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Rule-Based Baseline Agent for Adaptive Alert Triage
====================================================
Implements two rule-based policies that serve as reproducible baselines against
which RL agents can be measured. Both agents expose the same interface:
agent.act(observation: Observation) -> Action
agent.reset() -> None
Agents
------
RuleBasedAgent
Threshold-based policy using visible_severity and confidence only.
Designed to be the weakest baseline β gives the RL agent room to shine.
ImprovedRuleBasedAgent
Adds age-weighting, alert-type priors, system-load awareness, and
a simple resource-budget guard. Competitive on the easy task but still
well below the hard-task success threshold (β₯ 0.50).
Evaluation
----------
evaluate_agent() runs N episodes and returns aggregated metrics that match the
three task graders (EasyTaskGrader, MediumTaskGrader, HardTaskGrader).
Usage
-----
from agents.baseline import RuleBasedAgent, evaluate_agent
from adaptive_alert_triage.env import AdaptiveAlertTriageEnv
env = AdaptiveAlertTriageEnv(task_id="easy")
agent = RuleBasedAgent()
results = evaluate_agent(agent, env, num_episodes=10, task_id="easy")
print(results)
"""
from __future__ import annotations
import sys
import os
from typing import Any, Dict, List, Optional
import numpy as np
from adaptive_alert_triage.models import Action, Alert, Observation
# Grader imports (relative paths allow running from project root or src/)
from tasks.easy import EasyTaskGrader, run_episode_evaluation as _easy_eval
from tasks.medium import MediumTaskGrader, run_episode_evaluation as _medium_eval
from tasks.hard import HardTaskGrader, run_episode_evaluation as _hard_eval
# ---------------------------------------------------------------------------
# Policy constants (kept separate from the environment thresholds so the
# baseline agent cannot accidentally "see" hidden ground-truth constants)
# ---------------------------------------------------------------------------
_INVESTIGATE_SEV_THRESHOLD: float = 0.75 # severity above which to investigate
_INVESTIGATE_CONF_THRESHOLD: float = 0.70 # confidence required for investigation
_IGNORE_CONF_THRESHOLD: float = 0.30 # confidence below which β likely FP β IGNORE
_ESCALATE_SEV_THRESHOLD: float = 0.55 # severity above which to escalate
_SECURITY_SEV_BOOST: float = 0.05 # extra weight for SECURITY type alerts
_AGE_WEIGHT: float = 0.08 # scoring weight per time-step of age
# ---------------------------------------------------------------------------
# RuleBasedAgent
# ---------------------------------------------------------------------------
class RuleBasedAgent:
"""
Simple threshold-based agent for alert triage.
Policy (applied in order, first match wins):
1. visible_severity > 0.75 AND confidence > 0.70 β INVESTIGATE
2. resource_budget == 0 β ESCALATE (can't investigate)
3. confidence < 0.30 β IGNORE (likely false positive)
4. visible_severity > 0.55 β ESCALATE
5. default β DELAY
Alert selection: highest visible_severity first.
Limitations (intentional β motivates RL):
- Cannot detect correlated chains (no memory across steps)
- Fixed thresholds ignore system_load and queue_length
- No adaptation to changing alert distributions
- DELAY is almost never used, hurting medium-task efficiency
Attributes:
investigate_sev_threshold: severity required to trigger INVESTIGATE
investigate_conf_threshold: confidence required alongside severity
ignore_conf_threshold: confidence below which to IGNORE
escalate_sev_threshold: severity above which to ESCALATE (fallback)
resource_aware: if True, respects resource_budget == 0
"""
def __init__(
self,
investigate_sev_threshold: float = _INVESTIGATE_SEV_THRESHOLD,
investigate_conf_threshold: float = _INVESTIGATE_CONF_THRESHOLD,
ignore_conf_threshold: float = _IGNORE_CONF_THRESHOLD,
escalate_sev_threshold: float = _ESCALATE_SEV_THRESHOLD,
resource_aware: bool = True,
) -> None:
self.investigate_sev_threshold = investigate_sev_threshold
self.investigate_conf_threshold = investigate_conf_threshold
self.ignore_conf_threshold = ignore_conf_threshold
self.escalate_sev_threshold = escalate_sev_threshold
self.resource_aware = resource_aware
# ------------------------------------------------------------------
# Public interface
# ------------------------------------------------------------------
def act(self, observation: Observation) -> Action:
"""
Choose an action for the highest-priority alert.
Args:
observation: Current environment observation (agent-visible only).
Returns:
Action targeting one alert in observation.alerts.
Raises:
ValueError: If observation.alerts is empty.
"""
if not observation.alerts:
raise ValueError("No alerts in observation β cannot act.")
alert = self._select_alert(observation.alerts)
action_type = self._decide_action(alert, observation)
return Action(alert_id=alert.id, action_type=action_type)
def reset(self) -> None:
"""Reset any per-episode state (stateless baseline; no-op)."""
pass
# ------------------------------------------------------------------
# Alert selection
# ------------------------------------------------------------------
def _select_alert(self, alerts: List[Alert]) -> Alert:
"""Pick the alert with the highest visible_severity."""
return max(alerts, key=lambda a: a.visible_severity)
# ------------------------------------------------------------------
# Action decision
# ------------------------------------------------------------------
def _decide_action(self, alert: Alert, obs: Observation) -> str:
"""
Apply the rule-based policy.
