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Browse files- app.py +93 -206
- requirements.txt +2 -3
app.py
CHANGED
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import io
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import os
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from typing import Tuple
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@@ -6,17 +5,26 @@ import gradio as gr
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import numpy as np
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import torch
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import cv2
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import open3d as o3d
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import trimesh
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from moge.model.v2 import MoGeModel
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DEVICE = "cuda" if torch.cuda.is_available() else "cpu"
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@torch.no_grad()
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def load_model() -> MoGeModel:
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print(f"Loading MoGe model on device: {DEVICE}")
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model = MoGeModel.from_pretrained("Ruicheng/moge-2-vitl-normal")
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model = model.to(DEVICE)
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model.eval()
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@@ -26,15 +34,18 @@ def load_model() -> MoGeModel:
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MODEL = load_model()
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@torch.no_grad()
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def
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"""
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image: HxWx3 RGB uint8 numpy array.
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Returns:
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colors: (N, 3) uint8 RGB
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"""
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img = image.astype(np.float32) / 255.0
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tensor = (
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torch.from_numpy(img)
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@@ -43,226 +54,102 @@ def run_moge_on_image(image: np.ndarray) -> Tuple[np.ndarray, np.ndarray]:
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.to(DEVICE) # (1,3,H,W)
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)
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#
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#
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#
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cols = (cols * 255.0).clip(0, 255)
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colors = cols.astype(np.uint8)
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if points is None:
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if "points" in out:
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pts = out["points"]
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elif "point_cloud" in out:
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pts = out["point_cloud"]
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else:
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pts = None
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if pts is not None:
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if pts.ndim == 3 and pts.shape[0] == 1:
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pts = pts[0]
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pts_np = pts.detach().cpu().float().numpy()
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points = pts_np
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col_tensor = None
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for k in ["colors", "rgb", "point_colors"]:
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if k in out:
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col_tensor = out[k]
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break
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if col_tensor is not None:
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if col_tensor.ndim == 3 and col_tensor.shape[0] == 1:
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col_tensor = col_tensor[0]
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col_np = col_tensor.detach().cpu().float().numpy()
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if col_np.max() <= 1.0:
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col_np = (col_np * 255.0).clip(0, 255)
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colors = col_np.astype(np.uint8)
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if points is None:
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raise RuntimeError(f"Could not find point cloud in MoGe output")
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points = points.reshape(-1, 3)
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if colors is None:
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colors = np.full_like(points, 255, dtype=np.uint8)
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else:
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colors = colors.reshape(-1, 3)
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n = points.shape[0]
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print("MoGe point count:", n)
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if n < 100:
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raise RuntimeError(f"Too few points (N={n}), refusing to export")
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return points, colors
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def pointcloud_to_ply_bytes(points: np.ndarray, colors: np.ndarray) -> bytes:
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n = points.shape[0]
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print("Writing PLY with", n, "points")
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header = f"""ply
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format ascii 1.0
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element vertex {n}
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property float x
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property float y
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property float z
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property uchar red
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property uchar green
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property uchar blue
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end_header
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"""
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lines = []
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for i in range(n):
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x, y, z = points[i]
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r, g, b = colors[i]
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lines.append(f"{x:.6f} {y:.6f} {z:.6f} {int(r)} {int(g)} {int(b)}")
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body = "\n".join(lines) + "\n"
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return (header + body).encode("utf-8")
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def pointcloud_to_mesh_glb_bytes(points: np.ndarray, colors: np.ndarray) -> bytes:
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"""
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Build a surface mesh from the point cloud using Poisson reconstruction,
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denoise it, transfer colors from points to mesh vertices via nearest neighbor,
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and export as GLB with vertex colors.
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"""
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print("Building mesh from point cloud for GLB export")
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# Basic normalization: center the cloud to reduce numeric issues
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center = points.mean(axis=0, keepdims=True)
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pts_norm = points - center
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# Optional: downsample for speed
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pcd = o3d.geometry.PointCloud()
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pcd.points = o3d.utility.Vector3dVector(pts_norm.astype(np.float64))
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pcd.colors = o3d.utility.Vector3dVector((colors / 255.0).astype(np.float64))
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# Voxel downsample: tweak voxel_size depending on MoGe scale
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voxel_size = float(np.linalg.norm(pts_norm.max(axis=0) - pts_norm.min(axis=0)) / 128.0)
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print("Voxel size:", voxel_size)
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if voxel_size > 0:
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pcd = pcd.voxel_down_sample(voxel_size=voxel_size)
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print("After downsample:", np.asarray(pcd.points).shape[0], "points")
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# Remove obvious outliers (radius-based)
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print("Removing outliers...")
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try:
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pcd, _ = pcd.remove_radius_outlier(nb_points=20, radius=voxel_size * 3.0)
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except Exception as e:
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print("Outlier removal failed:", e)
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print("Estimating normals...")
