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a2d572d e56fe87 a2d572d e56fe87 a2d572d | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 | // Freehand polygon selection tool
// User taps to place points, then adjusts nodes before confirming.
const CLOSE_THRESHOLD = 30; // px distance to first point to auto-close
const NODE_RADIUS = 14; // px, visual + hit area
/**
* Show the polygon selection overlay on an image.
* @param {string} imageURL - object URL of the image to select from
* @returns {Promise<{polygon: {x,y}[], imageBlob: Blob} | null>}
* polygon coords are normalized 0–1. Returns null if cancelled.
*/
export function showPolygonSelector(imageURL, initialPoints) {
return new Promise((resolve) => {
const overlay = document.createElement('div');
overlay.className = 'poly-overlay';
overlay.innerHTML = `
<div class="poly-toolbar">
<button class="pill poly-undo-btn" disabled>Undo</button>
<span class="poly-hint" id="poly-hint">Tap around the item</span>
<button class="pill poly-close-btn" style="display:none">Close shape</button>
</div>
<div class="poly-canvas-wrap">
<img src="${imageURL}" class="poly-img" id="poly-img" draggable="false"/>
<canvas id="poly-canvas" class="poly-canvas"></canvas>
</div>
<div class="poly-actions" id="poly-actions" style="display:none">
<button class="big-button" id="poly-confirm">\u2705 Use this selection</button>
<button class="pill" id="poly-reset">Start over</button>
<button class="pill" id="poly-cancel">Cancel</button>
</div>
<div class="poly-actions" id="poly-drawing-actions">
<button class="pill" id="poly-cancel2">Cancel</button>
</div>
`;
document.body.appendChild(overlay);
const img = document.getElementById('poly-img');
const canvas = document.getElementById('poly-canvas');
const ctx = canvas.getContext('2d');
const hint = document.getElementById('poly-hint');
const undoBtn = overlay.querySelector('.poly-undo-btn');
const closeBtn = overlay.querySelector('.poly-close-btn');
let points = []; // {x, y} in canvas pixel coords
let closed = false;
let draggingIdx = -1;
let imgRect = null;
function cleanup() {
overlay.remove();
}
// Wait for image to load to size canvas
img.onload = () => {
imgRect = img.getBoundingClientRect();
canvas.width = imgRect.width;
canvas.height = imgRect.height;
canvas.style.width = imgRect.width + 'px';
canvas.style.height = imgRect.height + 'px';
// Pre-populate with initial points if provided
if (initialPoints && initialPoints.length >= 3) {
points = initialPoints.map(p => ({
x: p.x * canvas.width,
y: p.y * canvas.height,
}));
closePolygon();
}
draw();
};
// If already loaded (cached)
if (img.complete && img.naturalWidth) {
setTimeout(() => img.onload(), 0);
}
function draw() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
if (points.length === 0) return;
// Draw filled polygon (semi-transparent)
if (closed && points.length >= 3) {
ctx.beginPath();
ctx.moveTo(points[0].x, points[0].y);
for (let i = 1; i < points.length; i++) {
ctx.lineTo(points[i].x, points[i].y);
}
ctx.closePath();
ctx.fillStyle = 'rgba(240, 180, 41, 0.15)';
ctx.fill();
}
// Draw lines
ctx.beginPath();
ctx.moveTo(points[0].x, points[0].y);
for (let i = 1; i < points.length; i++) {
ctx.lineTo(points[i].x, points[i].y);
}
if (closed) ctx.closePath();
ctx.strokeStyle = '#f0b429';
ctx.lineWidth = 3;
ctx.stroke();
// Draw nodes
points.forEach((p, i) => {
ctx.beginPath();
ctx.arc(p.x, p.y, NODE_RADIUS, 0, Math.PI * 2);
ctx.fillStyle = i === 0 ? '#e8738a' : '#f0b429';
ctx.fill();
ctx.strokeStyle = '#2d1b4e';
ctx.lineWidth = 2;
ctx.stroke();
});
}
function canvasCoords(e) {
const rect = canvas.getBoundingClientRect();
return {
x: e.clientX - rect.left,
y: e.clientY - rect.top,
};
}
function distPt(a, b) {
return Math.sqrt((a.x - b.x) ** 2 + (a.y - b.y) ** 2);
}
function findNodeAt(pos) {
for (let i = points.length - 1; i >= 0; i--) {
if (distPt(pos, points[i]) < NODE_RADIUS + 10) return i;
}
return -1;
}
function closePolygon() {
if (points.length < 3) return;
closed = true;
hint.textContent = 'Drag nodes to adjust';
closeBtn.style.display = 'none';
document.getElementById('poly-actions').style.display = '';
document.getElementById('poly-drawing-actions').style.display = 'none';
draw();
