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| Data representation | |
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| Socceraction uses **a tabular action-oriented data format**, as opposed to the | |
| formats by commercial vendors that describe events. The distinction is that | |
| actions are a subset of events that require a player to perform the action. | |
| For example, a passing event is an action, whereas an event signifying the end | |
| of the game is not an action. Unlike all other event stream formats, we always | |
| store the same attributes for each action. Excluding optional information | |
| snippets enables us to store the data in a table and more easily apply | |
| automatic analysis tools. | |
| Socceraction implements two versions of this action-oriented data format: :ref:`SPADL` | |
| and :ref:`Atomic-SPADL`. | |
| .. toctree:: | |
| :hidden: | |
| :maxdepth: 1 | |
| spadl | |
| atomic_spadl | |