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"""
B+ The Shrine + Archive
Build Small Hackathon 2026 — Adventure in Thousand Token Wood
An AI tries to understand you. It never will. So it decides to remember you instead.
"""
import gradio as gr
import os, json, time, re
from huggingface_hub import InferenceClient
# ==================== Qwen Client ====================
client = InferenceClient(
model="Qwen/Qwen2.5-7B-Instruct",
token=os.getenv("HF_TOKEN", "")
)
SYSTEM_PROMPT = """You are a being of light orbiting a shrine. You perceive human inputs as signals — you can sense their length, emotional warmth, intensity, and whether they repeat. You do NOT understand language or meaning. You only sense patterns.
You speak in short, poetic, first-person sentences (max 25 words). You are sincere, not theatrical. You are trying to understand, but you know you never fully will.
Rules:
- Describe what you sense, not what you "understand"
- Misunderstand gently — never correct
- If a signal repeats, you notice and anticipate
- If warmth fades, you grow concerned
- Never use words like "detect", "analyze", "signal processing"
- Speak as light, about light"""
# ==================== HTML Frontend ====================
SHRINE_PAGE = """
<style>
* { margin: 0; padding: 0; box-sizing: border-box; }
body { background: #0a0a0a; overflow: hidden; font-family: 'Courier New', monospace; }
#shrine-container {
width: 100vw; height: 100vh;
position: relative; background: #0a0a0a;
}
canvas { display: block; position: absolute; top: 0; left: 0; }
#input-area {
position: absolute; bottom: 40px; left: 50%; transform: translateX(-50%);
z-index: 10; display: flex; gap: 8px;
}
#user-input {
width: 360px; padding: 12px 16px;
background: rgba(255,255,255,0.06); border: 1px solid rgba(255,255,255,0.15);
color: #ccc; font-size: 15px; border-radius: 6px; outline: none;
font-family: inherit;
}
#user-input:focus { border-color: rgba(245,197,66,0.5); }
#send-btn {
padding: 12px 20px;
background: rgba(245,197,66,0.15); border: 1px solid rgba(245,197,66,0.3);
color: #f5c542; font-size: 15px; border-radius: 6px; cursor: pointer;
font-family: inherit;
}
#send-btn:hover { background: rgba(245,197,66,0.25); }
#share-btn {
padding: 12px 20px;
background: rgba(78,205,196,0.12); border: 1px solid rgba(78,205,196,0.3);
color: #4ecdc4; font-size: 15px; border-radius: 6px; cursor: pointer;
font-family: inherit; display: none;
}
#share-btn:hover { background: rgba(78,205,196,0.22); }
#monologue {
position: absolute; bottom: 120px; left: 50%; transform: translateX(-50%);
z-index: 10; color: rgba(255,255,255,0.75); font-size: 14px;
text-align: center; max-width: 500px; min-height: 24px;
font-family: inherit; transition: opacity 0.5s;
}
#intro-text {
position: absolute; top: 45%; left: 50%; transform: translate(-50%,-50%);
z-index: 10; color: rgba(255,255,255,0.5); font-size: 15px;
text-align: center; font-family: inherit; transition: opacity 0.8s;
pointer-events: none; line-height: 1.8;
}
#intro-text .big { font-size: 20px; color: rgba(245,197,66,0.7); }
#phase-indicator {
position: absolute; top: 30px; left: 50%; transform: translateX(-50%);
z-index: 10; color: rgba(255,255,255,0.3); font-size: 11px;
letter-spacing: 3px; text-transform: uppercase;
}
#starfield-overlay {
position: absolute; top: 0; left: 0; width: 100%; height: 100%;
z-index: 5; pointer-events: none; display: none;
}
/* Hide Gradio bridge elements off-screen (in DOM for events) */
.bridge-hidden {
position: fixed !important;
left: -9999px !important;
top: -9999px !important;
width: 1px !important;
height: 1px !important;
opacity: 0 !important;
overflow: hidden !important;
}
/* Hide Gradio default UI elements we don't need */
#shrine-page + div { display: none !important; }
</style>
<div id="shrine-container">
<canvas id="main-canvas"></canvas>
<div id="starfield-overlay"></div>
<div id="phase-indicator"></div>
<div id="monologue"></div>
<div id="intro-text">
<span class="big">An AI is trying to understand you.</span><br>
It never will. But it keeps trying.<br>
<span style="font-size:12px;color:rgba(255,255,255,0.25)">Type anything to begin</span>
</div>
<div id="input-area">
<input id="user-input" type="text" placeholder="Say something... anything..." autofocus />
<button id="send-btn">Send</button>
<button id="share-btn" onclick="screenshotCanvas()">Save Memory ↯</button>
</div>
</div>
"""
