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app.py
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# RPS_SIMPLE_DEMO/app.py
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import gradio as gr
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import uuid
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import httpx
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import os
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#from RockPaperScissor.repositories import CombinedStorage
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# FastAPI imports
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from fastapi import FastAPI, Request
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from fastapi.responses import RedirectResponse
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from RockPaperScissor.routes import game_router
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from RockPaperScissor.services.service_instance import game_service
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from RockPaperScissor.services.LLM_service import LLMService
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# --- Game Constants and Types ---
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from enum import Enum
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class Move(Enum):
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ROCK = "rock"
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PAPER = "paper"
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SCISSORS = "scissors"
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class GameResult(Enum):
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PLAYER_WIN = "player_win"
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AI_WIN = "ai_win"
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DRAW = "draw"
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# --- Gradio Interface ---
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class RockPaperScissorsUI:
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def __init__(self, game_service):
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self.game_service = game_service
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self.session_id = None # Will be set from State
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self.ai_models = list(self.game_service.ai_models.keys())
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self.ai_descriptions = {
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"random": "Random AI: Makes completely random moves.",
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"adaptive_markov": "Adaptive Markov AI: Uses entropy-weighted Markov and frequency models to predict your next move."
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}
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self.last_move = None
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async def reset_session(self, session_id: str):
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# Use environment variable for base URL, fallback to localhost
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base_url = os.getenv("HF_SPACE_URL", "http://localhost:7860")
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async with httpx.AsyncClient() as client:
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response = await client.post(
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f"{base_url}/api/game/end",
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json={"session_id": session_id}
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)
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print("[DEBUG] /api/game/end response:", response.text)
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# Optionally, also clear the session in-memory (if needed)
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await self.game_service.clear_session(session_id)
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return {"status": "ok"}
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def create_interface(self):
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with gr.Blocks(theme=gr.themes.Soft(), title="Rock Paper Scissors ๐ฎ") as demo:
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gr.Markdown("# ๐ชจ๐โ๏ธ Rock Paper Scissors")
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with gr.Row():
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with gr.Column(scale=1):
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gr.Markdown("### ๐ฎ Game Setup")
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ai_dropdown = gr.Dropdown(
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choices=self.ai_models,
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value=self.ai_models[0],
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label="Select AI Opponent"
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)
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ai_description = gr.Markdown(self.ai_descriptions[self.ai_models[0]])
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with gr.Row():
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rock_btn = gr.Button("๐ชจ Rock", variant="secondary", elem_classes=["move-btn"])
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paper_btn = gr.Button("๐ Paper", variant="secondary", elem_classes=["move-btn"])
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scissors_btn = gr.Button("โ๏ธ Scissors", variant="secondary", elem_classes=["move-btn"])
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# Add End Game button
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end_btn = gr.Button("End Game", variant="stop", elem_id="end-game-btn")
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# Add Help button
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help_btn = gr.Button("๐ก Get Help", variant="primary", elem_id="help-btn")
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with gr.Column(scale=2):
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gr.Markdown("### ๐ Game Statistics")
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stats_display = gr.Markdown()
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result_display = gr.Markdown("Make your move!")
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end_result_display = gr.Markdown(visible=False)
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help_display = gr.Markdown(visible=False)
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ai_dropdown.change(
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fn=self.update_ai_description,
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inputs=[ai_dropdown],
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outputs=[ai_description]
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)
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# Use a Gradio State to store the session ID
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move_state = gr.State("")
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session_id_state = gr.State("")
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async def play_rock(ai_type, session_id):
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if not session_id:
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session_id = f"session_{uuid.uuid4()}"
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self.session_id = session_id
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stats, result = await self.play_round(ai_type, "rock")
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return stats, result, session_id
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async def play_paper(ai_type, session_id):
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if not session_id:
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session_id = f"session_{uuid.uuid4()}"
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self.session_id = session_id
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stats, result = await self.play_round(ai_type, "paper")
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return stats, result, session_id
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async def play_scissors(ai_type, session_id):
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if not session_id:
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session_id = f"session_{uuid.uuid4()}"
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self.session_id = session_id
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stats, result = await self.play_round(ai_type, "scissors")
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return stats, result, session_id
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# Add a hidden HTML block with JS to auto-save on tab close
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gr.HTML("""
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<script>
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// Store session ID in localStorage whenever it changes
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window.setRpsSessionId = function(session_id) {
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if (session_id) {
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localStorage.setItem('rps_session_id', session_id);
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}
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};
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// On tab close, send session end to backend
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window.onbeforeunload = function() {
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let session_id = localStorage.getItem('rps_session_id');
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if (session_id) {
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navigator.sendBeacon("/game/end", JSON.stringify({session_id: session_id}));
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}
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};
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</script>
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""")
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# Inject JS to click End Game button on tab close
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gr.HTML("""
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<script>
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window.onbeforeunload = function() {
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var btn = document.getElementById('end-game-btn');
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if (btn) {
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btn.click();
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}
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};
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</script>
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""")
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# After each move, update localStorage with the session ID
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def update_session_id_js(session_id):
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return f"window.setRpsSessionId('{session_id}');"
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rock_btn.click(
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fn=play_rock,
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inputs=[ai_dropdown, session_id_state],
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outputs=[stats_display, result_display, session_id_state],
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js=update_session_id_js
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)
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paper_btn.click(
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fn=play_paper,
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inputs=[ai_dropdown, session_id_state],
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outputs=[stats_display, result_display, session_id_state],
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js=update_session_id_js
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)
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scissors_btn.click(
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fn=play_scissors,
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inputs=[ai_dropdown, session_id_state],
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outputs=[stats_display, result_display, session_id_state],
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js=update_session_id_js
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)
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# End Game button logic
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async def end_game(session_id):
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if not session_id:
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return "No session to end. Play a round first!"
