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/**
 * Unified Voice Controller Hook
 *
 * Industry-standard state machine for voice interaction:
 * - OFF: Voice features disabled
 * - IDLE: Waiting for speech (VAD running)
 * - LISTENING: User is speaking (STT active)
 * - THINKING: Processing user input (waiting for LLM)
 * - SPEAKING: TTS playing response
 *
 * Key features:
 * - VAD never stops during TTS (true barge-in)
 * - Event-driven TTS monitoring
 * - Proper state transitions
 * - Browser AEC/NS/AGC enabled
 */
import { useCallback, useEffect, useRef, useState } from 'react';
import { createVAD } from './vad';
const DEFAULT_CONFIG = {
    ttsEndDelay: 300,
    bargeInEnabled: true,
    postTtsMicGuardMs: 650,
    vadConfig: {
        baseThreshold: 0.035,
        hysteresisHigh: 1.8,
        hysteresisLow: 0.9,
        minSpeechMs: 200,
        silenceMs: 800,
    },
};
export function useVoiceController(onSendText, config) {
    const cfg = { ...DEFAULT_CONFIG, ...config };
    const svc = window.SpeechService;
    // Detect STT support (Web Speech API)
    const sttSupported = typeof window !== 'undefined' &&
        // eslint-disable-next-line @typescript-eslint/no-explicit-any
        (!!window.SpeechRecognition || !!window.webkitSpeechRecognition);
    // Core state
    const [state, setState] = useState('OFF');
    const [isHandsFree, setIsHandsFree] = useState(() => {
        // Default to hands-free ON if no preference saved
        const saved = localStorage.getItem('homepilot_voice_handsfree');
        return saved === null || saved === 'true';
    });
    const [isTtsEnabled, setIsTtsEnabled] = useState(() => {
        return localStorage.getItem('homepilot_tts_enabled') !== 'false';
    });
    const [interimText, setInterimText] = useState('');
    // STT error tracking for diagnostics
    const [lastError, setLastError] = useState(null);
    // Audio levels for visualization
    const [audioLevel, setAudioLevel] = useState(0);
    const [noiseFloor, setNoiseFloor] = useState(0);
    const [threshold, setThreshold] = useState(0);
    // Voice selection
    const [voices, setVoices] = useState([]);
    const [selectedVoice, setSelectedVoiceState] = useState(() => {
        return localStorage.getItem('homepilot_voice_uri') || '';
    });
    // Refs for stable callbacks
    const vadRef = useRef(null);
    const stateRef = useRef(state);
    const ttsEndTimeoutRef = useRef(null);
    const thinkingTimeoutRef = useRef(null);
    const pendingResultRef = useRef(false); // Track if we sent a result to API
    const lastSttEndRef = useRef(0); // Track last STT end time for cooldown
    // Timestamp (ms) below which VAD speech-start events are ignored.
    // Set by the TTS-end path so the echo tail can't self-trigger a
    // user-speech turn right after the AI finishes talking.
    const postTtsMicGuardUntilRef = useRef(0);
    // Incremented each time the hands-free VAD effect re-runs. VAD's
    // ``.start()`` promise resolves asynchronously — if hands-free
    // was turned off while that promise was in flight, the then-
    // callback would otherwise set state='IDLE' on a stale generation
    // and leak a VAD instance. Callbacks check that the generation
    // they closed over still matches the current one before mutating.
    const handsFreeGenerationRef = useRef(0);
    // Opt-in listening suppression (overlay's turn-lock wires this
    // to ``turnLock === 'ai'``). When true, VAD continues running
    // but speech-start / speech-end events short-circuit before any
    // state transition; a noisy environment or our own TTS bleed
    // can no longer drag the controller into LISTENING.
    const listeningSuppressedRef = useRef(false);
    // Keep stateRef in sync
    useEffect(() => {
        stateRef.current = state;
    }, [state]);
    // THINKING state timeout — safety net for when the backend answers in
    // text-only (no TTS) and no SPEAKING transition ever fires. Previously
    // 30 s, which left the user unable to speak again for half a minute
    // after every text-only AI reply. 4 s matches human turn-taking: if
    // the AI hasn't started to speak within 4 s of receiving the user's
    // utterance we assume it is not going to, and return to IDLE so the
    // mic becomes available again. When TTS DOES start, the SPEAKING
    // transition below clears this timer, so it never interrupts real
    // speech playback — only the no-TTS corner case.
