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import gradio as gr
import tempfile


class MarkdownGenerator:
    @staticmethod
    def generate_from_shot_data(shot_data):
        markdown = ""
        for i in range(0, len(shot_data), 3):
            if i + 2 < len(shot_data):
                title, content, visible = shot_data[i], shot_data[i + 1], shot_data[i + 2]
                if visible and content.strip():
                    markdown += f"# {title}\n{content}\n\n"
        return markdown.strip()

    @staticmethod
    def create_temporary_file(markdown_content):
        with tempfile.NamedTemporaryFile(mode='w', suffix='.md', delete=False, encoding='utf-8') as f:
            f.write(markdown_content)
            return f.name


class ShotManager:
    def __init__(self):
        self.default_titles = ["命令書", "制約条件", "入力", "出力"]
        self.max_shots = 12

    def add_shot(self, *shot_data):
        shot_data = list(shot_data)
        for i in range(12, len(shot_data), 3):
            if i + 2 < len(shot_data) and not shot_data[i + 2]:
                shot_data[i] = f"新しいショット {(i // 3) - 3}"
                shot_data[i + 2] = True
                break
        return shot_data + self._create_accordion_updates(shot_data)

    def delete_shot(self, shot_index, *shot_data):
        shot_data = list(shot_data)
        visible_count = sum(1 for i in range(2, len(shot_data), 3) if i < len(shot_data) and shot_data[i])
        
        if visible_count > 1:
            data_index = shot_index * 3
            if data_index + 2 < len(shot_data):
                shot_data[data_index:data_index + 3] = ["", "", False]
        
        return shot_data + self._create_accordion_updates(shot_data)

    def move_shot_up(self, shot_index, *shot_data):
        shot_data = list(shot_data)
        if shot_index > 0:
            self._swap_shots(shot_data, shot_index, shot_index - 1)
        return shot_data + self._create_accordion_updates(shot_data)

    def move_shot_down(self, shot_index, *shot_data):
        shot_data = list(shot_data)
        next_index = (shot_index + 1) * 3
        if next_index + 2 < len(shot_data) and shot_data[next_index + 2]:
            self._swap_shots(shot_data, shot_index, shot_index + 1)
        return shot_data + self._create_accordion_updates(shot_data)

    def clear_all_shots(self, *shot_data):
        shot_data = list(shot_data)
        
        for i, title in enumerate(self.default_titles):
            data_index = i * 3
            if data_index + 2 < len(shot_data):
                shot_data[data_index:data_index + 3] = [title, "", True]
        
        for i in range(4, len(shot_data) // 3):
            data_index = i * 3
            if data_index + 2 < len(shot_data):
                shot_data[data_index:data_index + 3] = ["", "", False]
        
        return shot_data + self._create_accordion_updates(shot_data)

    def _swap_shots(self, shot_data, index1, index2):
        start1, start2 = index1 * 3, index2 * 3
        if start1 + 2 < len(shot_data) and start2 + 2 < len(shot_data):
            for offset in range(3):
                shot_data[start1 + offset], shot_data[start2 + offset] = \
                    shot_data[start2 + offset], shot_data[start1 + offset]

    def _create_accordion_updates(self, shot_data):
        updates = []
        for i in range(self.max_shots):
            data_index = i * 3
            if data_index + 2 < len(shot_data):
                updates.append(gr.update(visible=shot_data[data_index + 2]))
            else:
                updates.append(gr.update())
        return updates


class PromptEngineering:
    def __init__(self):
        self.shot_manager = ShotManager()
        self.markdown_generator = MarkdownGenerator()

    def update_preview_and_stats(self, *shot_data):
        markdown = self.markdown_generator.generate_from_shot_data(shot_data)
        total_shots, filled_shots = self._calculate_stats(shot_data)
        stats = f"ショット数: {total_shots} | 入力済み: {filled_shots}"
        
        if markdown:
            temp_file = self.markdown_generator.create_temporary_file(markdown)
            return markdown, stats, markdown, gr.update(visible=True, value=temp_file)
        else:
            return "ショットに内容を入力すると、プレビューが表示されます。", stats, "", gr.update(visible=False)

    def _calculate_stats(self, shot_data):
        total_shots = filled_shots = 0
        for i in range(0, len(shot_data), 3):
            if i + 2 < len(shot_data):
                title, content, visible = shot_data[i], shot_data[i + 1], shot_data[i + 2]
                if visible:
                    total_shots += 1
                    if content.strip():
                        filled_shots += 1
        return total_shots, filled_shots

    def create_interface(self):
        with gr.Blocks(title="🔧 プロンプトエンジニアリングツール", theme=gr.themes.Soft()) as demo:
            gr.Markdown("# 🔧 プロンプトエンジニアリングツール")
            gr.Markdown("各ショットを入力して、統合されたプロンプトを生成しましょう!")
            
