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Update app.py
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app.py
CHANGED
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@@ -2,7 +2,6 @@ import gradio as gr
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import uuid
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import httpx
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import os
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from contextlib import asynccontextmanager
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# FastAPI imports
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from fastapi import FastAPI, Request, Body
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@@ -27,204 +26,280 @@ class GameResult(Enum):
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# --- Gradio Interface ---
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class RockPaperScissorsUI:
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def __init__(self, game_service):
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self.game_service = game_service
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self.session_id = None
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self.ai_models = list(self.game_service.ai_models.keys())
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self.ai_descriptions = {
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"random": "Random AI: Makes completely random moves.",
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"adaptive_markov": "Adaptive Markov AI: Uses entropy-weighted Markov and frequency models to predict your next move."
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}
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self.last_move = None
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async def reset_session(self, session_id: str):
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# Use
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await self.game_service.clear_session(session_id) #
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return {"status": "ok"} #
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def create_interface(self):
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with gr.Blocks(theme=gr.themes.Soft(), title="Rock Paper Scissors ๐ฎ") as demo:
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gr.Markdown("# ๐ชจ๐โ๏ธ Rock Paper Scissors")
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with gr.Row():
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with gr.Column(scale=1):
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gr.Markdown("### ๐ฎ Game Setup")
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ai_dropdown = gr.Dropdown(
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choices=self.ai_models,
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value=self.ai_models[0],
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label="Select AI Opponent"
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)
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ai_description = gr.Markdown(self.ai_descriptions[self.ai_models[0]])
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with gr.Row():
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rock_btn = gr.Button("๐ชจ Rock", variant="secondary", elem_classes=["move-btn"])
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paper_btn = gr.Button("๐ Paper", variant="secondary", elem_classes=["move-btn"])
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scissors_btn = gr.Button("โ๏ธ Scissors", variant="secondary", elem_classes=["move-btn"])
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end_btn = gr.Button("End Game", variant="stop")
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with gr.Column(scale=2):
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gr.Markdown("### ๐ Game Statistics")
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stats_display = gr.Markdown()
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result_display = gr.Markdown("Make your move!")
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end_result_display = gr.Markdown(visible=False)
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ai_dropdown.change(
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fn=self.update_ai_description,
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inputs=[ai_dropdown],
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outputs=[ai_description]
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)
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async def
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if not session_id:
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session_id = f"session_{uuid.uuid4()}"
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self.session_id = session_id
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stats, result = await self.play_round(ai_type,
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return stats, result, session_id
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#
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gr.HTML("""
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});
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</script>
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""") #
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def update_session_id_js(session_id):
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return f"setRpsSessionId('{session_id}');"
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rock_btn.click(
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async def end_game(session_id):
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if not session_id:
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return "No session to end. Play a round first!"
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result = await self.reset_session(session_id)
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return f"Game
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end_btn.click(
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end_game,
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inputs=[session_id_state],
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outputs=[
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)
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async def get_help(session_id):
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try:
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response.
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except Exception as e:
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help_btn.click(
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return demo
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def update_ai_description(self, ai_type: str) -> str:
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return self.ai_descriptions[ai_type]
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async def play_round(self, ai_type: str, move: str):
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if not self.session_id:
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return "Internal Error: Session ID missing.", "Error"
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result = await self.game_service.play_round(self.session_id, move, ai_type)
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stats = result["stats"]
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stats_text = f"""
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- Total Rounds: {stats['total_rounds']}
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- Player Wins: {stats['player_wins']} ({stats['player_win_rate']})
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- AI Wins: {stats['ai_wins']} ({stats['ai_win_rate']})
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- Draws: {stats['draws']}
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- Rock: {stats['player_moves']['rock']}
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- Rock: {stats['ai_moves']['rock']}
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result_text = f"""
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### Round Result
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You played:
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AI played:
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Result:
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"""
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return stats_text, result_text
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#
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app
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@app.post("/api/help") #
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async def get_help_endpoint(request: Request, body: dict = Body(...)):
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try:
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session_id = body.get("session_id")
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stats = None
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if session_id:
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move_distribution = {
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"rock": ai_moves.count("rock"),
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"paper": ai_moves.count("paper"),
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"scissors": ai_moves.count("scissors")
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}
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stats = {"move_distribution": move_distribution}
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suggestion = await llm_service.generate_response("help", stats=stats)
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except Exception as e:
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#
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app.
