Update app.py
Browse files
app.py
CHANGED
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@@ -1,71 +1,18 @@
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import gradio as gr
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import tempfile
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import os
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#
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html_content = """
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<!DOCTYPE html>
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<html>
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<head>
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<title>Bird Shooter Game</title>
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<style>
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body {
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justify-content: center;
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align-items: center;
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height: 100vh;
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font-family: Arial, sans-serif;
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}
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#game-container {
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position: relative;
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width: 800px;
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height: 600px;
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border: 2px solid black;
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background-color: #87CEEB;
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overflow: hidden;
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}
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#score {
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position: absolute;
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top: 10px;
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left: 10px;
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font-size: 24px;
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color: white;
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text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.5);
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}
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#game-over {
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position: absolute;
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top: 50%;
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left: 50%;
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transform: translate(-50%, -50%);
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font-size: 48px;
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color: red;
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text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.5);
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display: none;
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}
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#restart-button {
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position: absolute;
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top: 60%;
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left: 50%;
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transform: translate(-50%, -50%);
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padding: 10px 20px;
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font-size: 24px;
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background-color: #4CAF50;
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color: white;
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border: none;
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border-radius: 5px;
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cursor: pointer;
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display: none;
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}
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.cloud {
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position: absolute;
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fill: white;
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opacity: 0.8;
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}
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</style>
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</head>
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<body>
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@@ -75,21 +22,17 @@ def create_game_html():
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<div id="game-over">GAME OVER</div>
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<button id="restart-button">Restart</button>
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</div>
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<script>
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window.onload = function() {
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const gameCanvas = document.getElementById('game-canvas');
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const scoreDisplay = document.getElementById('score');
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const gameOverDisplay = document.getElementById('game-over');
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const restartButton = document.getElementById('restart-button');
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let score = 0;
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let gameRunning = true;
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let birds = [];
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let explosions = [];
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// Create clouds in the background
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function createClouds() {
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const cloudCount = 5;
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for (let i = 0; i < cloudCount; i++) {