    useEffect(() => {
        if (state === 'THINKING' && isHandsFree) {
            thinkingTimeoutRef.current = setTimeout(() => {
                if (stateRef.current === 'THINKING') {
                    console.warn('[VoiceController] THINKING timeout - returning to IDLE');
                    setState('IDLE');
                }
            }, 4000);
        }
        else {
            // Clear timeout when leaving THINKING state
            if (thinkingTimeoutRef.current) {
                clearTimeout(thinkingTimeoutRef.current);
                thinkingTimeoutRef.current = null;
            }
        }
        return () => {
            if (thinkingTimeoutRef.current) {
                clearTimeout(thinkingTimeoutRef.current);
                thinkingTimeoutRef.current = null;
            }
        };
    }, [state, isHandsFree]);
    // Persist TTS enabled state
    useEffect(() => {
        localStorage.setItem('homepilot_tts_enabled', String(isTtsEnabled));
    }, [isTtsEnabled]);
    // Load available voices
    useEffect(() => {
        if (!svc)
            return;
        const loadVoices = () => {
            const availableVoices = svc.getVoices?.() || [];
            setVoices(availableVoices);
            if (!selectedVoice && availableVoices.length > 0) {
                // Prefer natural-sounding voices
                const defaultVoice = availableVoices.find((v) => v.name.toLowerCase().includes('google') && v.lang.startsWith('en')) || availableVoices.find((v) => v.default)
                    || availableVoices[0];
                const voiceURI = defaultVoice.voiceURI;
                setSelectedVoiceState(voiceURI);
                localStorage.setItem('homepilot_voice_uri', voiceURI);
            }
        };
        loadVoices();
        if (typeof window !== 'undefined' && window.speechSynthesis) {
            window.speechSynthesis.onvoiceschanged = loadVoices;
        }
    }, [svc, selectedVoice]);
    // Update speech service when voice changes
    useEffect(() => {
        if (!svc || !selectedVoice)
            return;
        svc.setPreferredVoiceURI?.(selectedVoice);
    }, [svc, selectedVoice]);
    const setSelectedVoice = useCallback((voiceURI) => {
        setSelectedVoiceState(voiceURI);
        localStorage.setItem('homepilot_voice_uri', voiceURI);
    }, []);
    // TTS state monitoring (event-driven) - runs in ALL modes for glow effect
    // CRITICAL: Pauses VAD during TTS to prevent speaker audio from triggering
    //           false barge-in (mic picks up speaker output → VAD fires → TTS killed)
    useEffect(() => {
        if (!svc)
            return;
        let lastTTSState = false;
        const checkTTSState = () => {
            const isSpeaking = svc.isSpeaking || false;
            if (isSpeaking !== lastTTSState) {
                lastTTSState = isSpeaking;
                if (isSpeaking) {
                    // TTS started - set SPEAKING state for glow effect
                    console.log('[VoiceController] TTS started - state: SPEAKING');
                    setState('SPEAKING');
                    // Pause VAD to prevent speaker audio from triggering false barge-in
                    if (vadRef.current?.isRunning() && !vadRef.current.isPaused()) {
                        vadRef.current.pause();
                        // Reset the published audio level so any consumer reading
                        // voice.audioLevel (e.g. the overlay's barge-in tap) doesn't
                        // see a stale pre-pause peak and misread it as user speech.
                        setAudioLevel(0);
                        console.log('[VoiceController] VAD paused during TTS');
                    }
                    // Clear any pending resume timeout
                    if (ttsEndTimeoutRef.current) {
                        clearTimeout(ttsEndTimeoutRef.current);
                        ttsEndTimeoutRef.current = null;
                    }
                }
                else {
                    // TTS ended - wait before transitioning and resuming VAD
                    console.log('[VoiceController] TTS ended - waiting before state transition');
                    ttsEndTimeoutRef.current = setTimeout(() => {
                        // Arm the post-TTS mic guard — see ref declaration. Echo
                        // tail can linger ~200-500 ms after TTS ended = true, so
                        // even though VAD is about to resume, speech-start events
                        // it fires inside this window are dropped rather than
                        // starting a stale user turn.