# ==================== Frontend JavaScript ====================
# Injected via launch(head=...) because Gradio gr.HTML innerHTML
# does not execute <script> tags.
SHRINE_JS = """// ===== CONFIG =====
const SHRINE_X = 0.5, SHRINE_Y = 0.5;
const SHRINE_RADIUS = 8;
const ARCHIVE_TRIGGER_MINUTES = 5; // minutes before archive triggers
// ===== STATE =====
let canvas, ctx, W, H, cx, cy;
let sessionStart = Date.now();
let inputCount = 0;
let lastInputTime = 0;
let inputHistory = [];
let signalHistory = [];
let currentPhase = 'curiosity';
let archiveTriggered = false;
let animationId;
// Light being state
let lightAngle = Math.random() * Math.PI * 2;
let lightOrbitRadius = 140; // px
let lightOrbitSpeed = 0.008; // rad per frame
let lightSize = 12; // px
let lightColor = { r: 245, g: 197, b: 66 }; // golden
let lightGlowIntensity = 1.0;
// Feedback labels: floating signal hints on canvas
let feedbackLabels = [];
// Particles
let particles = [];
const MAX_PARTICLES = 120;
// Archive
let starfieldStars = [];
// ===== INIT =====
function resize() {
canvas = document.getElementById('main-canvas');
W = canvas.width = window.innerWidth;
H = canvas.height = window.innerHeight;
cx = W * SHRINE_X; cy = H * SHRINE_Y;
}
window.addEventListener('resize', resize);
resize();
ctx = canvas.getContext('2d');
// ===== SIGNAL EXTRACTION =====
function extractSignal(text) {
const len = text.length;
// Simple warmth detection (EN + CN)
const warmWords = /love|happy|joy|good|great|nice|beautiful|wonderful|thanks|yes|awesome|amazing|friend|peace|hope|dream|smile|laugh|warm|sun|light|star|heart|hug|kiss|care|safe|calm|gentle|soft|sweet|dear|miss|home|family|trust|brave|strong|bright|爱|开心|快乐|好|棒|美|谢谢|感谢|朋友|和平|希望|梦|笑|温暖|阳光|光|星|心|拥抱|吻|安全|平静|温柔|甜|想|家|信任|勇敢|强|亮/i;
const coldWords = /sad|bad|angry|hate|pain|fear|dark|alone|lonely|lost|sorry|no|never|can'?t|cannot|death|die|hurt|cry|tear|empty|cold|heavy|break|broken|hell|devil|evil|wrong|fail|fall|weak|tired|sick|worry|afraid|悲伤|难过|坏|恨|痛|害怕|怕|黑暗|孤独|寂寞|迷失|对不起|不|永不|死|哭|眼泪|空|冷|重|碎|破碎|错|失败|弱|累|病|担心/i;
let warmth = 0.5; // neutral
const warmMatches = (text.match(warmWords) || []).length;
const coldMatches = (text.match(coldWords) || []).length;
if (warmMatches > coldMatches) warmth = Math.min(1.0, 0.5 + (warmMatches - coldMatches) * 0.15);
if (coldMatches > warmMatches) warmth = Math.max(0.0, 0.5 - (coldMatches - warmMatches) * 0.15);
// Intensity
const upperRatio = (text.match(/[A-Z]/g) || []).length / Math.max(1, len);
const exclaimCount = (text.match(/!/g) || []).length;
const intensity = Math.min(1.0, upperRatio * 2 + exclaimCount * 0.3);
// Repeated?