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@@ -102,8 +45,6 @@ def create_game_html():
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cloud.setAttribute("opacity", "0.8");
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cloud.classList.add("cloud");
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gameCanvas.appendChild(cloud);
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-
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// Create smaller ellipse attached to the cloud
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const cloudPart = document.createElementNS("http://www.w3.org/2000/svg", "ellipse");
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cloudPart.setAttribute("cx", parseFloat(cloud.getAttribute("cx")) + 30);
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cloudPart.setAttribute("cy", parseFloat(cloud.getAttribute("cy")) - 5);
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@@ -114,8 +55,7 @@ def create_game_html():
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gameCanvas.appendChild(cloudPart);
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}
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}
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-
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// Bird class
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class Bird {
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constructor() {
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this.x = -50;
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@@ -124,12 +64,10 @@ def create_game_html():
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this.size = 30 + Math.random() * 20;
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this.element = this.createBirdElement();
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gameCanvas.appendChild(this.element);
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}
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createBirdElement() {
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const group = document.createElementNS("http://www.w3.org/2000/svg", "g");
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// Bird body
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const body = document.createElementNS("http://www.w3.org/2000/svg", "ellipse");
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body.setAttribute("cx", "0");
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body.setAttribute("cy", "0");
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@@ -137,33 +75,22 @@ def create_game_html():
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body.setAttribute("ry", this.size / 3);
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body.setAttribute("fill", this.getRandomColor());
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group.appendChild(body);
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-
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// Bird head
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const head = document.createElementNS("http://www.w3.org/2000/svg", "circle");
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head.setAttribute("cx", this.size / 2);
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head.setAttribute("cy", -this.size / 6);
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head.setAttribute("r", this.size / 4);
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head.setAttribute("fill", this.getRandomColor());
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group.appendChild(head);
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// Bird eye
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const eye = document.createElementNS("http://www.w3.org/2000/svg", "circle");
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eye.setAttribute("cx", this.size / 2 + this.size / 8);
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eye.setAttribute("cy", -this.size / 6 - this.size / 8);
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eye.setAttribute("r", this.size / 10);
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eye.setAttribute("fill", "black");
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group.appendChild(eye);
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// Bird beak
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const beak = document.createElementNS("http://www.w3.org/2000/svg", "polygon");
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beak.setAttribute("points",
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`${this.size / 2 + this.size / 4},-${this.size / 6}
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${this.size},0
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${this.size / 2 + this.size / 4},${this.size / 10}`);
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beak.setAttribute("fill", "orange");
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group.appendChild(beak);
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// Bird wings
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const wing = document.createElementNS("http://www.w3.org/2000/svg", "ellipse");
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wing.setAttribute("cx", "0");
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wing.setAttribute("cy", this.size / 4);
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@@ -172,40 +99,32 @@ def create_game_html():
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wing.setAttribute("fill", this.getRandomColor());
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wing.setAttribute("class", "wing");
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group.appendChild(wing);
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return group;
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}
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getRandomColor() {
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const colors = ["#FF5733", "#33FF57", "#3357FF", "#F3FF33", "#FF33F3", "#33FFF3"];
