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* InteractiveView β landing page for the "Interactive" tab.
*
* Sits alongside Animate and Studio as a first-class top-level
* tab. Renders a responsive grid of existing interactive-video
* experiences (one card each) with:
*
* - Skeleton grid while fetching
* - Typed error banner with retry on failure
* - Empty state with primary CTA on zero results
* - Toolbar with search + status filter + "New project" button
* - Keyboard-navigable project cards
* - Responsive columns (1 / 2 / 3 at md / lg breakpoints)
*
* Data source: GET /v1/interactive/experiences (owner-scoped).
* Clicking a card hands the experience id up to the parent so
* App.tsx can mount <InteractiveHost projectId=... /> on top of
* this view. Creating from the "New project" button switches
* directly to the wizard without navigating away.
*
* The landing view deliberately does no project-level mutation β
* rename / delete / duplicate live inside the editor where the
* destructive action is surfaced with a confirmation modal.
*/
import React, { useMemo, useState, useCallback } from "react";
import { LogIn, Play, Plus, Trash2, Workflow, Search, Filter, RefreshCw, Sparkles, GitBranch, Users } from "lucide-react";
import { createInteractiveApi } from "./interactive/api";
import type { Experience, ExperienceStatus, InteractionType } from "./interactive/types";
import { InteractiveApiError, resolveInteractionType } from "./interactive/types";
import {
DangerButton,
EmptyState,
ErrorBanner,
Modal,
PrimaryButton,
SecondaryButton,
SkeletonCard,
StatusBadge,
ToastProvider,
useAsyncResource,
useToast,
} from "./interactive/ui";
type FilterStatus = "all" | ExperienceStatus;
interface Props {
backendUrl: string;
apiKey?: string;
/** Called when the user opens an existing project card (editor). */
onOpenProject: (id: string) => void;
/** Called when the user hits the "New project" primary button. */
onCreateNew: () => void;
/** Called when the user hits the "Play" action on a card. */
onPlayProject: (id: string) => void;
}
export default function InteractiveView(props: Props) {
return (
<ToastProvider>
<InteractiveViewBody {...props} />
</ToastProvider>
);
}
function InteractiveViewBody({
backendUrl, apiKey, onOpenProject, onCreateNew, onPlayProject,
}: Props) {
const api = useMemo(() => createInteractiveApi(backendUrl, apiKey), [backendUrl, apiKey]);
const toast = useToast();
const [query, setQuery] = useState("");
const [statusFilter, setStatusFilter] = useState<FilterStatus>("all");
const [confirmingDelete, setConfirmingDelete] = useState<Experience | null>(null);
const [deleting, setDeleting] = useState(false);
const resource = useAsyncResource<Experience[]>(
(signal) => api.listExperiences(signal),
[api],
);
const filtered = useMemo(() => {
const items = resource.data || [];
const q = query.trim().toLowerCase();
return items.filter((e) => {
if (statusFilter !== "all" && e.status !== statusFilter) return false;
if (!q) return true;
const haystack = [
e.title || "", e.description || "", e.experience_mode || "",
].join(" ").toLowerCase();
return haystack.includes(q);
});
}, [resource.data, query, statusFilter]);
const totalCount = resource.data?.length ?? 0;
const visibleCount = filtered.length;
// Two non-alarming states we handle with a friendly panel
// instead of the red error banner. We inspect the HTTP status
// (always reliable) rather than regex over free-form messages,
// so any server-side phrasing β 'no user', 'not authenticated',
// 'session expired' β routes to the same empty state.
const serviceOff = resource.errorStatus === 404
|| isInteractiveServiceOff(resource.error || "");
const authRequired = resource.errorStatus === 401
|| resource.errorCode === "not_authenticated"
|| isInteractiveAuthRequired(resource.error || "");
const items = resource.data || [];
const hasProjects = items.length > 0;
const onConfirmDelete = useCallback(async () => {
const target = confirmingDelete;
if (!target || deleting) return;
setDeleting(true);
// Optimistic: drop the row immediately; on failure put it back.
