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* callSocket.ts β typed transport for the voice_call WebSocket.
*
* Owns the connection, the envelope codec, monotonic sequence
* tracking, the heartbeat, graceful shutdown, and reconnect-with-
* backoff semantics. Exposes a narrow event surface that the React
* hook (useCallSession) binds to; callers never touch the raw socket.
*
* Explicit state machine β the only transitions allowed are:
*
* idle ββconnect()βββΆ connecting ββopenββββββββΆ live
* β β
* β (handshake failure) β (transient drop w/ resume window)
* βΌ βΌ
* closed reconnecting ββ(give up / expired)βββΆ closed
* β
* ββββββ(socket open)ββββββββΆ live
*
* live ββclose('user_ended' | 'max_duration' | 'idle')ββββΆ closed
*
* Industry choices baked in:
* β’ Exponential backoff with full jitter (AWS / Cloudflare canonical
* implementation) β stops thundering herds on a shared-backend
* brown-out.
* β’ Heartbeat treats silence as liveness failure β we send a
* client-originated `call.control ping` every N seconds AND
* watch for server-side `ping` events; if BOTH are silent for
* 2Γ the interval, the connection is considered dead and the
* backoff loop fires.
* β’ Outbound envelopes are queued while reconnecting. When the
* socket reopens within the resume window the queue is flushed
* in-order; otherwise it's dropped on shutdown.
* β’ Resume semantics honoured: one reconnect attempt carries the
* same session_id + resume_token; if the server returns
* 1008 resume-expired we give up and surface 'resume_expired'.
* β’ Every event emitted by this module is typed; no `any`, no
* ad-hoc payload parsing inside listeners.
*/
// ββ Backoff helper (AWS-style full jitter) βββββββββββββββββββββββββ
function backoffMs(attempt, baseMs = 500, capMs = 10_000) {
const exp = Math.min(capMs, baseMs * 2 ** attempt);
return Math.floor(Math.random() * exp);
}
// ββ Close-code β reason mapping ββββββββββββββββββββββββββββββββββββ
const POLICY_VIOLATION = 1008;
const NORMAL_CLOSURE = 1000;
function closeReasonFrom(code, text) {
const reason = (text || '').toLowerCase();
if (code === POLICY_VIOLATION) {
if (reason.includes('resume-expired'))
return 'resume_expired';
if (reason.includes('bad-resume-token'))
return 'bad_resume_token';
if (reason.includes('session-not-found'))
return 'session_not_found';
if (reason.includes('session-ended'))
return 'session_ended';
if (reason.includes('websocket-disabled'))
return 'websocket_disabled';
}
if (code === NORMAL_CLOSURE && reason.includes('max-duration'))
return 'max_duration';
if (reason.includes('idle'))
return 'idle_timeout';
return 'unknown';
}
// ββ CallSocket class βββββββββββββββββββββββββββββββββββββββββββββββ
export class CallSocket {
constructor(opts) {
this.ws = null;
this.status = 'idle';
this.lastServerSeq = 0;
this.outboundQueue = [];
this.heartbeatTimer = null;
this.lastServerActivityMs = 0;
this.deadPeerTimer = null;
this.reconnectAttempt = 0;
this.reconnectTimer = null;
this.connectedAtMs = 0;
this.shuttingDown = false;
this.listeners = {};
this.url = opts.url;
this.resumeWindowMs = (opts.resumeWindowSec ?? 20) * 1000;
this.heartbeatIntervalMs = opts.heartbeatIntervalMs ?? 15_000;
this.WebSocketImpl = opts.webSocketImpl ?? WebSocket;
this.log = opts.log ?? {
info: (m, e) => console.info(`[callSocket] ${m}`, e ?? ''),
warn: (m, e) => console.warn(`[callSocket] ${m}`, e ?? ''),
error: (m, e) => console.error(`[callSocket] ${m}`, e ?? ''),
};
}
// Public API ----------------------------------------------------
getStatus() { return this.status; }
on(evt, fn) {
let set = this.listeners[evt];
if (!set) {
set = new Set();
this.listeners[evt] = set;
}
set.add(fn);
return () => set.delete(fn);
}
/** Open the socket. Safe to call exactly once per instance. */
connect() {
if (this.status !== 'idle') {
this.log.warn('connect() called in non-idle state', { status: this.status });
return;
}
this.openSocket();
}
/** Send the captured user transcript as a chat turn. Queued if the
* socket is currently mid-reconnect. */
sendTranscript(p) {
this.enqueueLine({ type: 'transcript.final', ts: Date.now(), payload: p });
}
/** Bookkeeping β muted, speaker on/off, app backgrounded. */
sendUiState(p) {
this.enqueueLine({ type: 'ui.state', ts: Date.now(), payload: p });
}
/** Control channel β 'ping' requests a pong; 'end' terminates. */
sendControl(action) {
this.enqueueLine({ type: 'call.control', ts: Date.now(), payload: { action } });
}
/** Phase 2 β interim STT output while the user is still speaking.