                        postTtsMicGuardUntilRef.current =
                            Date.now() + (cfg.postTtsMicGuardMs ?? 0);
                        // Resume VAD now that TTS audio has stopped
                        if (vadRef.current?.isRunning() && vadRef.current.isPaused()) {
                            vadRef.current.resume();
                            // Same reason as the pause path — don't let a stale peak
                            // from the pre-pause buffer re-publish through audioLevel.
                            setAudioLevel(0);
                            console.log('[VoiceController] VAD resumed after TTS');
                        }
                        if (stateRef.current === 'SPEAKING') {
                            // In hands-free mode, go to IDLE to continue listening
                            // In manual mode, go to OFF
                            const nextState = isHandsFree ? 'IDLE' : 'OFF';
                            setState(nextState);
                            console.log(`[VoiceController] Transitioned to ${nextState} after TTS`);
                        }
                        ttsEndTimeoutRef.current = null;
                    }, cfg.ttsEndDelay);
                }
            }
        };
        // Poll TTS state (most reliable across browsers)
        const interval = setInterval(checkTTSState, 50);
        return () => {
            clearInterval(interval);
            if (ttsEndTimeoutRef.current) {
                clearTimeout(ttsEndTimeoutRef.current);
                ttsEndTimeoutRef.current = null;
            }
        };
    }, [svc, isHandsFree, cfg.ttsEndDelay, cfg.postTtsMicGuardMs]);
    // Setup STT callbacks
    useEffect(() => {
        if (!svc)
            return;
        svc.setRecognitionCallbacks({
            onStart: () => {
                console.log('[VoiceController] STT started - state: LISTENING');
                setLastError(null); // Clear any previous error
                pendingResultRef.current = false; // Reset pending result flag
                setState('LISTENING');
            },
            onEnd: () => {
                console.log('[VoiceController] STT ended, hadResult:', pendingResultRef.current);
                // Record end time for cooldown tracking
                lastSttEndRef.current = Date.now();
                // Only go to THINKING if we actually sent text to the API
                if (stateRef.current === 'LISTENING') {
                    if (isHandsFree) {
                        // If we sent a result, go to THINKING to wait for response
                        // Otherwise, go back to IDLE - no speech was recognized
                        const nextState = pendingResultRef.current ? 'THINKING' : 'IDLE';
                        console.log(`[VoiceController] STT ended -> ${nextState}`);
                        setState(nextState);
                    }
                    else {
                        setState('OFF');
                    }
                }
                pendingResultRef.current = false;
            },
            onInterim: (text) => {
                setInterimText(text);
            },
            onResult: (finalText) => {
                setInterimText('');
                if (finalText?.trim()) {
                    console.log('[VoiceController] STT result:', finalText.trim());
                    pendingResultRef.current = true; // Mark that we're sending a result
                    onSendText(finalText.trim());
                    // After sending, wait for response (THINKING state)
                    if (isHandsFree) {
                        setState('THINKING');
                    }
                }
            },
            onError: (msg) => {
                console.warn('[VoiceController] STT error:', msg);
                setLastError(msg || 'stt_error');
                pendingResultRef.current = false;
                if (isHandsFree) {
                    setState('IDLE');
                }
                else {
                    setState('OFF');
                }
            },
        });
    }, [svc, onSendText, isHandsFree]);
    // VAD management for hands-free mode
    useEffect(() => {
        // Each effect-run gets a fresh generation number. Async VAD-start
        // callbacks capture it and bail out if the generation has moved
        // on while they were in-flight (e.g. user toggled hands-free off,
        // re-mounted the call overlay, etc.).
        const generation = ++handsFreeGenerationRef.current;
        if (!isHandsFree || !svc) {
            // Clean up VAD when not in hands-free mode
            if (vadRef.current) {
                vadRef.current.stop();
                vadRef.current = null;
            }
            if (!isHandsFree) {
                setState('OFF');
            }
            return;
        }
        // Check STT support before starting VAD
        if (!sttSupported) {
            setLastError('stt_not_supported');
            setState('OFF');
            return;
        }
        // Create VAD instance. Capture the local handle so async callbacks
        // (.then / .catch below) reference THIS VAD even if a later
        // effect-run has overwritten ``vadRef.current`` — under React 18
        // StrictMode the mount effect runs twice, so a stale .then that
        // reads vadRef.current would stop the VAD of the NEW effect run
        // (root cause of the 'first click does nothing, second click
        // works' bug when entering Voice mode).