const snapshot = resource.data || [];
resource.setData((prev) => (prev || []).filter((e) => e.id !== target.id));
try {
await api.deleteExperience(target.id);
toast.toast({
variant: "success",
title: "Project deleted",
message: `"${target.title || "untitled"}" removed.`,
});
} catch (err) {
resource.setData(snapshot);
const e = err as InteractiveApiError;
toast.toast({
variant: "error",
title: "Couldn't delete the project",
message: e.message || "The project has been restored.",
});
} finally {
setDeleting(false);
setConfirmingDelete(null);
}
}, [api, confirmingDelete, deleting, resource, toast]);
return (
<div className="min-h-full bg-[#0f0f0f] text-[#f1f1f1]">
<div className="max-w-7xl mx-auto px-6 py-8">
<Header
onCreate={onCreateNew}
onReload={resource.reload}
reloading={resource.loading && !!resource.data}
showReload={hasProjects}
showCreate={hasProjects}
/>
{/* Progressive disclosure: search + filter chips + "Showing
N projects" only belong once the user actually has
projects to search through. Empty / error / first-run
states hide the toolbar so the hero empty panel is the
singular focal point of the page. */}
{hasProjects && (
<Toolbar
query={query}
setQuery={setQuery}
statusFilter={statusFilter}
setStatusFilter={setStatusFilter}
totalCount={totalCount}
visibleCount={visibleCount}
/>
)}
<div className="mt-6">
{resource.error && !serviceOff && !authRequired ? (
<ErrorBanner
title="Couldn't load your interactive projects"
message={friendlyError(resource.error)}
onRetry={resource.reload}
/>
) : authRequired ? (
<AuthRequiredEmptyState onRetry={resource.reload} />
) : serviceOff ? (
<ServiceOffEmptyState onCreate={onCreateNew} />
) : resource.loading && !resource.data ? (
<LoadingGrid />
) : (resource.data || []).length === 0 ? (
<FirstRunEmptyState onCreate={onCreateNew} />
) : filtered.length === 0 ? (
<FilteredEmptyState onClear={() => { setQuery(""); setStatusFilter("all"); }} />
) : (
<Grid
items={filtered}
onOpen={onOpenProject}
onPlay={onPlayProject}
onDelete={(exp) => setConfirmingDelete(exp)}
/>
)}
</div>
</div>
{/* Confirm destructive delete. Uses the shared Modal primitive
with DangerButton so the red confirmation color is the
single signal that this action can't be undone. */}
<Modal
open={!!confirmingDelete}
onClose={() => !deleting && setConfirmingDelete(null)}
title="Delete project?"
footer={
<>
<SecondaryButton
onClick={() => setConfirmingDelete(null)}
disabled={deleting}
>
Cancel
</SecondaryButton>
<DangerButton
onClick={onConfirmDelete}
loading={deleting}
icon={<Trash2 className="w-4 h-4" aria-hidden />}
>
Delete project
</DangerButton>
</>
}
>
<p className="text-sm text-[#cfd8dc]">
This permanently removes{" "}
<span className="font-medium text-[#f1f1f1]">
{confirmingDelete?.title || "(untitled)"}
</span>{" "}
and every scene, action, rule, publication, and analytics
row it owns. Sessions already in flight keep running until
they end, but no new sessions can start.
</p>
<p className="text-xs text-[#777] mt-3">
This action can't be undone.
</p>
</Modal>
</div>
);
}
// ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
// Header
// ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
function Header({
onCreate, onReload, reloading, showReload, showCreate,
}: {
onCreate: () => void;
onReload: () => void;
reloading: boolean;
/** Refresh button only makes sense when we have projects to refresh. */
showReload: boolean;
/** New-project button hides in empty state β the hero panel's CTA
* handles the action so there's only one focal point. */
showCreate: boolean;
}) {
return (
<div className="flex items-start justify-between gap-4 flex-wrap">
<div>
<h1 className="text-2xl font-medium flex items-center gap-3">
<Workflow className="w-6 h-6 text-[#3ea6ff]" aria-hidden />
Interactive
</h1>
<p className="text-sm text-[#aaa] mt-1 max-w-2xl">
Branching AI video experiences β scripts, scenes, and viewer choices
that adapt in real time. One workflow for education, training,
language practice, and social storytelling.