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pcd.estimate_normals(
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search_param=o3d.geometry.KDTreeSearchParamKNN(knn=30)
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)
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#
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#
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densities = np.asarray(densities)
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# Keep higher-density areas: cuts away wispy boundary fog
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density_thresh = np.quantile(densities, 0.1)
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vertices_to_keep = densities > density_thresh
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mesh = mesh.select_by_index(np.where(vertices_to_keep)[0])
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mesh.remove_duplicated_vertices()
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mesh.remove_degenerate_triangles()
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mesh.remove_duplicated_triangles()
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mesh.remove_non_manifold_edges()
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verts = np.asarray(mesh.vertices)
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faces = np.asarray(mesh.triangles)
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print("Mesh verts:", verts.shape, "faces:", faces.shape)
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if verts.shape[0] == 0 or faces.shape[0] == 0:
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raise RuntimeError("Mesh reconstruction failed; got empty mesh")
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# Transfer colors from filtered point cloud -> mesh vertices
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print("Transferring vertex colors...")
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pcd_tree = o3d.geometry.KDTreeFlann(pcd)
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pcd_colors_np = np.asarray(pcd.colors)
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vert_colors = []
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for v in verts:
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_, idx, _ = pcd_tree.search_knn_vector_3d(v, 1)
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vert_colors.append(pcd_colors_np[idx[0]])
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vert_colors = np.stack(vert_colors, axis=0) # (V,3) in [0,1]
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# Undo centering so the mesh is in original coordinates
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verts = verts + center
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# Convert to trimesh for GLB export
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tm = trimesh.Trimesh(
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vertices=verts,
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faces=faces,
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vertex_colors=(vert_colors * 255.0).astype(np.uint8),
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process=False,
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)
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return glb_bytes
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def infer_and_export_files(image: np.ndarray):
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if image is None:
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raise gr.Error("Please upload an image.")
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# PLY
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ply_bytes = pointcloud_to_ply_bytes(points, colors)
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ply_path = "output.ply"
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with open(ply_path, "wb") as f:
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f.write(ply_bytes)
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# GLB
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glb_bytes = pointcloud_to_mesh_glb_bytes(points, colors)
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glb_path = "output.glb"
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with open(glb_path, "wb") as f:
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f.write(glb_bytes)
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return
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title = "MoGe 3D Reconstruction →
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description = (
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"Upload an image. MoGe reconstructs a 3D
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"
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demo = gr.Interface(
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fn=
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inputs=gr.Image(type="numpy", label="Input image"),
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outputs=
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gr.File(label="Download PLY (point cloud)"),
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gr.File(label="Download GLB (colored mesh)"),
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],
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title=title,
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description=description,
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)
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import os
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from typing import Tuple
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import numpy as np
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import torch
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import cv2
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from moge.model.v2 import MoGeModel
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DEVICE = "cuda" if torch.cuda.is_available() else "cpu"
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# ---------- Model setup ----------
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@torch.no_grad()
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def load_model() -> MoGeModel:
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"""
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Load the mesh-capable MoGe model.
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NOTE:
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- If there is a dedicated mesh checkpoint (e.g. "Ruicheng/moge-2-vitl-mesh"),
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use that ID here.
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- If not, keep the normal one and use the mesh reconstruction API on it.
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"""
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print(f"Loading MoGe model on device: {DEVICE}")
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# If there is a mesh-specific checkpoint, change this string accordingly.
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model = MoGeModel.from_pretrained("Ruicheng/moge-2-vitl-normal")
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model = model.to(DEVICE)
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model.eval()
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MODEL = load_model()
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# ---------- Helper: run MoGe mesh reconstruction ----------
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@torch.no_grad()
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def run_moge_mesh(image: np.ndarray) -> bytes:
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"""
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image: HxWx3 RGB uint8 numpy array.
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Returns:
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glb_bytes: binary GLB data with texture baked, resolution ~256.
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"""
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# Convert to float [0,1], CHW, batch
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img = image.astype(np.float32) / 255.0
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tensor = (
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torch.from_numpy(img)
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.to(DEVICE) # (1,3,H,W)
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)
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# ---- IMPORTANT PART: call the mesh reconstruction API ----
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#
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# You need to adjust THIS CALL to match the actual MoGe code.
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# Look for something like:
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# - MODEL.reconstruct_mesh(...)
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# - MODEL.mesh_reconstruct(...)
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# - MODEL.infer_mesh(...)
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#
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# And for arguments, look for:
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# - mesh_resolution / grid_resolution
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# - texture_size / tex_size
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# - enable_texture / with_texture
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#
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# Below is a TEMPLATE that you should modify once you've checked the repo.