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return colors[Math.floor(Math.random() * colors.length)];
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}
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-
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update() {
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this.x += this.speed;
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this.element.setAttribute("transform", `translate(${this.x}, ${this.y})`);
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// Animate wings
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const wing = this.element.querySelector(".wing");
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if (wing) {
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const wingAngle = 15 * Math.sin(Date.now() / 100);
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wing.setAttribute("transform", `rotate(${wingAngle})`);
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}
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// Check if bird has left the screen
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if (this.x > 850) {
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this.remove();
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return false;
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}
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return true;
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}
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remove() {
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if (this.element.parentNode) {
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gameCanvas.removeChild(this.element);
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}
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}
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checkHit(x, y) {
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const birdX = this.x;
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const birdY = this.y;
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return distance < this.size;
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}
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}
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// Explosion class
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class Explosion {
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constructor(x, y, size) {
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this.x = x;
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gameCanvas.appendChild(this.element);
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this.playSound();
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}
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createExplosionElement() {
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const group = document.createElementNS("http://www.w3.org/2000/svg", "g");
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// Create explosion particles
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const colors = ["#FF0000", "#FF7700", "#FFFF00"];
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const particleCount = 12;
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for (let i = 0; i < particleCount; i++) {
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const angle = (i / particleCount) * 2 * Math.PI;
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const circle = document.createElementNS("http://www.w3.org/2000/svg", "circle");
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circle.setAttribute("data-angle", angle);
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group.appendChild(circle);
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}
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// Add central explosion
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const center = document.createElementNS("http://www.w3.org/2000/svg", "circle");
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center.setAttribute("cx", 0);
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center.setAttribute("cy", 0);
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center.setAttribute("fill", "#FF0000");
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center.setAttribute("class", "center");
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group.appendChild(center);
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group.setAttribute("transform", `translate(${this.x}, ${this.y})`);
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return group;
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}
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playSound() {
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explosion.volume = 0.3;
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explosion.play();
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} catch (e) {
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console.log("Sound error:", e);
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}
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}
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update() {
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this.frame++;
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// Update explosion size and opacity
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const center = this.element.querySelector(".center");
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const sizeMultiplier = 1 + this.frame / 5;
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center.setAttribute("r", (this.size / 2) * sizeMultiplier);
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center.setAttribute("opacity", 1 - (this.frame / this.maxFrames));
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// Update particles
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const particles = this.element.querySelectorAll(".particle");
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particles.forEach(particle => {