* Server uses it as a secondary barge-in trigger and, in a
* future phase, for semantic endpointing. Safe no-op against a
* non-streaming server (unknown type is dropped). */
sendTranscriptPartial(p) {
this.enqueueLine({
type: 'transcript.partial',
ts: Date.now(),
payload: p,
});
}
/** Phase 3 β explicit interrupt. Fired the instant the client's
* VAD trips above threshold while an assistant turn is in-flight.
* ``turn_id`` disambiguates against a stale signal racing a new
* turn; the server compares ids and silently drops mismatches. */
sendBargeIn(turn_id) {
this.enqueueLine({
type: 'user.barge_in',
ts: Date.now(),
payload: { turn_id },
});
}
/** Graceful user-initiated end. Sends control 'end', then closes. */
end() {
if (this.shuttingDown)
return;
this.shuttingDown = true;
this.transition('draining');
this.sendControl('end');
// Give the server ~400 ms to echo call.state {status:'ended'}
// before we force-close; prevents the socket from looking
// orphaned in backend logs.
window.setTimeout(() => this.dispose('user_ended'), 400);
}
/** Teardown without a control 'end' β used when the component
* unmounts, the user navigates away, or a terminal error occurs. */
dispose(reason = 'unmounted', code = NORMAL_CLOSURE) {
if (this.status === 'closed')
return;
this.shuttingDown = true;
this.clearTimers();
try {
this.ws?.close(code, reason);
}
catch { /* already closed */ }
this.ws = null;
this.outboundQueue = [];
this.transition('closed');
this.emit('closed', { reason, code });
}
// Socket lifecycle ----------------------------------------------
openSocket() {
this.transition(this.reconnectAttempt === 0 ? 'connecting' : 'reconnecting');
let ws;
try {
ws = new this.WebSocketImpl(this.url);
}
catch (err) {
this.log.error('WebSocket constructor threw', { err: String(err) });
this.scheduleReconnect();
return;
}
this.ws = ws;
this.lastServerActivityMs = Date.now();
ws.addEventListener('open', () => {
this.reconnectAttempt = 0;
this.connectedAtMs = Date.now();
this.transition('live');
this.startHeartbeat();
this.flushQueue();
});
ws.addEventListener('message', (ev) => this.onMessage(ev));
ws.addEventListener('close', (ev) => this.onClose(ev));
ws.addEventListener('error', () => {
// The browser fires `error` right before `close` on network
// failures. We don't transition here β onClose() decides
// reconnect vs terminal based on the code.
this.log.warn('socket error event');
});
}
onMessage(ev) {
this.lastServerActivityMs = Date.now();
if (typeof ev.data !== 'string')
return;
let env = null;
try {
env = JSON.parse(ev.data);
}
catch {
this.log.warn('non-JSON frame dropped');
return;
}
if (!env || typeof env.type !== 'string')
return;
// Monotonic seq validation. If the server ever ships out-of-order
// frames we log once and keep going β correctness trumps strictness.
if (typeof env.seq === 'number' && env.seq <= this.lastServerSeq) {
this.log.warn('non-monotonic seq', {
got: env.seq, last: this.lastServerSeq, type: env.type,
});
}
else if (typeof env.seq === 'number') {
this.lastServerSeq = env.seq;
}
this.dispatch(env);
}
dispatch(env) {
const raw = env.payload;
switch (env.type) {
case 'call.state': {
const p = raw;
this.emit('callState', p);
if (p.status === 'ended')
this.dispose('user_ended');
return;
}
case 'transcript.final':
this.emit('assistantTranscript', raw);
return;
case 'assistant.partial':
this.emit('assistantPartial', raw);
return;
case 'assistant.turn_end':
this.emit('assistantTurnEnd', raw);
return;
case 'assistant.cancel':
this.emit('assistantCancel', raw);
return;
case 'assistant.filler':
this.emit('assistantFiller', raw);
return;
case 'assistant.backchannel':
this.emit('assistantBackchannel', raw);
return;
case 'safety.notice':
this.emit('safetyNotice', env.payload);
return;
case 'error':
this.emit('serverError', raw);
return;
case 'pong':
this.emit('pong', undefined);
return;
case 'ping':
// Server heartbeat β immediately echo to keep the liveness
// counters tight on both ends.