            with gr.Row():
                shot_components, shot_data_components = self._create_shot_input_section()
                preview_components = self._create_preview_section()
            
            self._setup_event_handlers(shot_components, shot_data_components, preview_components)
        
        return demo

    def _create_shot_input_section(self):
        with gr.Column(scale=2):
            gr.Markdown("## 📝 ショット入力")
            
            with gr.Row():
                add_shot_btn = gr.Button("➕ ショットを追加", variant="primary")
                clear_all_btn = gr.Button("🗑️ 全てクリア", variant="stop")
            
            shot_components = []
            shot_data_components = []
            
            for i in range(12):
                component_data = self._create_single_shot(i)
                shot_components.append(component_data['components'])
                shot_data_components.extend(component_data['data'])
            
            return {'components': shot_components, 'add_btn': add_shot_btn, 'clear_btn': clear_all_btn}, shot_data_components

    def _create_single_shot(self, index):
        default_values = self._get_default_shot_values(index)
        
        with gr.Accordion(default_values['accordion_title'], 
                         open=(index == 0), 
                         visible=default_values['visible']) as accordion:
            
            with gr.Row():
                with gr.Column(scale=3):
                    title_input = gr.Textbox(
                        label="ショットタイトル",
                        value=default_values['title'],
                        placeholder="ショットのタイトルを入力してください..."
                    )
                    content_input = gr.Textbox(
                        label="内容",
                        value="",
                        lines=5,
                        placeholder="ショットの内容を入力してください..."
                    )
                
                with gr.Column(scale=1):
                    gr.Markdown("**操作**")
                    with gr.Row():
                        up_btn = gr.Button("⬆️", size="sm", variant="secondary")
                        down_btn = gr.Button("⬇️", size="sm", variant="secondary")
                    with gr.Row():
                        delete_btn = gr.Button("🗑️ 削除", size="sm", variant="stop")
            
            visible_state = gr.Checkbox(value=default_values['visible'], visible=False)
        
        return {
            'components': {
                'accordion': accordion,
                'title': title_input,
                'content': content_input,
                'visible': visible_state,
                'up': up_btn,
                'down': down_btn,
                'delete': delete_btn
            },
            'data': [title_input, content_input, visible_state]
        }

    def _get_default_shot_values(self, index):
        if index < 4:
            titles = ["命令書", "制約条件", "入力", "出力"]
            return {
                'title': titles[index],
                'visible': True,
                'accordion_title': f"📋 {titles[index]}"
            }
        else:
            return {
                'title': "",
                'visible': False,
                'accordion_title': f"📋 追加ショット {index - 3}"
            }

    def _create_preview_section(self):
        with gr.Column(scale=1):
            gr.Markdown("## 📄 生成されたプロンプト")
            
            stats_display = gr.Textbox(
                label="📊 統計",
                value="ショット数: 4 | 入力済み: 0",
                interactive=False
            )
            
            gr.Markdown("### 👀 プレビュー")
            preview_area = gr.Textbox(
                label="生成されたMarkdown",
                value="ショットに内容を入力すると、プレビューが表示されます。",
                lines=15,
                max_lines=20,
                interactive=False
            )
            
            gr.Markdown("### 📥 ダウンロード")
            download_file = gr.File(label="Markdownファイル", visible=False)
            
            gr.Markdown("### 📋 コピー用")
            copy_area = gr.Textbox(
                label="テキスト形式",
                lines=8,
                interactive=False,
                info="このテキストをコピーして使用できます"
            )
            
            return [preview_area, stats_display, copy_area, download_file]

    def _setup_event_handlers(self, shot_components, shot_data_components, preview_components):
        accordion_components = [comp['accordion'] for comp in shot_components['components']]
        all_outputs = shot_data_components + accordion_components
        
        shot_components['add_btn'].click(
            fn=self.shot_manager.add_shot,
            inputs=shot_data_components,
            outputs=all_outputs
        )
        
        shot_components['clear_btn'].click(
            fn=self.shot_manager.clear_all_shots,
            inputs=shot_data_components,
            outputs=all_outputs
        )
        
        for i, component in enumerate(shot_components['components']):
            component['up'].click(
                fn=lambda *args, idx=i: self.shot_manager.move_shot_up(idx, *args),
                inputs=shot_data_components,
                outputs=all_outputs
            )
            
            component['down'].click(
                fn=lambda *args, idx=i: self.shot_manager.move_shot_down(idx, *args),
                inputs=shot_data_components,
                outputs=all_outputs
            )
            
            component['delete'].click(
                fn=lambda *args, idx=i: self.shot_manager.delete_shot(idx, *args),
                inputs=shot_data_components,
                outputs=all_outputs
            )
        
        for component in shot_data_components:
            component.change(
                fn=self.update_preview_and_stats,
                inputs=shot_data_components,
                outputs=preview_components
            )

    def launch(self):
        demo = self.create_interface()
        demo.launch()


if __name__ == "__main__":
    app = PromptEngineering()
    app.launch()