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Browse files- app.py +106 -72
- requirements.txt +2 -0
app.py
CHANGED
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@@ -6,21 +6,16 @@ import gradio as gr
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import numpy as np
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import torch
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import cv2
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from moge.model.v2 import MoGeModel
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# ---------- Model setup ----------
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DEVICE = "cuda" if torch.cuda.is_available() else "cpu"
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@torch.no_grad()
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def load_model() -> MoGeModel:
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"""
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Load MoGe from the HF repo 'Ruicheng/moge-2-vitl-normal'.
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This will download model.pt the first time and cache it.
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"""
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print(f"Loading MoGe model on device: {DEVICE}")
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model = MoGeModel.from_pretrained("Ruicheng/moge-2-vitl-normal")
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model = model.to(DEVICE)
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@@ -31,8 +26,6 @@ def load_model() -> MoGeModel:
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MODEL = load_model()
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# ---------- Helper: run MoGe & get point cloud ----------
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@torch.no_grad()
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def run_moge_on_image(image: np.ndarray) -> Tuple[np.ndarray, np.ndarray]:
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"""
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@@ -42,37 +35,31 @@ def run_moge_on_image(image: np.ndarray) -> Tuple[np.ndarray, np.ndarray]:
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points: (N, 3) float32 XYZ
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colors: (N, 3) uint8 RGB
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"""
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# Convert to float tensor [0, 1], CHW, batch
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img = image.astype(np.float32) / 255.0
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tensor =
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# --- Run MoGe ---
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out = MODEL.infer(tensor)
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# --- DEBUG: log what MoGe actually returned ---
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print("MoGe output keys:", list(out.keys()))
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shaped = {}
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for k, v in out.items():
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if torch.is_tensor(v):
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shaped[k] = (v.shape, v.dtype, float(v.min()), float(v.max()))
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else:
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shaped[k] = type(v).__name__
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print("MoGe output summary:", shaped)
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#
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points = None
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colors = None
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# 1) Single tensor with xyzrgb in last dim: (B, N, 6)
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if "pcd" in out:
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pcd = out["pcd"]
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if pcd.ndim == 3 and pcd.shape[-1] >= 3:
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# remove batch
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if pcd.shape[0] == 1:
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pcd = pcd[0]
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pcd_np = pcd.detach().cpu().float().numpy()
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points = pcd_np[:, :3]
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if pcd_np.shape[1] >= 6:
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cols = pcd_np[:, 3:6]
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@@ -80,7 +67,6 @@ def run_moge_on_image(image: np.ndarray) -> Tuple[np.ndarray, np.ndarray]:
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cols = (cols * 255.0).clip(0, 255)
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colors = cols.astype(np.uint8)
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# 2) Separate "points" and "colors"/"rgb"
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if points is None:
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if "points" in out:
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pts = out["points"]
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@@ -93,11 +79,8 @@ def run_moge_on_image(image: np.ndarray) -> Tuple[np.ndarray, np.ndarray]:
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if pts.ndim == 3 and pts.shape[0] == 1:
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pts = pts[0]
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pts_np = pts.detach().cpu().float().numpy()
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if pts_np.shape[-1] != 3:
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raise RuntimeError(f"Expected points last dim=3, got {pts_np.shape}")
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points = pts_np
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# colors
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col_tensor = None
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for k in ["colors", "rgb", "point_colors"]:
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if k in out:
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@@ -112,40 +95,26 @@ def run_moge_on_image(image: np.ndarray) -> Tuple[np.ndarray, np.ndarray]:
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col_np = (col_np * 255.0).clip(0, 255)
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colors = col_np.astype(np.uint8)
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# 3) If still no colors, default to white
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if points is not None and colors is None:
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colors = np.full_like(points, 255, dtype=np.uint8)
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if points is None:
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raise RuntimeError(
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f"Could not find point cloud in MoGe output; keys: {list(out.keys())}"
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)
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# ensure 2D
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points = points.reshape(-1, 3)
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colors
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n = points.shape[0]
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print("MoGe point count:", n)
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# sanity check: bail if the model gave us basically nothing
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if n < 100:
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raise RuntimeError(f"
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return points, colors
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# ---------- Helper: write PLY into memory ----------
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def pointcloud_to_ply_bytes(points: np.ndarray, colors: np.ndarray) -> bytes:
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"""
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Create an ASCII PLY file as bytes from points & colors.
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points: (N,3) float32
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colors: (N,3) uint8
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"""
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n = points.shape[0]
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cols = colors.reshape(-1, 3)
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header = f"""ply
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format ascii 1.0
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@@ -160,53 +129,118 @@ end_header
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"""
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lines = []
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for i in range(n):
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x, y, z =
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r, g, b =
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lines.append(f"{x:.6f} {y:.6f} {z:.6f} {int(r)} {int(g)} {int(b)}")
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body = "\n".join(lines) + "\n"
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return ply_str.encode("utf-8")
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def infer_and_export_ply(image: np.ndarray) -> gr.File:
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"""
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"""
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if image is None:
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raise gr.Error("Please upload an image.")