</p>
</div>
{(showReload || showCreate) && (
<div className="flex items-center gap-2 shrink-0">
{showReload && (
<SecondaryButton
onClick={onReload}
loading={reloading}
icon={<RefreshCw className="w-4 h-4" aria-hidden />}
aria-label="Refresh project list"
>
Refresh
</SecondaryButton>
)}
{showCreate && (
<PrimaryButton
onClick={onCreate}
icon={<Plus className="w-4 h-4" aria-hidden />}
aria-label="Create new interactive project"
>
New project
</PrimaryButton>
)}
</div>
)}
</div>
);
}
// ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
// Toolbar (search + status filter)
// ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
const STATUS_FILTER_LABELS: Array<{ value: FilterStatus; label: string }> = [
{ value: "all", label: "All" },
{ value: "draft", label: "Draft" },
{ value: "in_review", label: "In review" },
{ value: "approved", label: "Approved" },
{ value: "published", label: "Published" },
{ value: "archived", label: "Archived" },
];
function Toolbar({
query, setQuery, statusFilter, setStatusFilter, totalCount, visibleCount,
}: {
query: string;
setQuery: (v: string) => void;
statusFilter: FilterStatus;
setStatusFilter: (v: FilterStatus) => void;
totalCount: number;
visibleCount: number;
}) {
return (
<div className="mt-6 flex flex-col md:flex-row gap-3 md:items-center md:justify-between">
<div className="flex gap-3 flex-1 min-w-0">
<label className="relative flex-1 min-w-0 max-w-md">
<span className="sr-only">Search projects</span>
<Search className="w-4 h-4 absolute left-3 top-1/2 -translate-y-1/2 text-[#777]" aria-hidden />
<input
type="search"
value={query}
onChange={(e) => setQuery(e.target.value)}
placeholder="Search by title, mode, or description"
className="w-full bg-[#121212] border border-[#3f3f3f] rounded-md pl-9 pr-3 py-2 text-sm outline-none focus:border-[#3ea6ff] focus:ring-1 focus:ring-[#3ea6ff]/50 transition-colors"
aria-label="Search projects"
/>
</label>
<div
className="flex items-center gap-1 border border-[#3f3f3f] bg-[#121212] rounded-md p-1"
role="group" aria-label="Filter by status"
>
<Filter className="w-4 h-4 text-[#777] mx-1" aria-hidden />
{STATUS_FILTER_LABELS.map((f) => (
<button
key={f.value}
type="button"
onClick={() => setStatusFilter(f.value)}
aria-pressed={statusFilter === f.value}
className={[
"px-2.5 py-1 rounded text-xs transition-colors focus:outline-none focus-visible:ring-2 focus-visible:ring-[#3ea6ff]",
statusFilter === f.value
? "bg-[#3ea6ff] text-black font-medium"
: "text-[#aaa] hover:text-[#f1f1f1] hover:bg-[#1f1f1f]",
].join(" ")}
>
{f.label}
</button>
))}
</div>
</div>
<div className="text-xs text-[#777] shrink-0" aria-live="polite">
Showing <span className="text-[#f1f1f1] font-medium">{visibleCount}</span>
{totalCount > 0 && totalCount !== visibleCount && (
<> of <span className="text-[#f1f1f1] font-medium">{totalCount}</span></>
)}
{" "}{totalCount === 1 ? "project" : "projects"}
</div>
</div>
);
}
// ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
// Grid + cards
// ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
function Grid({
items, onOpen, onPlay, onDelete,
}: {
items: Experience[];
onOpen: (id: string) => void;
onPlay: (id: string) => void;
onDelete: (exp: Experience) => void;
}) {
return (
<div className="grid grid-cols-1 md:grid-cols-2 lg:grid-cols-3 gap-4">
{items.map((exp) => (
<ProjectCard
key={exp.id}
experience={exp}
onOpen={() => onOpen(exp.id)}
onPlay={() => onPlay(exp.id)}
onDelete={() => onDelete(exp)}
/>
))}
</div>
);
}
// Per-interaction-type accent palette. Two families so the landing
// page reads like the main "Projects" tab β blue for branching
// scene-graph projects, violet for persona-anchored play. Pulled
// out as a const so future surfaces (player chrome, edit modal)
// can reuse the exact tokens.
