Spaces:
Running on Zero
Running on Zero
Update to the zero gpu config
Browse files
app.py
CHANGED
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@@ -88,11 +88,20 @@ def _run_beam_search_threaded(
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target_emb, encoder_name, prompt,
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beam_width, top_k, patience, max_steps, min_similarity, randomness,
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progress_queue,
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):
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"""Run beam search on GPU, pushing step updates to a queue.
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llm, tokenizer = load_llm()
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encoder = load_encoder(encoder_name)
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step_count = 0
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def on_step(step, cand):
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@@ -114,7 +123,7 @@ def _run_beam_search_threaded(
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)
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elapsed = time.time() - t0
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progress_queue.put(_SENTINEL)
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return result, elapsed, step_count
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def run_stage(
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@@ -135,11 +144,6 @@ def run_stage(
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stage_num = len(stage_results_state) + 1
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# Encode target on first stage
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if stage_num == 1:
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encoder = load_encoder(encoder_name)
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target_emb_state = encode_text(text.strip(), encoder)
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# Build prompt
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if stage_num == 1:
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prompt = _STAGE1_PROMPT
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@@ -147,21 +151,26 @@ def run_stage(
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prev_text = stage_results_state[-1]["text"]
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prompt = _STAGE2_PROMPT_TEMPLATE.format(seed=prev_text)
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# Run beam search in a thread so we can yield progress
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progress_q = queue.Queue()
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# Container for the thread's return value
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result_holder = [None, 0.0, 0]
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def _worker():
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r, elapsed, steps = _run_beam_search_threaded(
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target_emb_state, encoder_name, prompt,
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beam_width, top_k, patience, max_steps, min_similarity, randomness,
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progress_q,
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)
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result_holder[0] = r
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result_holder[1] = elapsed
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result_holder[2] = steps
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worker = threading.Thread(target=_worker)
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worker.start()
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@@ -190,7 +199,9 @@ def run_stage(
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worker.join()
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result, elapsed, steps = result_holder
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stage_results_state = stage_results_state + [{
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"stage": stage_num,
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"text": result.seq_str,
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target_emb, encoder_name, prompt,
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beam_width, top_k, patience, max_steps, min_similarity, randomness,
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progress_queue,
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encode_text_input=None,
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):
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"""Run beam search on GPU, pushing step updates to a queue.
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If encode_text_input is provided and target_emb is None, encodes
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the text to produce the target embedding (Stage 1). This keeps
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all CUDA operations inside the @spaces.GPU context.
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"""
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llm, tokenizer = load_llm()
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encoder = load_encoder(encoder_name)
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if target_emb is None and encode_text_input is not None:
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target_emb = encode_text(encode_text_input, encoder)
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step_count = 0
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def on_step(step, cand):
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elapsed = time.time() - t0
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progress_queue.put(_SENTINEL)
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return result, elapsed, step_count, target_emb
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def run_stage(
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stage_num = len(stage_results_state) + 1
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# Build prompt
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if stage_num == 1:
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prompt = _STAGE1_PROMPT
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prev_text = stage_results_state[-1]["text"]
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prompt = _STAGE2_PROMPT_TEMPLATE.format(seed=prev_text)
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# On Stage 1, pass raw text so encoding happens inside GPU context
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encode_input = text.strip() if stage_num == 1 else None
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# Run beam search in a thread so we can yield progress
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progress_q = queue.Queue()
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# Container for the thread's return value
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result_holder = [None, 0.0, 0, None]
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def _worker():
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r, elapsed, steps, emb = _run_beam_search_threaded(
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target_emb_state, encoder_name, prompt,
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beam_width, top_k, patience, max_steps, min_similarity, randomness,
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progress_q,
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encode_text_input=encode_input,
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)
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result_holder[0] = r
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result_holder[1] = elapsed
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result_holder[2] = steps
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result_holder[3] = emb
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worker = threading.Thread(target=_worker)
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worker.start()
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worker.join()
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result, elapsed, steps, returned_emb = result_holder
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if returned_emb is not None:
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target_emb_state = returned_emb
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stage_results_state = stage_results_state + [{
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"stage": stage_num,
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"text": result.seq_str,
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