        const vad = createVAD(
        // onSpeechStart
        () => {
            // Stale event from a previous hands-free generation — ignore.
            if (!isHandsFree || generation !== handsFreeGenerationRef.current) {
                return;
            }
            const currentState = stateRef.current;
            console.log('[VoiceController] VAD speech start, current state:', currentState);
            // Overlay's turn-lock holds the floor — drop the event.
            if (listeningSuppressedRef.current) {
                console.log('[VoiceController] VAD speech start suppressed (turn lock)');
                return;
            }
            // Post-TTS echo-tail window — TTS just finished, mic might
            // still be picking up our own voice. Skip this spurious start.
            if (Date.now() < postTtsMicGuardUntilRef.current) {
                console.log('[VoiceController] Ignoring speech start during post-TTS mic guard');
                return;
            }
            // Barge-in: if TTS is speaking, stop it
            if (currentState === 'SPEAKING' && cfg.bargeInEnabled) {
                console.log('[VoiceController] Barge-in detected - stopping TTS');
                svc.stopSpeaking?.();
            }
            // Cooldown check: don't start STT too quickly after previous session
            const timeSinceLastEnd = Date.now() - lastSttEndRef.current;
            const cooldownMs = 300; // 300ms cooldown between STT sessions
            if (timeSinceLastEnd < cooldownMs) {
                console.log('[VoiceController] STT cooldown active, waiting...');
                // Schedule a delayed start after cooldown
                setTimeout(() => {
                    if (stateRef.current === 'IDLE') {
                        console.log('[VoiceController] Starting STT after cooldown');
                        try {
                            svc.startSTT?.({});
                        }
                        catch (e) {
                            const msg = e instanceof Error ? e.message : 'stt_start_failed';
                            setLastError(msg);
                            setState('OFF');
                        }
                    }
                }, cooldownMs - timeSinceLastEnd);
                return;
            }
            // Only start STT if we're in IDLE or SPEAKING (barge-in)
            if (currentState === 'IDLE' || currentState === 'SPEAKING') {
                try {
                    svc.startSTT?.({});
                }
                catch (e) {
                    const msg = e instanceof Error ? e.message : 'stt_start_failed';
                    setLastError(msg);
                    setState('OFF');
                }
            }
        }, 
        // onSpeechEnd
        () => {
            if (!isHandsFree || generation !== handsFreeGenerationRef.current) {
                return;
            }
            const currentState = stateRef.current;
            console.log('[VoiceController] VAD speech end, current state:', currentState);
            // Suppression applies symmetrically — if we dropped the
            // start because the AI had the floor, dropping the end is
            // the consistent thing to do (the STT session we chose not
            // to start also doesn't need to be told to stop).
            if (listeningSuppressedRef.current) {
                console.log('[VoiceController] VAD speech end suppressed (turn lock)');
                return;
            }
            // Only stop STT if we're actively listening
            // Add 400ms delay to give STT time to finalize any pending recognition
            if (currentState === 'LISTENING') {
                setTimeout(() => {
                    // Double-check we're still in LISTENING state (might have changed)
                    if (stateRef.current === 'LISTENING') {
                        try {
                            console.log('[VoiceController] Stopping STT after delay');
                            svc.stopSTT?.();
                        }
                        catch (e) {
                            const msg = e instanceof Error ? e.message : 'stt_stop_failed';
                            setLastError(msg);
                        }
                    }
                }, 400);
            }
        }, cfg.vadConfig);
        vadRef.current = vad;
        // Start VAD
        vad.start()
            .then(() => {
            // Reject results from stale effect-runs — see generation doc.
            if (!isHandsFree || generation !== handsFreeGenerationRef.current) {
                vad.stop();
                return;
            }
            console.log('[VoiceController] VAD started, transitioning to IDLE');
            setLastError(null);
            setState('IDLE');
        })
            .catch((err) => {
            // Stale generation — don't overwrite state with OFF for a
            // VAD run the user has since torn down.