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const angle = parseFloat(particle.getAttribute("data-angle"));
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const distance = (this.size / 3) + (this.frame * 2);
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const x = Math.cos(angle) * distance;
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const y = Math.sin(angle) * distance;
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particle.setAttribute("cx", x);
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particle.setAttribute("cy", y);
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particle.setAttribute("opacity", 1 - (this.frame / this.maxFrames));
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particle.setAttribute("r", this.size / 8 * (1 - this.frame / this.maxFrames));
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});
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// Check if explosion is finished
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if (this.frame >= this.maxFrames) {
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this.remove();
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return false;
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}
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return true;
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}
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-
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remove() {
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if (this.element.parentNode) {
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gameCanvas.removeChild(this.element);
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}
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}
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}
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// Initialize the game
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function initGame() {
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console.log("Initializing game...");
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score = 0;
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gameRunning = true;
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scoreDisplay.textContent = `Score: ${score}`;
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gameOverDisplay.style.display = 'none';
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restartButton.style.display = 'none';
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// Remove all birds and explosions
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birds.forEach(bird => bird.remove());
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explosions.forEach(explosion => explosion.remove());
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birds = [];
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explosions = [];
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// Clear any existing elements
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while (gameCanvas.firstChild) {
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gameCanvas.removeChild(gameCanvas.firstChild);
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}
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// Create clouds
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createClouds();
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birds.push(new Bird());
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// Start game loop
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gameLoop();
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console.log("Game loop started");
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}
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// Game loop
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function gameLoop() {
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if (!gameRunning)
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birds.push(new Bird());
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}
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// Update birds
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for (let i = birds.length - 1; i >= 0; i--) {
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if (!birds[i].update()) {
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birds.splice(i, 1);
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}
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}
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// Update explosions
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for (let i = explosions.length - 1; i >= 0; i--) {
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if (!explosions[i].update()) {
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explosions.splice(i, 1);
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}
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}
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requestAnimationFrame(gameLoop);
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}
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// Handle mouse clicks
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gameCanvas.addEventListener('click', (e) => {
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if (!gameRunning) return;
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const rect = gameCanvas.getBoundingClientRect();
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const x = e.clientX - rect.left;
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const y = e.clientY - rect.top;
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let hit = false;
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// Check if any bird was hit
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for (let i = birds.length - 1; i >= 0; i--) {
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if (birds[i].checkHit(x, y)) {
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// Create explosion
