk: static
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pinned: false
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---
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-
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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---
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title: royam0820-space
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emoji: 🐳
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colorFrom: yellow
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colorTo: blue
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sdk: static
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pinned: false
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tags:
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- deepsite
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---
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+
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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index.html
CHANGED
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@@ -1,19 +1,413 @@
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<!
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<html>
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| 1 |
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<!DOCTYPE html>
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| 2 |
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Retro Pong</title>
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<script src="https://cdn.tailwindcss.com"></script>
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| 8 |
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<style>
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@import url('https://fonts.googleapis.com/css2?family=Press+Start+2P&display=swap');
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body {
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background-color: #0f172a;
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| 13 |
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overflow: hidden;
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| 14 |
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font-family: 'Press Start 2P', cursive;
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}
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.game-container {
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position: relative;
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width: 100vw;
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height: 100vh;
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display: flex;
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justify-content: center;
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align-items: center;
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}
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.paddle {
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position: absolute;
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width: 15px;
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background: linear-gradient(to bottom, #f43f5e, #f97316);
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border-radius: 8px;
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box-shadow: 0 0 10px #f43f5e, 0 0 20px #f43f5e;
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}
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.ball {
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position: absolute;
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width: 15px;
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height: 15px;
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background: linear-gradient(45deg, #f43f5e, #3b82f6);
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border-radius: 50%;
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box-shadow: 0 0 10px #3b82f6, 0 0 20px #f43f5e;
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}
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| 42 |
+
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.score {
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color: #f1f5f9;
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text-shadow: 0 0 5px #3b82f6, 0 0 10px #3b82f6;
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font-size: 2rem;
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position: absolute;
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top: 20px;
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| 49 |
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}
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| 50 |
+
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| 51 |
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.center-line {
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position: absolute;
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| 53 |
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width: 2px;
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| 54 |
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height: 100%;
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| 55 |
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background-color: rgba(255, 255, 255, 0.1);
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left: 50%;
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| 57 |
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transform: translateX(-50%);
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display: flex;
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| 59 |
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flex-direction: column;
