import numpy as np import torch class ReplayBuffer: def __init__(self, state_dim, action_dim, max_size=int(1e5)): self.max_size = max_size self.ptr = 0 self.size = 0 self.state = np.zeros((max_size, state_dim)) self.action = np.zeros((max_size, action_dim)) self.next_state = np.zeros((max_size, state_dim)) self.reward = np.zeros((max_size, 1)) self.not_done = np.zeros((max_size, 1)) self.device = torch.device("cuda" if torch.cuda.is_available() else "cpu") def add(self, state, action, next_state, reward, done): self.state[self.ptr] = state self.action[self.ptr] = action self.next_state[self.ptr] = next_state self.reward[self.ptr] = reward self.not_done[self.ptr] = 1. - done self.ptr = (self.ptr + 1) % self.max_size self.size = min(self.size + 1, self.max_size) def sample(self, batch_size): ind = np.random.randint(0, self.size, size=batch_size) return ( torch.FloatTensor(self.state[ind]).to(self.device), torch.FloatTensor(self.action[ind]).to(self.device), torch.FloatTensor(self.next_state[ind]).to(self.device), torch.FloatTensor(self.reward[ind]).to(self.device), torch.FloatTensor(self.not_done[ind]).to(self.device) )