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# image arrives in HxWx3 RGB (uint8) from gr.Image
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points, colors = run_moge_on_image(image)
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ply_bytes = pointcloud_to_ply_bytes(points, colors)
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tmp_path = "output.ply"
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with open(tmp_path, "wb") as f:
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f.write(ply_bytes)
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# ---------- Gradio app ----------
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title = "MoGe 3D Reconstruction →
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description = (
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"Upload an image
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"
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)
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demo = gr.Interface(
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fn=
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inputs=gr.Image(type="numpy", label="Input image"),
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outputs=
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title=title,
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description=description,
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)
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# Expose for HF Spaces
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if __name__ == "__main__":
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demo.launch()
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import numpy as np
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import torch
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import cv2
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import open3d as o3d
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import trimesh
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from moge.model.v2 import MoGeModel
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DEVICE = "cuda" if torch.cuda.is_available() else "cpu"
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@torch.no_grad()
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def load_model() -> MoGeModel:
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print(f"Loading MoGe model on device: {DEVICE}")
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model = MoGeModel.from_pretrained("Ruicheng/moge-2-vitl-normal")
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model = model.to(DEVICE)
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MODEL = load_model()
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@torch.no_grad()
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def run_moge_on_image(image: np.ndarray) -> Tuple[np.ndarray, np.ndarray]:
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"""
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points: (N, 3) float32 XYZ
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colors: (N, 3) uint8 RGB
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"""
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img = image.astype(np.float32) / 255.0
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tensor = (
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torch.from_numpy(img)
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.permute(2, 0, 1)
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.unsqueeze(0)
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.to(DEVICE) # (1,3,H,W)
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)
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out = MODEL.infer(tensor)
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print("MoGe output keys:", list(out.keys()))
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# You already have this part working;
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# keep your existing logic if it's different.
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# Here’s a generic version that assumes out["pcd"] (B,N,6) or out["points"]/out["colors"].
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points = None
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colors = None
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if "pcd" in out:
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pcd = out["pcd"]
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if pcd.ndim == 3 and pcd.shape[-1] >= 3:
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if pcd.shape[0] == 1:
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pcd = pcd[0]
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pcd_np = pcd.detach().cpu().float().numpy()
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points = pcd_np[:, :3]
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if pcd_np.shape[1] >= 6:
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cols = pcd_np[:, 3:6]
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cols = (cols * 255.0).clip(0, 255)
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colors = cols.astype(np.uint8)
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if points is None:
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if "points" in out:
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pts = out["points"]
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if pts.ndim == 3 and pts.shape[0] == 1:
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pts = pts[0]
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pts_np = pts.detach().cpu().float().numpy()
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points = pts_np
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col_tensor = None
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for k in ["colors", "rgb", "point_colors"]:
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if k in out:
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col_np = (col_np * 255.0).clip(0, 255)
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colors = col_np.astype(np.uint8)
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if points is None:
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raise RuntimeError(f"Could not find point cloud in MoGe output")
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points = points.reshape(-1, 3)
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if colors is None:
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colors = np.full_like(points, 255, dtype=np.uint8)
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else:
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colors = colors.reshape(-1, 3)
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n = points.shape[0]
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print("MoGe point count:", n)
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if n < 100:
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raise RuntimeError(f"Too few points (N={n}), refusing to export")
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return points, colors
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def pointcloud_to_ply_bytes(points: np.ndarray, colors: np.ndarray) -> bytes:
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n = points.shape[0]
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print("Writing PLY with", n, "points")
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header = f"""ply
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format ascii 1.0
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"""
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lines = []
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for i in range(n):
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x, y, z = points[i]
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r, g, b = colors[i]
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lines.append(f"{x:.6f} {y:.6f} {z:.6f} {int(r)} {int(g)} {int(b)}")
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body = "\n".join(lines) + "\n"
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return (header + body).encode("utf-8")
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def pointcloud_to_mesh_glb_bytes(points: np.ndarray, colors: np.ndarray) -> bytes:
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"""
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Build a surface mesh from the point cloud using Poisson reconstruction,
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transfer colors from points to mesh vertices via nearest neighbor, and
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export as GLB with vertex colors.