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justify-content: space-around;
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}
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+
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| 63 |
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.dashed-line {
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height: 30px;
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width: 2px;
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| 66 |
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background-color: rgba(255, 255, 255, 0.3);
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| 67 |
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margin: 10px 0;
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| 68 |
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}
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| 69 |
+
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| 70 |
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.game-border {
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| 71 |
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position: absolute;
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| 72 |
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border: 2px dashed rgba(255, 255, 255, 0.3);
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| 73 |
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width: 98%;
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| 74 |
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height: 96%;
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}
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| 76 |
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| 77 |
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.neon-text {
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color: #f1f5f9;
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| 79 |
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text-shadow: 0 0 5px #f43f5e, 0 0 10px #f43f5e;
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| 80 |
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}
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| 81 |
+
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| 82 |
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.start-screen, .game-over-screen {
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position: absolute;
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| 84 |
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top: 0;
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| 85 |
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left: 0;
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| 86 |
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width: 100%;
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| 87 |
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height: 100%;
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| 88 |
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display: flex;
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| 89 |
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flex-direction: column;
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| 90 |
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justify-content: center;
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| 91 |
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align-items: center;
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| 92 |
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background-color: rgba(0, 0, 0, 0.8);
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| 93 |
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z-index: 10;
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| 94 |
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}
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| 95 |
+
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| 96 |
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.start-button {
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| 97 |
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background: linear-gradient(to bottom, #f43f5e, #3b82f6);
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| 98 |
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border: none;
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| 99 |
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padding: 15px 30px;
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| 100 |
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margin-top: 30px;
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| 101 |
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color: white;
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| 102 |
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font-family: 'Press Start 2P', cursive;
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| 103 |
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font-size: 1rem;
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| 104 |
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border-radius: 5px;
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| 105 |
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cursor: pointer;
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| 106 |
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transition: all 0.3s;
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| 107 |
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box-shadow: 0 0 10px #3b82f6, 0 0 20px #f43f5e;
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| 108 |
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}