            if (generation !== handsFreeGenerationRef.current)
                return;
            console.error('[VoiceController] VAD start failed:', err);
            setLastError(err?.message || 'vad_start_failed');
            setState('OFF');
        });
        return () => {
            if (vadRef.current) {
                vadRef.current.stop();
                vadRef.current = null;
            }
        };
    }, [isHandsFree, svc, sttSupported, cfg.vadConfig, cfg.bargeInEnabled]);
    // Update audio levels for visualization
    useEffect(() => {
        if (!vadRef.current || !isHandsFree)
            return;
        const updateLevels = () => {
            if (vadRef.current) {
                setAudioLevel(vadRef.current.getCurrentLevel());
                setNoiseFloor(vadRef.current.getNoiseFloor());
                setThreshold(vadRef.current.getThreshold());
            }
        };
        const interval = setInterval(updateLevels, 100);
        return () => clearInterval(interval);
    }, [isHandsFree]);
    // Clear error helper
    const clearError = useCallback(() => {
        setLastError(null);
    }, []);
    // Manual listening controls
    const startManualListening = useCallback(() => {
        if (!svc)
            return;
        // Check STT support first
        if (!sttSupported) {
            setLastError('stt_not_supported');
            setState('OFF');
            return;
        }
        svc.stopSpeaking?.();
        try {
            svc.startSTT?.({});
        }
        catch (e) {
            const msg = e instanceof Error ? e.message : 'stt_start_failed';
            setLastError(msg);
            setState('OFF');
        }
    }, [svc, sttSupported]);
    const stopManualListening = useCallback(() => {
        if (!svc)
            return;
        try {
            svc.stopSTT?.();
        }
        catch (e) {
            const msg = e instanceof Error ? e.message : 'stt_stop_failed';
            setLastError(msg);
        }
    }, [svc]);
    const stopSpeaking = useCallback(() => {
        if (!svc)
            return;
        svc.stopSpeaking?.();
        // Resume VAD if it was paused during TTS
        if (vadRef.current?.isRunning() && vadRef.current.isPaused()) {
            vadRef.current.resume();
        }
        // Transition to appropriate state based on mode
        setState(isHandsFree ? 'IDLE' : 'OFF');
    }, [svc, isHandsFree]);
    const setHandsFree = useCallback((enabled) => {
        setIsHandsFree(enabled);
        localStorage.setItem('homepilot_voice_handsfree', String(enabled));
        if (!enabled) {
            setState('OFF');
        }
    }, []);
    const setTtsEnabled = useCallback((enabled) => {
        setIsTtsEnabled(enabled);
    }, []);
    /** Overlay-driven suppression of VAD speech events. When the
     *  overlay's turn-lock says the AI has the floor, we set this to
     *  true — VAD keeps running (no re-calibration latency on release)
     *  but the speech-start / speech-end callbacks bail out before
     *  any state change. On suppression-enable, if we were mid-LISTENING
     *  we also eject STT cleanly so a stale session doesn't linger.
     *
     *  ``reason`` is logged for traceability — e.g. 'turn_lock:speak:start'
     *  vs 'turn_lock:cleanup' explain two very different code paths that
     *  both end up calling this setter. */
    const setListeningSuppressed = useCallback((suppressed, reason = 'unspecified') => {
        listeningSuppressedRef.current = suppressed;
        console.log(`[VoiceController] Listening suppression ${suppressed ? 'enabled' : 'disabled'} (reason=${reason})`);
        if (suppressed && stateRef.current === 'LISTENING') {
            try {
                svc?.stopSTT?.();
            }
            catch { /* no-op */ }
            setState(isHandsFree ? 'IDLE' : 'OFF');
        }
    }, [svc, isHandsFree]);
    return {
        // State
        state,
        isHandsFree,
        isTtsEnabled,
        interimText,
        audioLevel,
        noiseFloor,
        threshold,
        // STT Support & Diagnostics
        sttSupported,
        lastError,
        clearError,
        // Actions
        setHandsFree,
        setTtsEnabled,
        startManualListening,
        stopManualListening,
        stopSpeaking,
        setListeningSuppressed,
        // Voice selection
        voices,
        selectedVoice,
        setSelectedVoice,
    };
}