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"""
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print("Building mesh from point cloud for GLB export")
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# Optional: downsample for speed
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max_points = 50000
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if points.shape[0] > max_points:
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idx = np.random.choice(points.shape[0], max_points, replace=False)
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pts_ds = points[idx]
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cols_ds = colors[idx]
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else:
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pts_ds = points
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cols_ds = colors
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# Open3D point cloud
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pcd = o3d.geometry.PointCloud()
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pcd.points = o3d.utility.Vector3dVector(pts_ds.astype(np.float64))
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pcd.colors = o3d.utility.Vector3dVector((cols_ds / 255.0).astype(np.float64))
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# Poisson reconstruction
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mesh, densities = o3d.geometry.TriangleMesh.create_from_point_cloud_poisson(
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pcd, depth=8
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# Remove low-density vertices (optional cleanup)
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densities = np.asarray(densities)
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density_thresh = np.quantile(densities, 0.05)
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vertices_to_keep = densities > density_thresh
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mesh = mesh.select_by_index(np.where(vertices_to_keep)[0])
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mesh.remove_duplicated_vertices()
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mesh.remove_degenerate_triangles()
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mesh.remove_duplicated_triangles()
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mesh.remove_non_manifold_edges()
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verts = np.asarray(mesh.vertices)
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faces = np.asarray(mesh.triangles)
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print("Mesh verts:", verts.shape, "faces:", faces.shape)
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if verts.shape[0] == 0 or faces.shape[0] == 0:
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raise RuntimeError("Mesh reconstruction failed; got empty mesh")
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# Transfer colors from original (downsampled) cloud to mesh vertices
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pcd_tree = o3d.geometry.KDTreeFlann(pcd)
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vert_colors = []
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for v in verts:
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_, idx, _ = pcd_tree.search_knn_vector_3d(v, 1)
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vert_colors.append(np.asarray(pcd.colors)[idx[0]])
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vert_colors = np.stack(vert_colors, axis=0) # (V,3) in [0,1]
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# Convert to trimesh for GLB export
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tm = trimesh.Trimesh(
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vertices=verts,
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faces=faces,
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vertex_colors=(vert_colors * 255.0).astype(np.uint8),
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process=False,
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)
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glb_bytes = tm.export(file_type="glb")
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if isinstance(glb_bytes, str):
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glb_bytes = glb_bytes.encode("utf-8")
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return glb_bytes
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def infer_and_export_files(image: np.ndarray):
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if image is None:
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| 209 |
raise gr.Error("Please upload an image.")
|
| 210 |
|
|
|
|
| 211 |
points, colors = run_moge_on_image(image)
|
| 212 |
|
| 213 |
+
# PLY
|
| 214 |
ply_bytes = pointcloud_to_ply_bytes(points, colors)
|
| 215 |
+
ply_path = "output.ply"
|
| 216 |
+
with open(ply_path, "wb") as f:
|
|
|
|
|
|
|
| 217 |
f.write(ply_bytes)
|
| 218 |
|
| 219 |
+
# GLB
|
| 220 |
+
glb_bytes = pointcloud_to_mesh_glb_bytes(points, colors)
|
| 221 |
+
glb_path = "output.glb"
|
| 222 |
+
with open(glb_path, "wb") as f:
|
| 223 |
+
f.write(glb_bytes)
|
| 224 |
|
| 225 |
+
return ply_path, glb_path
|
| 226 |
|
|
|
|
| 227 |
|
| 228 |
+
title = "MoGe 3D Reconstruction → PLY + GLB"
|
| 229 |
description = (
|
| 230 |
+
"Upload an image. MoGe reconstructs a 3D point cloud, which is exported as PLY "
|
| 231 |
+
"and meshed into a colored GLB suitable for Three.js."
|
| 232 |
)
|
| 233 |
|
| 234 |
demo = gr.Interface(
|
| 235 |
+
fn=infer_and_export_files,
|
| 236 |
inputs=gr.Image(type="numpy", label="Input image"),
|
| 237 |
+
outputs=[
|
| 238 |
+
gr.File(label="Download PLY (point cloud)"),
|
| 239 |
+
gr.File(label="Download GLB (colored mesh)"),
|
| 240 |
+
],
|
| 241 |
title=title,
|
| 242 |
description=description,
|
| 243 |
)
|
| 244 |
|
|
|
|
| 245 |
if __name__ == "__main__":
|
| 246 |
+
demo.launch(server_name="0.0.0.0", server_port=7860, ssr_mode=False)
|
requirements.txt
CHANGED
|
@@ -3,4 +3,6 @@ torchvision
|
|
| 3 |
numpy
|
| 4 |
opencv-python
|
| 5 |
Pillow
|
|
|
|
|
|
|
| 6 |
git+https://github.com/microsoft/MoGe.git
|
|
|
|
| 3 |
numpy
|
| 4 |
opencv-python
|
| 5 |
Pillow
|
| 6 |
+
trimesh
|
| 7 |
+
open3d
|
| 8 |
git+https://github.com/microsoft/MoGe.git
|