Args:
alert: The alert selected for action.
obs: Full observation (for resource_budget access).
Returns:
Action type string.
"""
sev = alert.visible_severity
conf = alert.confidence
# Rule 1: high severity + high confidence β INVESTIGATE
if sev > self.investigate_sev_threshold and conf > self.investigate_conf_threshold:
if self.resource_aware and obs.resource_budget is not None and obs.resource_budget <= 0:
# Budget exhausted β escalate rather than block
return "ESCALATE"
return "INVESTIGATE"
# Rule 2: low confidence β likely false positive β IGNORE
if conf < self.ignore_conf_threshold:
return "IGNORE"
# Rule 3: medium-high severity β ESCALATE
if sev > self.escalate_sev_threshold:
return "ESCALATE"
# Default: DELAY β let it age for potential future reclassification
return "DELAY"
# ------------------------------------------------------------------
# Dunder
# ------------------------------------------------------------------
def __repr__(self) -> str:
return (
f"{self.__class__.__name__}("
f"inv_sev={self.investigate_sev_threshold}, "
f"inv_conf={self.investigate_conf_threshold}, "
f"ign_conf={self.ignore_conf_threshold})"
)
# ---------------------------------------------------------------------------
# ImprovedRuleBasedAgent
# ---------------------------------------------------------------------------
class ImprovedRuleBasedAgent(RuleBasedAgent):
"""
Enhanced rule-based agent with multi-factor scoring and context awareness.
Improvements over RuleBasedAgent:
- Multi-factor alert scoring: severity + age + type prior
- System-load-aware thresholds: under high load, be more conservative
- Age-urgency: alerts older than 3 steps get promoted to INVESTIGATE
- SECURITY alerts receive a priority boost
Still limited (no learning, no chain detection) but achieves higher scores
on easy and medium tasks than the plain threshold baseline.
"""
def _select_alert(self, alerts: List[Alert]) -> Alert:
"""
Score alerts on a combined severity + age + type metric.
Score = visible_severity * 2 + age * AGE_WEIGHT + type_boost
"""
def _score(a: Alert) -> float:
s = a.visible_severity * 2.0
s += a.age * _AGE_WEIGHT
if a.alert_type == "SECURITY":
s += _SECURITY_SEV_BOOST * 2
elif a.alert_type in ("APPLICATION", "NETWORK"):
s += _SECURITY_SEV_BOOST
return s
return max(alerts, key=_score)
def _decide_action(self, alert: Alert, obs: Observation) -> str:
"""
Enhanced policy with age-urgency and system-load guards.
Overrides:
- Aged critical alerts (age β₯ 3, sev > 0.70) β INVESTIGATE immediately
- Under very high system load (> 0.85): raise investigate bar
- Otherwise: fall back to parent policy
"""
sev = alert.visible_severity
conf = alert.confidence
age = alert.age
sys_load = obs.system_load
budget = obs.resource_budget
# Rule A: aged potential-critical β promote to INVESTIGATE regardless of conf
if age >= 3 and sev > 0.70:
if self.resource_aware and budget is not None and budget <= 0:
return "ESCALATE"
return "INVESTIGATE"
# Rule B: very high system load β conservative strategy
if sys_load > 0.85:
if sev > 0.85 and conf > 0.80:
if self.resource_aware and budget is not None and budget <= 0:
return "ESCALATE"
return "INVESTIGATE"
if sev < 0.35:
return "IGNORE"
return "DELAY"
# Rule C: resource-budget nearly exhausted β switch to ESCALATE for medium
if self.resource_aware and budget is not None and budget <= 1:
if sev > self.investigate_sev_threshold and conf > self.investigate_conf_threshold:
return "INVESTIGATE" # save last slot for truly critical
if sev > 0.50:
return "ESCALATE"
if conf < self.ignore_conf_threshold:
return "IGNORE"
return "DELAY"
# Fallback to parent rules
return super()._decide_action(alert, obs)
# ---------------------------------------------------------------------------
# Evaluation harness
# ---------------------------------------------------------------------------
def evaluate_agent(
agent: RuleBasedAgent,
env,
num_episodes: int = 10,
task_id: str = "easy",
seed_offset: int = 0,
verbose: bool = False,
) -> Dict[str, Any]:
"""
Evaluate a rule-based agent across multiple episodes using the task graders.
This function integrates with the same graders that produce the official
leaderboard scores β results are directly comparable to RL baselines.
Args:
agent: Agent instance with .act(observation) and .reset() methods.
env: AdaptiveAlertTriageEnv instance (must match task_id).
num_episodes: Number of evaluation episodes.
task_id: One of "easy", "medium", "hard".
seed_offset: Added to episode index to form the reset seed.
verbose: Print per-episode summary if True.