}
// Pointer events on canvas
let pointerDownPos = null;
let pointerMoved = false;
canvas.addEventListener('pointerdown', (e) => {
e.preventDefault();
const pos = canvasCoords(e);
pointerDownPos = pos;
pointerMoved = false;
if (closed) {
// Try to drag a node
draggingIdx = findNodeAt(pos);
if (draggingIdx >= 0) {
canvas.setPointerCapture(e.pointerId);
}
return;
}
// Check if near first point -> close
if (points.length >= 3 && distPt(pos, points[0]) < CLOSE_THRESHOLD) {
closePolygon();
return;
}
draggingIdx = -1;
});
canvas.addEventListener('pointermove', (e) => {
e.preventDefault();
const pos = canvasCoords(e);
if (pointerDownPos && distPt(pos, pointerDownPos) > 5) {
pointerMoved = true;
}
if (closed && draggingIdx >= 0) {
// Clamp to canvas
points[draggingIdx].x = Math.max(0, Math.min(canvas.width, pos.x));
points[draggingIdx].y = Math.max(0, Math.min(canvas.height, pos.y));
draw();
}
});
canvas.addEventListener('pointerup', (e) => {
e.preventDefault();
const pos = canvasCoords(e);
if (closed) {
draggingIdx = -1;
return;
}
// Only add point if it was a tap (not a drag)
if (!pointerMoved) {
points.push(pos);
undoBtn.disabled = false;
if (points.length >= 3) closeBtn.style.display = '';
draw();
}
pointerDownPos = null;
pointerMoved = false;
});
// Undo
undoBtn.addEventListener('click', () => {
if (closed) {
// Reopen
closed = false;
hint.textContent = 'Tap to add more points';
document.getElementById('poly-actions').style.display = 'none';
document.getElementById('poly-drawing-actions').style.display = '';
if (points.length >= 3) closeBtn.style.display = '';
} else {
points.pop();
}
undoBtn.disabled = points.length === 0;
if (points.length < 3) closeBtn.style.display = 'none';
draw();
});
// Close shape button
closeBtn.addEventListener('click', closePolygon);
// Confirm
document.getElementById('poly-confirm').addEventListener('click', async () => {
if (!closed || points.length < 3) return;
// Normalize coordinates
const polygon = points.map(p => ({
x: p.x / canvas.width,
y: p.y / canvas.height,
}));
// Crop and mask the image
const croppedBlob = await cropToPolygon(img, polygon);
cleanup();
resolve({ polygon, imageBlob: croppedBlob });
});
// Reset
document.getElementById('poly-reset').addEventListener('click', () => {
points = [];
closed = false;
draggingIdx = -1;
hint.textContent = 'Tap around the item';
undoBtn.disabled = true;
closeBtn.style.display = 'none';
document.getElementById('poly-actions').style.display = 'none';
document.getElementById('poly-drawing-actions').style.display = '';
draw();
});
// Cancel
const cancelHandler = () => { cleanup(); resolve(null); };
document.getElementById('poly-cancel').addEventListener('click', cancelHandler);
document.getElementById('poly-cancel2').addEventListener('click', cancelHandler);
});
}
/**
* Crop image to polygon bounding box with pixels outside the polygon made transparent.
*/
async function cropToPolygon(imgEl, polygon) {
// Draw original image at full resolution
const bitmap = await createImageBitmap(imgEl);
const fullW = bitmap.width;
const fullH = bitmap.height;
// Convert normalized polygon to pixel coords
const pxPoly = polygon.map(p => ({ x: p.x * fullW, y: p.y * fullH }));
// Bounding box
let minX = fullW, minY = fullH, maxX = 0, maxY = 0;
for (const p of pxPoly) {
minX = Math.min(minX, p.x);
minY = Math.min(minY, p.y);
maxX = Math.max(maxX, p.x);
maxY = Math.max(maxY, p.y);
}
// Add small padding
const pad = 4;
minX = Math.max(0, Math.floor(minX) - pad);
minY = Math.max(0, Math.floor(minY) - pad);
maxX = Math.min(fullW, Math.ceil(maxX) + pad);
maxY = Math.min(fullH, Math.ceil(maxY) + pad);
const cropW = maxX - minX;
const cropH = maxY - minY;
// Draw cropped region
const canvas = new OffscreenCanvas(cropW, cropH);
const ctx = canvas.getContext('2d');
// Clip to polygon
ctx.beginPath();
const first = pxPoly[0];
ctx.moveTo(first.x - minX, first.y - minY);
for (let i = 1; i < pxPoly.length; i++) {
ctx.lineTo(pxPoly[i].x - minX, pxPoly[i].y - minY);
}
ctx.closePath();
ctx.clip();
// Draw image
ctx.drawImage(bitmap, minX, minY, cropW, cropH, 0, 0, cropW, cropH);
return canvas.convertToBlob({ type: 'image/png' });
}
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