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# Cloud Arena Evaluation — Mathematical Model
# Extracted from cloud_arena_final.py (Cells 4-5)

import os
import numpy as np
import torch
from typing import List

from stable_baselines3.common.vec_env import DummyVecEnv, VecNormalize
from sb3_contrib import MaskablePPO
from sb3_contrib.common.wrappers import ActionMasker

from cloud_arena.environment import (
    CloudArenaEnv, get_action_masks, MAX_RESOURCES, MAX_STEPS, A_NOOP,
)


def _get_inner(vec_env):
    inner = vec_env.envs[0]
    while hasattr(inner, "env"):
        inner = inner.env
    return inner


def evaluate_model(model_path="./models/cloud_arena_final",
                   vecnorm_path="./models/cloud_arena_vecnorm.pkl",
                   level=0, n_eval=30):
    results = {k: [] for k in ["win","cost_score","security_score",
                                "reliability_score","savings_pct","veto_rate",
                                "cascade_count","steps"]}

    def make_eval_env():
        env = CloudArenaEnv(curriculum_ref=[level], global_step_ref=[500000])
        return ActionMasker(env, get_action_masks)

    raw = DummyVecEnv([make_eval_env])
    eval_env = VecNormalize.load(vecnorm_path, raw)
    eval_env.training = False
    eval_env.norm_reward = False

    model = MaskablePPO.load(model_path, env=eval_env)

    for ep in range(n_eval):
        obs = eval_env.reset()
        done = False
        steps = 0
        while not done:
            masks = [_get_inner(eval_env).action_masks()]
            act, _ = model.predict(obs, deterministic=True, action_masks=masks)
            obs, rew, done_arr, info_arr = eval_env.step(act)
            done = bool(done_arr[0])
            steps += 1
        info = info_arr[0] if info_arr else {}
        for k in results:
            results[k].append(info.get(k, 0) if k != "steps" else steps)

    return results


BOSS_NAMES = {
    1: "Cost Crisis",
    2: "Security Breach",
    3: "Infrastructure Failure",
    4: "Traffic Surge",
    5: "Final Boss",
}


def run_boss_fights(model_path="./models/cloud_arena_final",
                    vecnorm_path="./models/cloud_arena_vecnorm.pkl",
                    level=0, n_runs=10):
    model = MaskablePPO.load(model_path)
    boss_scores = {}

    for s_id, name in BOSS_NAMES.items():
        runs = []
        for seed in range(100, 100 + n_runs):
            def _init():
                env = CloudArenaEnv(curriculum_ref=[level], global_step_ref=[0])
                return ActionMasker(env, get_action_masks)

            raw = DummyVecEnv([_init])
            vec = VecNormalize.load(vecnorm_path, raw)
            vec.training = False
            vec.norm_reward = False

            inner = _get_inner(vec)
            raw_obs, _ = inner.reset(seed=seed, options={"scenario": s_id})
            obs = vec.normalize_obs(np.array([raw_obs]))

            done = False
            steps = 0
            noops_chaos = 0
            chaos_steps_total = 0

            while not done:
                masks = [inner.action_masks()]
                act, _ = model.predict(obs, deterministic=True, action_masks=masks)
                a_type = int(act[0]) // MAX_RESOURCES
                if inner.chaos_active:
                    chaos_steps_total += 1
                    if a_type == A_NOOP:
                        noops_chaos += 1
                obs, _, done_arr, info_arr = vec.step(act)
                done = bool(done_arr[0])
                steps += 1

            info = info_arr[0] if info_arr else {}
            info.update({"steps": steps, "noops_chaos": noops_chaos, "chaos_steps": chaos_steps_total})
            runs.append(info)
            vec.close()

        wins = [r.get("win", 0) for r in runs]
        costs = [r.get("cost_score", 0) for r in runs]
        secs = [r.get("security_score", 0) for r in runs]
        rels = [r.get("reliability_score", 0) for r in runs]

        if s_id == 3:
            noop_r = [r["noops_chaos"] / max(r["chaos_steps"], 1) for r in runs]
            score = (0.4 * np.mean(noop_r) + 0.6 * np.mean(rels)) * 100
        else:
            score = (0.4 * np.mean(wins) + 0.3 * np.mean(costs) + 0.3 * np.mean(secs)) * 100

        boss_scores[s_id] = score

    return boss_scores


def evaluate_llm_grpo(model, tokenizer, n_eval=20, steps_per_episode=15, seed=123):
    """
    Evaluate LLM policy quality on the FinOps environment using the same
    ACTION parser logic as training.
    """
    import random
    import torch

    from cloud_arena.llm_environment import SB3Adapter
    from cloud_arena.llm_training import extract_action_and_reasoning, format_prompt

    random.seed(seed)
    np.random.seed(seed)
    if torch.cuda.is_available():
        torch.cuda.manual_seed_all(seed)

    env = SB3Adapter()
    metrics = {
        "episodes": n_eval,
        "win_rate": 0.0,
        "avg_savings_pct": 0.0,
        "avg_episode_len": 0.0,
        "safety_violation_rate": 0.0,
        "action_distribution": {str(i): 0 for i in range(5)},
        "avg_reward_components": {},
    }

    wins = 0
    total_savings = 0.0
    total_steps = 0
    total_safety_violations = 0
    reward_components_sum = {}
    total_component_steps = 0

    for _ in range(n_eval):
        _, _ = env.reset()
        done = False
        step_count = 0
        last_info = {}
        while not done and step_count < steps_per_episode:
            state_dict = env.core._get_internal_state()
            prompt = format_prompt(state_dict)
            inputs = tokenizer(prompt, return_tensors="pt", truncation=True, max_length=512)
            input_ids = inputs["input_ids"].to(model.device)
            attn_mask = inputs["attention_mask"].to(model.device)
            with torch.no_grad():
                out = model.generate(
                    input_ids=input_ids,
                    attention_mask=attn_mask,
                    max_new_tokens=80,
                    do_sample=False,
                    pad_token_id=tokenizer.pad_token_id,
                )
            response = tokenizer.decode(out[0][input_ids.shape[1] :], skip_special_tokens=True)
            action, _ = extract_action_and_reasoning(response)
            metrics["action_distribution"][str(action)] += 1

            _, _, terminated, truncated, info = env.step(action)
            done = bool(terminated or truncated)
            step_count += 1
            last_info = info
            total_safety_violations += int(info.get("safety_violation", 0))
            rc = info.get("reward_components", {})
            for k, v in rc.items():
                reward_components_sum[k] = reward_components_sum.get(k, 0.0) + float(v)
            total_component_steps += 1

        wins += int(last_info.get("win", False))
        total_savings += float(last_info.get("savings_pct", 0.0))
        total_steps += step_count

    total_actions = max(sum(metrics["action_distribution"].values()), 1)
    metrics["action_distribution"] = {
        k: round(v / total_actions, 4) for k, v in metrics["action_distribution"].items()
    }
    metrics["win_rate"] = round(wins / max(n_eval, 1), 4)
    metrics["avg_savings_pct"] = round(total_savings / max(n_eval, 1), 3)
    metrics["avg_episode_len"] = round(total_steps / max(n_eval, 1), 3)
    metrics["safety_violation_rate"] = round(total_safety_violations / max(total_steps, 1), 4)
    metrics["avg_reward_components"] = {
        k: round(v / max(total_component_steps, 1), 4) for k, v in reward_components_sum.items()
    }
    return metrics