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| 109 |
+
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| 110 |
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.start-button:hover {
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| 111 |
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transform: scale(1.1);
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| 112 |
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box-shadow: 0 0 20px #3b82f6, 0 0 40px #f43f5e;
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| 113 |
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}
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| 114 |
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</style>
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| 115 |
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</head>
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| 116 |
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<body>
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| 117 |
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<div class="game-container">
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| 118 |
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<div class="game-border"></div>
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| 119 |
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<div class="center-line">
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| 120 |
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<div class="dashed-line"></div>
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| 121 |
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<div class="dashed-line"></div>
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| 122 |
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<div class="dashed-line"></div>
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| 123 |
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<div class="dashed-line"></div>
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| 124 |
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<div class="dashed-line"></div>
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| 125 |
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</div>
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| 126 |
+
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| 127 |
+
<div id="playerScore" class="score left-1/3">0</div>
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| 128 |
+
<div id="aiScore" class="score right-1/3">0</div>
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| 129 |
+
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| 130 |
+
<div id="playerPaddle" class="paddle left-4" style="height: 80px;"></div>
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| 131 |
+
<div id="aiPaddle" class="paddle right-4" style="height: 80px;"></div>
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| 132 |
+
<div id="ball" class="ball"></div>
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| 133 |
+
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| 134 |
+
<div id="startScreen" class="start-screen">
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| 135 |
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<h1 class="text-4xl md:text-6xl neon-text mb-6">RETRO PONG</h1>
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| 136 |
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<p class="text-xl neon-text mb-10">Use ↑ ↓ arrow keys to move your paddle</p>
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| 137 |
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<button id="startButton" class="start-button">START GAME</button>
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| 138 |
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</div>
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| 139 |
+
|
| 140 |
+
<div id="gameOverScreen" class="game-over-screen hidden">
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| 141 |
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<h1 id="gameOverText" class="text-4xl md:text-6xl neon-text mb-6">GAME OVER</h1>
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| 142 |
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<p id="finalScore" class="text-xl neon-text mb-10">Score: 0 - 0</p>
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| 143 |
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<button id="restartButton" class="start-button">PLAY AGAIN</button>
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| 144 |
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</div>
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| 145 |
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</div>
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| 146 |
+
|
| 147 |
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<script>
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| 148 |
+
document.addEventListener('DOMContentLoaded', () => {
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| 149 |
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// Game elements
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| 150 |
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const gameContainer = document.querySelector('.game-container');
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| 151 |
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const playerPaddle = document.getElementById('playerPaddle');
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| 152 |
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const aiPaddle = document.getElementById('aiPaddle');
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| 153 |