const TYPE_ACCENTS: Record<
InteractionType,
{
label: string;
icon: typeof GitBranch;
/** Top-of-card accent stripe color. */
stripe: string;
/** Hover border color. */
border: string;
/** Focus ring color. */
ring: string;
/** Badge background + border + text colors (Tailwind arbitrary
* rgba values so they read as soft pills, not solid blocks). */
badgeBg: string;
badgeBorder: string;
badgeText: string;
}
> = {
standard_project: {
label: "Standard",
icon: GitBranch,
stripe: "#3ea6ff",
border: "#3ea6ff",
ring: "#3ea6ff",
badgeBg: "rgba(62,166,255,0.12)",
badgeBorder: "rgba(62,166,255,0.30)",
badgeText: "#7dd3fc",
},
persona_live_play: {
label: "Persona Live",
icon: Users,
stripe: "#8b5cf6",
border: "#8b5cf6",
ring: "#8b5cf6",
badgeBg: "rgba(139,92,246,0.12)",
badgeBorder: "rgba(139,92,246,0.30)",
badgeText: "#c4b5fd",
},
};
function ProjectCard({
experience, onOpen, onPlay, onDelete,
}: {
experience: Experience;
onOpen: () => void;
onPlay: () => void;
onDelete: () => void;
}) {
const modeLabel = humanizeMode(experience.experience_mode);
const interactionType = resolveInteractionType(experience);
const accent = TYPE_ACCENTS[interactionType];
const TypeIcon = accent.icon;
const onKeyDown = (e: React.KeyboardEvent<HTMLDivElement>) => {
if (e.key === "Enter" || e.key === " ") {
e.preventDefault();
onOpen();
}
};
return (
<div
role="button"
tabIndex={0}
onClick={onOpen}
onKeyDown={onKeyDown}
aria-label={`Open ${experience.title || "untitled project"} in editor`}
style={{ "--card-accent": accent.stripe } as React.CSSProperties}
className={[
"relative text-left bg-[#1f1f1f] border border-[#3f3f3f] rounded-lg p-5 cursor-pointer",
"hover:bg-[#282828] transition-colors",
// Hover & focus colors come from the accent so Standard cards
// glow blue and Persona Live cards glow violet β the visual
// distinction is reinforced on every interaction.
"hover:[border-color:var(--card-accent)]",
"focus:outline-none focus-visible:ring-2 focus-visible:[--tw-ring-color:var(--card-accent)] focus-visible:ring-offset-2 focus-visible:ring-offset-[#0f0f0f]",
"flex flex-col gap-3 group",
// Top accent stripe β ::before-style via an inline element
// (tailwind doesn't support ::before with CSS vars cleanly).
"overflow-hidden",
].join(" ")}
>
{/* Accent stripe along the top edge. Uses the type color so
the card reads as Standard / Persona Live at a glance. */}
<div
aria-hidden
className="absolute inset-x-0 top-0 h-[3px]"
style={{ background: accent.stripe }}
/>
<div className="flex items-start justify-between gap-3">
<div className="min-w-0 flex-1">
<div className="text-sm font-medium text-[#f1f1f1] truncate">
{experience.title || "(untitled)"}
</div>
<div className="text-xs text-[#777] mt-0.5 truncate">{modeLabel}</div>
</div>
{/* Type badge (Standard / Persona Live) β primary visual ID
for the card. Status badge moves below. */}
<span
className="inline-flex items-center gap-1 px-2 py-0.5 rounded-full border text-[11px] font-medium whitespace-nowrap"
style={{
background: accent.badgeBg,
borderColor: accent.badgeBorder,
color: accent.badgeText,
}}
>
<TypeIcon className="w-3 h-3" aria-hidden />
{accent.label}
</span>
</div>
<div className="flex items-center justify-end -mt-1.5">
<StatusBadge status={experience.status} />
</div>
<p className="text-xs text-[#aaa] line-clamp-2 min-h-[2.25rem]">
{experience.description || experience.objective || "No description yet."}