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const birdX = birds[i].x;
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const birdY = birds[i].y;
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const birdSize = birds[i].size;
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// Remove the bird
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birds[i].remove();
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birds.splice(i, 1);
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// Create explosion
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explosions.push(new Explosion(birdX, birdY, birdSize * 2));
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// Increment score
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score += 10;
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scoreDisplay.textContent = `Score: ${score}`;
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hit = true;
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}
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}
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-
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// Play miss sound if no bird was hit
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if (!hit) {
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-
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-
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} catch (e) {
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console.log("Sound error:", e);
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}
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}
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});
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// Restart game when button is clicked
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restartButton.addEventListener('click', () => {
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initGame();
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});
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//
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};
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</script>
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</body>
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</html>
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"""
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# Create a temporary file to serve the HTML
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temp_dir = tempfile.mkdtemp()
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html_path = os.path.join(temp_dir, "game.html")
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with open(html_path, "w") as f:
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f.write(html_content)
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# Return the path to be used in the iframe
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return html_path
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return gr.HTML(iframe_html)
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# Create Gradio
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with gr.Blocks(title="Bird Shooter Game") as demo:
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gr.Markdown("#
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gr.Markdown("Click on the birds to shoot them and
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game_interface = create_game()
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gr.Markdown("""
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## How to Play
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- Click on birds to shoot them
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- Each hit earns you 10 points
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- Try to get the highest score possible!
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## About
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This is a simple bird shooter game created with SVG and JavaScript, embedded in a Gradio app for Hugging Face Spaces.
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""")
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# Launch the app
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demo.launch()
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import gradio as gr
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+
# Updated HTML with fixes and debugging
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game_html = """
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<!DOCTYPE html>
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<html>
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<head>
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<title>Bird Shooter Game</title>
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<style>
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body { margin: 0; padding: 0; overflow: hidden; background-color: #87CEEB; display: flex; justify-content: center; align-items: center; height: 100vh; font-family: Arial, sans-serif; }
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#game-container { position: relative; width: 800px; height: 600px; border: 2px solid black; background-color: #87CEEB; overflow: hidden; }
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| 12 |
+
#score { position: absolute; top: 10px; left: 10px; font-size: 24px; color: white; text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.5); }
|
| 13 |
+
#game-over { position: absolute; top: 50%; left: 50%; transform: translate(-50%, -50%); font-size: 48px; color: red; text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.5); display: none; }
|
| 14 |
+
#restart-button { position: absolute; top: 60%; left: 50%; transform: translate(-50%, -50%); padding: 10px 20px; font-size: 24px; background-color: #4CAF50; color: white; border: none; border-radius: 5px; cursor: pointer; display: none; }
|
| 15 |
+
.cloud { position: absolute; fill: white; opacity: 0.8; }
|