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const ball = document.getElementById('ball');
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| 154 |
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const playerScoreDisplay = document.getElementById('playerScore');
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| 155 |
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const aiScoreDisplay = document.getElementById('aiScore');
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| 156 |
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const startScreen = document.getElementById('startScreen');
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| 157 |
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const gameOverScreen = document.getElementById('gameOverScreen');
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| 158 |
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const startButton = document.getElementById('startButton');
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| 159 |
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const restartButton = document.getElementById('restartButton');
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| 160 |
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const gameOverText = document.getElementById('gameOverText');
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| 161 |
+
const finalScore = document.getElementById('finalScore');
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| 162 |
+
|
| 163 |
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// Game variables
|
| 164 |
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let gameWidth = gameContainer.offsetWidth;
|
| 165 |
+
let gameHeight = gameContainer.offsetHeight;
|
| 166 |
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let paddleHeight = 80;
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| 167 |
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let paddleWidth = 15;
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| 168 |
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let ballSize = 15;
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| 169 |
+
let playerScore = 0;
|
| 170 |
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let aiScore = 0;
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| 171 |
+
let gameRunning = false;
|
| 172 |
+
let animationId;
|
| 173 |
+
|
| 174 |
+
// Ball properties
|
| 175 |
+
let ballX = gameWidth / 2;
|
| 176 |
+
let ballY = gameHeight / 2;
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| 177 |
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let ballSpeedX = 5;
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| 178 |
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let ballSpeedY = 5;
|
| 179 |
+
|
| 180 |
+
// Paddle properties
|
| 181 |
+
let playerPaddleY = gameHeight / 2 - paddleHeight / 2;
|
| 182 |
+
let aiPaddleY = gameHeight / 2 - paddleHeight / 2;
|
| 183 |
+
let paddleSpeed = 8;
|
| 184 |
+
|
| 185 |
+
// Event listeners for buttons
|
| 186 |
+
startButton.addEventListener('click', startGame);
|
| 187 |
+
restartButton.addEventListener('click', startGame);
|
| 188 |
+
|
| 189 |
+
// Initialize paddle and ball positions
|
| 190 |
+
function initPositions() {
|
| 191 |
+
playerPaddleY = gameHeight / 2 - paddleHeight / 2;
|
| 192 |
+
aiPaddleY = gameHeight / 2 - paddleHeight / 2;
|
| 193 |
+
ballX = gameWidth / 2;
|
| 194 |
+
ballY = gameHeight / 2;
|
| 195 |
+
|
| 196 |
+
// Randomize ball direction
|
| 197 |
+
ballSpeedX = Math.random() > 0.5 ? 5 : -5;
|
| 198 |
+
ballSpeedY = (Math.random() * 4 - 2);
|
| 199 |
+
|
| 200 |
+
updatePositions();
|
| 201 |
+
}
|
| 202 |
+
|
| 203 |
+
// Update displayed positions
|
| 204 |
+
function updatePositions() {
|
| 205 |
+
playerPaddle.style.top = `${playerPaddleY}px`;
|
| 206 |
+
aiPaddle.style.top = `${aiPaddleY}px`;
|
| 207 |
+
ball.style.left = `${ballX}px`;
|
| 208 |
+
ball.style.top = `${ballY}px`;
|
| 209 |
+
}
|
| 210 |
+
|
| 211 |
+
// Reset game
|
| 212 |
+
function resetGame() {
|
| 213 |
+
playerScore = 0;
|
| 214 |
+
aiScore = 0;
|
| 215 |
+
updateScore();
|
| 216 |
+
initPositions();
|
| 217 |
+
}
|
| 218 |
+
|
| 219 |
+
// Update score display
|
| 220 |
+
function updateScore() {
|
| 221 |
+
playerScoreDisplay.textContent = playerScore;
|
| 222 |
+
aiScoreDisplay.textContent = aiScore;
|
| 223 |
+
}
|
| 224 |
+
|
| 225 |
+
// Game loop
|
| 226 |
+
function gameLoop() {
|
| 227 |
+
if (!gameRunning) return;
|
| 228 |
+
|
| 229 |
+
// Move ball
|
| 230 |
+
ballX += ballSpeedX;
|
| 231 |
+
ballY += ballSpeedY;
|
| 232 |
+
|
| 233 |
+
// Ball collision with top and bottom walls
|
| 234 |
+
if (ballY <= 0 || ballY + ballSize >= gameHeight) {
|
| 235 |
+
ballSpeedY = -ballSpeedY;
|
| 236 |
+
|
| 237 |
+
// Add some visual effect
|
| 238 |
+
document.body.style.backgroundColor = '#1e293b';
|
| 239 |
+
setTimeout(() => {
|
| 240 |
+
document.body.style.backgroundColor = '#0f172a';
|
| 241 |
+
}, 50);
|
| 242 |
+
}
|
| 243 |
+
|
| 244 |
+
// Ball collision with paddles
|
| 245 |
+
// Player paddle
|
| 246 |
+
if (
|
| 247 |
+
ballX <= paddleWidth + 20 &&
|
| 248 |
+
ballY + ballSize >= playerPaddleY &&
|
| 249 |
+
ballY <= playerPaddleY + paddleHeight
|
| 250 |
+
) {
|
| 251 |
+
ballX = paddleWidth + 20;
|
| 252 |
+
ballSpeedX = -ballSpeedX * 1.05; // Increase speed slightly
|
| 253 |
+
|
| 254 |
+
// Change angle based on where ball hits paddle
|
| 255 |
+
let deltaY = (ballY - (playerPaddleY + paddleHeight / 2)) / (paddleHeight / 2);
|
| 256 |
+
ballSpeedY = deltaY * 6;
|
| 257 |
+
|
| 258 |
+
// Add visual effect
|
| 259 |
+
playerPaddle.style.boxShadow = '0 0 15px #f43f5e, 0 0 30px #f43f5e';
|
| 260 |
+
setTimeout(() => {
|
| 261 |
+