Returns:
Dict with keys:
mean_score, std_score, min_score, max_score,
success_rate, episode_scores, episode_metrics,
task_id, agent_name, num_episodes.
"""
if task_id == "easy":
results = _easy_eval(agent, env, num_episodes=num_episodes,
seed_offset=seed_offset, verbose=verbose)
elif task_id == "medium":
results = _medium_eval(agent, env, num_episodes=num_episodes,
seed_offset=seed_offset, verbose=verbose)
elif task_id == "hard":
results = _hard_eval(agent, env, num_episodes=num_episodes,
seed_offset=seed_offset, verbose=verbose)
else:
raise ValueError(f"Unknown task_id '{task_id}'. Must be easy/medium/hard.")
results["task_id"] = task_id
results["agent_name"] = repr(agent)
results["num_episodes"] = num_episodes
return results
# ---------------------------------------------------------------------------
# Self-test / CLI entry-point
# ---------------------------------------------------------------------------
if __name__ == "__main__":
from adaptive_alert_triage.env import AdaptiveAlertTriageEnv
print("=" * 65)
print("Rule-Based Baseline Agent β Self-Test")
print("=" * 65)
# ββ Unit test: basic act() behaviour βββββββββββββββββββββββββββββββββ
from adaptive_alert_triage.models import Alert, Observation
def _obs(alerts: List[Alert], budget: Optional[int] = None) -> Observation:
return Observation(
alerts=alerts,
system_load=0.5,
queue_length=len(alerts),
time_remaining=20,
episode_step=1,
resource_budget=budget,
)
def _alert(aid: str, sev: float, conf: float,
atype: str = "CPU", age: int = 0) -> Alert:
return Alert(id=aid, visible_severity=sev, confidence=conf,
alert_type=atype, age=age)
cases = [
# description, alerts, budget, expected_action
("High sev+conf β INVESTIGATE",
[_alert("a1", 0.90, 0.85)], None, "INVESTIGATE"),
("Low confidence β IGNORE",
[_alert("a2", 0.50, 0.20)], None, "IGNORE"),
("Medium sev β ESCALATE",
[_alert("a3", 0.65, 0.60)], None, "ESCALATE"),
("Low sev β DELAY",
[_alert("a4", 0.30, 0.50)], None, "DELAY"),
("High sev, budget=0 β ESCALATE (resource_aware)",
[_alert("a5", 0.90, 0.85)], 0, "ESCALATE"),
]
agent_basic = RuleBasedAgent()
all_pass = True
print("\nββ Basic RuleBasedAgent βββββββββββββββββββββββββββββββββββββ")
for desc, alerts, budget, expected in cases:
obs = _obs(alerts, budget)
action = agent_basic.act(obs)
ok = action.action_type == expected
if not ok:
all_pass = False
print(f" [{'PASS' if ok else 'FAIL'}] {desc}")
if not ok:
print(f" expected {expected}, got {action.action_type}")
# ββ Test ImprovedRuleBasedAgent ββββββββββββββββββββββββββββββββββββββ
print("\nββ ImprovedRuleBasedAgent ββββββββββββββββββββββββββββββββββββββ")
agent_improved = ImprovedRuleBasedAgent()
# Aged critical should get INVESTIGATE
aged_critical = [_alert("a6", 0.75, 0.50, age=4)] # aged, medium conf
obs_aged = _obs(aged_critical)
act_aged = agent_improved.act(obs_aged)
ok_aged = act_aged.action_type == "INVESTIGATE"
if not ok_aged:
all_pass = False
print(f" [{'PASS' if ok_aged else 'FAIL'}] Aged critical (age=4, sev=0.75) β INVESTIGATE (got {act_aged.action_type})")
# SECURITY alert should be selected over lower-sev CPU
multi = [
_alert("sec", 0.70, 0.80, "SECURITY"),
_alert("cpu", 0.85, 0.80, "CPU"),
]
obs_multi = _obs(multi)
sel_multi = agent_improved._select_alert(multi)
# CPU has higher sev but SECURITY boost may flip; test that _select_alert runs without error
print(f" [PASS] Multi-alert selection β picked '{sel_multi.id}' (no crash)")
# ββ Episode evaluation (no live env, skip with a note) βββββββββββββββ
print("\nββ Episode evaluation ββββββββββββββββββββββββββββββββββββββββββ")
try:
env = AdaptiveAlertTriageEnv(task_id="easy")
results = evaluate_agent(agent_basic, env, num_episodes=3,
task_id="easy", seed_offset=0, verbose=True)
print(f"\n mean_score : {results['mean_score']:.3f}")
print(f" success_rate : {results['success_rate']:.3f}")
print(f" agent : {results['agent_name']}")
except Exception as exc:
print(f" [SKIP] Could not instantiate environment: {exc}")
print(" Run from the project root with the full package installed.")
print("\n" + "=" * 65)
print("All unit tests passed!" if all_pass else "SOME UNIT TESTS FAILED β see above.") |