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|
| 16 |
</style>
|
| 17 |
</head>
|
| 18 |
<body>
|
|
|
|
| 22 |
<div id="game-over">GAME OVER</div>
|
| 23 |
<button id="restart-button">Restart</button>
|
| 24 |
</div>
|
|
|
|
| 25 |
<script>
|
| 26 |
+
document.addEventListener('DOMContentLoaded', () => {
|
|
|
|
| 27 |
const gameCanvas = document.getElementById('game-canvas');
|
| 28 |
const scoreDisplay = document.getElementById('score');
|
| 29 |
const gameOverDisplay = document.getElementById('game-over');
|
| 30 |
const restartButton = document.getElementById('restart-button');
|
|
|
|
| 31 |
let score = 0;
|
| 32 |
let gameRunning = true;
|
| 33 |
let birds = [];
|
| 34 |
let explosions = [];
|
| 35 |
+
|
|
|
|
| 36 |
function createClouds() {
|
| 37 |
const cloudCount = 5;
|
| 38 |
for (let i = 0; i < cloudCount; i++) {
|
|
|
|
| 45 |
cloud.setAttribute("opacity", "0.8");
|
| 46 |
cloud.classList.add("cloud");
|
| 47 |
gameCanvas.appendChild(cloud);
|
|
|
|
|
|
|
| 48 |
const cloudPart = document.createElementNS("http://www.w3.org/2000/svg", "ellipse");
|
| 49 |
cloudPart.setAttribute("cx", parseFloat(cloud.getAttribute("cx")) + 30);
|
| 50 |
cloudPart.setAttribute("cy", parseFloat(cloud.getAttribute("cy")) - 5);
|
|
|
|
| 55 |
gameCanvas.appendChild(cloudPart);
|
| 56 |
}
|
| 57 |
}
|
| 58 |
+
|
|
|
|
| 59 |
class Bird {
|
| 60 |
constructor() {
|
| 61 |
this.x = -50;
|
|
|
|
| 64 |
this.size = 30 + Math.random() * 20;
|
| 65 |
this.element = this.createBirdElement();
|
| 66 |
gameCanvas.appendChild(this.element);
|
| 67 |
+
console.log('Bird created at x:', this.x, 'y:', this.y);
|
| 68 |
}
|
|
|
|
| 69 |
createBirdElement() {
|
| 70 |
const group = document.createElementNS("http://www.w3.org/2000/svg", "g");
|
|
|
|
|
|
|
| 71 |
const body = document.createElementNS("http://www.w3.org/2000/svg", "ellipse");
|
| 72 |
body.setAttribute("cx", "0");
|
| 73 |
body.setAttribute("cy", "0");
|
|
|
|
| 75 |
body.setAttribute("ry", this.size / 3);
|
| 76 |
body.setAttribute("fill", this.getRandomColor());
|
| 77 |
group.appendChild(body);
|
|
|
|
|
|
|
| 78 |
const head = document.createElementNS("http://www.w3.org/2000/svg", "circle");
|
| 79 |
head.setAttribute("cx", this.size / 2);
|
| 80 |
head.setAttribute("cy", -this.size / 6);
|
| 81 |
head.setAttribute("r", this.size / 4);
|
| 82 |
head.setAttribute("fill", this.getRandomColor());
|
| 83 |
group.appendChild(head);
|
|
|
|
|
|
|
| 84 |
const eye = document.createElementNS("http://www.w3.org/2000/svg", "circle");
|
| 85 |
eye.setAttribute("cx", this.size / 2 + this.size / 8);
|
| 86 |
eye.setAttribute("cy", -this.size / 6 - this.size / 8);
|
| 87 |
eye.setAttribute("r", this.size / 10);
|
| 88 |
eye.setAttribute("fill", "black");
|
| 89 |
group.appendChild(eye);
|
|
|
|
|
|
|
| 90 |
const beak = document.createElementNS("http://www.w3.org/2000/svg", "polygon");
|
| 91 |
+
beak.setAttribute("points", `${this.size / 2 + this.size / 4},-${this.size / 6} ${this.size},0 ${this.size / 2 + this.size / 4},${this.size / 10}`);
|
|
|
|
|
|
|
|
|
|
| 92 |
beak.setAttribute("fill", "orange");
|
| 93 |
group.appendChild(beak);
|
|
|
|
|
|
|
| 94 |
const wing = document.createElementNS("http://www.w3.org/2000/svg", "ellipse");
|
| 95 |
wing.setAttribute("cx", "0");
|
| 96 |
wing.setAttribute("cy", this.size / 4);
|
|
|
|
| 99 |
wing.setAttribute("fill", this.getRandomColor());
|
| 100 |
wing.setAttribute("class", "wing");
|
| 101 |
group.appendChild(wing);
|
|
|
|
| 102 |
return group;
|
| 103 |
}
|
|
|
|
| 104 |
getRandomColor() {
|
| 105 |
const colors = ["#FF5733", "#33FF57", "#3357FF", "#F3FF33", "#FF33F3", "#33FFF3"];
|
| 106 |
return colors[Math.floor(Math.random() * colors.length)];
|
| 107 |
}
|
|
|
|
| 108 |
update() {
|
| 109 |
this.x += this.speed;
|
| 110 |
this.element.setAttribute("transform", `translate(${this.x}, ${this.y})`);
|
|
|
|
|
|
|
| 111 |
const wing = this.element.querySelector(".wing");
|
| 112 |
if (wing) {
|
| 113 |
const wingAngle = 15 * Math.sin(Date.now() / 100);
|
| 114 |
wing.setAttribute("transform", `rotate(${wingAngle})`);
|
| 115 |
}
|
|
|
|
|
|
|
| 116 |
if (this.x > 850) {
|
| 117 |
this.remove();
|
| 118 |
+
console.log('Bird removed, remaining birds:', birds.length);
|
| 119 |
return false;
|
| 120 |
}
|
| 121 |
return true;
|
| 122 |
}
|
|
|
|
| 123 |
remove() {
|
| 124 |
if (this.element.parentNode) {
|
| 125 |
gameCanvas.removeChild(this.element);
|
| 126 |
}
|
| 127 |
}
|
|
|
|
| 128 |
checkHit(x, y) {
|
| 129 |
const birdX = this.x;
|
| 130 |
const birdY = this.y;
|
|
|
|
| 132 |
return distance < this.size;
|
| 133 |
}
|
| 134 |
}
|
| 135 |
+
|
|
|
|
| 136 |
class Explosion {
|
| 137 |
constructor(x, y, size) {
|
| 138 |
this.x = x;
|
|
|
|
| 144 |
gameCanvas.appendChild(this.element);
|
| 145 |
this.playSound();
|
| 146 |
}
|
|
|
|
| 147 |
createExplosionElement() {
|
| 148 |
const group = document.createElementNS("http://www.w3.org/2000/svg", "g");
|
|
|
|
|
|
|
| 149 |
const colors = ["#FF0000", "#FF7700", "#FFFF00"];
|
| 150 |
const particleCount = 12;
|
|
|
|
| 151 |
for (let i = 0; i < particleCount; i++) {
|
| 152 |
const angle = (i / particleCount) * 2 * Math.PI;
|
| 153 |
const circle = document.createElementNS("http://www.w3.org/2000/svg", "circle");
|
|
|
|
| 159 |
circle.setAttribute("data-angle", angle);
|
| 160 |
group.appendChild(circle);
|
| 161 |
}
|
|
|
|
|
|
|
| 162 |
const center = document.createElementNS("http://www.w3.org/2000/svg", "circle");
|
| 163 |
center.setAttribute("cx", 0);
|
| 164 |
center.setAttribute("cy", 0);
|
|
|
|
| 166 |
center.setAttribute("fill", "#FF0000");
|
| 167 |
center.setAttribute("class", "center");
|
| 168 |
group.appendChild(center);
|
|
|
|
| 169 |
group.setAttribute("transform", `translate(${this.x}, ${this.y})`);
|
| 170 |
return group;
|
| 171 |
}
|
|
|
|
| 172 |
playSound() {
|
| 173 |
+
const explosion = new Audio();
|
| 174 |
+
explosion.src = "data:audio/wav;base64,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";
|
| 175 |
+
explosion.volume = 0.3;
|
| 176 |
+
explosion.play();