playerPaddle.style.boxShadow = '0 0 10px #f43f5e, 0 0 20px #f43f5e';
|
| 262 |
+
}, 100);
|
| 263 |
+
}
|
| 264 |
+
|
| 265 |
+
// AI paddle
|
| 266 |
+
if (
|
| 267 |
+
ballX + ballSize >= gameWidth - paddleWidth - 20 &&
|
| 268 |
+
ballY + ballSize >= aiPaddleY &&
|
| 269 |
+
ballY <= aiPaddleY + paddleHeight
|
| 270 |
+
) {
|
| 271 |
+
ballX = gameWidth - paddleWidth - 20 - ballSize;
|
| 272 |
+
ballSpeedX = -ballSpeedX * 1.05; // Increase speed slightly
|
| 273 |
+
|
| 274 |
+
// Change angle based on where ball hits paddle
|
| 275 |
+
let deltaY = (ballY - (aiPaddleY + paddleHeight / 2)) / (paddleHeight / 2);
|
| 276 |
+
ballSpeedY = deltaY * 6;
|
| 277 |
+
|
| 278 |
+
// Add visual effect
|
| 279 |
+
aiPaddle.style.boxShadow = '0 0 15px #f43f5e, 0 0 30px #f43f5e';
|
| 280 |
+
setTimeout(() => {
|
| 281 |
+
aiPaddle.style.boxShadow = '0 0 10px #f43f5e, 0 0 20px #f43f5e';
|
| 282 |
+
}, 100);
|
| 283 |
+
}
|
| 284 |
+
|
| 285 |
+
// Ball out of bounds - score points
|
| 286 |
+
if (ballX + ballSize < 0) {
|
| 287 |
+
// AI scores
|
| 288 |
+
aiScore++;
|
| 289 |
+
updateScore();
|
| 290 |
+
|
| 291 |
+
if (aiScore >= 5) {
|
| 292 |
+
endGame(false);
|
| 293 |
+
} else {
|
| 294 |
+
initPositions();
|
| 295 |
+
}
|
| 296 |
+
} else if (ballX > gameWidth) {
|
| 297 |
+
// Player scores
|
| 298 |
+
playerScore++;
|
| 299 |
+
updateScore();
|
| 300 |
+
|
| 301 |
+
if (playerScore >= 5) {
|
| 302 |
+
endGame(true);
|
| 303 |
+
} else {
|
| 304 |
+
initPositions();
|
| 305 |
+
}
|
| 306 |
+
}
|
| 307 |
+
|
| 308 |
+
// AI paddle movement (simple tracking)
|
| 309 |
+
let aiPaddleCenter = aiPaddleY + paddleHeight / 2;
|
| 310 |
+
if (aiPaddleCenter < ballY - 10) {
|
| 311 |
+
aiPaddleY += 5 * Math.min(1, Math.abs(ballSpeedY / 6)) * (ballSpeedX > 0 ? 1 : 0.5);
|
| 312 |
+
} else if (aiPaddleCenter > ballY + 10) {
|
| 313 |
+
aiPaddleY -= 5 * Math.min(1, Math.abs(ballSpeedY / 6)) * (ballSpeedX > 0 ? 1 : 0.5);
|
| 314 |
+
}
|
| 315 |
+
|
| 316 |
+
// Keep paddles in bounds
|
| 317 |
+
if (playerPaddleY < 0) playerPaddleY = 0;
|
| 318 |
+
if (playerPaddleY > gameHeight - paddleHeight) playerPaddleY = gameHeight - paddleHeight;
|
| 319 |
+
|
| 320 |
+
if (aiPaddleY < 0) aiPaddleY = 0;
|
| 321 |
+
if (aiPaddleY > gameHeight - paddleHeight) aiPaddleY = gameHeight - paddleHeight;
|
| 322 |
+
|
| 323 |
+
// Update visual positions
|
| 324 |
+
updatePositions();
|
| 325 |
+
|
| 326 |
+
// Continue game loop
|
| 327 |
+
animationId = requestAnimationFrame(gameLoop);
|
| 328 |
+
}
|
| 329 |
+
|
| 330 |
+
// Handle keyboard input
|
| 331 |
+
const keysPressed = {};
|
| 332 |
+
|
| 333 |
+
document.addEventListener('keydown', (e) => {
|
| 334 |
+
keysPressed[e.key] = true;
|
| 335 |
+
|
| 336 |
+
// Prevent default for arrow keys to avoid page scrolling
|
| 337 |
+
if (e.key === 'ArrowUp' || e.key === 'ArrowDown') {
|
| 338 |
+
e.preventDefault();
|
| 339 |
+
}
|
| 340 |
+
});
|
| 341 |
+
|
| 342 |
+
document.addEventListener('keyup', (e) => {
|
| 343 |
+
keysPressed[e.key] = false;
|
| 344 |
+
});
|
| 345 |
+
|
| 346 |
+
// Handle paddle movement
|
| 347 |
+
function handlePaddleMovement() {
|
| 348 |
+
if (keysPressed['ArrowUp'] && playerPaddleY > 0) {
|
| 349 |
+
playerPaddleY -= paddleSpeed;
|
| 350 |
+
}
|
| 351 |
+
if (keysPressed['ArrowDown'] && playerPaddleY < gameHeight - paddleHeight) {
|
| 352 |
+
playerPaddleY += paddleSpeed;
|
| 353 |
+
}
|
| 354 |
+
}
|
| 355 |
+
|
| 356 |
+
// Start the game
|
| 357 |
+
function startGame() {
|
| 358 |
+
gameRunning = true;
|
| 359 |
+
startScreen.classList.add('hidden');
|
| 360 |
+
gameOverScreen.classList.add('hidden');
|
| 361 |
+
resetGame();
|
| 362 |
+
|
| 363 |
+
// Handle screen resize
|
| 364 |
+
window.addEventListener('resize', handleResize);
|
| 365 |
+
handleResize();
|
| 366 |
+
|
| 367 |
+
// Start the game loop
|
| 368 |
+
animationId = requestAnimationFrame(gameLoop);
|
| 369 |
+
|
| 370 |
+
// Start the input handling loop
|
| 371 |
+
setInterval(handlePaddleMovement, 1000/60);
|
| 372 |
+
}
|
| 373 |
+
|
| 374 |
+
// End the game
|
| 375 |
+
function endGame(playerWon) {
|
| 376 |
+
gameRunning = false;
|
| 377 |
+
cancelAnimationFrame(animationId);
|
| 378 |
+
|
| 379 |
+
gameOverText.textContent = playerWon ? 'YOU WIN!' : 'GAME OVER';
|
| 380 |
+
gameOverText.style.textShadow = playerWon ? '0 0 5px #3b82f6, 0 0 10px #3b82f6' : '0 0 5px #f43f5e, 0 0 10px #f43f5e';
|
| 381 |
+
|
| 382 |
+
finalScore.textContent = `Score: ${playerScore} - ${aiScore}`;
|
| 383 |
+
|
| 384 |
+
gameOverScreen.classList.remove('hidden');
|
| 385 |
+
}
|
| 386 |
+
|
| 387 |
+
// Handle window resize
|
| 388 |
+
function handleResize() {
|
| 389 |
+
gameWidth = gameContainer.offsetWidth;
|
| 390 |
+
gameHeight = gameContainer.offsetHeight;
|
| 391 |
+
|
| 392 |
+
// Reset positions on resize
|
| 393 |
+
initPositions();
|
| 394 |
+
}
|
| 395 |
+
|
| 396 |
+
// Set up glow effects for paddles
|
| 397 |
+
setInterval(() => {
|
| 398 |
+
if (gameRunning) {
|
| 399 |
+
const colors = ['#f43f5e', '#3b82f6', '#f59e0b', '#10b981'];
|
| 400 |
+
const randomColor1 = colors[Math.floor(Math.random() * colors.length)];
|
| 401 |
+
const randomColor2 = colors[Math.floor(Math.random() * colors.length)];
|
| 402 |
+
|
| 403 |
+
playerPaddle.style.background = `linear-gradient(to bottom, ${randomColor1}, ${randomColor2})`;
|
| 404 |
+
aiPaddle.style.background = `linear-gradient(to bottom, ${randomColor2}, ${randomColor1})`;
|
| 405 |
+
}
|
| 406 |
+
}, 2000);
|
| 407 |
+
|
| 408 |
+
// Initial setup
|
| 409 |
+
initPositions();
|
| 410 |
+
});
|
| 411 |
+
</script>
|
| 412 |
+
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=royam0820/royam0820-space" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
|
| 413 |
+
</html>
|