Spaces:
Sleeping
Sleeping
Update main.py
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main.py
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@@ -620,27 +620,54 @@ REQUIRED OUTPUT
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2. SKILL SCORING (0β100, REALISTIC):
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Each score MUST reference at least one timestamp.
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2. SKILL SCORING (0β100, REALISTIC):
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**OVERALL SCORE PHILOSOPHY:**
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- Recreational rolls (no finish): 60-75 range
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- User achieves submission: 75-88 range
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- User gets submitted: 45-60 range
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- Close competitive match: 65-75 range
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- Dominant performance (no finish): 70-80 range
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βοΈ OFFENSE (Submission attempts & attack chains):
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- Finished opponent: 80-92
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- Multiple strong attempts: 70-80
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- Some attempts visible: 60-70
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- Positional pressure only: 50-60
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- Minimal attacking: 40-50
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- Purely defensive: 30-40
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π‘οΈ DEFENSE (Escapes, survival, defending attacks):
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- Got submitted: 35-45 (defensive failure evident)
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- Never seriously threatened: 70-80
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- Defended some attacks: 60-70
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- Struggled but survived: 50-60
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- Heavy defensive pressure: 40-50
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π GUARD (Bottom position effectiveness):
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- Active sweeps/attacks: 70-85
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- Controlled from bottom: 60-70
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- Some guard work: 50-60
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- Guard passed easily: 35-45
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- Minimal guard play: 25-35
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πΆ PASSING (Clearing legs, advancing):
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- Multiple passes: 75-85
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- Successful pass(es): 65-75
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- Attempted passing: 55-65
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- Pressure but no pass: 45-55
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- Minimal passing work: 35-45
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π§ STANDUP (Takedowns/clinch):
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- Successful takedown(s): 70-85
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- Strong attempts: 60-70
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- Some standup: 50-60
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- No standup engagement: 0
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**OUTCOME ADJUSTMENT:**
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- Submission finish: +10-15 to overall, offense 80+, defense 70+
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- Got submitted: -10-15 to overall, defense 35-45, offense capped at 65
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- Dominant position control: +5-10 to overall
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- Lost position badly: -5-10 to overall
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- Close match: neutral (65-70 base)
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Each score MUST reference at least one timestamp.
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