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 177 |
}
|
|
|
|
| 178 |
update() {
|
| 179 |
this.frame++;
|
|
|
|
|
|
|
| 180 |
const center = this.element.querySelector(".center");
|
| 181 |
const sizeMultiplier = 1 + this.frame / 5;
|
| 182 |
center.setAttribute("r", (this.size / 2) * sizeMultiplier);
|
| 183 |
center.setAttribute("opacity", 1 - (this.frame / this.maxFrames));
|
|
|
|
|
|
|
| 184 |
const particles = this.element.querySelectorAll(".particle");
|
| 185 |
particles.forEach(particle => {
|
| 186 |
const angle = parseFloat(particle.getAttribute("data-angle"));
|
| 187 |
const distance = (this.size / 3) + (this.frame * 2);
|
|
|
|
| 188 |
const x = Math.cos(angle) * distance;
|
| 189 |
const y = Math.sin(angle) * distance;
|
|
|
|
| 190 |
particle.setAttribute("cx", x);
|
| 191 |
particle.setAttribute("cy", y);
|
| 192 |
particle.setAttribute("opacity", 1 - (this.frame / this.maxFrames));
|
| 193 |
particle.setAttribute("r", this.size / 8 * (1 - this.frame / this.maxFrames));
|
| 194 |
});
|
|
|
|
|
|
|
| 195 |
if (this.frame >= this.maxFrames) {
|
| 196 |
this.remove();
|
| 197 |
return false;
|
| 198 |
}
|
| 199 |
return true;
|
| 200 |
}
|
|
|
|
| 201 |
remove() {
|
| 202 |
if (this.element.parentNode) {
|
| 203 |
gameCanvas.removeChild(this.element);
|
| 204 |
}
|
| 205 |
}
|
| 206 |
}
|
| 207 |
+
|
|
|
|
| 208 |
function initGame() {
|
|
|
|
| 209 |
score = 0;
|
| 210 |
gameRunning = true;
|
| 211 |
scoreDisplay.textContent = `Score: ${score}`;
|
| 212 |
gameOverDisplay.style.display = 'none';
|
| 213 |
restartButton.style.display = 'none';
|
|
|
|
|
|
|
| 214 |
birds.forEach(bird => bird.remove());
|
| 215 |
explosions.forEach(explosion => explosion.remove());
|
| 216 |
birds = [];
|
| 217 |
explosions = [];
|
|
|
|
|
|
|
| 218 |
while (gameCanvas.firstChild) {
|
| 219 |
gameCanvas.removeChild(gameCanvas.firstChild);
|
| 220 |
}
|
|
|
|
|
|
|
| 221 |
createClouds();
|
| 222 |
+
birds.push(new Bird()); // Start with one bird
|
| 223 |
+
console.log('Game initialized');
|
|
|
|
|
|
|
|
|
|
| 224 |
gameLoop();
|
|
|
|
| 225 |
}
|
| 226 |
+
|
|
|
|
| 227 |
function gameLoop() {
|
| 228 |
+
if (!gameRunning) {
|
| 229 |
+
console.log('Game stopped');
|
| 230 |
+
return;
|
| 231 |
+
}
|
| 232 |
+
console.log('Game loop running, birds:', birds.length);
|
| 233 |
+
if (Math.random() < 0.1) { // Increased spawn rate for testing
|
| 234 |
birds.push(new Bird());
|
| 235 |
+
console.log('New bird spawned');
|
| 236 |
}
|
|
|
|
|
|
|
| 237 |
for (let i = birds.length - 1; i >= 0; i--) {
|
| 238 |
if (!birds[i].update()) {
|
| 239 |
birds.splice(i, 1);
|
| 240 |
}
|
| 241 |
}
|
|
|
|
|
|
|
| 242 |
for (let i = explosions.length - 1; i >= 0; i--) {
|
| 243 |
if (!explosions[i].update()) {
|
| 244 |
explosions.splice(i, 1);
|
| 245 |
}
|
| 246 |
}
|
| 247 |
+
requestAnimationFrame(gameLoop); // Ensure continuous looping
|
|
|
|
| 248 |
}
|
| 249 |
+
|
|
|
|
| 250 |
gameCanvas.addEventListener('click', (e) => {
|
| 251 |
if (!gameRunning) return;
|
|
|
|
| 252 |
const rect = gameCanvas.getBoundingClientRect();
|
| 253 |
const x = e.clientX - rect.left;
|
| 254 |
const y = e.clientY - rect.top;
|
|
|
|
| 255 |
let hit = false;
|
|
|
|
|
|
|
| 256 |
for (let i = birds.length - 1; i >= 0; i--) {
|
| 257 |
if (birds[i].checkHit(x, y)) {
|
|
|
|
| 258 |
const birdX = birds[i].x;
|
| 259 |
const birdY = birds[i].y;
|
| 260 |
const birdSize = birds[i].size;
|
|
|
|
|
|
|
| 261 |
birds[i].remove();
|
| 262 |
birds.splice(i, 1);
|
|
|
|
|
|
|
| 263 |
explosions.push(new Explosion(birdX, birdY, birdSize * 2));
|
|
|
|
|
|
|
| 264 |
score += 10;
|
| 265 |
scoreDisplay.textContent = `Score: ${score}`;
|
|
|
|
| 266 |
hit = true;
|
| 267 |
+
console.log('Bird hit, score:', score);
|
| 268 |
}
|
| 269 |
}
|
|
|
|
|
|
|
| 270 |
if (!hit) {
|
| 271 |
+
const miss = new Audio();
|
| 272 |
+
miss.src = "data:audio/wav;base64,UklGRiQDAABXQVZFZm10IBAAAAABAAEAESsAABErAAABAAgAZGF0YQADAABkAGQAZABkAGQAfACEAJwAsAC8AMgA1ADsAOQA7ADkANQA0AC8AKgAnACMAHQAXABMAEQAPABEADwANAA0ADQALAAsACQAHAAUAAwABAAEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABAA8AFgAaAB8AIQAnACsAMAAyADMANwA3ADcAMgA0ADAALAApACQAIQAbABYAEQAMAAUAAAAAAAAAAAAAAAAAAAAAAAAAAP//9//x//X/9f/4/wAABwANABYAHAAnADIAOABDAEsAVABdAGQAbQBzAH4AhQCKAJEAlQCYAJ4AnwCgAKIAoQCgAJwAmgCXAJIAjwCIAIMAfQB2AG4AZgBeAFQATABGAD4ANQAvACgAIgAaABUADAAIAAQAAQD+//r/9//0//H/7//u/+z/6//r/+r/6v/p/+n/6v/q/+v/7P/u/+//8f/z//X/+P/7//7/AQADAAYACQALABAAEQAUABYAGAAZAB0AHQAfACEAIgAkACUAJQAmACcAJwAoACkAKQAqACsAKwAsACwALQAtAC0ALQAuAC4ALgAuAC4ALgAtAC0ALQAsACwALAAqACkAKQAnACYAJgAkACMAIgAgAB8AHgAcABoAGQAYABYAFAAQAA4ADAAJAAcABQADAAEA//89//7//f/8//v/+v/5//j/9//2//X/9P/z//P/8v/x//D/8P/v/+7/7v/t/+3/7P/s/+v/6//q/+r/6v/p/+n/6f/p/+n/6f/p/+n/6f/p/+n/6v/q/+v/6//s/+z/7f/u/+7/7//w//H/8v/z//T/9f/2//f/+P/5//v//P/9/wAAAgADAAUABgAIAAkACwAMAA4AEAARACMACwAEAP//+//4//X/8v/v/+v/6P/l/+L/4P/e/9v/2f/X/9X/1P/S/9H/z//O/83/zf/M/8v/y//K/8r/yv/K/8v/y//L/8z/zf/O/8//0P/S/9P/1f/X/9j/2v/c/97/4f/j/+X/6P/q/+3/8P/z//X/+P/7//7/AQA=";
|
| 273 |
+
miss.volume = 0.2;
|
| 274 |
+
miss.play();
|
| 275 |
+
console.log('Missed shot');
|
|
|
|
|
|
|
|
|
|
| 276 |
}
|
| 277 |
});
|
| 278 |
+
|
|
|
|
| 279 |
restartButton.addEventListener('click', () => {
|
| 280 |
initGame();
|
| 281 |
+
console.log('Game restarted');
|
| 282 |
});
|
| 283 |
+
|
| 284 |
+
initGame(); // Start the game
|
| 285 |
+
});
|
|
|
|
| 286 |
</script>
|
| 287 |
</body>
|
| 288 |
</html>
|
| 289 |
"""
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 290 |
|
| 291 |
+
# Define the Gradio interface
|
| 292 |
+
def launch_game():
|
| 293 |
+
return game_html
|
|
|
|
| 294 |
|
| 295 |
+
# Create the Gradio app
|
| 296 |
with gr.Blocks(title="Bird Shooter Game") as demo:
|
| 297 |
+
gr.Markdown("# Bird Shooter Game")
|
| 298 |
+
gr.Markdown("Click on the birds to shoot them and earn points! If birds stop appearing, check the browser console (F12) for errors.")
|
| 299 |
+
game_output = gr.HTML(label="Game", value=launch_game())
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 300 |
|
| 301 |
# Launch the app
|
| 302 |
+
demo.launch()
|
|
|