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if __name__ == "__main__":
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import uvicorn
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uvicorn.run("app:app", host="0.0.0.0", port=7860, reload=
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import uuid
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import httpx
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import os
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# FastAPI imports
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from fastapi import FastAPI, Request, Body
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# --- Gradio Interface ---
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class RockPaperScissorsUI:
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def __init__(self, game_service):
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self.game_service = game_service
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self.session_id = None # Will be set from State
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self.ai_models = list(self.game_service.ai_models.keys())
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self.ai_descriptions = {
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"random": "Random AI: Makes completely random moves.",
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"adaptive_markov": "Adaptive Markov AI: Uses entropy-weighted Markov and frequency models to predict your next move."
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}
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self.last_move = None
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async def reset_session(self, session_id: str):
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# Use environment variable for base URL, fallback to localhost
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base_url = os.getenv("HF_SPACE_URL", "http://localhost:7860")
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async with httpx.AsyncClient() as client:
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response = await client.post(
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f"{base_url}/api/game/end",
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json={"session_id": session_id}
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)
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print("[DEBUG] /api/game/end response:", response.text)
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# Optionally, also clear the session in-memory (if needed)
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await self.game_service.clear_session(session_id)
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return {"status": "ok"}
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def create_interface(self):
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with gr.Blocks(theme=gr.themes.Soft(), title="Rock Paper Scissors ๐ฎ") as demo:
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gr.Markdown("# ๐ชจ๐โ๏ธ Rock Paper Scissors")
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with gr.Row():
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with gr.Column(scale=1):
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gr.Markdown("### ๐ฎ Game Setup")
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ai_dropdown = gr.Dropdown(
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choices=self.ai_models,
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value=self.ai_models[0],
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label="Select AI Opponent"
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)
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ai_description = gr.Markdown(self.ai_descriptions[self.ai_models[0]])
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with gr.Row():
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rock_btn = gr.Button("๐ชจ Rock", variant="secondary", elem_classes=["move-btn"])
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paper_btn = gr.Button("๐ Paper", variant="secondary", elem_classes=["move-btn"])
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scissors_btn = gr.Button("โ๏ธ Scissors", variant="secondary", elem_classes=["move-btn"])
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# Add End Game button
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end_btn = gr.Button("End Game", variant="stop", elem_id="end-game-btn")
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# Add Help button
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help_btn = gr.Button("๐ก Get Help", variant="primary", elem_id="help-btn")
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# Add a dedicated box for the help answer, initially empty
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help_answer_box = gr.Markdown("", visible=True)
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with gr.Column(scale=2):
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gr.Markdown("### ๐ Game Statistics")
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stats_display = gr.Markdown()
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result_display = gr.Markdown("Make your move!")
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end_result_display = gr.Markdown(visible=False)
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status_display = gr.Markdown(visible=True)
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ai_dropdown.change(
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fn=self.update_ai_description,
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inputs=[ai_dropdown],
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outputs=[ai_description]
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)
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# Use a Gradio State to store the session ID
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move_state = gr.State("")
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session_id_state = gr.State("")
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async def play_rock(ai_type, session_id):