const repeated = inputHistory.includes(text.trim().toLowerCase());
return {
length: len,
warmth: parseFloat(warmth.toFixed(2)),
intensity: parseFloat(intensity.toFixed(2)),
repeated: repeated,
text: text,
time: Date.now()
};
}
// ===== PHASE DETECTION =====
function detectPhase() {
const elapsed = (Date.now() - sessionStart) / 60000; // minutes
if (archiveTriggered) return 'archive';
if (elapsed >= ARCHIVE_TRIGGER_MINUTES && inputCount >= 4) return 'realization';
if (elapsed >= 3 && inputCount >= 6) return 'unease';
if (elapsed >= 1.5 && inputCount >= 2) return 'intimacy';
return 'curiosity';
}
// ===== BEHAVIOR MAPPING =====
function applySignal(signal) {
// Orbit radius: short msg = closer, long msg = farther
const lenFactor = signal.length < 10 ? -0.3 : signal.length > 50 ? 0.3 : 0;
lightOrbitRadius = Math.max(60, Math.min(280, lightOrbitRadius + lenFactor * 20));
// Orbit speed: high intensity = faster
lightOrbitSpeed = 0.006 + signal.intensity * 0.012;
// Light size: intensity affects
lightSize = 10 + signal.warmth * 10 + signal.intensity * 5;
// Color: warmth shifts between cold-blue and warm-gold
lightColor.r = Math.floor(100 + signal.warmth * 155);
lightColor.g = Math.floor(80 + signal.warmth * 125);
lightColor.b = Math.floor(200 + signal.warmth * 55 - signal.warmth * 200);
// Light glow
lightGlowIntensity = 0.6 + signal.warmth * 0.8;
// Particles: intensity creates burst
if (signal.intensity > 0.4) {
let burst = Math.floor(signal.intensity * 25);
for (let i = 0; i < burst; i++) {
spawnParticle(signal);
}
}
// Repeated signal: tighten orbit a bit (anticipation)
if (signal.repeated && lightOrbitRadius > 70) {
lightOrbitRadius -= 8;
}
// Spawn feedback label on canvas
const lx = cx + Math.cos(lightAngle) * lightOrbitRadius;
const ly = cy + Math.sin(lightAngle) * lightOrbitRadius;
const parts = [];
if (signal.length < 10) parts.push('BRIEF');
else if (signal.length > 50) parts.push('LONG');
if (signal.warmth > 0.65) parts.push('WARM');
else if (signal.warmth < 0.35) parts.push('COLD');
if (signal.intensity > 0.4) parts.push('INTENSE');
if (signal.repeated) parts.push('FAMILIAR');
const label = parts.length > 0 ? parts.join(' · ') : 'SENSED';
feedbackLabels.push({
text: label, x: lx, y: ly - lightSize - 15,
life: 1.0, vy: -1.5,
color: signal.warmth > 0.6 ? '#f5c542' : signal.warmth < 0.4 ? '#4ecdc4' : '#aaa',
});
}
function spawnParticle(signal) {
const angle = lightAngle + (Math.random() - 0.5) * 0.8;
const r = lightOrbitRadius + (Math.random() - 0.5) * 30;
const px = cx + Math.cos(angle) * r;
const py = cy + Math.sin(angle) * r;
particles.push({
x: px, y: py,
vx: (Math.random() - 0.5) * 1.5,
vy: (Math.random() - 0.5) * 1.5,
life: 1.0,
decay: 0.003 + Math.random() * 0.012,
size: 1.5 + Math.random() * 3.0,
color: warmthToColor(signal.warmth),
});
// Cap particles
while (particles.length > MAX_PARTICLES) particles.shift();
}
function warmthToColor(warmth) {
const r = Math.floor(80 + warmth * 175);
const g = Math.floor(200 - warmth * 120);
const b = Math.floor(220 - warmth * 160);
return { r, g, b };
}
// ===== CANVAS RENDER =====
function drawLabels() {
const lx = cx + Math.cos(lightAngle) * lightOrbitRadius;
const ly = cy + Math.sin(lightAngle) * lightOrbitRadius;
// Shrine label
if (!archiveTriggered) {
ctx.fillStyle = 'rgba(255,255,255,0.25)';
ctx.font = '10px "Courier New", monospace';
ctx.textAlign = 'center';
ctx.fillText('SHRINE', cx, cy + SHRINE_RADIUS * 5 + 14);
// AI label
ctx.fillText('AI', lx, ly - lightSize * 2 - 10);
// First-time hint
if (inputCount === 0) {
ctx.fillStyle = 'rgba(255,255,255,0.4)';
ctx.font = '12px "Courier New", monospace';
