Spaces:
Sleeping
Sleeping
File size: 11,695 Bytes
f477594 |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 |
import gradio as gr
import tempfile
class MarkdownGenerator:
@staticmethod
def generate_from_shot_data(shot_data):
markdown = ""
for i in range(0, len(shot_data), 3):
if i + 2 < len(shot_data):
title, content, visible = shot_data[i], shot_data[i + 1], shot_data[i + 2]
if visible and content.strip():
markdown += f"# {title}\n{content}\n\n"
return markdown.strip()
@staticmethod
def create_temporary_file(markdown_content):
with tempfile.NamedTemporaryFile(mode='w', suffix='.md', delete=False, encoding='utf-8') as f:
f.write(markdown_content)
return f.name
class ShotManager:
def __init__(self):
self.default_titles = ["命令書", "制約条件", "入力", "出力"]
self.max_shots = 12
def add_shot(self, *shot_data):
shot_data = list(shot_data)
for i in range(12, len(shot_data), 3):
if i + 2 < len(shot_data) and not shot_data[i + 2]:
shot_data[i] = f"新しいショット {(i // 3) - 3}"
shot_data[i + 2] = True
break
return shot_data + self._create_accordion_updates(shot_data)
def delete_shot(self, shot_index, *shot_data):
shot_data = list(shot_data)
visible_count = sum(1 for i in range(2, len(shot_data), 3) if i < len(shot_data) and shot_data[i])
if visible_count > 1:
data_index = shot_index * 3
if data_index + 2 < len(shot_data):
shot_data[data_index:data_index + 3] = ["", "", False]
return shot_data + self._create_accordion_updates(shot_data)
def move_shot_up(self, shot_index, *shot_data):
shot_data = list(shot_data)
if shot_index > 0:
self._swap_shots(shot_data, shot_index, shot_index - 1)
return shot_data + self._create_accordion_updates(shot_data)
def move_shot_down(self, shot_index, *shot_data):
shot_data = list(shot_data)
next_index = (shot_index + 1) * 3
if next_index + 2 < len(shot_data) and shot_data[next_index + 2]:
self._swap_shots(shot_data, shot_index, shot_index + 1)
return shot_data + self._create_accordion_updates(shot_data)
def clear_all_shots(self, *shot_data):
shot_data = list(shot_data)
for i, title in enumerate(self.default_titles):
data_index = i * 3
if data_index + 2 < len(shot_data):
shot_data[data_index:data_index + 3] = [title, "", True]
for i in range(4, len(shot_data) // 3):
data_index = i * 3
if data_index + 2 < len(shot_data):
shot_data[data_index:data_index + 3] = ["", "", False]
return shot_data + self._create_accordion_updates(shot_data)
def _swap_shots(self, shot_data, index1, index2):
start1, start2 = index1 * 3, index2 * 3
if start1 + 2 < len(shot_data) and start2 + 2 < len(shot_data):
for offset in range(3):
shot_data[start1 + offset], shot_data[start2 + offset] = \
shot_data[start2 + offset], shot_data[start1 + offset]
def _create_accordion_updates(self, shot_data):
updates = []
for i in range(self.max_shots):
data_index = i * 3
if data_index + 2 < len(shot_data):
updates.append(gr.update(visible=shot_data[data_index + 2]))
else:
updates.append(gr.update())
return updates
class PromptEngineering:
def __init__(self):
self.shot_manager = ShotManager()
self.markdown_generator = MarkdownGenerator()
def update_preview_and_stats(self, *shot_data):
markdown = self.markdown_generator.generate_from_shot_data(shot_data)
total_shots, filled_shots = self._calculate_stats(shot_data)
stats = f"ショット数: {total_shots} | 入力済み: {filled_shots}"
if markdown:
temp_file = self.markdown_generator.create_temporary_file(markdown)
return markdown, stats, markdown, gr.update(visible=True, value=temp_file)
else:
return "ショットに内容を入力すると、プレビューが表示されます。", stats, "", gr.update(visible=False)
def _calculate_stats(self, shot_data):
total_shots = filled_shots = 0
for i in range(0, len(shot_data), 3):
if i + 2 < len(shot_data):
title, content, visible = shot_data[i], shot_data[i + 1], shot_data[i + 2]
if visible:
total_shots += 1
if content.strip():
filled_shots += 1
return total_shots, filled_shots
def create_interface(self):
with gr.Blocks(title="🔧 プロンプトエンジニアリングツール", theme=gr.themes.Soft()) as demo:
gr.Markdown("# 🔧 プロンプトエンジニアリングツール")
gr.Markdown("各ショットを入力して、統合されたプロンプトを生成しましょう!")