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if not session_id:
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session_id = f"session_{uuid.uuid4()}"
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self.session_id = session_id
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stats, result = await self.play_round(ai_type, "rock")
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return stats, result, session_id
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async def play_paper(ai_type, session_id):
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if not session_id:
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session_id = f"session_{uuid.uuid4()}"
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self.session_id = session_id
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stats, result = await self.play_round(ai_type, "paper")
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return stats, result, session_id
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async def play_scissors(ai_type, session_id):
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if not session_id:
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session_id = f"session_{uuid.uuid4()}"
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self.session_id = session_id
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stats, result = await self.play_round(ai_type, "scissors")
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return stats, result, session_id
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# Add a hidden HTML block with JS to auto-save on tab close
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gr.HTML("""
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<script>
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// Store session ID in localStorage whenever it changes
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window.setRpsSessionId = function(session_id) {
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if (session_id) {
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localStorage.setItem('rps_session_id', session_id);
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}
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};
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// On tab close, send session end to backend
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window.onbeforeunload = function() {
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let session_id = localStorage.getItem('rps_session_id');
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if (session_id) {
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navigator.sendBeacon("/game/end", JSON.stringify({session_id: session_id}));
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}
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};
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</script>
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""")
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# Inject JS to click End Game button on tab close
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gr.HTML("""
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<script>
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window.onbeforeunload = function() {
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var btn = document.getElementById('end-game-btn');
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if (btn) {
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btn.click();
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}
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};
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</script>
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""")
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# After each move, update localStorage with the session ID
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def update_session_id_js(session_id):
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return f"window.setRpsSessionId('{session_id}');"
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rock_btn.click(
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fn=play_rock,
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inputs=[ai_dropdown, session_id_state],
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outputs=[stats_display, result_display, session_id_state],
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js=update_session_id_js
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)
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paper_btn.click(
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fn=play_paper,
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inputs=[ai_dropdown, session_id_state],
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outputs=[stats_display, result_display, session_id_state],
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js=update_session_id_js
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)
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scissors_btn.click(
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fn=play_scissors,
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inputs=[ai_dropdown, session_id_state],
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outputs=[stats_display, result_display, session_id_state],
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js=update_session_id_js
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)
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# End Game button logic
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async def end_game(session_id):
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if not session_id:
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return "No session to end. Play a round first!"
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result = await self.reset_session(session_id)
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return f"End Game: {result['status']} - {result.get('message', '')}"
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end_btn.click(
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fn=end_game,
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inputs=[session_id_state],