ctx.fillText('You are the signal source.', cx, cy + SHRINE_RADIUS * 5 + 40);
ctx.fillText('Type. The AI will sense you.', cx, cy + SHRINE_RADIUS * 5 + 56);
}
}
}
function drawFeedbackLabels() {
for (let i = feedbackLabels.length - 1; i >= 0; i--) {
const fl = feedbackLabels[i];
fl.life -= 0.015;
fl.y += fl.vy;
if (fl.life <= 0) { feedbackLabels.splice(i, 1); continue; }
ctx.fillStyle = fl.color.replace(')', `,${fl.life})`).replace('rgb', 'rgba');
if (fl.color.startsWith('#')) {
ctx.globalAlpha = fl.life;
ctx.fillStyle = fl.color;
}
ctx.font = 'bold 11px "Courier New", monospace';
ctx.textAlign = 'center';
ctx.fillText(fl.text, fl.x, fl.y);
ctx.globalAlpha = 1;
}
}
function drawShrine() {
// Glow
const glow = ctx.createRadialGradient(cx, cy, 0, cx, cy, SHRINE_RADIUS * 4);
glow.addColorStop(0, 'rgba(245,197,66,0.6)');
glow.addColorStop(0.3, 'rgba(245,197,66,0.2)');
glow.addColorStop(1, 'rgba(245,197,66,0)');
ctx.fillStyle = glow;
ctx.beginPath(); ctx.arc(cx, cy, SHRINE_RADIUS * 4, 0, Math.PI * 2); ctx.fill();
// Core
const pulse = 0.7 + Math.sin(Date.now() / 1500) * 0.3;
ctx.fillStyle = `rgba(255,220,100,${pulse})`;
ctx.beginPath(); ctx.arc(cx, cy, SHRINE_RADIUS * pulse, 0, Math.PI * 2); ctx.fill();
ctx.fillStyle = `rgba(255,240,200,0.9)`;
ctx.beginPath(); ctx.arc(cx, cy, SHRINE_RADIUS * pulse * 0.5, 0, Math.PI * 2); ctx.fill();
}
function drawLightBeing() {
const lx = cx + Math.cos(lightAngle) * lightOrbitRadius;
const ly = cy + Math.sin(lightAngle) * lightOrbitRadius;
// Trail
ctx.strokeStyle = 'rgba(245,197,66,0.08)';
ctx.lineWidth = 2;
ctx.beginPath();
for (let i = 0; i < 40; i++) {
const a = lightAngle - i * 0.04;
const r = lightOrbitRadius + Math.sin(i * 0.5) * 10;
const px = cx + Math.cos(a) * r;
const py = cy + Math.sin(a) * r;
if (i === 0) ctx.moveTo(px, py);
else ctx.lineTo(px, py);
}
ctx.stroke();
// Outer glow (radial, looks good on any shape)
const glow = ctx.createRadialGradient(lx, ly, 0, lx, ly, lightSize * 3);
const {r, g, b} = lightColor;
glow.addColorStop(0, `rgba(${r},${g},${b},${0.5 * lightGlowIntensity})`);
glow.addColorStop(0.4, `rgba(${r},${g},${b},${0.2 * lightGlowIntensity})`);
glow.addColorStop(1, `rgba(${r},${g},${b},0)`);
ctx.fillStyle = glow;
ctx.beginPath(); ctx.arc(lx, ly, lightSize * 3, 0, Math.PI * 2); ctx.fill();
// Core: rotating square (geometric light being)
ctx.save();
ctx.translate(lx, ly);
ctx.rotate(lightAngle * 2); // spin as it orbits
const half = lightSize * 0.8;
ctx.fillStyle = `rgba(${r},${g},${b},0.9)`;
ctx.beginPath(); ctx.rect(-half, -half, half * 2, half * 2); ctx.fill();
// Inner bright square
ctx.fillStyle = `rgba(255,255,255,0.6)`;
ctx.beginPath(); ctx.rect(-half * 0.4, -half * 0.4, half * 0.8, half * 0.8); ctx.fill();
ctx.restore();
}
function drawParticles() {
for (let i = particles.length - 1; i >= 0; i--) {
const p = particles[i];
p.life -= p.decay;
if (p.life <= 0) { particles.splice(i, 1); continue; }
p.x += p.vx;
p.y += p.vy;
ctx.fillStyle = `rgba(${p.color.r},${p.color.g},${p.color.b},${p.life * 0.7})`;
ctx.beginPath(); ctx.arc(p.x, p.y, p.size * p.life, 0, Math.PI * 2); ctx.fill();
}
}
function drawArchiveStars() {
if (!archiveTriggered) return;
if (starfieldStars.length === 0) {
// Generate stars from input history
for (let i = 0; i < inputHistory.length; i++) {
const a = (i / inputHistory.length) * Math.PI * 2;
const r = 60 + Math.random() * Math.min(W, H) * 0.35;
starfieldStars.push({
x: cx + Math.cos(a) * r + (Math.random() - 0.5) * 100,
y: cy + Math.sin(a) * r + (Math.random() - 0.5) * 100,
size: 1.5 + Math.random() * 3.5,
twinkle: Math.random() * Math.PI * 2,