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result = await self.reset_session(session_id)
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return f"End Game: {result['status']} - {result.get('message', '')}"
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end_btn.click(
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fn=end_game,
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inputs=[session_id_state],
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outputs=[end_result_display],
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)
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end_result_display.visible = True
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# Help button logic
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async def get_help():
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try:
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# Use environment variable for base URL, fallback to localhost
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base_url = os.getenv("HF_SPACE_URL", "http://localhost:7860")
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async with httpx.AsyncClient() as client:
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response = await client.get(f"{base_url}/api/help")
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if response.status_code == 200:
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data = response.json()
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return data.get("suggestion", "No suggestion available.")
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else:
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return "Sorry, I'm having trouble getting help right now."
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except Exception as e:
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return f"Error getting help: {str(e)}"
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help_btn.click(
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fn=get_help,
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inputs=[],
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outputs=[help_display]
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)
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return demo
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def update_ai_description(self, ai_type: str) -> str:
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return self.ai_descriptions[ai_type]
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async def play_round(self, ai_type: str, move: str):
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if not self.session_id:
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return "Internal Error: Session ID missing in play_round.", "Error"
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result = await self.game_service.play_round(self.session_id, move, ai_type)
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stats = result["stats"]
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stats_text = f"""
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### Game Statistics
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- Total Rounds: {stats['total_rounds']}
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- Player Wins: {stats['player_wins']} ({stats['player_win_rate']})
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- AI Wins: {stats['ai_wins']} ({stats['ai_win_rate']})
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- Draws: {stats['draws']}
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### Move Distribution
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- Rock: {stats['rock_percent']}
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- Paper: {stats['paper_percent']}
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- Scissors: {stats['scissors_percent']}
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"""
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result_text = f"""
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### Round Result
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You played: {result['player_move'].upper()}
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AI played: {result['ai_move'].upper()}
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Result: {result['result'].replace('_', ' ').title()}
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"""
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return stats_text, result_text
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async def clear_session(self, session_id: str):
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await self.game_service.clear_session(session_id)
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return {"status": "ok"}
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# Create FastAPI app
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from fastapi import FastAPI
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app = FastAPI()
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# Initialize LLM Service
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llm_service = LLMService(
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game_service=game_service,
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hf_model_name="Qwen/Qwen3-0.6B",
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hf_api_token=os.getenv("HF_API_TOKEN")
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)
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# Add help endpoint
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@app.get("/api/help")
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async def get_help():
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print("Help endpoint called") # Debug
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try:
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suggestion = await llm_service.generate_response("who are you")
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print("LLM response:", suggestion) # Debug
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return {"suggestion": suggestion}
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except Exception as e:
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print("Error in help endpoint:", e) # Debug
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return {"error": str(e), "suggestion": "Sorry, I'm having trouble generating a suggestion right now."}
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# Create Gradio interface
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ui = RockPaperScissorsUI(game_service)
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demo = ui.create_interface()
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# Mount Gradio app
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app.include_router(game_router, prefix="/api/game")
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app = gr.mount_gradio_app(app, demo, path="/")
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# Initialize the app
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@app.on_event("startup")
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async def startup_event():
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await game_service.initialize()
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@app.on_event("shutdown")
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async def shutdown_event():
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await llm_service.close()
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