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outputs=[end_result_display],
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)
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end_result_display.visible = True
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# Help button logic
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async def get_help(session_id):
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# Show loading message while waiting
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loading_message = "Generating answer, please wait..."
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try:
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base_url = os.getenv("HF_SPACE_URL", "http://localhost:7860")
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async with httpx.AsyncClient() as client:
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response = await client.post(f"{base_url}/api/help", json={"session_id": session_id})
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if response.status_code == 200:
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data = response.json()
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suggestion = data.get("suggestion", "No suggestion available.")
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else:
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suggestion = "Sorry, I'm having trouble getting help right now."
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except Exception as e:
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suggestion = f"Error getting help: {str(e)}"
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return suggestion
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| 197 |
+
# When help button is clicked, first show loading, then update with answer
|
| 198 |
+
def show_loading():
|
| 199 |
+
return "Generating answer, please wait..."
|
| 200 |
|
| 201 |
+
help_btn.click(
|
| 202 |
+
fn=show_loading,
|
| 203 |
+
inputs=[],
|
| 204 |
+
outputs=[help_answer_box],
|
| 205 |
+
queue=False
|
| 206 |
+
)
|
| 207 |
+
help_btn.click(
|
| 208 |
+
fn=get_help,
|
| 209 |
+
inputs=[session_id_state],
|
| 210 |
+
outputs=[help_answer_box],
|
| 211 |
+
queue=True
|
| 212 |
+
)
|
| 213 |
|
| 214 |
+
return demo
|
| 215 |
|
| 216 |
def update_ai_description(self, ai_type: str) -> str:
|
| 217 |
+
return self.ai_descriptions[ai_type]
|
| 218 |
|
| 219 |
async def play_round(self, ai_type: str, move: str):
|
| 220 |
+
if not self.session_id:
|
| 221 |
+
return "Internal Error: Session ID missing in play_round.", "Error"
|
| 222 |
+
result = await self.game_service.play_round(self.session_id, move, ai_type)
|
| 223 |
+
stats = result["stats"]
|
| 224 |
stats_text = f"""
|
| 225 |
+
### Game Statistics
|
| 226 |
- Total Rounds: {stats['total_rounds']}
|
| 227 |
- Player Wins: {stats['player_wins']} ({stats['player_win_rate']})
|
| 228 |
- AI Wins: {stats['ai_wins']} ({stats['ai_win_rate']})
|
| 229 |
- Draws: {stats['draws']}
|
| 230 |
|
| 231 |
+
### Player Move Distribution
|
| 232 |
+
- Rock: {stats['player_moves']['rock']}
|
| 233 |
+
- Paper: {stats['player_moves']['paper']}
|
| 234 |
+
- Scissors: {stats['player_moves']['scissors']}
|
| 235 |
|
| 236 |
+
### AI Move Distribution
|
| 237 |
+
- Rock: {stats['ai_moves']['rock']}
|
| 238 |
+
- Paper: {stats['ai_moves']['paper']}
|
| 239 |
+
- Scissors: {stats['ai_moves']['scissors']}
|
| 240 |
+
"""
|
| 241 |
result_text = f"""
|
| 242 |
### Round Result
|
| 243 |
+
You played: {result['player_move'].upper()}
|
| 244 |
+
AI played: {result['ai_move'].upper()}
|
| 245 |
+
Result: {result['result'].replace('_', ' ').title()}
|
| 246 |
+
"""
|
| 247 |
+
return stats_text, result_text
|
| 248 |
+
|
| 249 |
+
async def clear_session(self, session_id: str):
|
| 250 |
+
await self.game_service.clear_session(session_id)
|
| 251 |
+
return {"status": "ok"}
|
| 252 |
+
|
| 253 |
+
# Create FastAPI app
|
| 254 |
+
app = FastAPI()
|
| 255 |
+
|
| 256 |
+
# Initialize LLM Service
|
| 257 |
+
llm_service = LLMService()
|
| 258 |
+
|
| 259 |
+
# Add help endpoint
|
| 260 |
+
@app.post("/api/help")
|
| 261 |
+
async def get_help(request: Request, body: dict = Body(...)):
|
|
|
|
|
|
|
|
|
|
| 262 |
try:
|
| 263 |
+
session_id = body.get("session_id")
|
| 264 |
+
stats = None
|
| 265 |
+
if session_id:
|
| 266 |
+
# Try to get stats from the game service
|
| 267 |
+
session_data = game_service.cache.get_session(session_id)
|
| 268 |
+
if session_data:
|
| 269 |
+
# Calculate AI move distribution
|
| 270 |
+
ai_moves = [round['ai_move'] for round in session_data['rounds']]
|
| 271 |
+
total_moves = len(ai_moves)
|
| 272 |
+
if total_moves > 0:
|
| 273 |
move_distribution = {
|
| 274 |
+
"rock": int((ai_moves.count("rock") / total_moves) * 100),
|
| 275 |
+
"paper": int((ai_moves.count("paper") / total_moves) * 100),
|
| 276 |
+
"scissors": int((ai_moves.count("scissors") / total_moves) * 100)
|
| 277 |
+
}
|
| 278 |
+
stats = {"move_distribution": move_distribution}
|
| 279 |
+
suggestion = await llm_service.generate_response("help", stats=stats)
|
| 280 |
+
print("Help suggestion:", suggestion) # Debug print
|
| 281 |
+
return {"suggestion": suggestion}
|
| 282 |
except Exception as e:
|
| 283 |
+
return {"error": str(e), "suggestion": "Sorry, I'm having trouble generating a suggestion right now."}
|
| 284 |
+
|
| 285 |
+
# Create Gradio interface
|
| 286 |
+
ui = RockPaperScissorsUI(game_service)
|
| 287 |
+
demo = ui.create_interface()
|
| 288 |
+
|
| 289 |
+
# Mount Gradio app
|
| 290 |
+
app.include_router(game_router, prefix="/api/game")
|
| 291 |
+
app = gr.mount_gradio_app(app, demo, path="/")
|
| 292 |
|
| 293 |
+
# Initialize the app
|
| 294 |
+
@app.on_event("startup")
|
| 295 |
+
async def startup_event():
|
| 296 |
+
await game_service.initialize()
|
| 297 |
+
print("[APP] Startup complete - LLM will initialize on first use")
|
| 298 |
|
| 299 |
+
@app.on_event("shutdown")
|
| 300 |
+
async def shutdown_event():
|
| 301 |
+
await llm_service.close()
|
| 302 |
|
| 303 |
if __name__ == "__main__":
|
| 304 |
import uvicorn
|
| 305 |
+
uvicorn.run("app:app", host="0.0.0.0", port=7860, reload=False)
|