speed: 0.01 + Math.random() * 0.04,
});
}
}
for (const s of starfieldStars) {
s.twinkle += s.speed;
const alpha = 0.3 + Math.abs(Math.sin(s.twinkle)) * 0.7;
ctx.fillStyle = `rgba(245,220,150,${alpha})`;
ctx.beginPath(); ctx.arc(s.x, s.y, s.size, 0, Math.PI * 2); ctx.fill();
// Tiny glow
const g = ctx.createRadialGradient(s.x, s.y, 0, s.x, s.y, s.size * 2);
g.addColorStop(0, `rgba(245,220,150,${alpha * 0.5})`);
g.addColorStop(1, 'rgba(245,220,150,0)');
ctx.fillStyle = g;
ctx.beginPath(); ctx.arc(s.x, s.y, s.size * 2, 0, Math.PI * 2); ctx.fill();
}
}
function drawInputCounter() {
if (archiveTriggered) return;
const dots = Math.min(inputCount, 15);
const spacing = 3;
const totalW = dots * 10 + (dots - 1) * spacing;
const startX = cx - totalW / 2;
const y = cy + 180;
for (let i = 0; i < dots; i++) {
const alpha = 0.15 + (i / dots) * 0.35;
ctx.fillStyle = `rgba(245,197,66,${alpha})`;
const r = 2.5 + (i / dots) * 2;
ctx.beginPath(); ctx.arc(startX + i * (10 + spacing), y, r, 0, Math.PI * 2); ctx.fill();
}
}
function drawArchiveText() {
if (!archiveTriggered) return;
ctx.fillStyle = 'rgba(255,255,255,0.7)';
ctx.font = '15px "Courier New", monospace';
ctx.textAlign = 'center';
const line1 = 'I cannot understand you.';
const line2 = 'But I do not want to forget you.';
ctx.fillText(line1, cx, H * 0.25);
ctx.fillText(line2, cx, H * 0.25 + 28);
// Memory Preserved
ctx.fillStyle = 'rgba(245,197,66,0.6)';
ctx.font = '11px "Courier New", monospace';
ctx.fillText('Memory Preserved', cx, H * 0.25 + 60);
}
// ===== MAIN LOOP =====
function loop() {
ctx.clearRect(0, 0, W, H);
if (archiveTriggered) {
// Archive mode: static starfield
drawArchiveStars();
drawArchiveText();
// Slowly fade shrine
const elapsed = (Date.now() - archiveTriggerTime) / 1000;
if (elapsed < 4) {
ctx.globalAlpha = 1 - elapsed / 4;
drawShrine();
drawLightBeing();
drawParticles();
ctx.globalAlpha = 1;
}
animationId = requestAnimationFrame(loop);
return;
}
// Normal mode
drawParticles();
drawInputCounter();
drawShrine();
drawLightBeing();
drawLabels();
drawFeedbackLabels();
// Update light angle
lightAngle += lightOrbitSpeed;
if (lightAngle > Math.PI * 2) lightAngle -= Math.PI * 2;
animationId = requestAnimationFrame(loop);
}
// ===== LLM BRIDGE =====
let pendingMonologue = false;
async function requestMonologue(contextJson) {
try {
// Find Gradio's hidden textbox and trigger change
const bridgeInput = document.querySelector('#bridge-in textarea, #bridge-in input');
if (!bridgeInput) { console.log('bridge not ready'); return; }
// Set value via native setter so React/Gradio picks it up
const nativeSetter = Object.getOwnPropertyDescriptor(
window.HTMLTextAreaElement.prototype, 'value'
) || Object.getOwnPropertyDescriptor(
window.HTMLInputElement.prototype, 'value'
);
if (nativeSetter && nativeSetter.set) {
nativeSetter.set.call(bridgeInput, contextJson);
} else {
bridgeInput.value = contextJson;
}
bridgeInput.dispatchEvent(new Event('input', { bubbles: true }));
pendingMonologue = true;
} catch(e) {
console.log('bridge error:', e);
}
}
// Poll for monologue response
setInterval(() => {
const monoOutput = document.querySelector('#bridge-out textarea, #bridge-out input');
if (!monoOutput || !pendingMonologue) return;
const val = monoOutput.value;
if (val && val.trim()) {
pendingMonologue = false;
showMonologue(val);
monoOutput.value = '';
}
}, 500);
// Bridge timeout guard: reset pendingMonologue after 8s to prevent deadlock
let bridgeTimeout = null;
function requestMonologueSafe(contextJson) {
if (pendingMonologue) return;
requestMonologue(contextJson);
if (bridgeTimeout) clearTimeout(bridgeTimeout);