with gr.Row():
shot_components, shot_data_components = self._create_shot_input_section()
preview_components = self._create_preview_section()
self._setup_event_handlers(shot_components, shot_data_components, preview_components)
return demo
def _create_shot_input_section(self):
with gr.Column(scale=2):
gr.Markdown("## 📝 ショット入力")
with gr.Row():
add_shot_btn = gr.Button("➕ ショットを追加", variant="primary")
clear_all_btn = gr.Button("🗑️ 全てクリア", variant="stop")
shot_components = []
shot_data_components = []
for i in range(12):
component_data = self._create_single_shot(i)
shot_components.append(component_data['components'])
shot_data_components.extend(component_data['data'])
return {'components': shot_components, 'add_btn': add_shot_btn, 'clear_btn': clear_all_btn}, shot_data_components
def _create_single_shot(self, index):
default_values = self._get_default_shot_values(index)
with gr.Accordion(default_values['accordion_title'],
open=(index == 0),
visible=default_values['visible']) as accordion:
with gr.Row():
with gr.Column(scale=3):
title_input = gr.Textbox(
label="ショットタイトル",
value=default_values['title'],
placeholder="ショットのタイトルを入力してください..."
)
content_input = gr.Textbox(
label="内容",
value="",
lines=5,
placeholder="ショットの内容を入力してください..."
)
with gr.Column(scale=1):
gr.Markdown("**操作**")
with gr.Row():
up_btn = gr.Button("⬆️", size="sm", variant="secondary")
down_btn = gr.Button("⬇️", size="sm", variant="secondary")
with gr.Row():
delete_btn = gr.Button("🗑️ 削除", size="sm", variant="stop")
visible_state = gr.Checkbox(value=default_values['visible'], visible=False)
return {
'components': {
'accordion': accordion,
'title': title_input,
'content': content_input,
'visible': visible_state,
'up': up_btn,
'down': down_btn,
'delete': delete_btn
},
'data': [title_input, content_input, visible_state]
}
def _get_default_shot_values(self, index):
if index < 4:
titles = ["命令書", "制約条件", "入力", "出力"]
return {
'title': titles[index],
'visible': True,
'accordion_title': f"📋 {titles[index]}"
}
else:
return {
'title': "",
'visible': False,
'accordion_title': f"📋 追加ショット {index - 3}"
}
def _create_preview_section(self):
with gr.Column(scale=1):
gr.Markdown("## 📄 生成されたプロンプト")
stats_display = gr.Textbox(
label="📊 統計",
value="ショット数: 4 | 入力済み: 0",
interactive=False
)
gr.Markdown("### 👀 プレビュー")
preview_area = gr.Textbox(
label="生成されたMarkdown",
value="ショットに内容を入力すると、プレビューが表示されます。",
lines=15,
max_lines=20,
interactive=False
)
gr.Markdown("### 📥 ダウンロード")
download_file = gr.File(label="Markdownファイル", visible=False)
gr.Markdown("### 📋 コピー用")
copy_area = gr.Textbox(
label="テキスト形式",
lines=8,
interactive=False,
info="このテキストをコピーして使用できます"
)
return [preview_area, stats_display, copy_area, download_file]
def _setup_event_handlers(self, shot_components, shot_data_components, preview_components):
accordion_components = [comp['accordion'] for comp in shot_components['components']]
all_outputs = shot_data_components + accordion_components
shot_components['add_btn'].click(
fn=self.shot_manager.add_shot,
inputs=shot_data_components,
outputs=all_outputs
)
shot_components['clear_btn'].click(
fn=self.shot_manager.clear_all_shots,
inputs=shot_data_components,
outputs=all_outputs
)
for i, component in enumerate(shot_components['components']):
component['up'].click(
fn=lambda *args, idx=i: self.shot_manager.move_shot_up(idx, *args),
inputs=shot_data_components,
outputs=all_outputs
)
component['down'].click(
fn=lambda *args, idx=i: self.shot_manager.move_shot_down(idx, *args),
inputs=shot_data_components,
outputs=all_outputs
)
component['delete'].click(
fn=lambda *args, idx=i: self.shot_manager.delete_shot(idx, *args),
inputs=shot_data_components,
outputs=all_outputs
)
for component in shot_data_components:
component.change(
fn=self.update_preview_and_stats,
inputs=shot_data_components,
outputs=preview_components
)
def launch(self):
demo = self.create_interface()
demo.launch()
if __name__ == "__main__":
app = PromptEngineering()
app.launch()
|