</p>
<div className="mt-auto flex items-center gap-3 text-[11px] text-[#777]">
<span>
<span className="text-[#cfd8dc] font-medium">{experience.branch_count ?? 0}</span>{" "}
{experience.branch_count === 1 ? "branch" : "branches"}
</span>
<span className="text-[#3f3f3f]">β’</span>
<span>
depth <span className="text-[#cfd8dc] font-medium">{experience.max_depth ?? 0}</span>
</span>
{experience.updated_at && (
<>
<span className="text-[#3f3f3f]">β’</span>
<span className="truncate">updated {relativeTime(experience.updated_at)}</span>
</>
)}
</div>
{/* Floating action row (bottom-right), appears on hover/focus
so the card's primary intent stays "open editor". Every
button stops propagation so clicking them doesn't also
open the editor. */}
<div
className={[
"absolute bottom-3 right-3 inline-flex items-center gap-2",
"opacity-0 group-hover:opacity-100 focus-within:opacity-100",
"transition-opacity",
].join(" ")}
>
{/* Delete β ghost icon button. Triggers the parent's
confirm modal instead of deleting outright. */}
<button
type="button"
onClick={(e) => { e.stopPropagation(); onDelete(); }}
aria-label={`Delete ${experience.title || "project"}`}
title="Delete project"
className={[
"w-7 h-7 rounded-full inline-flex items-center justify-center",
"bg-white/5 border border-white/10 text-[#aaa]",
"hover:bg-red-500/15 hover:border-red-500/40 hover:text-red-300",
"transition-colors",
"focus:outline-none focus-visible:ring-2 focus-visible:ring-red-500 focus-visible:ring-offset-2 focus-visible:ring-offset-[#1f1f1f]",
].join(" ")}
>
<Trash2 className="w-3.5 h-3.5" aria-hidden />
</button>
{/* Play β primary pill. */}
<button
type="button"
onClick={(e) => { e.stopPropagation(); onPlay(); }}
aria-label={`Play ${experience.title || "project"} live`}
className={[
"inline-flex items-center gap-1.5",
"px-2.5 py-1 rounded-full text-xs font-medium",
"bg-[#3ea6ff] text-black",
"focus:outline-none focus-visible:ring-2 focus-visible:ring-[#3ea6ff] focus-visible:ring-offset-2 focus-visible:ring-offset-[#1f1f1f]",
].join(" ")}
>
<Play className="w-3 h-3" aria-hidden />
Play
</button>
</div>
</div>
);
}
// ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
// Empty states
// ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
function FirstRunEmptyState({ onCreate }: { onCreate: () => void }) {
return (
// Onboarding focus: one icon, one headline, one secondary
// line, one action. Matches Animate's empty-state rhythm so
// both tabs feel like siblings under the HomePilot brand.
<HeroEmptyPanel
icon={<Workflow className="w-10 h-10" aria-hidden />}
title="No projects yet"
description="Create your first interactive experience β branching stories, training flows, or lessons."
cta={
<PrimaryButton onClick={onCreate} icon={<Plus className="w-4 h-4" aria-hidden />} size="lg">
Create project
</PrimaryButton>
}
/>
);
}
function ServiceOffEmptyState({ onCreate }: { onCreate: () => void }) {
return (
<HeroEmptyPanel
icon={<Sparkles className="w-10 h-10" aria-hidden />}
title="Your interactive gallery is empty"
description={
<>
The interactive backend isn't enabled on this server yet.
Ask an operator to set{" "}
<code className="px-1 py-0.5 rounded bg-[#1a1a1a] border border-[#3f3f3f] text-[#cfd8dc]">
INTERACTIVE_ENABLED=true
</code>{" "}
and restart the API. Meanwhile, you can still walk through the
new-project flow to preview what it looks like.