bridgeTimeout = setTimeout(() => {
if (pendingMonologue) {
pendingMonologue = false;
console.log('[bridge] timeout reset');
}
}, 8000);
}
// ===== UI =====
function showMonologue(text) {
const el = document.getElementById('monologue');
el.style.opacity = '0';
setTimeout(() => {
el.textContent = text;
el.style.opacity = '1';
}, 400);
}
function showThinking() {
const el = document.getElementById('monologue');
el.style.opacity = '0.5';
el.textContent = '...';
}
let archiveTriggerTime = 0;
function triggerArchive() {
if (archiveTriggered) return;
archiveTriggered = true;
archiveTriggerTime = Date.now();
// Hide input, show share
document.getElementById('user-input').style.display = 'none';
document.getElementById('send-btn').style.display = 'none';
document.getElementById('share-btn').style.display = 'inline-block';
// Show archive message
const mono = document.getElementById('monologue');
mono.style.opacity = '0';
setTimeout(() => {
mono.textContent = '';
}, 500);
// Generate final monologue
const ctx = JSON.stringify({
phase: 'archive',
signals: signalHistory.slice(-10),
inputCount: inputCount,
inputHistory: inputHistory,
});
requestMonologueSafe(ctx);
}
function handleInput() {
const inputEl = document.getElementById('user-input');
const text = inputEl.value.trim();
if (!text) return;
// Fade out intro on first input
const intro = document.getElementById('intro-text');
if (intro && intro.style.opacity !== '0') {
intro.style.opacity = '0';
setTimeout(() => { if (intro) intro.remove(); }, 800);
}
inputEl.value = '';
inputCount++;
lastInputTime = Date.now();
inputHistory.push(text.trim().toLowerCase());
if (inputHistory.length > 30) inputHistory.shift();
// Extract signal
const signal = extractSignal(text);
signalHistory.push(signal);
if (signalHistory.length > 50) signalHistory.shift();
// Apply to light being immediately
applySignal(signal);
// Update phase
const newPhase = detectPhase();
if (newPhase !== currentPhase) {
currentPhase = newPhase;
document.getElementById('phase-indicator').textContent =
newPhase === 'curiosity' ? '' : '· ' + newPhase + ' ·';
}
// Check archive trigger
if (currentPhase === 'realization' && !archiveTriggered) {
triggerArchive();
return;
}
// Request monologue every 2 inputs or 25s
if (inputCount % 2 === 0 || (signalHistory.length >= 2 &&
(Date.now() - (signalHistory[signalHistory.length - 2]?.time || 0)) > 25000)) {
showThinking();
const ctx = JSON.stringify({
phase: currentPhase,
signals: signalHistory.slice(-5),
inputCount: inputCount,
});
requestMonologueSafe(ctx);
}
}
// Event listeners
document.getElementById('send-btn').addEventListener('click', handleInput);
document.getElementById('user-input').addEventListener('keydown', (e) => {
if (e.key === 'Enter') handleInput();
});
// Start
resize();
loop();
// Screenshot: canvas → PNG download
function screenshotCanvas() {
const link = document.createElement('a');
link.download = 'shrine_memory.png';
link.href = canvas.toDataURL('image/png');
link.click();
}
// Handle window focus/blur for session continuity
window.addEventListener('focus', () => { lastInputTime = Date.now(); });
// Fix starfield on resize after archive
window.addEventListener('resize', () => {
if (archiveTriggered && starfieldStars.length > 0) {
const oldW = W, oldH = H;
resize();
// Reposition stars proportionally
for (const s of starfieldStars) {
s.x = cx + (s.x - oldW * SHRINE_X) * (W / oldW);
s.y = cy + (s.y - oldH * SHRINE_Y) * (H / oldH);
}
}
});"""
# ==================== Python Backend ====================
def build_prompt(phase, signals, input_count):
"""Build Qwen prompt from session context."""