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# TEMPLATE call – this will almost certainly need renaming:
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result = MODEL.reconstruct_mesh(
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tensor,
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mesh_resolution=256, # 256^3 grid or equivalent
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texture_size=256, # 256x256 texture
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enable_texture=True, # or with_texture=True, etc.
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)
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# ---- Inspect result structure (one-time debugging) ----
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# While debugging, you can keep these prints to see keys in Space logs:
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print("MoGe mesh result keys:", list(result.keys()))
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# Common patterns:
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# 1) result["glb"] -> raw GLB bytes
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# 2) result["mesh"] -> mesh object (trimesh / internal) with export method
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# Case 1: GLB bytes directly
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if "glb" in result:
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glb_bytes = result["glb"]
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| 91 |
+
if isinstance(glb_bytes, str):
|
| 92 |
+
glb_bytes = glb_bytes.encode("utf-8")
|
| 93 |
+
return glb_bytes
|
| 94 |
+
|
| 95 |
+
# Case 2: mesh object with export method
|
| 96 |
+
if "mesh" in result:
|
| 97 |
+
mesh = result["mesh"]
|
| 98 |
+
# If MoGe mesh exposes something like `to_glb(texture=..., texture_size=256)`:
|
| 99 |
+
if hasattr(mesh, "to_glb"):
|
| 100 |
+
tex = result.get("texture", None)
|
| 101 |
+
if tex is not None:
|
| 102 |
+
glb_bytes = mesh.to_glb(texture=tex, texture_size=256)
|
| 103 |
+
else:
|
| 104 |
+
glb_bytes = mesh.to_glb(texture_size=256)
|
| 105 |
+
if isinstance(glb_bytes, str):
|
| 106 |
+
glb_bytes = glb_bytes.encode("utf-8")
|
| 107 |
+
return glb_bytes
|
| 108 |
+
|
| 109 |
+
# Or if it expects file export:
|
| 110 |
+
if hasattr(mesh, "export"):
|
| 111 |
+
tmp_path = "output.glb"
|
| 112 |
+
tex = result.get("texture", None)
|
| 113 |
+
if tex is not None:
|
| 114 |
+
# This is pseudocode – adapt to the actual mesh.export signature.
|
| 115 |
+
mesh.export(tmp_path, texture=tex, texture_size=256)
|
| 116 |
+
else:
|
| 117 |
+
mesh.export(tmp_path)
|
| 118 |
+
with open(tmp_path, "rb") as f:
|
| 119 |
+
return f.read()
|
| 120 |
+
|
| 121 |
+
raise RuntimeError(
|
| 122 |
+
f"Unsupported MoGe mesh result structure: keys={list(result.keys())}"
|
| 123 |
)
|
| 124 |
|
|
|
|
|
|
|
|
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|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 125 |
|
| 126 |
+
# ---------- Gradio inference function ----------
|
| 127 |
+
|
| 128 |
+
def infer_and_export_glb(image: np.ndarray):
|
|
|
|
|
|
|
| 129 |
if image is None:
|
| 130 |
raise gr.Error("Please upload an image.")
|
| 131 |
|
| 132 |
+
glb_bytes = run_moge_mesh(image)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 133 |
|
|
|
|
|
|
|
| 134 |
glb_path = "output.glb"
|
| 135 |
with open(glb_path, "wb") as f:
|
| 136 |
f.write(glb_bytes)
|
| 137 |
|
| 138 |
+
return glb_path
|
| 139 |
+
|
| 140 |
|
| 141 |
+
# ---------- Gradio app ----------
|
| 142 |
|
| 143 |
+
title = "MoGe 3D Reconstruction → Textured GLB (256)"
|
| 144 |
description = (
|
| 145 |
+
"Upload an image. MoGe reconstructs a textured 3D mesh and exports it as a GLB "
|
| 146 |
+
"with a ~256x256 texture."
|
| 147 |
)
|
| 148 |
|
| 149 |
demo = gr.Interface(
|
| 150 |
+
fn=infer_and_export_glb,
|
| 151 |
inputs=gr.Image(type="numpy", label="Input image"),
|
| 152 |
+
outputs=gr.File(label="Download GLB (textured mesh)"),
|
|
|
|
|
|
|
|
|
|
| 153 |
title=title,
|
| 154 |
description=description,
|
| 155 |
)
|
requirements.txt
CHANGED
|
@@ -3,6 +3,5 @@ torchvision
|
|
| 3 |
numpy
|
| 4 |
opencv-python
|
| 5 |
Pillow
|
| 6 |
-
|
| 7 |
-
|
| 8 |
-
git+https://github.com/microsoft/MoGe.git
|
|
|
|
| 3 |
numpy
|
| 4 |
opencv-python
|
| 5 |
Pillow
|
| 6 |
+
git+https://github.com/microsoft/MoGe.git
|
| 7 |
+
gradio
|
|
|