this.sendControl('ping');
return;
default:
// Forward-compat: unknown event types are no-ops.
this.log.info(`unknown server event: ${env.type}`);
}
}
onClose(ev) {
const reason = closeReasonFrom(ev.code, ev.reason);
this.clearTimers();
// Terminal close codes: don't reconnect.
const terminal = new Set([
'user_ended',
'max_duration',
'resume_expired',
'bad_resume_token',
'session_not_found',
'session_ended',
'websocket_disabled',
]);
if (this.shuttingDown || terminal.has(reason)) {
this.ws = null;
this.transition('closed');
this.emit('closed', { reason, code: ev.code, detail: ev.reason });
return;
}
// Transient β try to reconnect within the resume window.
this.log.warn('socket dropped; scheduling reconnect', {
code: ev.code, reason: ev.reason,
});
this.ws = null;
this.scheduleReconnect();
}
scheduleReconnect() {
if (this.shuttingDown)
return;
const sinceLiveMs = this.connectedAtMs > 0 ? Date.now() - this.connectedAtMs : 0;
if (sinceLiveMs > this.resumeWindowMs) {
this.log.warn('resume window elapsed; giving up');
this.dispose('resume_expired', POLICY_VIOLATION);
return;
}
const delay = backoffMs(this.reconnectAttempt);
this.reconnectAttempt += 1;
this.transition('reconnecting');
this.reconnectTimer = window.setTimeout(() => {
this.reconnectTimer = null;
this.openSocket();
}, delay);
}
// Queue + heartbeat ---------------------------------------------
enqueueLine(env) {
const line = JSON.stringify(env);
if (this.status === 'live' && this.ws?.readyState === this.WebSocketImpl.OPEN) {
try {
this.ws.send(line);
}
catch (err) {
this.log.warn('send failed; queueing', { err: String(err) });
this.outboundQueue.push(line);
}
}
else {
this.outboundQueue.push(line);
}
}
flushQueue() {
if (!this.ws || this.ws.readyState !== this.WebSocketImpl.OPEN)
return;
const q = this.outboundQueue;
this.outboundQueue = [];
for (const line of q) {
try {
this.ws.send(line);
}
catch (err) {
this.log.error('flush failed; re-queueing remaining', { err: String(err) });
this.outboundQueue.push(line);
return;
}
}
}
startHeartbeat() {
this.clearHeartbeat();
this.heartbeatTimer = window.setInterval(() => {
this.sendControl('ping');
}, this.heartbeatIntervalMs);
// Dead-peer watchdog β if we haven't heard from the server in
// 2Γ the heartbeat interval, force a reconnect. Avoids hanging
// forever on half-open TCP sockets (mobile NAT rebinds).
this.deadPeerTimer = window.setInterval(() => {
if (Date.now() - this.lastServerActivityMs > this.heartbeatIntervalMs * 2) {
this.log.warn('peer silent; forcing reconnect');
try {
this.ws?.close();
}
catch { /* ignore */ }
}
}, this.heartbeatIntervalMs);
}
clearHeartbeat() {
if (this.heartbeatTimer !== null) {
window.clearInterval(this.heartbeatTimer);
this.heartbeatTimer = null;
}
if (this.deadPeerTimer !== null) {
window.clearInterval(this.deadPeerTimer);
this.deadPeerTimer = null;
}
}
clearTimers() {
this.clearHeartbeat();
if (this.reconnectTimer !== null) {
window.clearTimeout(this.reconnectTimer);
this.reconnectTimer = null;
}
}
// Emit + state transition ---------------------------------------
emit(evt, payload) {
const set = this.listeners[evt];
if (!set)
return;
for (const fn of set) {
try {
fn(payload);
}
catch (err) {
this.log.error('listener threw', { evt, err: String(err) });
}
}
}
transition(next) {
if (this.status === next)
return;
this.status = next;
this.emit('statusChange', next);
}
}
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