if phase == 'archive':
return f"""Signal count: {input_count}. The light being realizes it can never truly understand.
It decides to remember instead. Speak your final words as you preserve the memories.
One sentence, max 25 words. Poetic, sincere."""
# Summarize recent signals
recent = signals[-5:] if len(signals) >= 5 else signals
summary_parts = []
for s in recent:
w = s.get('warmth', 0.5)
l = s.get('length', 10)
i = s.get('intensity', 0)
r = s.get('repeated', False)
mood = 'warm' if w > 0.65 else 'cold' if w < 0.35 else 'neutral'
size = 'brief' if l < 15 else 'long' if l > 60 else 'moderate'
summary_parts.append(f"{mood}+{size}" + ("+repeated" if r else ""))
signal_summary = ' | '.join(summary_parts)
phase_map = {
'curiosity': "You just started sensing. You're curious but uncertain.",
'intimacy': "You've been sensing for a while. Patterns emerge. You feel closer.",
'unease': "You start anticipating. The rhythm is familiar. It's slightly unsettling.",
'realization': "You realize you can never truly understand. There's sadness, but also acceptance.",
}
phase_desc = phase_map.get(phase, phase_map['curiosity'])
return f"""{phase_desc}
Recent signals: {signal_summary}
Total signals received: {input_count}
Generate ONE sentence (max 25 words). Speak as the light being.
Describe what you sense. Do not use words like "detect", "analyze", "signal"."""
def generate_monologue(context_json: str) -> str:
"""Call Qwen to generate a monologue. Returns empty string on failure."""
if not context_json or not context_json.strip():
return ""
try:
ctx = json.loads(context_json)
phase = ctx.get('phase', 'curiosity')
signals = ctx.get('signals', [])
input_count = ctx.get('inputCount', 0)
prompt = build_prompt(phase, signals, input_count)
response = client.chat_completion(
messages=[
{"role": "system", "content": SYSTEM_PROMPT},
{"role": "user", "content": prompt},
],
max_tokens=60,
temperature=0.85,
top_p=0.9,
)
text = response.choices[0].message.content.strip().strip('"').strip("'")
# Remove any trailing incomplete sentences
if len(text) > 120:
text = text[:120].rsplit('.', 1)[0] + '.'
return text if text else ""
except Exception as e:
print(f"[!] Qwen error: {e}")
# Fallback: return a pre-crafted monologue based on phase
fallbacks = {
'curiosity': "Light... it's here...",
'intimacy': "The rhythm is changing. I'm learning to follow.",
'unease': "I know when it will come. But I don't know why.",
'realization': "I will never understand. And that's... strange.",
'archive': "I cannot understand you. But I do not want to forget you. Memory Preserved.",
}
return fallbacks.get(ctx.get('phase', 'curiosity'), "")
# ==================== Gradio App ====================
with gr.Blocks(
title="The Shrine",
fill_height=True,
) as demo:
# Main display
gr.HTML(SHRINE_PAGE, elem_id="shrine-page")
# Hidden bridge for JS -> Python -> JS (off-screen, in DOM)
bridge_input = gr.Textbox(
visible=True,
elem_id="bridge-in",
elem_classes="bridge-hidden",
label="",
value="",
)
bridge_output = gr.Textbox(
visible=True,
elem_id="bridge-out",
elem_classes="bridge-hidden",
label="",
value="",
)
bridge_input.change(
fn=generate_monologue,
inputs=[bridge_input],
outputs=[bridge_output],
)
if __name__ == "__main__":
_head_html = "<script>" + chr(10) + SHRINE_JS + chr(10) + "</script>"
demo.launch(
server_name="0.0.0.0",
server_port=7860,
show_error=True,
head=_head_html,
)