</>
}
cta={
<PrimaryButton onClick={onCreate} icon={<Plus className="w-4 h-4" aria-hidden />} size="lg">
Preview new project flow
</PrimaryButton>
}
/>
);
}
function AuthRequiredEmptyState({ onRetry }: { onRetry: () => void }) {
return (
<HeroEmptyPanel
icon={<LogIn className="w-10 h-10" aria-hidden />}
title="Sign in to see your interactive projects"
description="Projects are owner-scoped, so we need a signed-in user to show them. If you just signed in, retry below β the session cookie sometimes lands a moment late."
cta={
<SecondaryButton onClick={onRetry} icon={<RefreshCw className="w-4 h-4" aria-hidden />}>
Try again
</SecondaryButton>
}
/>
);
}
function HeroEmptyPanel({
icon, title, description, cta,
}: {
icon: React.ReactNode;
title: string;
description: React.ReactNode;
cta: React.ReactNode;
}) {
return (
<section className="rounded-2xl border border-[#3f3f3f] bg-[#121212] px-6 py-12 text-center max-w-4xl mx-auto">
{/* Icon tile picks up a subtle violet tint β matches the
purple filmstrip that Animate uses for its empty state,
so the two features visibly share a design language. */}
<div className="w-16 h-16 mx-auto mb-5 rounded-2xl bg-[#8b5cf6]/15 border border-[#8b5cf6]/30 flex items-center justify-center text-[#c4b5fd]">
{icon}
</div>
<h2 className="text-2xl font-semibold text-[#f1f1f1]">{title}</h2>
<p className="text-sm text-[#aaa] mt-3 max-w-xl mx-auto leading-relaxed">{description}</p>
<div className="mt-6 flex justify-center">{cta}</div>
</section>
);
}
function FilteredEmptyState({ onClear }: { onClear: () => void }) {
return (
<EmptyState
icon={<Search className="w-12 h-12" />}
title="No projects match your filters"
description="Try clearing the search query or switching status filters to see more."
action={<SecondaryButton onClick={onClear}>Clear filters</SecondaryButton>}
/>
);
}
// ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
// Loading grid (first paint)
// ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
function LoadingGrid() {
return (
<div className="grid grid-cols-1 md:grid-cols-2 lg:grid-cols-3 gap-4" aria-busy="true">
{Array.from({ length: 6 }).map((_, i) => <SkeletonCard key={i} />)}
</div>
);
}
// ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
// Helpers
// ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
function humanizeMode(mode: string): string {
const map: Record<string, string> = {
sfw_general: "General",
sfw_education: "Education",
language_learning: "Language learning",
enterprise_training: "Enterprise training",
social_romantic: "Social / Romantic",
mature_gated: "Mature (gated)",
};
return map[mode] || mode.replace(/_/g, " ");
}
function friendlyError(message: string): string {
if (!message) return "Unexpected error.";
if (/NetworkError|Failed to fetch|Network error/i.test(message)) {
return "Couldn't reach the backend. Check your connection or server URL and try again.";
}
if (/401|not_authenticated/i.test(message)) {
return "You're signed out or your API key is missing. Open Settings to fix it.";
}
if (/503|service_disabled/i.test(message)) {
return "The interactive service is currently disabled on this backend.";
}
return message;
}
/** A 404 / not_found on /experiences means the interactive router
* isn't mounted β INTERACTIVE_ENABLED is off or the backend is an
* older build. Distinct from real errors so we can render a
* friendly empty state instead of a red alarm. */
function isInteractiveServiceOff(message: string): boolean {
return /\b404\b|not[_ ]found/i.test(message);
}
/** A 401 / not_authenticated means the viewer resolver rejected
* the request β cookie missing, expired, or users table has a
* profile we can't auto-match. Renders a "sign in" empty state
* instead of a raw error. */
function isInteractiveAuthRequired(message: string): boolean {
return /\b401\b|not[_ ]authenticated|unauthorized/i.test(message);
}
function relativeTime(iso: string): string {
const then = Date.parse(iso);
if (!then || Number.isNaN(then)) return "";
const diffMs = Date.now() - then;
const mins = Math.floor(diffMs / 60_000);
if (mins < 1) return "just now";
if (mins < 60) return `${mins}m ago`;
const hours = Math.floor(mins / 60);
if (hours < 24) return `${hours}h ago`;
const days = Math.floor(hours / 24);
if (days < 30) return `${days}d ago`;
const months = Math.floor(days / 30);
if (months < 12) return `${months}mo ago`;
const years = Math.floor(months / 12);
return `${years}y ago`;
}
export { InteractiveApiError };
|